This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
The PlayStation Move has been out for a few months now. Are developers taking it where you expected? Do you think they're pushing its capabilities far enough?
RM: Well, I think the Move is intended to be a tool to enable new game experiences and make existing experiences better. So I think some of the teams are doing that really well. They're taking their existing experience they had and they're enhancing it by using Move.
So something like Killzone 3 is already a good game, and Move isn't going to just completely change Killzone 3. But you can play Killzone 3 a little bit differently now with Move and it's in a way, I think, that some people like better. But it isn't revolutionary for that kind of experience.
For other experiences that are completely new, I think [developers] are doing a good job. I think those new experiences are much more challenging for them. Because until Move was kind of finished, they didn't know exactly what its limits would be and what its capabilities would be.
So it's hard to have a game ready to go and match Move's [capabilities]. I think a lot of the game teams now, can start from scratch. Those people who've had that luxury can make and are making very innovative things.
But for the launch, it's very hard to say that they could have done anything other than what they did. They did a good job in applying the Move to the things they already were intending to make.
The one thing that we found in particular, in our group, that's really powerful with Move, is if you have one in each hand, it's a much more powerful feeling than when you have only one in one hand. You can do so much more expressive things with two. And it's a little bit of a business issue to require two because you don't want to say, "Oh, you have to have two to play this and it's twice as much money."
But I think as we're starting to see more and more families get two of them anyways, so you can have two players. I think that there will be more of innovative two-handed game experiences coming up.
You mentioned before that you're a father. It's fascinating for me to watch kids play games and use these new controllers. So what do your kids think of Move and motion control? Is there anything really that they are interested in?
RM: Yeah my kids, I have three boys and so they all are pretty sports-minded and there's lots of testosterone in what games they choose. But it's funny because one of them pretty much likes fighting games and first-person shooters -- he's the oldest. The middle one is much more story-driven. He likes a game that has a good story with it, and with the younger one it's mostly racing games. So I have a really good spectrum of kids.
With Move, the game they've probably have played the most is Sports Champions just because they can compete against each other with it, and the gladiator duel, in particular. They like it because they can compete. They've played all the different games. They like the archery quite a bit, too. Two of my kids have bows and arrows for real.
It's funny how it kind of triggers whichever one they do, it triggers them to do the other one. If they shoot their real bow, then they play archery on Move later. But they shoot on Move, and then they shoot their real bow later.
They're not the same experience, of course, but they do connect to them in their minds.
Do you think that gamers would be willing to give up the traditional gamepad, and do you think a company like Sony would take the risk of coming out with just PlayStation Move as the controller for the next generation PlayStation?
RM: I don't think that makes sense. I said that pretty much from the beginning that we're not trying to get rid of the gamepad. The gamepad is a really good abstract device. It can map to so many different things. It doesn't map one-to-one to those things, but it doesn't need to for a lot of game experiences.
But do you think it is still kind of intimidating to audiences?
RM: It is still intimidating to some audiences, some people. And so, those people might like Move better. So, I think having both offered to people kinds of people that want to play is the right choice right now. I think the DualShock, it's just better for some experiences, but the Move is better for other ones. There's just no way to combine them and just say one is the right thing to have.
There's got to be a way. You R&D guys aren't allowed to say "there's just no way," are you?
RM: [laughs] I don't mean there's no way to combine them. I mean just throwing one of them away is not the right choice.