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September 16, 2019
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  Video: Building explosive 8-bit Nintendo eSports the Tetris World Championship way
image In this 2019 GDC talk, Hitsparks Games' Chris Tang explores how the Classic Tetris World Championship format makes the most of Tetris for the Nintendo Entertainment System.
1 Don't Miss: Fine-tuning the balance of sandbox and RPG in Dragon Quest Builders
image "Our team found the building and survival elements in the sandbox genre to be really fun, but that type of game often lacks overall objectives, and some players aren't sure what they should be doing.
  Gears 5 saw 3 million players during launch week through Game Pass and retail
image The Coalition's Gears 5 attracted over 3 million players in the early days of its launch, a launch that Xbox says makes the game the biggest launch of any Xbox Game Studios-developed title on the Xbox One.
  PSA: Upload your resume to Gamasutra's job boards!
image Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
  Borderlands 3 has nearly doubled Borderlands 2's peak concurrents record on PC
image Borderlands 3, released last week on the Epic Games Store, has already surpassed the all-time peak concurrent players record set by its numbered predecessor, Borderlands 2, on PC.
  Report: The PS4 has sold-through 30 million units in the United States
image The PlayStation 4 has now sold-through 30 million units in the United States alone, according to the latest figures from analyst Niko Partners.
1 Blog: The difference of accessibility vs. playability in game design
image Today's post looks at the growing conversations around accessibility when discussing game design, and how there's another aspect of making titles that can be enjoyed by a wider audience.
  U.S. mobile developer Scopely expands into Asia with new Japan office
image U.S. mobile game developer-publisher Scopely is expanding into the Asia-Pacific region with the opening of a new office in Japan.
1 Outstanding Ideas - Ed Logg on Asteroids and Gauntlet
image In an interview published in Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, legendary designer Ed Logg reflects on two of his biggest hits.
  Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit
image This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, & more.
  Get a job: Sucker Punch Productions, Wizards of the Coast, and more are hiring now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
  Sea of Thieves adds microtransaction store in latest update
image Up until now, all new content for the Rare-developed title has been included in free updates.
1 Don't Miss: Designing for horror and hope in A Plague Tale: Innocence
image The developers behind A Plague Tale: Innocence share some insight on developing horrifying rat swarms and meaningful narrative moments.
  Video: Deterministic vs. replicated AI: Building For Honor's battlefield
image In this 2017 GDC talk For Honor devs Frederic Doll and Xavier Guilbeault explain how Ubisoft created a big, active battlefield on the backbone of a distributed peer-to-peer deterministic simulation.
  IGF 2020 Inspiration: Grand Prize winner Return of the Obra Dinn
image Get inspired, and then get moving: GDC organizers still accepting submissions for the 2020 Independent Games Festival, but you've gotta get your game in before September 30th!
  Blog: NetEase drives mobile games business in Japan, Tencent targets emerging markets
image NetEase has found success in Japan with a handful of carefully tailored, stand-out mobile titles, but Chinese competitor Tencent is instead focusing its efforts on emerging territories.
  Discord cuts games from paid subscription plan after Nitro Games fails to take off
image Discord’s monthly Nitro subscription is removing free game offerings from its list of perks, a decision the company says it made because the games offered simply weren’t being played.
  Submit your quirky, offbeat controller games for Alt.Ctrl.GDC 2020!
image Got a cool game that's played with a unique, offbeat controller? Submit it now for Alt.Ctrl.GDC 2020, the seventh annual showcase of games with one-of-a-kind peripherals, contraptions, and novelties!
  The GDC 2020 UX Summit needs your smart, insightful UX talks!
image Just a quick reminder that GDC organizers are still accepting UX Summit talk submissions -- but only until Monday, September 30th at 11:59 PM Pacific!
1 Plumbing the depths of open-world space survival sim Empyrion's design
image Eleon Game Studios' Christoph Edelmann discusses some of the design and inspiration behind the studio's open-world space survival sim Empyrion, which has built a notable following on Steam.
  Get a job: AfterThought is hiring an Unreal Engine 4 Programmer
image With a strong knowledge and experience with C++ and Unreal Gameplay framework, you will work on new and pre-existing gameplay systems for a multiplayer environment.
5 UK committee argues loot boxes should be covered by gambling regulations
image The findings of a series of hearings, and the committee’s reflection on them, have since been compiled into a report released today alongside the committee’s recommendation that regulation is needed.
8 Steam's latest discovery update tilts the algorithm away from popular games
image Valve has rolled out a number of tweaks and changes to Steam’s recommendation system that aim to breathe some personalization back into suggestions, and increase recommendation clicks in the process.
21 Don't Miss: Gwent and 6 other minigames that developers should study
image An engaging minigame can deepen a players engagement in the overarching game. We look at 7 instructive examples that game developers should examine closely.
  Video: Crafting the musical identity and style of your game
image In this 2017 GDC talk, composer Penka Kouneva discusses how developers can successfully present their vision and articulate their musical needs to composers.

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  Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit
by Simon Carless
This week's highlights include some views on Apple Arcade, looks at the latest games, including the...
1 Outstanding Ideas: Ed Logg on Asteroids and Gauntlet
by David Craddock
In an interview published in Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics...
  NetEase drives mobile games business in Japan while Tencent builds presence in emerging markets
by Louise Shorthouse
NetEase has found success in Japan with a handful of carefully tailored, stand-out mobile titles,...
  Kliuless #49: Virtues for Creativity
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
2 The Difference of Accessibility vs. Playability in Game Design
by Josh Bycer
Today's post looks at the growing conversations around accessibility when discussing game design,...

[Read More]

arrowPress Releases
How My Grandmother's War Stories Became A Video Game
image Design inspiration can come from unexpected sources. Bob De Schutter explains how his grandmother's war stories formed the basis of his nonfiction game's narrative.
Promoting Your Indie Game: Online Tools And Links
image Looking to spread the word about your latest project? Thomas Reisenegger delivers a comprehensive list of online tools that will help your game find an audience.
DunkRatz Design Blog: Path To The Cheese Cannon
image Pink House Games' Ozzie Smith discusses the many design tweaks and compromises that become necessary when creating a local multiplayer action game.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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