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  Video Game Deep Cuts: Valorant Rants, Skelattack... Attacks?
image From a new Konami indie publishing initiative (Skelattack) to the release of Riot's much-hyped Valorant, plenty to talk about this week.
2 Valve delays Steam Summer Game Festival, offering no reason
image The Steam Game Festival has been rescheduled for Tuesday, June 16th thru June 22nd.
  Get a job: Game Closure needs a Backend Engineer
image Game Closure is on the hunt for backend / systems engineers to help them build the services and infrastructure that power their social games.
2 Don't Miss: A postmortem of Tom Clancy's Splinter Cell
image Take a look back at this postmortem of the original Tom Clancy's Splinter Cell.
  I Expect You To Die scores $2 million in revenue on Oculus Quest
image Schell Games has announced that I Expect You To Die has crossed $2 million in sales on the Oculus Quest.
2 Balancing the stealth AI in Splinter Cell: Blacklist
image AI and Games Ltd director Tommy Thompson explores the four design pillars of stealth AI.
  Chinese game company NetEase has opened a new studio in Japan
image Chinese game company NetEase has opened a next generation game development studio in Japan.
1 SimRefinery, a long lost training simuator from Maxis, has been recovered
image In what's being heralded as a big win by video game preservationists, a working copy of SimRefinery -- a long lost title created by SimCity developer Maxis back in the '90s -- has been uncovered.
  Blog: Understanding open world level design - Part 5
image In this last part of this blog series, I will quickly cover some tracks that I have identified to renew the content of open world games.
  Sony fined $3.5 million for issuing 'misleading' refund advice to PlayStation users
image Sony Interactive Entertainment Europe has been ordered to pay $3.5 million in penalties by the Federal Court of Australia for making "false and misleading" claims to PlayStation users with regards to digital refunds.
  Get a job: Join Fred Rogers Productions as a Digital Producer
image Under the direction of the Chief Creative Officer, the Digital Producer will produce interactive content for children across multiple digital platforms, including web sites, online games and apps for both shows.
  Learn how Mortal Kombat 11 uses leitmotiv to define characters at GDC Summer
image At GDC Summer this August you'll have a rare chance to hear how the fighters in NetherRealm's award-winning Mortal Kombat 11 were supported and defined by canny use of leitmotiv. 
  EA Access inches closer to Steam launch as more EA games go up for sale
image A handful of new Electronic Arts published games have shown up on Steam alongside a reminder that EA Access is soon to arrive on the Valve-owned storefront.
  Sponsored: Learn how to build multiplayer games with open source and Google Cloud
image As the popularity of global multiplayer games continues to rise, game companies often face a difficult trade off on how to spend their developer resources - build the next great game, or manage backend infrastructure?
13 Don't Miss: Big Huge Games' postmortem of Kingdoms of Amalur: Reckoning
image Former Big Huge Games executive producer Mike Fridley walks through what went right and what went wrong with Kingdoms of Amalur's production leading up to a release that would sink two studios.
2 Blog: Steam's wishlist conversions - how hot are yours?
image Over the last couple of weeks, a few devs have been going public with various intriguing detailed Steam wishlist conversion stats. How do you lineup?
  Mobile publisher Playrix acquires Croatian game studio Cateia Games
image Mobile publisher Playrix has acquired Croatian game studio Cateia Games for an undisclosed fee.
  Deep Dive: Designing the Super Mario Maker-inspired I Wanna Maker
image I Wanna Maker is a precision platformer with a robust level editor and online level sharing, based on I Wanna Be The Guy fangames. Developer Patrick Traynor explains what went into making this Super Mario Maker-inspired gem.
  Get a job: Join Disbelief as a Programmer
image Currently, we’re looking for a programmer. This opportunity is for a (temporarily remote) full-time position in Cambridge, MA.
2 Take-Two tried to poach entire Kerbal 2 dev team as it cancelled deal with their studio
image Bloomberg takes aim at Take-Two Interactive for cancelling a contract with the new defunct studio Star Theory mid-development while simultaneously offering jobs at Take-Two to the game's entire team.
  Sweeney: EGS free game promos boost a game's Steam and console sales too
image Sweeney tells GameSpot that free games bring “tens of millions of new users” to the Epic Games Store while also increasing sales of a game on other storefronts.
  Indie advocate Kirk Scott departs Nintendo of America
image Kirk Scott, Nintendo of America's third-party developer and publisher relations manager, is stepping down from the role he's held since 2015 and departing Nintendo of America as a whole.
  Video: Building intrinsically motivated teams via self-determination theory
image In this GDC 2020 virtual talk DeepMind's Alexandre Moufarek discusses how you can help build intrinsically motivated teams by applying self-determination theory.
4 Blog: Can Amazon's first big-budget game succeed as a slow-burner?
image The decision not to seize upon the marketing capital and capacity of Amazon and Twitch means that the conversation around Crucible never really began, so where does it go from here?
  Rovio acquires (and rebrands) Darkfire Heroes dev Darkfire Games
image Angry Birds dev Rovio has acquired the free-to-play mobile game developer Darkfire Games for an undisclosed sum, and rebranded the studio as Rovio Copenhagen.

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  Video Game Deep Cuts: Valorant Rants, Skelattack... Attacks?
by Simon Carless
From a new Konami indie publishing initiative (Skelattack) to the release of Riot's much-hyped...
  Open World Level Design: The Full Vision (part 5/5)
by Pascal Luban
In this last part, I will quickly cover some tracks that I have identified to renew the content of...
2 Steam's wishlist conversions - how hot are yours?
by Simon Carless
Over the last couple of weeks, a few devs have been going public with various intriguing detailed...
  Do You Like C# Value Types? Here's How to Apply C# 7.0 Ref Locals & Returns
by Ruben Torres Bonet
In this article, I'll show you how to apply Unity C# 7.0: ref locals & returns to simplify your game...
2 Bringing Balance to Stealth AI in Splinter Cell: Blacklist
by Tommy Thompson
Exploring the four design pillars of stealth AI.

[Read More]

arrowPress Releases
Narrative Vs Gameplay: A Toolbox For Harmonious Coexistence
image Valerio De Simone critically examines several methods that designers use to deliver key narrative information during the course of gameplay.
Hang Line: Production Data And Tools Used
image Ed Kay lists the tools he used during the production of his mobile game Hang Line and explains their specific functionality over the course of development.
Adam Engels On Black Mesa, Remote Work, And Game Design
image Oleg Nesterenko interviews Black Mesa lead Adam Engels for his thoughts on the game design philosophy that drove a multi-year modding project.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.

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