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Gamasutra Podcast: 'AI Gameplay & Design: A Marriage of Heaven or Hell?'

Gamasutra Podcast: 'AI Gameplay & Design: A Marriage of Heaven or Hell?'

January 31, 2007 | By Brandon Boyer




Gamasutra is proud to present the latest Gamasutra Podcast, part of our weekly podcasts, which include both the Tom Kim-presented Gamasutra Podcast show, alongside the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences.

Today's edition of the Gamasutra Podcast comes from the archives of the 2004 Game Developers Conference, with Lionhead founder Peter Molyneux and lead programmer Jonty Barnes asking: as AI becomes ever more complex, does this open the door for more or less gameplay?

From the original GDC 2004 synopsis:

"Lionhead's Jonty Barnes and Peter Molyneux will demonstrate the benefits and drawbacks AI can have on gameplay and design, by looking at games from the past, present, and future. Technology advances are always exciting and it is tempting as a developer to incorporate cutting edge technology wherever and whenever possible but a designer must always remember that the gameplay experience must be the primary consideration in any game design. However, used well, sophisticated AI can open up innumerable gameplay and design possibilities. This session looks at what has now become possible in the field of AI and what impact and effect it will have on the games of the future."

You can now download the Gamasutra Podcast, AI Gameplay & Design: A Marriage of Heaven or Hell? (.MP3, 57 minutes, 13.8 MB).

In addition, you can subscribe to the Gamasutra podcasts by clicking this link for iTunes. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio.


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