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September 24, 2020
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Features » Business/Marketing
The Battle For Brazil's Game Future 11
by Arthur Protasio [10.13.11]
IGDA Rio de Janeiro head Arthur Protasio writes about the current perception of games in the South American country, talking about cultural and economic challenges that keep games from being recognized as a vital medium in this developing economy.

We're Going to Need Another Category: Going Hardcore on Facebook 4
by Michael Thomsen [10.11.11]
Hardcore games are invading Facebook. Who's bringing them to the platform, why are they doing it, and what are the achieving? Gamasutra talks to Kixeye, Kabam, Free Range and 2K to find out about the next wave of evolution for the social network platform.
Business/Marketing, Design, Social/Online

A Big Change For Soulcalibur V: The Tago Interview 7
by Christian Nutt, Brandon Sheffield [10.10.11]
Gamasutra speaks to producer Hisaharu Tago about the evolution of the Soulcalibur series, which will see its fifth mainline installment next March with the release of Soulcalibur V -- a game that is "basically changing everything" about the series, says Tago.
Business/Marketing, Design, Interview

Two Tendrils Of Resident Evil's Evolution 4
by Christian Nutt, Brandon Sheffield [10.07.11]
In this two-part interview, Brandon Sheffield and Christian Nutt speak to Resident Evil producer Masachika Kawata and two of his colleagues at Capcom about the evolutions of the Resident Evil series, in the specific forms of shooter Operation Raccoon City, and Revelations for the 3DS.
Business/Marketing, Design, Interview

A Game Studio Culture Dictionary 53
by Kain Shin [10.06.11]
Looking for a term that perfectly describes a situation you're likely to find while developing a game? Chances are you'll find it in this feature, a collection of submitted terms from real developers in the trenches.

Watch As It All Evolves: Tameem Antoniades Speaks 4
by Christian Nutt [10.05.11]
The chief creative officer of independent triple-A developer Ninja Theory (Enslaved, DmC) discusses how he believes storytelling is an integral part of the medium and how it should evolve, and what changes in the market bring to the games business.
Business/Marketing, Design, Interview

Focus Groups, Testing, And Metrics: Developers Speak 11
by Tristan Donovan [10.04.11]
Developers and testing firms discuss the merits of different kinds of testing and analytics, and Gamasutra investigates whether focus groups really have become, as has been suggested by Vertical Slice's Graham McAllister, "the f-word."
Business/Marketing, Design

A Journey Into The Dark 21
by Christian Nutt [09.30.11]
In this interview with Dark Souls producer Kei Hirono, he reflects on the development of the game and what director Hidetaka Miyazaki and his team at developer From Software have achieved with the eagerly anticipated, famously challenging, and innovative title.
Business/Marketing, Design, Production, Interview

Postmortem: Smudged Cat Games' The Adventures Of Shuggy 9
by David Johnston [09.29.11]
In this revealing postmortem of The Adventures of Shuggy, Smudged Cat Games' David Johnston reveals how working with the best of intentions and inspiration can have a bad commercial result when the cards fall in the wrong places creatively and business-wise.
Business/Marketing, Design, Postmortem, Production, Indie

The Thatgamecompany Way 4
by Christian Nutt [09.26.11]
In this extensive interview, conducted shortly after the conclusion of GDC Europe last month in Cologne, Germany, thatgamecompany's Kellee Santiago charts the path the developer has taken so far, and explains the position it is in, with both respect to its ambitions and the very state of the medium itself.
Business/Marketing, Design, Interview, Indie