Get a job: Join Heart Machine as a Senior Gameplay Engineer
Join the team and help develop enemy behaviors, NPC interactions, character combat and traversal controls, big boss encounters and so much more!
US SEC green-lights Microsoft's acquisition of ZeniMax Media
The US regulatory body has given Microsoft's ZeniMax Media acquisition the go-ahead, bringing the deal one step further to finalizing.
Don't Miss: Breaking down the complex anatomy of a stealth encounter
Triple-A game designer Travis Hoffstetter draws from his experience in creating Tomb Raider, Battlefield Hardline and Visceral's recently-cancelled Star Wars game to formulate a philosophy for stealth design.
The real-time evolution of Rival Peak
Chris Cataldi, co-founder and COO of Genvid Technologies, explores the evolution of the tech behind the unique TV show & video game hybrid and reflects on the lessons learned along the way.
Don't forget to take the GDC 2021 State of the Industry Survey
Game Developers Conference has extended the deadline to take part in the GDC21 State of the Industry Survey.
Blog: Six examples of UI worth studying
These six games managed to solve complex problems with some excellent (and rather stylish) UI design.
After an uneven 7 months, Marvel's Avengers is making its XP grind even grindier
Square Enix has warned
Marvel's Avengers players to start leveling up fast, because the publisher is about to double down on The Grind ahead of the title's next-gen update.
Walk through the history of game development tools at GDC Showcase
Dive into the history of gamemaking tools at GDC Showcase with veteran tool designer David Lightbown.
Blog: Adding 'long arcs' and strategic depth to tactical game design
In this article, Keith Burgun lays out a few ways to add "longer arcs", particularly when thinking about tactics games.
The ESA Foundation launches $1 million education initiative with Black Girls Code
"By cultivating the next generation of developers, we hope to grow the number of women of color in the technology sector who will ultimately become the future leaders in this space."
Blog: Leading a writers' room in the games industry
"Writers' Room" is a well-known technique used in movies, TV, and other productions, but only recently started being applied to games. This post looks at how it can serve video game production.
UK regulator to probe Apple over suspected anti-competitive behaviour
The UK Competition and Markets Authority has launched an investigation into Apple over suspected anti-competitive behavior.Â
Get a job: Join Housemarque as a Lead Producer
As Lead Producer you are responsible for translating the game’s creative ambitions and vision into a project that manifests them in the highest possible quality within a realistic schedule and budget.
Arizona bill aims to make Apple, Google allow third-party payment systems on mobile
The bill would force mobile platform holders to allow third-party payment options, but notably includes an exception for game consoles and other similar devices.
Don't Miss: A 2018 economic deep dive into Valve's card game Artifact
Game developer Lars Doucet offers a comprehensive deep dive into
Artifact's economy using the "four currencies" model, plus a fifth -- Skill.
Valve is fully ending development on its digital TCG Artifact
Valve is no longer planning to continue development of its rebooted card battler Artifact, announcing via a blog today that its active player counts are too low to justify the work.
Video: Creating Anthem's flight system
In this 2019 GDC talk, BioWare's David Hoang and Daniel Nordlander the process of creating some of the unique traversal system of
Anthem.
Dynamic Difficulty Adjustment lawsuit ends as EA denies its use in FIFA
EA has managed to convince its opposition that the Dynamic Difficulty Adjustment system it patented years ago isn't being used to squeeze more cash out of
FIFA players.
Meet Jess Brohard, the official host of GDC Showcase!
We're pleased to announce that the talented Jess Brohard is joining us as the official host of GDC Showcase!
Valve, Blizzard, Bungie, and Riot vets raise $37.5 million to launch new studio
Industry veterans from Blizzard, Bungie, Riot, and Valve have raised $37.5 million to launch a new studio called Theorycraft Games.
Motorsport Games acquires racing simulation tech developer Studio397
Motorsport Games has acquired racing simulation tech developer Studio397 for an undisclosed fee.
Blog: How a two-person team made an open world alien galaxy
Our space adventure slash survival game holds a galaxy filled with more than 1000 unique worlds, over 20 interactive space businesses, and various points of interest. Here's how we made it.
Report: Nintendo to release Switch with larger OLED display, 4K support
Nintendo is reportedly working on a new iteration of its Switch console that will feature a larger touchscreen OLED display.
Behind the AI and physics of Wobbledogs' procedurally goofy Wobbledogs
We asked
Wobbledogscreator and developer Tom Astle some questions about his project, the journey it has been and its direction for the future.
Get a job: join Airship Syndicate as a Gameplay Programmer
If you've got the experience and enjoy working with a focused group of talented and passionate game devs, then Airship is the place for you.