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November 27, 2021
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Features » Book Excerpts
Book Excerpt: Game Engine Architecture 16
by Jason Gregory [11.25.09]
Gamasutra presents an excerpt from Jason Gregory's Game Engine Architecture; the book contains a huge amount of data on specifics to consider when developing a game engine.
Programming, Book Excerpts

The History of Spacewar!: The Best Waste of Time in the History of the Universe 6
by Matt Barton, Bill Loguidice [06.10.09]
In the latest in a series of Gamasutra-exclusive bonus material originally to be included in Bill Loguidice and Matt Barton's new book Vintage Games, we look at 1962's Spacewar!, one of the first and most groundbreaking games ever created, and the titles it influenced.
Design, Book Excerpts

The History of Rogue: Have @ You, You Deadly Zs 24
by Matt Barton, Bill Loguidice [05.05.09]
UNIX-based dungeon crawler Rogue: Exploring the Dungeons of Doom (aka Rogue) is a key early video game, despite not even originating on a home platform -- Loguidice and Barton extract bonus material from their 'Vintage Games' book to analyze it in detail.
Design, Book Excerpts

The History of the Pinball Construction Set: Launching Millions of Creative Possibilities 9
by Matt Barton, Bill Loguidice [02.06.09]
How did user-created content start? Bill Budge's classic 1983 Pinball Construction Kit was one of the earliest titles to focus on it, and this Gamasutra article looks at its genesis in-depth.
Design, Book Excerpts

Book Excerpt: Inside Game Design: Media Molecule 1
by iain simons [12.14.07]
In this exclusive book excerpt, LittleBigPlanet developers Media Molecule discuss the formation of the company, the development advantages of a small team, and the fascinating evolution of game concepts from Rag Doll Kung Fu to LittleBigPlanet.
Interview, Book Excerpts

Book Excerpt: Inside Game Design: Harmonix Music Systems 1
by iain simons [12.05.07]
How exactly did Harmonix and RedOctane create the original and seminal Guitar Hero, from concept to reality? In this extract from Iain Simons' book Inside Game Design, designer Rob Kay explains the genesis of the project in detail.
Book Excerpts

Book Excerpt: Exploiting Online Games  
by Gary McGraw, Greg Hoglund [08.10.07]
Security is a growing concern among both players and providers of MMOs, and in this exclusive book extract from 'Exploiting Online Games', authors Gary McGraw and Greg Hoglund look at data exposure and countermeasures for macro bots in online games.
Book Excerpts

Book Extract: Legend Of The Syndicate  
by Sean Stalzer [06.12.07]
The Syndicate is one of the longest-running MMO guilds of all time, and it's just about to publish a book discussing its 11-year social history, from Ultima Online to World Of Warcraft and beyond - Gamasutra has an exclusive in-depth excerpt from 'The Legend Of The Syndicate'.
Book Excerpts

Halo Science 101 1
by Kevin Grazier [05.02.07]
In an article from the new 'Halo Effect' book, Battlestar Galactica science advisor Kevin R. Grazier takes a look at the hard science behind Bungie's Halo series, calculating the reality of surviving and fighting on a planet-sized spinning metal ring.
Design, Programming, Book Excerpts