Get a job: Join Ringtail Interactive as a Junior UI Artist
Ringtail Games is looking for a talented UI/UX Artist to help it with its current game.
Netmarble US to acquire NBA Ball Stars dev Kung Fu Factory
The new deal builds on previous partnerships between the two studios and sees Kung Fu Factory join Netmarble as a subsidiary.
Don't Miss: Blizzard's postmortem of Diablo II
20 years ago, Blizzard North emerged from a year-long crunch to release
Diablo II into the world. In this classic postmortem, find out what went right and what went wrong during those long months.
Valve pushes back against Apple's attempt to rope it into the big Epic v. Apple dispute
Apple argues that sales data from Steam, including annual revenues and sales figures, is crucial for its case against Epic Games. Valve doesn't quite agree.
Introducing GDC Showcase's Platinum Sponsors: Bring your vision to life with Unity
Check out what GDC Showcase Platinum Sponsor Unity has to offer at GDC Showcase!
Valheim has sold over 3 million copies in 17 days
Valheim has now sold over 3 million copies in under three weeks, according to developer Iron Gate Studio.
Paradox rolls out Crusader Kings II subscription plan to make DLC more accessible
Paradox is launching a new subscription service for
Crusader Kings II in a bid to make its mountain of DLC more accessible.Â
Larian opens UK development studio to work on Baldur's Gate 3
The new opening will help with the development of
Baldur's Gate 3, which launched in early access form on October 6, 2020.
Get a job: Join Game Circus as a Development Manager
An effective communicator, team player and planner, the Development Manager is a key position, a multiplier for the company who will work with our Central Technology team and help them deliver their goals on time and to the highest standards.
The secret to Final Fantasy XIV's longevity lies in the room its devs are given to innovate
A recent chat with The Washington Post offers insight into
Final Fantasy XIV's content development and why efficiency shouldn't prevent creativity.
Don't Miss: In It To Minit - Designing a world of one-minute adventures
Minit devs Kitty Calis and Jan Willem Nijman open up about how they designed their one-minute adventure game to be fun but not frustrating, and why time limits are great for emphasizing player choice.
Minit devs launch Minit Fun Racer, with all proceeds to go to charity
The four-person team behind Minit have all at once announced and launched a new game, and promised that all proceeds from it will forever be directed to charity.
A new approach to 2021 with a family of GDC events and more!
GDC GM Katie Stern updates the community on what to expect from the team in 2021.
Video: Improving the AI of Mafia III
In this 2018 GDC talk, Hangar 13 Games' Sergio Ocio Barriales and Kate Johnson explain the methods crafted at Hangar 13 to improve the AI of
Mafia III.
Bungie scaling up to expand Destiny 'into additional media' and create new IPs
Destiny developer Bungie has detailed some major expansion plans designed to prepare the company for "expected and rapid future growth."
Blog: How game developers can tackle the climate crisis
We as game makers and players have significant power to take truly meaningful action against the existential climate threat. Learn more about what's happening in 2021.
Saudi investment fund acquires shares in Activision Blizzard, Take-Two, and EA
Saudi Arabia's Public Investment Fund has acquired $3 billion worth of stock in U.S. game companies Activision Blizzard, EA, and Take-Two Interactive.Â
Instant mobile game platform Artie secures $10 million in funding
Instant mobile game platform Artie has secured $10 million in funding as it works towards a 2021 launch.
EA completes $1.2 billion acquisition of Dirt developer Codemasters
"With the greatest minds in racing entertainment all under one roof, you’re going to see even more innovation and we’re going to bring all new ideas to life."
Blog: A market status and design analysis of Autochess
Autochess was the hottest gaming trend in 2019, but not anymore. We explore its history, market status and audience, and the design flaws that stopped it from becoming "the new MOBA."
Nintendo ends pandemic-driven Nintendo Direct hiatus with a remaster-filled showcase
Today's broadcast marked the first true-to-rights Nintendo Direct since September 2019 and brought with it news about both fresh franchises and established Nintendo IP.
The 'GaaS or subscription service' squeeze in games
With the rise of subscription game services like Apple Arcade or Game Pass, do game devs have to choose between crafting games as a service (GaaS) titles or games made specifically for sub services?
Get a job: Join HB Studios as a Software Engineer
We have an opportunity for a Software Engineer to join our team of developers, creators, and fans, who are passionate about the art and process involved in video game development.
Thanks to Payday 2-driven stability, Starbreeze pushes ahead on Payday 3
Living
Payday to
Payday: Starbreeze says its
Payday 2-driven stability has strengthened its financial position and is allowing it to forge ahead on
Payday 3 development during 2021.
Introducing GDC Showcase’s Platinum Sponsors: Intel arrives with excellent content
GDC Platinum Sponsor Intel is hosting off several free sessions during GDC Showcase!