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4 tips from Game Maker's Toolkit to help you evaluate community feedback  
by Bryant Francis [05.08.20]
YouTube creator Mark Brown shares tips and research on how developers can better manage player feedback to improve their games.
Console/PC, Video

Nintendo files lawsuit barrage to take down Super Mario 64 PC port 2
by Bryant Francis [05.08.20]
Nintendo is making sure that a fan-made Super Mario 64 PC port cannot in fact, be found in another castle
Console/PC, Business/Marketing

Blog: A data-filled deep dive into LudoNarraCon  
by Simon Carless [05.08.20]
Fellow Traveler managing director Chris Wright breaks down the data behind LudoNarraCon 2020 on Steam.
Console/PC, Business/Marketing

Blog: Understanding open world level design - Part 1 5
by Gamasutra Community [05.08.20]
In open world games, level design is the central feature, not the game system. Discover key issues designers must address when planning their open world.

Sales down, profits up at Capcom  
by Kris Graft [05.08.20]
Monster Hunter publisher Capcom reported Friday a year on year decline in annual sales, but a jump in profits for its full fiscal year.
Console/PC, Business/Marketing

Tokyo Game Show 2020 cancelled amid coronavirus pandemic  
by Kris Graft [05.08.20]
In order to prevent the spread of COVID-19, September's Tokyo Game Show 2020 has been cancelled, organizers announced Thursday.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Building the AI of F.E.A.R. with goal oriented action planning 2
by Gamasutra Community [05.08.20]
First Encounter Assault Recon proved a breakthrough moment for game AI. So let's revisit what made it so special and explore how it works in detail.
Programming, Production

Get a job: Join Game Closure as a Backend Engineer  
by Staff [05.07.20]
Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games that are played by millions of people every day.
Programming, Recruitment

Riot wants to curb toxicity in Valorant without putting the burden on targeted players  
by Alissa McAloon [05.07.20]
Valorant executive producer Anna Donlon offers a refreshing take on how toxicity needs to be dealt with in online games, and explores why a perfect solution is so difficult to create.
Console/PC, Social/Online

Fortnite surpasses 350 million registered players  
by Alissa McAloon [05.07.20]
The milestone comes as Epic doubles down on the social elements of Fortnite with additions like the combat-free Party Royale mode and last month's in-game Travis Scott concert.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: Writing Deus Ex: Mankind Divided to 'hold a mirror up to the world' 4
by Staff [05.07.20]
Eidos Montreal's Mary DeMarle chats about art and business of writing Deus Ex: Mankind Divided, a game about conspiracy theories, terrorism, and fear released into a world awash in the same.
Console/PC, Design

Capybara Games co-founder Nathan Vella is now at Annapurna Interactive  
by Alissa McAloon [05.07.20]
Nathan Vella has joined up with Annapurna Interactive, taking an unmentioned seat on its executive team and lending his expertise to the company's work with independent game developers.

Nintendo praises Switch momentum as lifetime sales eclipse 55 million units  
by Chris Kerr [05.07.20]
The Nintendo Switch has sold 55.77 million units in just over three years, according to the latest figures from Nintendo.
Console/PC, Business/Marketing

Animal Crossing: New Horizons sold 11.77 million copies in under two weeks 1
by Chris Kerr [05.07.20]
Animal Crossing: New Horizons sold 11.77 million units in just 11 days to become the fastest-selling Switch title at launch.
Console/PC, Business/Marketing

Sales up at Nintendo due to 'significant growth' across the entire Switch family  
by Chris Kerr [05.07.20]
Switch hardware and software continues to deliver the goods for Nintendo, which reported an increase in both sales and profits during the fiscal year ended March 31, 2020.
Console/PC, Smartphone/Tablet, Business/Marketing

Q&A: How Jackbox CEO Mike Bilder is grappling with quarantine-driven success 2
by Bryant Francis [05.07.20]
As stay-at-home orders accelerated, so did the success of Chicago developer Jackbox Games. CEO Mike Bilder breaks down what it's been like now that interest in Jackbox is at an all-time high.
Console/PC, Design, Production, Business/Marketing

Zynga reports $104M loss for Q1 despite record-setting revenues  
by Alex Wawro [05.06.20]
Zynga reports a big loss in Q1 despite "historic" revenues, in part because it has to pay out millions in contingency payments to recent acquisitions whose games have been strong performers.
Smartphone/Tablet, Business/Marketing

Have a look at this pitch footage for a canned Prince of Persia game 1
by Alex Wawro [05.06.20]
A YouTube video titled "Prince of Persia Redemption" is getting some attention today after a number of devs confirmed it's target footage for a Prince of Persia game that was cancelled before release.
Console/PC, Business/Marketing, History, Video

Blog: Five lessons learned growing a game dev start-up  
by Gamasutra Community [05.06.20]
On the fifth anniversary of founding their studio, Ryan from Petricore shares five lessons learned in the process of founding, running, and growing an indie studio.

Video: How NetEase applied reinforcement learning to build game AI  
by Staff [05.06.20]
In this GDC 2020 virtual talk NetEase's Renjie Li discusses the application of reinforcement learning in NetEase games, including problems encountered and how the solutions impacted the final product.
Console/PC, Social/Online, Programming, Production, Video, Vault