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June 17, 2021
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2 Don't Miss: Building interesting emergence in Dying Light 2
image Techland's Tymone Smektala discusses the technology fueling Dying Light 2's evolving gameplay.
  Get a job: Moon Studios is looking for a Senior Designer
image Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Game Designers.
  Nintendo boss says expanding demographics key to post-pandemic Switch sales
image Nintendo of America president Doug Bowser explained to The Verge that a number of factors--including the expanding demographics of players--will drive Nintendo Switch sales post pandemic.
  Ubisoft Massive head steps down, will return in a new role at Ubisoft next year
image Longtime Ubisoft dev and Ubisoft Massive managing director David Polfeldt is departing his role at Ubisoft Massive to start a new position at the company (after a 6-month sabbatical).
  Crafting the life-altering, divergent narrative of Across the Grooves
image "...instead of a “blank state” character which is the preferred option for a lot of games, I like to create fully-formed characters, and let the players guide them through life-altering experiences," says Geoffroy Vincens, writer of Across the Grooves.
  Amazon Appstore reduces its revenue cut to 20% for devs earning under $1 million
image Amazon is taking after first-party mobile storefronts like Apple's App Store and Google Play by reducing the amount of money it takes from smaller developers and publishers.
  The full GDC 2021 schedule is now live!
image All of the sessions for the all-digital GDC 2021 have been scheduled. Start planning your show today!
  Patching conversations to pin the blame in Inkle's murder-mystery Overboard!
image New murder-mystery game Overboard! uses a unique patchwork approach to dialogue to assemble its case against the prime suspect... whoever that might be!
  Sony opens applications for the PlayStation 5 system software beta program
image The initiative will give console owners the chance to test new PS5 features before they're officially rolled out, with Sony using feedback gathered during testing to guide development.
  Co-op adventure It Takes Two sells 2 million copies in under three months
image Hazelight Studios' co-op adventure It Takes Two has sold 2 million copies in less than three months.
1 Facebook will start testing in-headset VR adverts in video games
image Facebook will soon begin testing in-headset VR advertisements in a small number of video games.
1 Five Night's At Freddy's creator retiring following political donation controversy
image Five Nights At Freddy's (FNAF) creator Scott Cawthon has announced their retirement from game development after coming under fire for making donations to polarizing U.S. politicians.
  Facebook Gaming introducing Streamer Fan Groups to help foster communities
image Facebook Gaming has launched Streamer Fan Groups to help content creators grow their communities on the social media platform.
  Don't buy (Steam games) for me, Argentina...
image So, this mini-investigation started after a developer GameDiscoverCo knows started asking questions about his Steam game’s sales in Argentina. The results? Intriguing...
2 Disney is apparently interested in indie devs using its IP
image If you’re an indie developer interested in making a Disney video game, Disney might want to talk?
1 Bethesda's Pete Hines is sorry for Starfield exclusivity, but notes it streamlines development
image There are pros and cons to Bethesda's next big IP becoming an Xbox console exclusive following Bethesda's acquisition by Xbox.
1 Steam's Next Fest offers up 500+ game demos for a single week
image Steam's latest game festival takes a break from the seasonal branding, and brings over 500 game demos to Steam for a limited time.
  Recreating the marvelous mundanities of commercial flight in Airplane Mode
image "We wanted to simulate the familiar space of a commercial airliner, to create a genuine experience players can reflect on," says Hosni Auji, Lead Designer for Airplane Mode.
  Don't Miss: How Breath of the Wild solved The Legend of Zelda's situational item problem
image Past Zelda games designed items as keys for situational locks, but the items in Breath of the Wild offer a kind of refreshing versatility not seen in the series before.
  Get a job: Yacht Club Games needs a Mid-Senior Game Designer
image Yacht Club Games is looking for a talented mid- to senior-level game designer to join our game team. We are looking for candidates eager to build great games along with us!
  Here's all that an Expo Pass offers at GDC 2021
image Take a look at what you can get with your expo pass at the all-digital 2021 Game Developers Conference.
  Yakuza spinoff Judgment has sold over 1 million copies worldwide
image Yakuza spinoff Judgment has sold over 1 million copies worldwide since launching in December 2018.
  Rockstar to shut down PS3 and Xbox 360 versions of GTA Online in December
image Rockstar will shut down Grand Theft Auto Online on PlayStation 3 and Xbox 360 in December this year.
  Report: Sony's next-gen VR headset to use Samsung OLED panels, launch in 2022
image The successor to Sony's PlayStation VR headset will feature OLED panels manufactured by Samsung and launch in 2022.
  Blog: The role of a live ops manager during soft launch at Square Enix Montreal
image In this blog post you can find out what live ops managers do when we soft launch a game at Square Enix Montreal.

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  A history of game accessibility guidelines
by Ian Hamilton
A look back at the decades long history of game accessibility knowledge sharing
  Patching Conversations to Pin the Blame
by Jon Ingold
New murder-mystery game Overboard! uses a unique patchwork approach to dialogue to assemble its case...
  Don't buy (Steam games) for me, Argentina...
by Simon Carless
So, this mini-investigation started after a developer GameDiscoverCo knows started asking questions...
  Global Success: The Role of a Live Ops Manager During Soft Launch
by David Molnar
In this blog post you can find out what Live Ops Managers do during Softlaunch of a game at Square...
1 E3 showcases - what discovery boost do they really give?
by Simon Carless
If your game does get in one of the E3 showcases with your game, how does the extra visibility help?...

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arrowPress Releases
How We Made Our Business Strategy Game More Accessible
image Kunal Oogorah explains how the Business Heroes team accommodates visually impaired players through careful study of the game's presentation and menu design.
Designing A System To Replace Virtual Dice Rolling
image Joris Dormans describes the creation of an inventive gameplay mechanic in Unexplored 2: The Wayfarer's Legacy that replaces virtual dice rolling.
How I Made My First Unity Game In Six Months
image Louise McLennan describes the process of creating her first Unity game Riot Squid over a period of six months as a solo developer.
ADIA Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Ozone Music & Sound
Ozone Music & Sound Game Developers from Austin, London, Sydney and around the world, some of the most successful Movie Studios in Hollywood, Advertising Agencies in Detroit, Chicago, New York, and L.A., and Recording Artists, trust their Creative Audio to Ozone Music & Soun
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Streamline Media Group
Streamline Media Group Streamline Media Group is more than just video games. We're a global technology and entertainment company with a drive to create and collaborate. We build the bridge between Entertainment, Technology and Production.
Renderer Game Studios
Renderer Game Studios We provide high-quality AAA Video Game Art Assets and Animation service at low rate!
DIGITAL SHOCK INC. We are a team of dedicated professionals that have 20+ years in the outsource gaming industry. We specialize in 3D artwork, and we have worked on titles such as Age of Empires, Superman, Lord of the Rings, and Lego (among many others).

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