This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Procedural content generation has garnered more attention in recent years among game developers around the industry, from indie to triple-A.
Unfortunately, there is no "one algorithm to rule them all" -- but at GDC 2017, devs Tyler Coleman, Zach Aikman, Tanya Short, Tarn Adams, Mitu Khandaker-Kokoris, and Luiz Krue shared their own tricks for leveraging the power of AI in proc-gen.
Using examples from their own work, they broke down 6 practical ways to implement AI-driven procedural content generation in games. They touched on everything from art asset generation to massaging and controlling math and randomness to how to infusing consistent, believable personalities in game agents.
It was a fascinating session of microtalks that was chock full of useful learnings, so don't miss your opportunity to now watch it free over on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
Gamasutra and GDC are sibling organizations under parent UBM Americas