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November 16, 2019
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  Video Game Deep Cuts: That Superliminal Jedi Guy
image This week's roundup looks at games from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB & lots more.
1 Report: BioWare planning revitalizing overhaul for Anthem
image Sources speaking to Kotaku say that BioWare and parent company EA haven’t given up on Anthem, the studio's ambitious online shooter that launched with little fanfare earlier this year.
  Bungie raises $1.6 million for charity through Game2give pledge drive
image Bungie's Destiny-centric pledge drive brought in $1.6 million in charitable donations during its first event.
  Get a job: These studios are hiring Environment, Character, and Concept Artists now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
  Video: Top game composers share hard-won advice and lessons learned
image In this 2017 GDC session composers Mick Gordon, Jason Graves, Grant Kirkhope, Wilbert Roget, Rich Vreeland and Austin Wintory share stories of lessons they learned in the professional trenches.
  Charity streaming event Desert Bus for Hope surpasses $6 million in lifetime donations
image The annual charity fundraising event Desert Bus for Hope has, as of the close of its latest marathon, raised over $6 million for charity in the 12 years since its very first run.
  Don't Miss: How Neopets has influenced a generation of game developers
image Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
  Double Fine VP of business development Greg Rice departs studio
image Double Fine’s business development VP and longtime developer Greg Rice has announced he’s leaving the studio for an unannounced new position elsewhere in the game industry.
  Analyst: Borderlands 3, NBA 2K20 helped 2K dominate online chatter in Q3
image Publisher 2K dominated the conversation online during the third quarter of 2019, with Borderlands 3 and NBA 2K20 sparking the most game-related internet chatter.
  Attend GDC and see how Borderlands 3 was optimized for 'bazillions' of guns
image The Gearbox team have always made a point of talking up just how many guns they cram into Borderlands, and at GDC 2020 in San Francisco you'll have a rare chance to see how they fit 'em all in!
  Tencent grabs 10 percent stake in UK game company Sumo Group
image Chinese company Tencent has purchased a 10 percent stake in Sumo Group, the owner of Crackdown 3  and LittleBigPlanet 3 developer Sumo Digital.  
  Blog: Automating machine learning for mobile games
image Machine learning enables personalized experiences in games, and Zynga is leveraging feature generation tools to streamline this development.
1 How Mario 64 inspired that horrible goose's moveset
image Untitled Goose Game designer Nico Disseldorp explains how Mario 64's broad moveset inspired the waddling charm of the titular goose.
2 Don't Miss: Translating the humor & tone of Yakuza games for the West
image "The humor of a Yakuza game is a fine line to walk," says localization producer Scott Strichart in this in-depth chat about localization, the Yakuza games, and the ins and outs of Japanese humor.
  Get a job: Loko AI is hiring a Senior Unreal Engine Developer
image The Data Team is searching for an experienced Senior Unreal Engine Developer to contribute in developing the next generation of our vision-based pipeline.
  Xbox Game Pass subscriptions have doubled as its library continues to grow
image Spencer neglected to share specific numbers, but that’s typically the case when it comes to subscriber numbers for Xbox Game Pass and, recently, all Xbox services.
1 Project xCloud preview sees 50 more games, hits Windows 10 in 2020
image Project xCloud is bolstering its library ahead of its eventual launch by increasing its current preview library of 4 games to more than 50 titles, while also detailing how the service will evolve moving into 2020.
  Video: Inside Far Cry Primal's character pipeline and customization tech
image In this 2017 GDC talk, Ubisoft's Julien Lalleve and Kieran O'Sullivan describe how they moved from their 3DS Max-based pipeline to a cross-software character pipeline for Far Cry Primal..
  Net game sales up 117% at THQ Nordic parent Embracer Group
image Embracer Group, the entity previously known as THQ Nordic AB and parent of the publisher THQ Nordic, saw net sales for its game group jump 117 percent for the quarter ending September 30.
  Revenue up at Paradox as it maintains focus on games with 'long lifespans and strong IPs'
image New release Age of Wonders: Planetfall, alongside existing titles, helped Paradox Interactive increase its revenue to SEK 282.6 for the quarter ending September 30, up 26 percent year-over-year.
  Rune II publisher Ragnarok 'shocked' by closure of dev Human Head Studios
image Rune II publisher Ragnarok Game has expressed surprise at the closure of developer Human Head Studios, which came just a day after the title launched.
  Goodbye Kansas grabs 45 percent stake in Norwegian studio Misc Games
image The deal saw Goodbye Kanas pay roughly $650,000 for a 25 percent share in the company, before  purchasing an additional 20 percent stake from previous stakeholder Validé AS.
5 Blog: Going indie in Syria
image We all had to struggle to make something out of life, but I am grateful for how far I have gone. This is my story on how I made my first game AvoCuddle and overcame the difficulties Syrians faced.
  John Carmack steps down as Oculus CTO to explore artificial intelligence
image During his time at the VR company, Carmack oversaw the development and commercial launch of the original Oculus Rift headset, its successor the Oculus Rift S, and the standalone Oculus Quest.
2 Tim Cain and Leonard Boyarsky's design lessons from The Outer Worlds
image Tim Cain and Leonard Boyarsky, co-directors on The Outer Worlds share some lessons they learned making their far-out space western RPG.

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  Video Game Deep Cuts: That Superliminal Jedi Guy
by Simon Carless
This week's roundup includes impressions of a plethora of new releases, from Superliminal to Jedi:...
2 Genre Viability on Steam and Other Trends - An Analysis Using Review Count
by Danny Weinbaum
Does genre affect your success odds? Using a database of review count-based revenue projections, we...
  Automating Machine Learning for Mobile Games
by Ben Weber
Machine learning enables personalized experiences in games, and Zynga is leveraging feature...
2 Steam search suggestions & premium positioning
by Simon Carless
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search...
  Rock, Scissors, Paper design in JRPG-styled games
by John Harris
This is an excerpt chapter from the book Level Up: A JRPG Creator's Handbook, available in the...

[Read More]

arrowPress Releases
Selling Your Story: From Elevator Pitches To Prototypes
image Gregory Pellechi details effective techniques for selling your game's story to your team, including tips for making appealing elevator pitches.
Functions Of Sound In Games
image Unlock Audio's Elliot Callighan outlines many functions that audio can serve in game design, giving you additional methods of guiding and immersing your players.
Postmortem: The Painscreek Killings
image Fery Tomi reflects on the five-year development of The Painscreek Killings, highlighting the difficulties his team faced when crafting a mystery-themed adventure game.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.

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