The GDC Podcast is going live at GDC Showcase!
Watch a live recording of the GDC Podcast with Mohawk Games' Soren & Layla Johnson at GDC Showcase!
Assassin's Creed, Watch Dogs, and Just Dance push Ubisoft to new record highs
Ubisoft has claimed a number of new records at the close of the third quarter of its 2020-21 financial year, including record highs in net bookings and unique players across its catalog.
Get certified in Agile Leadership in this GDC Masterclass
Get certified in Agile Leadership at GDC Masterclass in March!
Tencent buys minority stake in DayZ developer Bohemia Interactive
Tencent has purchased a minority stake in
DayZ and
Arma developer Bohemia Interactive for an undisclosed fee.
Nintendo boss says diverse Switch playerbase will help it outsell the Wii
Nintendo has explained how it intends to help the Switch surpass the 101 million lifetime sales amassed by the Wii.
Profits dip at Bandai Namco despite rising game sales
Profits have dropped off slightly at Bandai Namco, despite an increase in video game sales.
Cyberpunk 2077 developer CD Projekt hit by 'targeted cyber attack'
Cyberpunk 2077 developer CD Projekt Red has been hit by what it describes as a "targeted cyber attack."
Get a job: Join Disbelief as a Technical UI Designer
We are looking for a Technical UI Designer who is a self motivated problem solver, and will play an integral role in UX development on a variety of projects and UX pipelines.
Digital makes up 85% of Take-Two's $860.9 million in Q3 net revenue
Net revenue decreased year-over-year from $930.1 million to $860.9 million for Q3, but the decline wasn't unexpected.
EA continues its big mobile push with $2.1 billion Glu Mobile acquisition
EA is hitting the ground running in 2021. Following fresh off the heels of last week's big news for EA Sports, EA has now revealed big plans for its mobile dealings as well.
Can you cheat to get ahead on Steam?
Can you get your game more positive reviews than it would otherwise deserve on Steam, and is this actually a good idea? (Spoiler: it's not...)
Don't Miss: How Baldur's Gate 3 first approached the RNG of D&D-inspired dice rolls
At launch, dice rolls in
Baldur's Gate 3 were played straight with pure RNG and no additional smoke and mirrors. Here's Larian Studios first lessons from developing a D&D game with honest to goodness random rolls.
E3 2021 proposal pitches a digital show with streaming keynotes, press demos
The ESA is shopping around one particular spin on E3 that envisions the 2021 event as a four day long digital showcase.
Video: The combat animations of Middle-earth: Shadow of War
In this 2018 GDC session, Monolith Productions' John Piel and Camille Chu discuss the challenges encountered of crafting a multi-character combat kill animations for
Middle-Earth: Shadow of War.
Focus Home Interactive opens up new Deck13 studio in Montreal
The new offshoot, Deck13 Studio Montreal, is to act as a subsidiary to its German studio Deck13 and offer support on a yet unannounced project due out in 2022.
Kowloon Nights backs indies with funding deals for 23 titles
Game investment fund Kowloon Nights has agreed to finance 23 titles from a range of indie studios.
Blog: Building an arcade cabinet for the 21st Century
The unique challenges of designing a custom arcade cabinet in an indie game development studio and the time necessary to complete a game hardware project.
Sponsored: New to coding? Here's why Python is a strong place to start
Or are youy already a programming pro, experienced Minecraft modder, or Lua-savvy Roblox creator? Find out how you can put your expertise to work and teach kids game development with iD Tech.
How good camerawork enabled The Medium's two simultaneous worlds
Bloober Team's Wojciech Piejko and Jacek Zieba break down how the game's camera helped the company make a horror game that renders two worlds at once on the new generation of Xbox consoles.
French mobile studio Homa nets $15 million to create hypercasual titles
French mobile studio Homa Games has raised $15 million in funding to create new hypercasual titles.
Shadow of War publisher Warner Bros. has patented the series' Nemesis system
Warner Bros. Interactive Entertainment has succeeded in patenting the Nemesis system at the heart of
Middle-earth: Shadow of Mordor and its sequel
Shadow of War.
Blog: Learnings from our most recent hiring experience
In this post, I talk about our most recent hiring process -- including how we wrote the job description and conducted our interviews in order to avoid as much bias as possible.
Get a job: Join Ringtail Interactive as a Concept Artist
Ringtail is looking for a Concept Artist to grow its team, for its live project and upcoming games.
'Why was that focusing on Miranda's butt?' & other dev tales from remastering Mass Effect
BioWare discusses changes in the upcoming
Mass Effect Legendary Edition, including that deal with how the in-game camera frames certain chats,.
Sony picks up minor stake in From Software parent company Kadokawa Corporation
Sony has picked up a 1.93 stake in From Software parent company Kadokawa Corporation, kicking off what the two firms call a "capital alliance" between Sony and Kadokawa.