King London art director on creating an aesthetic for a global audience
If beauty really is in the eye of the beholder, then landing on the right art direction for a game that could be played by thousands or even millions of people must be something of a nightmare.
Blog: Expression-bodied members to reduce your code verbosity
Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.
Legible font one of biggest accessibility issue in games, says EA accessibility lead
Game accessibility has come a long way in recent times, but there are still important areas in need of improvement. Not the least of which is making game text easier to read for a wider range of people.
Call of Duty franchise helps Activision Blizzard to record Q2 results
Activision Blizzard has announced record second quarter financial results thanks to bumper engagement figures led by the Call of Duty franchise.Â
How Pokemon Go evolved in response to the COVID-19 pandemic
When COVID-19 exploded across the globe, Pokemon Go
players needed to stay inside. Here's how Niantic helped them do that while still playing the game.
Blog: Tips for maximizing the performance of your Unity game - Part 2
Game designer and Street Lamp Games co-founder Mahesh Athirala offers some practical tips for boosting the performance of your Unity project.
Fall Guys attracts 1.5 million players within 24 hours of launch
has attracted over 1.5 million new players within 24 hours of launch, according to developer Mediatonic.
How System Era overcame creative paralysis to fix Astroneer's crafting system
System Era designer Aaron Biddlecom and gameplay programmer Elijah O'Rear explain how they mined their own game design to invigorate Astroneer's
"flat" crafting system.
How Disney makes RPG mechanics work in real life at Star Wars: Galaxy's Edge
Like many LARPers before them, Disney's Imagineers have transplanted role-playing game mechanics into the real world setting of Star Wars Galaxy's Edge. Here's a breakdown of what they did.
Get a job: Join the Disbelief team as a Programmer
Programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
New AbleGamers program aims to educate devs & foster a more inclusive industry
AbleGamers has announced a new initiative that aims to make its Accessible Player Experience Practitioner (APXP) course and the knowledge contained within more accessible to marginalized game developers.
Ubisoft exec Tommy Francois didn't 'leave' the company, he was fired
Ubisoft's former editorial vice president Tommy Francois was fired earlier this week following the results of an investigation into misconduct.
The Last of Us Part II and Ghost of Tsushima driving software sales at Sony
Sony experienced a strong quarter thanks in part to the performance of titles like The Last of Us Part II
and Ghost of Tsushima
Celebrating tech's unsung women pioneers, Romero calls for game dev gender parity
"This is about diversity, not exclusion," veteran game maker Brenda Romero said today in her GDC Summer talk on the hidden histories of women in computing. "Itâ€™s important for us to get to equal."
Take-Two's next-gen $70 price tag will be decided on a game-by-game basis
Take-Two Interactive hasnâ€™t committed to pricing its next-generation titles at $70 across the board, but believes those higher prices are justified due to the value it offers in those games.
Follow GDC Summer 2020 coverage right here!
Gamasutra is (virtually) on-site at the first-ever GDC Summer! Follow along here for news, session coverage, and other updates!
How that game sold on Steam, using the 'NB number'
We would love to know roughly how many copies of games are sold on Steam. That data is not public. But the number of player reviews is public. Enter.. the 'NB number.'
Get a job: Remedy Entertainment is hiring a Programmer
We are looking for aÂ ProgrammerÂ to help unify our digital character creation workflows. We have recently started from scratch to unify our character creation pipeline, presenting an unique opportunity.
Don't Miss: Breaking linear character progression with Outer Worlds' flaw system
The Outer Worlds
co-director Tim Cain tells Gamasutra about the thinking behind the game's unique "flaw" system, and how its design entices players to develop their characters in an organic, non-linear manner.
What to expect when you're expecting to attend GDC Summer this week
GDC SummerÂ starts tomorrow,Â and since this will be the first all-digital Game Developers ConferenceÂ organizers want to quickly remind youÂ what to expect when you log on to attend!
Take-Two boasts new Q1 record as revenue jumps 54% year-over-year
Take-Two is reporting record revenue at the close of its first quarter, a milestone no doubt driven by rising consumer recurrent spending and play habits influenced by ongoing pandemic.
Video: Capturing great footage for game trailers
In this GDC 2018 talk trailer editor Derek Lieu shares tricks and techniques to get the best game capture for your trailers.
Check out the great artists showcasing work in GDC Summer's Community Art Gallery!
Hey game makers, don't miss out on your opportunity to see a remarkable array of talented artists showcasing their art in theÂ GDC SummerÂ Community Art Gallery next week!
Ubisoft wades deeper into the world of game streaming with new Parsec partnership
The two companies have come together on a strategic deal that will see Ubisoft using Parsec's peer-to-peer streaming tech in future projects.
PSA: Know and abide by your Code of Conduct at GDC Summer!
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!