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June 12, 2021
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June 12, 2021
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Brian Hawkins

Brian began his career doing research at Justsystem Pittsburgh Research Center, where he focused on scripted character animation using natural language. He worked at Activision as the game core lead on Star Trek: Armada, and contributed to Civilization: Call to Power and Call to Power 2. His last project was working for Seven Studios as lead programmer on Defender. Brian holds a B.S. in mathematics and computer science from Carnegie Mellon University.


Features by Brian Hawkins:
Creating an Event-Driven Cinematic Camera, Part Two [01.10.03]
Creating an Event-Driven Cinematic Camera, Part One [01.07.03]