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May 25, 2019
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Blog: Four steps for branding your studio  
by Gamasutra Community [05.09.19]
Branding and marketing games is one thing, but indie developers should also dedicate some thought to how they position their studios.
Business/Marketing

Sega has acquired Two Point Hospital developer Two Point Studios  
by Chris Kerr [05.09.19]
"The Searchlight team at SEGA Europe have done a fantastic job integrating the studio over the past two years and the studio have gone on to produce a fantastic title with clear franchise potential."
Console/PC, Business/Marketing

How hit crafting game Forager happily handles thousands of instances 1
by Gamasutra Community [05.09.19]
Gabe "lazyeye" Weiner, lead programmer on hit crafting and exploration game Forager, explains how he optimized a GameMaker game that could have thousands of active instances at any given moment.
Indie, Programming

Get a job: Wizards of the Coast is hiring a Lead Software Engineer  
by Staff [05.08.19]
The Magic: The Gathering Arena team is looking for an experienced engineer to help manage and lead a team of engineers who build and maintain scalable cloud services.
Programming, Recruitment

Don't Miss: Analyzing how friendly AI 'cheats' in Ghost Recon Wildlands 2
by Gamasutra Community [05.08.19]
Sometimes if you want to make your game work as intended, you need to cheat a little bit. Game AI researcher Tommy Thompson examines what he calls one of the best "cheating" AI systems in recent years.
Console/PC, Programming

EA in 'advanced negotiations' to bring Apex Legends to China and mobile  
by Alissa McAloon [05.08.19]
Electronic Arts is in the process of trying to expand Apex Legends beyond just console, PC, and its current markets.
Console/PC, Social/Online, Smartphone/Tablet

Anthem fell short of EA's sales expectations 3
by Alissa McAloon [05.08.19]
At the close of its fourth quarter, Electronic Arts says that BioWare’s Anthem failed to sell as well as hoped.
Console/PC, Social/Online

Watch Close To The Sun's developers talk launching on the Epic Game Store  
by Bryant Francis [05.08.19]
Storm in a Teacup, the developer behind Close To The Sun, discusses launching on the Epic Game Store and making polished horror games on an indie budget.
Console/PC, Design, Video

Proposed legislation aims to ban loot boxes in the United States 12
by Alissa McAloon [05.08.19]
Senator Josh Hawley has introduced a bill that aims to address and restrict the use of loot boxes and "pay to win" microtransactions in video games, particularly in games aimed at children.
Social/Online, Business/Marketing

Nintendo says 3DS demand 'stable' despite notable declines  
by Alissa McAloon [05.08.19]
Despite the decline in 3DS hardware and software sales (and scaling back sales forecasts for the coming fiscal year), Nintendo president Shuntaro Furukawa tells investors in a recent Q&A that demand is steady.
Console/PC

Blog: Complying with China's new loot box rules  
by Chris Kerr [05.08.19]
New Chinese regulations put restrictions on how loot boxes can be monetized, meaning the more you earn through loot box sales, the more you'll be affected. Here's how to cope with those changes.
Design, Business/Marketing

Supercell invests $3.8 million into Swedish studio Luau Games  
by Brandon Sheffield [05.08.19]
Clash Royale and Clash of Clans developer Supercell has invested $3.8 million into Swedish mobile studio Luau Games.
Smartphone/Tablet, Business/Marketing

Chat with the developers behind Close To The Sun at 12PM EST  
by Bryant Francis [05.08.19]
You can chat with the Italy-based developers of the Epic Games Store exclusive Close To The Sun starting at 12PM EST.
Console/PC, Design, Business/Marketing, Video

Bandai Namco's long-running Tales series has crossed 20 million lifetime sales  
by Brandon Sheffield [05.08.19]
The RPG franchise was launched back in 1995, when Tales of Phantasia debuted on the Super Famicom in Japan.
Console/PC, Business/Marketing

Tencent shuts down PUBG Mobile in China following approval struggles  
by Chris Kerr [05.08.19]
Tencent has shut down the Chinese test version of PUBG Mobile after failing to gain approval to monetize the popular multiplayer shooter.
Smartphone/Tablet, Business/Marketing

Blog: A mini-postmortem of the hero theme  
by Gamasutra Community [05.08.19]
Composer Winifred Phillips presents a mini-postmortem on the evolution of a single melodic theme -- first composed for EA's Spore Hero, and eventually appearing in a trailer for Avengers: Endgame.
Audio, Production

Designing Baba is You's delightfully innovative rule-writing system 1
by John Harris [05.08.19]
Arvi Teikari, aka Hempuli, the creator behind the brilliant IGF Award-winning Baba is You, tells us about the process of designing a game that puts rule-making in the hands of players.
Indie, Design, Video

Don't Miss: Pay-To-Flay: Examining microtransactions in Mortal Kombat X 40
by Alex Wawro [05.07.19]
In this 2015 feature, we examine how F2P monetization mechanics are seeping into premium game design by looking at Mortal Kombat X and asking: how do you monetize without compromising game design?
Console/PC, Design, Business/Marketing

Get a job: FoxNext Games is looking for a Senior Character Artist  
by Staff [05.07.19]
FoxNext Games is hiring a Senior Character Artist in San Jose, California.
Art, Recruitment

Riot Games walkout sees 150 developers protest forced arbitration 3
by Alissa McAloon [05.07.19]
Over 150 developers participated in a protest at Riot Games yesterday that aimed to end the inclusion and enforcement of forced arbitration clauses found in the company’s employment contracts.
Social/Online, Business/Marketing