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May 22, 2019
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Get a job: Dream Harvest is hiring a Technical Game Designer  
by Staff [04.29.19]
We're looking for a highly adept Technical Designer to join the Dream Harvest Family full time at our office in Brighton (Though you can start remote).
Design, Recruitment

Nintendo pulls A Dark Room from eShop over secret code editor 1
by Alissa McAloon [04.29.19]
Nintendo has pulled A Dark Room from the Switch’s digital store after its developer revealed he had snuck a code editor into the game right before it shipped.
Console/PC, Programming

Report: Talks of developer walkouts prompt conversation inside Riot Games  
by Alissa McAloon [04.29.19]
Internal messages received and published by Waypoint show that, following threats of an employee walkout, Riot Games' diversity head calls for small group sessions to discuss concerns.
Console/PC, Social/Online

Don't Miss: How the developer of Dig Dog learned to make games without using his hands 1
by Staff [04.29.19]
Longtime game dev Rusty Moyher chats with Gamasutra about exactly how (and why) he created his new game Dig Dog almost entirely without using his hands due to severe RSI.
Console/PC, Indie, Programming

Microsoft distances itself from Minecraft creator Notch ahead of anniversary event 6
by Alissa McAloon [04.29.19]
A Microsoft spokesperson tells Variety that Persson’s “comments and opinions do not reflect those of Microsoft or Mojang and are not representative of Minecraft.”

Video Game Deep Cuts: Gone for Days, Leaked ROMs for Fortnites  
by Gamasutra Staff [04.29.19]
This week's roundup includes a look at Days Gone, a unique story of an Atari arcade game 'leaked', Fortnite's unpalatable dev crunch, parallax in games, Mortal Kombat 11's grindy glories, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Ex-NetherRealm devs: crunch and exploiting contractors was the studio norm 3
by Alissa McAloon [04.29.19]
Developers discuss crunch and on how contracted employees can be exploited by game development studios.
Console/PC, Production

Japanese mobile operator Docomo sinks $280 million into Magic Leap  
by Chris Kerr [04.29.19]
Mixed-reality startup Magic Leap has secured a $280 million investment from Japanese mobile operator Docomo. 
VR, Business/Marketing

Project Cars dev fails to secure 'Mad Box' trademark for new console  
by Chris Kerr [04.29.19]
Project Cars developer Slightly Mad Studios has failed to secure the 'Mad Box' trademark for its recently announced VR-friendly game console.
Console/PC, Business/Marketing

Mojang donates $100k to water charity after Minecraft players rally to the cause  
by Chris Kerr [04.29.19]
Minecraft maker Mojang has donated $100,000 to non-profit organization charity:water to help bring clean and safe drinking water to people across the globe.
Console/PC, Business/Marketing

Game Design Deep Dive: Creating an adaptive tech tree in Dawn of Man
by Martiño Figueroa [04.29.19]
"In order to advance to the next era quickly, you want to do a variety of actions, you probably want to hunt a variety of animals, experiment with all the tools, and try to build a larger settlement."
Console/PC, Design

Get a job: Pixar Animation Studios, FoxNext Games, are more are hiring now!  
by Staff [04.26.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Citing arbitration clauses, Riot Games moves to block employee lawsuits 8
by Alissa McAloon [04.26.19]
Riot Games has filed motions that aim to force two employees involved in an ongoing lawsuit against the company into private arbitration,

PlayStation Now has 700,000 subscribers  
by Alissa McAloon [04.26.19]
Sony shared a little bit of information on the growth of its streaming-service-turned-game-library in a recent earnings call.

Video: How Blizzard designed and built Overwatch's replay tech  
by Staff [04.26.19]
At GDC 2017, Blizzard's Philip Orwig gives an illuminating talk about how Overwatch's replay systems (including the kill cam and 'Play of the Game' highlights) were designed and built!
Console/PC, Design, Video, Vault

Starbreeze sells 10 Crowns publishing rights back to developer Mohawk Games  
by Alissa McAloon [04.26.19]
Strabreeze has announced that it is selling the rights back to Mohawk, a move that comes just over a year after the company picked up the rights in the first place.

Don't Miss: Overhaul's Baldur's Gate: Enhanced Edition postmortem 5
by Staff [04.26.19]
Founding BioWare developer Trent Oster takes us behind the scenes of the development of the Baldur's Gate remake, and all of its complications.
Console/PC, Programming, Design, Production

Nintendo saw over $1 billion in digital sales this year, a company first  
by Alissa McAloon [04.26.19]
Digital sales have been on the rise for Nintendo since the Switch released in March 2017, so much so that digital sales for the year surpassed 100 billion yen for the very first time.

Super Smash Bros. Ultimate driving new Switch sales for Nintendo  
by Alissa McAloon [04.26.19]
Nintendo says that the game was played by 26 percent of new Switch owners on their first day with the console, noting that it and other first-party games were a driving force behind this quarter’s sales.

Chat with one of Outward's developers at 2PM EST  
by Bryant Francis [04.26.19]
Join a conversation with the developers behind Outward starting at 2PM EST.
Console/PC, Design, Video