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February 18, 2020
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  Operating profits up at Paradox as monthly active players hits record high
image Swedish developer-publisher Paradox Interactive has published its financials for the full-year ended December 31, 2019, and both revenues and operating profits are up.
  Report: Nintendo facing global Switch shortage because of coronavirus
image Nintendo could face a global Switch shortage as a result of the coronavirus outbreak, according to a new report from Bloomberg.
  The state of Steam discoverability: February 2020
image Here's a new monthly rundown of digestible takeaways regarding the state of game discoverability on Steam's crowded marketplace.
  Come to GDC and see how Mortal Kombat 11's revamped tutorial mode was built!
image Few studios know the challenge of teaching fighting games better better than Mortal Kombat maker NetherRealm, and at GDC next month you'll see how Mortal Kombat 11's revamped tutorial mode was made!
  Jordanian mobile publisher Tamatem nets $3.5 million to expand globally
image Jordanian mobile game publisher Tamatem has netted $3.5 million in Series A funding to increase its presence in the Middle East and North Africa mobile market and expand globally.
1 Mobile quizzing company HQ Trivia has shut down
image Mobile quiz show maker HQ Trivia has closed its doors and laid off its remaining 25 employees after a planned acquisition fell through at the last minute.
  Road to the IGF: House House's Untitled Goose Game
image Untitled Goose Game is a stealth game of causing trouble around a peaceful town as an ill-mannered goose, honking and spreading mayhem wherever you go.
  Video Game Deep Cuts: You Got Politics In My Dreams
image The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
  Get a job: Double Fine, Insomniac, and more are hiring now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
  A peek at the risks and reworks that gave Rainbow Six Siege a chance to thrive
image An interview on IGN traces the ups and downs of Rainbow Six Siege and explores how the once-troubled game was able to bounce back and become a Ubisoft staple.
  Tekken 7 closed out 2019 with 5 million copies sold
image The latest game in the decades-old fighting game series surpassed 5 million lifetime sales by the end of 2019.
  Blog: A firsthand account of coronavirus' impact on China's game industry
image This article is a realtime report about how China's ongoing coronavirus epidemic impacts the video game industry, the writer me lives in the epidemic area.
1 Don't Miss: Turning love into a cooperative game mechanic in Haven
image The team at Haven dev The Game Bakers set out to make a different sort of game about romance and use love, not as a goal or reward, but as a mechanic and system felt throughout every aspect of the game.
  Video: Designing custom hardware games Line Wobbler & Beasts of Balance
image In this 2017 GDC session, Alex Fleetwood and Robin Baumgarten discuss the development of two custom hardware games: Baumgarten's Line Wobbler, and Sensible Object's Beasts of Balance.
  PSA: Now's the time to book your GDC 2020 accommodations!
image Hey game makers, if you're expecting to attend the Game Developers Conference in San Francisco next month, please make sure to book your travel and accommodations sooner rather than later!
  The latest Steam Labs experiment will tell you what game to play next
image Valve's latest Steam Labs experiment is called 'Play Next,' and it's designed to help users choose what to (you guessed it) play next.
  Detroit: Become Human dev Quantic Dream will self-publish from here on out
image Quantic Dream plans to work independently of external publishers moving forward, noting in a blog post that the studio is, after 23 years, "now in a position to self-publish".
  Attend GDC to see how Call of Duty: Modern Warfare balances looks with performance!
image Infinity Ward's Rulon Raymond is coming to GDC 2020 to reveal how a well-curated toolbox of content scaling techniques work in harmony to strike a great balance between visuals and performance.
1 Blog: When history gets interactive
image How did working on a game with professional historians pan out and should you consider doing it too?
  Half-Life: Alyx finally has a concrete release date
image After over a decade of forsaken hopes and dreams, the long-awaited third entry in the Half-Life series finally has a release date.
  Razor Edge Games nets $1.3 million to bring debut title to Steam Early Access
image Razor Edge Games has netted over $1.3 million in funding to bring its debut title Eden Falling to Steam Early Access in 2020.
  Report: Sony facing PS5 pricing quandary as manufacturing cost rises
image The manufacturing cost of Sony's next-gen PlayStation 5 has risen to around $450 per unit due to a parts shortage.
  Blog: How AlphaStar became a StarCraft grandmaster
image Google Deepmind's AlphaStar is now a grandmaster StarCraft player, but how does it work? Let's find out.
  Road to the IGF: Blue Manchu's Void Bastards
image Void Bastards is a strategic sci-fi shooter of combing through dangerous ships for supplies, tasking you with knowing when to blast your enemies and when to cut your losses and run.
3 Untitled Goose Game comes out on top at DICE Awards
image House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.

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  Reward Fatigue
by Fabian Fischer
Tangible and expected rewards loosely linked to performance were, among other kinds of extrinsic...
  The State Of Steam Discoverability: February 2020
by Simon Carless
Turns out that I’m accumulating enough interesting & relevant game discoverability tidbits to do a...
  Video Game Deep Cuts: You Got Politics In My Dreams
by Simon Carless
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE...
1 When history gets interactive: Attentat 1942, Svoboda 1945 and historical research
by Ondrej Trhon
How does working at a game with professional historians look like and why you should consider it too...
  Impact of Coronavirus Epidemic to China's Game Industry
by Junxue Li
This article is a realtime report about how China's ongoing coronavirus epidemic impacts the video...

[Read More]

arrowPress Releases
Cultivating A Healthy Publisher / Developer Relationship
image Squeaky Wheel CEO Ryan Sumo outlines the qualities developers should look for in a publishing partner when drafting contracts and negotiating revenue splits.
TeamTMT: The Student Developers Behind Snow Fighters
image Kevin McVay discusses the development of Snow Fighters with its student creators from Hokkaido Information University.
Time Tracking In 2020
image Niklas Gray discusses his method of tracking time during development, suggesting resources and tools for staying on-task and keeping a schedule.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.
Ironbelly Studios
Ironbelly Studios Ironbelly Studios is comprised of over 50 talented, passionate and dedicated game developers and artists mostly based in North America and Europe. From our main office in Montreal, we focus on creating high quality multimedia and interactive experiences a

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