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What to expect from an all-digital GDC Summer? A chat with GM Katie Stern  
by Staff [05.21.20]
This August's GDC Summer will be the most comprehensive all-digital version of GDC to ever take place. Conference GM Katie Stern explains what attendees can expect from the show.
Business/Marketing, GDC

Blog: Demystifying C#'s under-utilized superpower for game development 5
by Gamasutra Community [05.21.20]
An introduction, overview, and deep dive on the power of C#'s Attributes.
Programming

G2A to pay Factorio dev $39,600 after allowing illegal game key sales  
by Chris Kerr [05.21.20]
G2A has pledged to pay Factorio developer Wube Software nearly $40,000 for facilitating the sale of illegal game keys.
Business/Marketing

EA is releasing the source code for Command & Conquer: Red Alert and Tiberian Dawn  
by Chris Kerr [05.21.20]
EA is releasing the source code for Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert under the GPL version 3.0. license.
Console/PC, Programming, Business/Marketing

Amplifier Game Invest acquires Italian developer DestinyBit  
by Chris Kerr [05.21.20]
Based in Ravenna, Italy, DestinyBit is the four-person studio behind dice-based survival city builder Dice Legacy.
Console/PC, Business/Marketing

Uncovering the secrets of Alien: Isolation's AI 1
by Tommy Thompson [05.21.20]
Five years since its release, there are still secrets to uncover in the AI of Alien: Isolation. So in this blog I revisit my most popular topic.
Console/PC, Design

Embracer Group sees record shift toward digital due to COVID-19  
by Alissa McAloon [05.20.20]
The ongoing global pandemic is affecting video game companies in different ways, but one notable shift highlighted in several recent quarterly financial reports is an increased interest in digital game sales.
Console/PC, Business/Marketing

Don't Miss: A classic interview with Castlevania composer Michiru Yamane 5
by GDMag Staff [05.20.20]
Michiru Yamane is one of the most notable composers in the field. In 2006, Game Developer's Brandon Sheffield spoke to her about her work and published this intriguing interview.
Console/PC, Audio, History

Get a job: Join InnoGames as a Senior Java Developer  
by Staff [05.20.20]
As a Java Software Developer, you will join our agile, cross-functional team to advance the development of our next-generation marketing tools and contribute with your knowledge of software architecture
Programming, Recruitment

NBA 2K, GTA, and more push Take-Two's net revenue over $3B for 2019-20 year  
by Alissa McAloon [05.20.20]
Take-Two CEO Strauss Zelnick says the fourth quarter in particular beat expectations, leading to a number of full-year milestones at the game giant.
Console/PC, Social/Online, Smartphone/Tablet

Video: Democratizing real-time filmmaking techniques for indie devs  
by Staff [05.20.20]
In this GDC 2020 virtual talk Glassbox's Norman Wang breaks down what it will take to democratize real-time VFX and virtual production tools for all levels of content creators -- including indie devs.
Indie, Art, Production, Video, Vault

Tencent is now working on OtherSide's System Shock game  
by Alissa McAloon [05.20.20]
Tencent is now working on OtherSide Entertainment’s upcoming System Shock games in some capacity, though the actual extent of the partnership is a bit of an unknown.
Console/PC

Blog: The hidden Switch demo upside & more discoverability tricks  
by Simon Carless [05.20.20]
Why having a Switch demo may have hidden advantages, even more great trending information from SteamDB, and a host of other useful info for those looking to get their game seen.
Console/PC, Indie, Design, Business/Marketing

Mobile battle royale title Free Fire just hit 80 million daily active users 1
by Chris Kerr [05.20.20]
Mobile battle royale title Free Fire has recorded a new peak of 80 million daily active users, according to publisher Garena.
Smartphone/Tablet, Business/Marketing

Blog: Developing multi-tile creatures in roguelikes 2
by Gamasutra Community [05.20.20]
Describing technical and design issues associated with having creatures that occupy multiple cells in the grid-based world of a roguelike, with solutions.
Programming, Design

UK hypercasual developer Kwalee opens studio in Bangalore  
by Chris Kerr [05.20.20]
UK mobile developer-publisher Kwalee has opened a new studio in Bangalore, India, to help expand production.
Smartphone/Tablet, Business/Marketing

Blog: Composing the interactive music of SPYDER - Part 2  
by Gamasutra Community [05.20.20]
In the second of her two-part series, game composer Winifred Phillips delves into the dynamic music system for the recently-released SPYDER, which was developed by Sumo Digital for Apple Arcade.
Audio, Design

Planet Zoo has surpassed 1 million sales in under six months  
by Chris Kerr [05.20.20]
Planet Zoo has topped 1 million sales in under six months, according to developer Frontier Developments.
Console/PC, Business/Marketing

Breaking down the open-world enemy AI of Mafia III  
by Jiri Holba [05.20.20]
A broad survey of the most important systems that went into creating Mafia III’s AI such as perception, position selection and the cover system.
Console/PC, Design

Get a job: Stray Bombay Company is looking for a Senior Unreal Engineer  
by Staff [05.19.20]
Help define and architect innovative, best-in-class co-operative multiplayer games at scale.
Programming, Recruitment