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Student Feature: '2006 IGF Student Showcase Q&A:  Sea of Chaos '

Student Feature: '2006 IGF Student Showcase Q&A: Sea of Chaos'

March 7, 2006 | By Simon Carless




In the run-up to the 2006 Independent Games Festival, which is held at Game Developers Conference 2006 in San Jose from March 20-24, 2006, Gamasutra is showcasing a number of the IGF finalists in different categories. As part of a series of Gamasutra Education-exclusive articles, we profile the 2006 IGF Student Showcase winners by interviewing them about their award-winning titles, which will be playable at the IGF Pavilion at GDC this March.

The interviewee for this feature is Kickbach Studios from DigiPen Institute of Technology in Redmond, WA, who earned a spot as a Student Showcase winner with their 3D action naval combat game Sea of Chaos, described as follows in the students' entry form:

"Sea of Chaos is a story-driven 3D action naval combat game. Defend your homeland against the evil Vandamourians, battle ferocious pirates, and acquire new ships and upgrades to help you achieve your ultimate goal of bringing peace to the seas."

You can now read the full Gamasutra feature on the subject, including more information on this IGF Student Showcase-winning title (no registration required, please feel free to link to the article from external websites).


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