"We had to drive our stories to be more personal and less about the world around you."
In this free GDC Vault
video from GDC Online 2012, BioWare's Damion Schubert discusses the challenges of bringing the studio's hallmark choice-focused narrative style to the Star Wars: The Old Republic
MMO in a talk called 'Behind the Curtain: Using MMO Game Systems to Tell Bioware Stories'
For more from Schubert, check out his articles on balancing risks and rewards for player engagement
and evaluating a game's design for breadth or depth
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