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February 26, 2021
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Features » Mobile Phone
Sponsored Feature: Nokia Research Center: Expanding the Potential of Mobile Gaming  
by Nokia Staff [03.21.09]
In this sponsored feature, Nokia explains Nokia Research Center's work on GDC-available demos that "could potentially open doors for mobile gaming and blur the lines between reality and virtual reality."
Mobile Phone, Smartphone/Tablet

Surviving High School: A Mobile Survivor Story 4
by Steve Palley [07.17.08]
How do you succeed with original IP in the license-heavy cellphone game biz? Vivendi's Palley discusses the trials and tribulations of creating Surviving High School, which has sold over 10 million downloadable 'episodes' since launch.
Business/Marketing, Design, Mobile Phone, Smartphone/Tablet

Persuasive Games: Performative Play 3
by Ian Bogost [06.25.08]
Most games let you change things on screen. But how about the real world? Writer/designer Ian Bogost looks at Pain Station, World Without Oil and an RPG piggy bank to explore games that affect our everyday lives directly.
Design, PC, Console/PC, Mobile Phone

PopCap: The Complexity Of Being Casual 4
by Brandon Sheffield [06.20.08]
PopCap's titles like Bejeweled and Peggle make them the top casual brand - here, Gamasutra talks co-founder John Vechey and CEO David Roberts about XBLA, iPhone, and an upcoming "cool collaboration" with a top console developer.
Business/Marketing, Design, Art, Interview, PC, Console/PC, Mobile Phone, Mobile Console, North America

Analyze This: Will The Games Industry Give Hollywood A Run for Its Money This Summer? 8
by Howard Wen [05.20.08]
With summer game sales debuting alongside Hollywood summer smashes, Gamasutra asks Wedbush Morgan, EEDAR, and OTX analysts: out of the games being released over the summer, which games will shine, and which will succumb?
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Hollywood, North America