Get a job: Brass Lion Entertainment is looking for a Senior Combat Designer
Brass Lion Entertainment is looking for a Senior Combat Designer. Is it you?
Devs say pandemic has increased security risks, playtesting challenges
Fanbyte's Imran Khan shares insights from multiple developers about how the COVID-19 pandemic has impacted their professional lives.
5 ways to boost Steam wishlists: The Wandering Village edition
Stray Fawn Studio was kind enough to provide us with an annotated version of
The Wandering Village's impressive daily Steam wishlist numbers to date - let's analyze.
Sony confirms it's sunsetting PlayStation 3, Vita, PSP stores
The clock is now ticking for any players or developers who want to purchase games from Sony's digital stores for the PlayStation 3, PlayStation Vita, or PSP.
Here are your juries for the IGF 2021 Design, Student, and Visual Art Awards
Meet the first batch of your IGF 2021 Jurors!
Monster Hunter Rise has shipped over four million copies
Capcom has announced that
Monster Hunter Rise has shipped over four million copies. The game launched just last week.
Video: World design for different player types
In this 2019 GDC session, Bungie's Raylene Deck digs into practical ways to build game worlds that your players will love.
Former Naughty Dog tech art director details Promethean AI world-building technology
Former Naughty Dog technical art director Andrew Maximov has shared an in-depth video keynote detailing how his next venture, Promethean AI, will help devs more easily create rich virtual worlds.
Nordisk Games grabs minority stake in Until Dawn developer Supermassive Games
Nordisk Games has grabbed a 30.7 percent stake in
Until Dawn and
The Dark Pictures Anthology developer Supermassive Games for an undisclosed fee.
Anthem game director Jonathan Warner departs Bioware after a decade
Warner joined Bioware in February 2012 and initially worked on
Mass Effect 3 as a senior producer.
Sponsored: Streamline your pipeline with procedural workflows & automation
Learn how to streamline common game-development pipelines using procedural systems to significantly reduce the time spent on time-consuming tasks such as: asset validation, generating worlds from real world data and LODs.
Nexon sinks $874 million into Hasbro, Bandai Namco, Konami, and Sega Sammy
Maplestory publisher Nexon has invested $874 million in Hasbro, Bandai Namco, Konami, and Sega Sammy.
Q&A: Designing for empathy in wholesome life-sim Cozy Grove
"I think there’s a strong temptation right now to describe the current demonstrable interest in 'wholesome' games as a recent phenomenon, but I’d argue that it has much less to do with demand, and much more to do with supply."
[email protected] has paid game devs $2 billion in royalties
During
[email protected]'s games showcase today, Chris Charla, senior director of
[email protected] said the program has paid out over $2 billion in royalties to independent game developers since its introduction in August 2013.
Microsoft wants to diversify Xbox Game Pass with string of indie releases
Microsoft is bringing over 20 indie titles to Xbox Game Pass at launch through its
[email protected] program.
Video: The interlocking aesthetic and design of Pode
In this 2019 GDC session, Henchmen & Goon's Yngvill Hopen discusses the philosophy and inspiration behind the visual design goals of
Pode and how they interacted with the game's design and mechanics.
Outriders devs will punish cheaters with HUD watermarks and tepid matchmaking
Outriders developer People Can Fly will use some rather novel methods to combat cheating when the online multiplayer shooter launches in April this year.
Q&A: Hand-painting the unfamiliar and unforgettable world of Voyage
"It's always hard to guess how people will react to an unfamiliar art style. We leave it up to our audience to interpret a lot in the game which can be a double-edged sword depending on expectations."
Hades dominates BAFTA Games Awards with five wins including Best Game
Supergiant Games' acclaimed roguelike
Hades stole the show at the BAFTA Games Awards last night, taking home five awards including the Best Game prize.
Video: Improving player behavior at Blizzard Entertainment
In this 2019 GDC talk, Blizzard Entertainment's Jarrod Doherty explains how the Player Behavior Insights team at Blizzard fights disruptive behaviors.
Get a job: Deep Silver Volition needs a Senior Technical Designer
Volition is searching for a Senior Technical Designer with expertise in creating tools, improving pipelines and workflows, visual scripting, and prototyping.
Asian-American devs discuss longtime struggles after a year of rising racism
IGN news editor Matt Kim shares stories from Asian-American game developers examining Asian representation in games and how anti-Asian racism manifests in the video game industry.
Using Data for Good: A free talk, Q&A with Exploding Kitten's lead game designer
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Sony is developing a Ghost of Tsushima film with the director of John Wick
The director of the John Wick movies is working to bring Sucker Punch's
Ghost of Tsushima to the big screen.
Reggie Fils-Aime departing GameStop board of directors after one year
Former Nintendo of America president Reggie Fils-Aime is stepping down from GameStop's board of directors after little over a year.