Don't Miss: Designing the combat for Doom Eternal
Take a look back at this chat with Hugo Martin about the combat design of
Doom Eternal.
Get a job: Legends of Learning is looking for a Senior Systems Designer
Legends of Learning is looking for a Senior Systems Designer for an upcoming game.
COVID-19 pandemic blamed for Doom Eternal game mode cancellation
Doom Eternal executive producer Marty Stratton has announced the cancellation of a promised multiplayer mode for the monster-slaying sequel, driven in part by the COVID-19 pandemic.
Don’t Miss HP's Devnote session at GDC 2021
Hewlett-Packard will be presenting a Devnote session at GDC 2021 focusing on its new Omnicept XR platform.
Blog: A Steam NextFest postmortem
So, we made it through our first Steam festival in one piece. Here's what we learned after running the gauntlet.
Rockstar co-founder Dan Houser might have opened a new development studio
Take this one with a pinch of salt, but Rockstar co-founder and former VP of creative Dan Houser could be about the re-enter the world of video games.
Blog: The back half problems of horror design
In this post, I want to talk about how most horror games tend to run out of steam before the end, and where things can be improved.
Report: Narrative designers and writers laid off at Love Island dev Fusebox
Love Island: The Game developer Fusebox Games has reportedly laid off a number of writers and narrative designers.
MTG acquires Indian word game developer PlaySimple for initial $360 million
Swedish digital entertainment company MTG has fully-acquired word game developer PlaySimple for an initial $360 million.
Facebook says over 1.5 million people in the U.S. are playing its cloud games each month
Over 1.5 million people are now playing cloud-streamed games on Facebook Gaming in the United States every month.
Team17 buys education app developer StoryToys for initial $26.5 million
Worms creator Team17 has acquired Irish educational app developer StoryToys for an initial $26.5 million.
Using audio to emphasise the positive power of 'NO!' in Studio Fizbin's Say No! More
"When we spoke to the people who played the prototype, we didn’t talk about our game, but more about our personal relationship with the word 'No' and how hard it is for us to say it."
An Xbox engineer used gift cards to fuel a $10 million fraud spree
An Xbox engineer working on the digital storefront was able to use a bug in the company’s testing software to bilk Microsoft for $10 million, and turn it into personal wealth using Bitcoin.
Don't Miss: The making of Star Wars: The Old Republic
Go behind the development of
Star Wars: The Old Republic in the lead-up to its launch in 2011.
Get a job: Microsoft is hiring a Senior Software Engineer: Performance Tooling
Microsoft is hiring a Senior Software Engineer with a focus in Performance Tooling for its Xbox Graphics team.
Humble Bundle sliders are here to stay, but now so are mandatory cuts for Humble
Humble says that the new iteration of sliders will still allow buyers to customize how much money goes where, but there will be a minimum amount earmarked for Humble from every purchase.
Why multiplayer devs are turning to Aim Lab for advanced player training
As competitive esports continue to grow, developers like Ubisoft and Riot are turning to Aim Lab for advanced player training software—here’s why.
Tom Fulp and Laralyn McWilliams to be honored at 2021 Game Developers Choice Awards
Newgrounds creator Tom Fulp will receive the Pioneer Award, and industry luminary Laralyn McWilliams will receive the Lifetime Achievement Award at the 2021 Game Developers Choice Awards on July 21st.
Fast Travel Games secures $4 million to develop more VR projects
Swedish virtual reality studio Fast Travel Games has raised $4 million in funding to develop new titles.
Blog: What do we mean by 'believable' NPC behavior?
This post outlines why developers should should strive to create NPCs that are "believable," and discusses psychological research that backs up that claim.
Take-Two acquires Red Dead Redemption 2 facial effects studio Dynamixyz
Take-Two Interactive has acquired facial effects studio Dynamixyz after working with the company on
Red Dead Redemption 2.
PlayStation has acquired Dutch technical development studio Nixxes Software
PlayStation has acquired Dutch technical game development studio Nixxes Software for an undisclosed fee.
Singularity 6 has raised $30 million to develop its community MMO Palia
U.S. game studio Singularity 6 has secured $30 million to create its cozy community MMO,
Palia.
Blog: Why fullscreen exclusive is a lie (...sort of)
Fullscreen exclusive is real, but I haven't been able to find a single game where the fullscreen exclusive vs borderless window settings do what you'd expect.
Drop Fake nets $9 million to create multiplayer social games that move people
Drop Fake, a new studio helmed by former EA vice president Katherine de Leon, has raised $9 million to develop multiplayer social games.