AppLovin invests in Sweet Escapes developer Redemption Games
Mobile marketing platform AppLovin has made a undisclosed strategic investment in San Diego mobile studio Redemption Games.Â
Blog: Developing games for the Sinclair Spectrum Plus
A trip to the past by an indie game developer who started his game-dev days back in the '80s with a Sinclair Spectrum Plus, and now has found great tools to create games for the 'Speccy' again.
Building Enter the Gungeon's dungeon-climbing spin-off Exit the Gungeon
Dodge Roll's Dave Crooks reveals how the studio has polished its bullet hell dungeon crawler
Enter the Dungeon and revised its design to create spin-off dungeon climber
Exit the Dungeon.
After deadline issues for Doom Eternal's OST, a new composer will score its DLC
Mick Gordon, the composer behind the both
Doom (2016) and this year's followup
Doom Eternal, officially isn't working on Eternal’s DLC and the reason for the split is a bit of a complicated affair.
Get a job: Tripwire Interactive is hiring a Lead Gameplay Engineer
Join the team in Roswell, Georgia and collaborate with designers, artists, audio designers, and various other specialists to design and develop best-in-class game experiences.
Japan's CERO game ratings board is reopening this week
Japan’s Consumer Entertainment Raiting Organization is set to resume its game rating routines after having closed down last month to comply with Tokyo’s shelter-in-place order.
Video: How 343 uses machine learning for optimal matchmaking
In this GDC 2020 virtual talk 343 Industries' Josh Menke presents TrueMatch, a new matchmaking approach that lets devs use machine learning to automatically optimize for desired metrics in real-time.
Don't Miss: A classic postmortem of BioWare's Star Wars: Knights of the Old Republic
Creating a new type of combat system inside a 60-hour RPG was a daunting task. Yet that's exactly what BioWare did with its classic
Star Wars: Knights of the Old Republic, released 14 years ago today.
EA opts for digital EA Play Live show instead of its usual E3-ish event
EA is taking its usual E3-adjacent festivities online through EA Play Live, set to be held during the gap in mid-June left by E3’s COVID-19-driven cancellation.
Unity has acquired visual scripting solution Bolt
Unity has acquired visual scripting solution Bolt from Ludiq for an undisclosed fee.
Valve ends support for SteamVR on macOS
Valve has ended support for SteamVR on macOS so its dev team can focus on Windows and Linux.
Why the makers of Plague Inc. are building a mode where you destroy the virus
In the era of coronavirus, it's time to flip the script on a hit game.
Video Game Deep Cuts: The Streets Of Rage-aholic Wasteland
Lots of great things to see this week, from
Streets Of Rage's surprising comeback to an
Animal Crossing talk show & far beyond.
Video: Go behind the unsettling rat sounds of A Plague Tale: Innocence
Learn about the sound design of
A Plague Tale: Innocence in this rat-tacular GDC talk.
Get a job: Adult Swim Games needs a Senior Brand Manager
The video game arm of Adult Swim is looking to hire a sr. brand manager. Could it be you?
Don't Miss: A level designer breaks down The Last of Us 2's trailer level
A professional level designer reviews the level Naughty Dog used to reveal
The Last of Us 2's gameplay.
Phil Spencer says COVID-19 could delay Xbox Series X launch titles
Phil Spencer acknowledged yesterday that COVID-19 might impact game releases for the Xbox Series X's scheduled launch later this year, though the console itself is expected to launch on time.
Sony says The Last of Us Part 2 leak didn't leak from employees
Sony says it's identified the individuals who leaked footage and game content for
The Last of Us 2, and that they are not employees of the company.
Summer Game Fest is a new 'all-digital consumer' showcase for the lockdown era
The Game Awards producer and host Geoff Keighley has announced a new "all-digital consumer" showcase event called Summer Game Fest.
Roblox Corp launches $2 million fundraiser to support COVID-19 charities
Roblox developer Roblox Corporation will donate up to $2 million to charities involved in the fight against COVID-19.
Blog: Should players buy their own UI?
Why does Animal Crossing force players to purchase UI improvements from the in-game shop, and what’s the resulting impact on the game’s UX?
Indivisible publisher 505 Games says release tool mishap caused surprise launch
Indivisible publisher 505 Games has explained how the title managed to launch on the Switch without it or developer Lab Zero Games' knowledge.Â
Classic Tools Retrospective: The birth, death, and re-birth of Gamebryo
David Lightbown, UX director for the technology group at Ubisoft Montreal, offers an in-depth account of the people and events behind the Gamebryo engine and tools that powered games including
Oblivion,
Civilization IV, and many more.
Get a job: Join Gear Inc as a Senior Game Designer
We're looking for a passionate and talented game designer to join our mobile game studio in Hanoi, Vietnam.
New Guild Wars 2 content won't have voice acting at launch due to COVID-19
Rather than delay an upcoming content drop altogether, the
Guild Wars 2 team has made the call to launch the next episode of its
Icebrood Saga arc without any voice acting for the time being.