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April 7, 2020
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  Game discoverability: to demo, or not to demo?
image How should you position your game demo on Steam? We look at a couple of options, as well as a whole bunch of other news around game discoverability - how people find and play your game.
  How height, audio cues, and trust sculpted VR locomotion in Half-Life: Alyx
image Creating comfortable and believable movement for players in virtual reality is one of those game development puzzles where there isn’t a one-size-fits-all answer
  Get a job: Join the Infinity Ward team as a Technical Multiplayer Designer
image Infinity Ward, developer of Call of Duty: Modern Warfare, is seeking an experienced Technical Multiplayer Designer.
  Video: Writing great ensemble casts (instead of lone heroes) in games
image In this 2020 GDC virtual talk, Die Gute Fabrik's Hannah Nicklin discusses the key techniques, challenges and potential of writing for ensemble casts compared to 'heroes' tales' in video games.
6 Don't Miss: 7 JRPGs game developers should study
image We reached out to some game makers and asked them to name some JRPGs that they believe all devs should study.
  After over 800 weeks of releases, Ubisoft is ending work on new Rocksmith DLC
image Ubisoft's Rocksmith team is getting to work on something new, and ending the creation of new Rocksmith DLC as a result.
  Analgesic has open-sourced its 'Zelda-like' adventure game Anodyne
image The studio has uploaded the game's source code, art, level editor, and music to Github, and has implored fans to get creative.
1 Blog: Best virtual development practices for a COVID-19 world
image As game dev teams around the world figure out how to work remotely in a pandemic, I thought I would share a few best practices we've discovered in the past two weeks.
1 Phil Spencer: Launch price will be 'critical' to the success of Xbox Series X
image "I think if we look back at this generation at the beginning, I don't think the difference was the games."
  UK Government enlists game developers to push 'Stay Home, Save Lives' messaging
image The UK Government has partnered with a handful of game developers to encourage people in the country to stay indoors and slow the spread of COVID-19.
1 Blog: Balancing fun gameplay and realism when introducing new classes
image Adding a brand new class to a game five years after its release isn't easy, so here are some tips we learned after bringing submarines to World of Warships.
  Get a job: Join Game Closure as a Backend Engineer
image Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games.
5 Don't Miss: How Rogue Legacy handles tutorials without being boring
image How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets.
  Video Game Deep Cuts: The Year Of The Pac
image The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
  ALT.CTRL.GDC Showcase: Our Sutured City
image Our Sutured City holds a story within a woven tapestry, having players touch places within the art to progress through a point & click-like game.
  Blog: What does games culturalization involve?
image This article introduces the 'Three Levels of Culturalization' model to demonstrate why knowing your global players and their context is critical to the success of games studios.
  Report: COVID-19 could delay Amazon's cloud-based gaming platform into 2021
image A New York Times article on Amazon's semi-recent dealings in the video game industry notes that the company's take on a cloud-based game platform, Project Tempo, might not see the light of day until next year.
  Blog: Why you need a technical designer
image It's important to understand what a technical designer is and how it can help a production by improving the workflow of designers to let them focus on creative tasks, not technical issues.
1 Atari VCS system architect Rob Wyatt is suing Atari over missed payments
image Rob Wyatt, the system architect behind the original Xbox, is suing Atari for failing to pay him for work he did on the company's retro VCS console. 
  Blog: Getting the most out of player reviews
image A quick guide to understanding why players write reviews, how to interpret their feedback, and what you as a community manager can do to drive the narrative.
1 Outer Wilds and Disco Elysium win big at BAFTA Games Awards
image Indie darlings Outer Wilds and Disco Elysium were the big winners at the British Academy Games last night.
  Journey to the Savage Planet a reaction to a past life of AAA development
image After life as creative director on huge Ubisoft games like Assassin's Creed III and Far Cry 4, Alex Hutchinson was ready to make games at his own small studio.
  Get a job: Heart Machine is hiring a Level Designer
image We're looking for talented, passionate, smart, highly communicative and just plain good people to become part of our crew, to collaborate, shape and build something ambitious and unique.
  Phil Spencer talks how Xbox teams are weathering remote work in the lead-up to Series X
image Xbox head Phil Spencer talks about how Xbox teams are handling the sudden swap to entirely remote development.
  Report: Game X Change keeps stores open, gives staff bogus advice for facing COVID-19
image As the world grapples with the coronavirus pandemic, Kotaku reports U.S. game retailer Game X Change is keeping its stores open and giving its employees bogus advice on how to avoid getting sick.

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  Game discoverability: to demo, or not to demo?
by Simon Carless
How should you position your game demo on Steam? We look at a couple of options, as well as a whole...
  A/B Tests for Analysing LiveOps. Part 2
by Vasiliy Sabirov
How to choose the right metric to run an A/B test. What options do you have while testing (jut A and...
  Get Started Now With Performance Optimization — Learning Resources for Unity Addressables 2020+
by Ruben Torres Bonet
With so much content out there, you might be confused about where to start learning Unity...
  Video Game Deep Cuts: The Year Of The Pac
by Simon Carless
The latest picks for the week's best writing & videos about video games includes a look at Over The...
1 Introducing Submarines into World of Warships: How to Balance Fun Gameplay Against Realism
by Philip Molodkovets
Adding a brand new class to a game 5 years after its release isn’t an easy task at all. As...

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arrowPress Releases
Project Management And Working Remotely
image Ryan Sumo breaks down his remote management process and shares many of the tools his team uses to stay connected and productive.
How I Built A Game Studio From The Ground Up
image Citing personal experience, Quill Studios founder Quilly Chang outlines the many roles developers need to fill when running their own independent game studios.
Storytelling In Games: A Co-Op Quest
image Danny Homan explains how narrative writing duties can be divided among multiple team members, from concept artists to mission designers.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.

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