This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
TREACHERY IN BEATDOWN CITY NOW AVAILABLE ON PC AND NINTENDO SWITCH
March 31, 2020 — Nuchallenger announces that the first episode of its highly-anticipated tactical street brawler Treachery in Beatdown City is now available for purchase on the Nintendo Switch and on Steam for the PC. Featuring music from Chiptunes legend Inverse Phase and a innovative tactical battle system that allows players to strategically create and execute customized combos, players will battle it out over five dense urban maps spanning the diverse sites and off-beat people of East Fulton in their quest to rescue kidnapped President Blake Orama. Also for a limited-time, Treachery in Beatdown City will be available for $14.99 before returning to its regular sales price of $19.99.
When US President Blake Orama is kidnapped by Ninja Dragon Terrorists, it’s up to three street warriors, police cadet Lisa Santiago, retired pro-wrestler Brad Steele and martial arts master Bruce Maxwell to take to the streets to battle through the ridiculous chaos (and annoying urbanites) of East Fulton to ultimately save the day. Each warrior has their own unique fighting style which players will further customize with an all new battle system combining the best parts of beat ‘em ups, fighting games, turn based tactics and RPGS!
A list of features include:
Follow us on Twitter: https://twitter.com/Beatdown_City
Like us on Facebook: https://www.facebook.com/beatdowncity
Nuchallenger is an independent games and culture studio founded in 2012 by Shawn Alexander Allen, working with frequent collaborator Hurakan Works, a studio founded by Manuel Nico Marcano. Nuchallenger was founded to create a studio that wasn't just another static studio, but rather a studio that could grow and work with new collaborators from project to project. Before going independent Shawn headed up the game capture team for Rockstar Games, working on industry defining games, and trailers with millions of views.