Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 1, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Khronos releases Vulkan Ray Tracing provisional extensions for dev feedback

Khronos releases Vulkan Ray Tracing provisional extensions for dev feedback

March 17, 2020 | By Chris Kerr




The Khronos Group has publicly released a set of Vulkan Ray Tracing provisional extensions to enable the development community to provide feedback before the final specifications are locked in. 

Khronos hopes the release will go some way towards establishing the "first open, cross-vendor, cross-platform standard for ray tracing acceleration," while satisfying the desktop market's demand for real-time and offline rendering.

"There has been strong developer demand for a truly cross-platform ray tracing acceleration API and now Vulkan Ray Tracing is here to meet that industry need,” said Daniel Koch, senior graphics system software engineer at Nvidia and Vulkan Ray Tracing task sub group chair at Khronos. 

"The overall architecture of Vulkan Ray Tracing will be familiar to users of existing proprietary ray tracing APIs, which enables straightforward porting of existing ray traced content, but this framework also introduces new functionality and implementation flexibility."

Vulkan Ray Tracing consists of a number of Vulkan, SPIR-V, and GLSL extensions, and can be used to support acceleration structure building and management, ray tracing shader states and pipelines, and ray query intrinsics for all shader stages. 

Khronos will collect comments and feedback on the extensions through the Vulcan GitHub issues tracker and Khronos Developer Slack. Those interested can find out more about Vulkan Ray Tracing over by checking out  this unashamedly technical blog post.



Related Jobs

Blue Marble Health Co
Blue Marble Health Co — Altadena, California, United States
[04.01.20]

Programmer
Frictional Games
Frictional Games — Malmö, Sweden
[04.01.20]

Tech Lead
Visual Concepts
Visual Concepts — Agoura Hills, California, United States
[03.31.20]

Software Engineer - Generalist
Visual Concepts
Visual Concepts — Foothill Ranch, California, United States
[03.31.20]

Software Engineer









Loading Comments

loader image