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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]


Bern, Switzerland April 6th 2020  – SO REAL Digital Twins AG today announce their collaboration with anotherworld VR GmbH. Berlin-based anotherworld will operate as an extension of the Swiss firm’s development team, aiding delivery of their aggressive plan to fully automate CT2VR digital twin production by 2021.  

SO REAL’s world-first, patented CT scanning and conversion tech delivers fully engine ready 3D objects, complete with fully functioning physics and cool features like “Superman X-Ray vision mode”.  anotherworld - leading German VR studio led by Max Sacker and Loulia Isserlis – will lend their expertise to core aspects of the process including physics and VR capability, pushing the bleeding edge of XR. 

Ian Ravenshaw Bland, SO REAL co-founder and CEO, commented,


“We have quite a challenge ahead of us to automate the production of cinematic-quality digital twins. To get this done, we must partner with the technology leaders in various fields; those whose DNA compels them to push further into the frontier.  This describes AWVR perfectly. We have been collaborating with AWVR on a project basis since before SO REAL was even founded and always discussed working more closely together as a team.  Now that we are funded and set up, we’re doing it. Stay tuned for more world’s firsts over the course of 2020.”    

Max Sacker, Creative Director, anotherworld Gmbh, commented,


“One of the key aspects of virtual reality production is conveying a sense of realism. Virtual reality is about deep immersion and transporting the user into a believable simulated reality. The VR headset is the ultimate magnifying glass through which the user scrutinises the illusion they are being asked to believe. So creating 3D assets to the highest standards of realism is of paramount importance to VR studios as well as visual effects and animation studios creating AAA quality visuals. We are very excited to team up with SO REAL to push the boundaries of visual realism using cutting edge CT scan technology and building on the years of experience gained from optimising 3D visualisation and asset creation."



This isn’t real, this is SO REAL. 

SO REAL DIGITAL TWINS AG have created the fastest 3D model tech tool in the business. Using patented scanning and conversion technology, we’ve automated the production of digital twin 3D objects from real objects. This unique twinning technology allows the mass-production of cinematic-quality, game/VR-ready 3D assets for use in games, films, and VR/AR/MR. 

SO REAL deliver one of the fastest, most technically polished and complete solutions for game tech, art and exact requirement design. From physical objects to playable assets, SO REAL’s precision focus brings the real world closer to virtuality. 

About anotherworld VR

Well-known in the industry as the gold standard of photorealism, anotherworld VR lives at the convergence of art and technology. They are constantly experimenting with the latest developments, blending narrative storytelling, cinematic aesthetics, and immersive gaming interactivity making them an ideal partner.

AWVR balance and push the boundaries of innovative technology by competition selections at film festivals (Venice VR at VIFF) and working with high-profile clients including Deutsche Bahn and Microsoft.