Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 7, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Thatgamecompany vets form studio to remake IGF finalist

Thatgamecompany vets form studio to remake IGF finalist

March 20, 2012 | By Eric Caoili




Two developers from Journey and Flower developer Thatgamecompany have opened The Willderness, a new studio in Los Angeles that will remake indie co-op puzzle-platformer Way.

Originally developed by a group of students at Carnegie Mellon University's Entertainment Technology Center, Way was selected as a Student Showcase winner and a Nuovo award finalist (for unconventional games) at this year's Independent Games Festival.

The Willderness is so far made up of three members, including co-founder Chris Bell, who designed Way and went on to serve as a producer and designer at Thatgamecompany as the studio worked on critically acclaimed PlayStation Network game Journey.

He's joined by two other CMU alumni: John Nesky, who also worked on Journey while he was the "feel engineer" at Thatgamecompany; and Walt Destler, who programmed Way and previously worked at companies like Schell Games and Walt Disney Imagineering.

The new developer is hiring for a couple of positions as it looks to remake and evolve Way -- originally released for Windows and Mac with a free Alpha build -- for commercial release. Other members from the Coco & Co. team that helped create the original Way have not joined the studio.

[Update: The Willderness' Bell has informed Gamasutra that the announcement of a Way remake was "presumptuous," and that the company has not formally announced its existence.]


Related Jobs

Bitwise Alchemy
Bitwise Alchemy — Austin, Remote, Remote
[03.05.21]

Senior Software Engineer (Remote)
DigiPen Institute of Technology
DigiPen Institute of Technology — Redmond, Washington, United States
[03.05.21]

Curriculum Developer in Visual Effects for Real-Time Engines
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[03.05.21]

Audio Programmer
Airship Syndicate
Airship Syndicate — Austin, Texas, United States
[03.05.21]

Senior Gameplay Programmer









Loading Comments

loader image