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September 18, 2020
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Tera publisher En Masse is shutting down after over a decade  
by Chris Kerr [08.18.20]
The Seattle-based company is best known for publishing MMORPG, Tera, but also worked on other titles like The Dark Crystal: Age of Resistance and Closers.
Console/PC, Business/Marketing

Take-Two Interactive acquires mobile studio Playdots for $192 million  
by Chris Kerr [08.18.20]
Founded in 2013, Playdots is the developer behind Dots, Two Dots, and Dots & Co., which have amassed over 100 million downloads combined. 
Smartphone/Tablet, Production, Business/Marketing

Blog: Simple performance capture for indie developers 2
by Gamasutra Community [08.18.20]
An independent developer New Game Order discuss what was achieved and learned from their experiments in motion capture for third-person sci-fi adventure The Uncertain: Light at the End.
Console/PC, Indie

Postmortem: A look back at the 5-year development of Eastshade 6
by Gamasutra Community [08.18.20]
A look back at the 5-year development of Eastshade, the open-world adventure where you play as a traveling painter.
Indie, Design, Production, Business/Marketing

Don't Miss: Secret of Mana's enduring influence 24
by Staff [08.17.20]
In this classic back-and-forth, game dev Douglas Wilson and Gamasutra's Christian Nutt reflect on Secret of Mana. What made the game so enduring? And what inspirations does it offer modern developers?
Console/PC, Design, History

Get a job: Join Disbelief as a Senior Technical Artist  
by Staff [08.17.20]
Senior Technical Artists at Disbelief act as a bridge between the technical and artistic aspects of game development, empowering both programming and art to achieve more than either could on their own.
Programming, Art, Recruitment

Epic asks court to block Apple's 'retaliation' as Fortnite, Unreal Engine face consequences  
by Alissa McAloon [08.17.20]
Epic is asking a California court to protect it from what the company describes as retaliation from Apple over the escalating conflict between the two massive tech companies.

Apple to revoke Epic's dev tools, including those used for Unreal Engine 24
by Alissa McAloon [08.17.20]
UPDATE: The fight between Apple and Epic is only picking up steam, and, according to Epic’s latest development, it looks like the collateral damage has begun.

Video: Quad mesh simplification in the Frostbite engine  
by Staff [08.17.20]
In this 2020 GDC virtual talk Electronic Arts' Ashton Mason breaks down how the company uses Frostbite to procedurally produce quality level of detail for in-game models.
Console/PC, Programming, Production, Video, Vault

Obituary: ZeniMax board member Robert Trump  
by Alissa McAloon [08.17.20]
Robert Trump, longtime member of ZeniMax's board of directors and brother of current US president Donald Trump, has passed away at the age of 71 after complications from an undisclosed illness.

Sponsored: A guide to Thailand's video game market  
by Xsolla [08.17.20]
Launch and grow your game like a pro in Thailand: learn everything you need to tap into Thailand's $249 million market.
Console/PC, Smartphone/Tablet, Business/Marketing, Whitepaper

Blog: Designing for accessibility in Fake Illusions 1
by Gamasutra Community [08.17.20]
I talk about my accessibility-first design approach and how I applied it to a game idea about optical illusions, by thinking about simplicity, progression, difficulty and more.

Get a job: Join the Wooga team as a Unity Game Engineer  
by Staff [08.14.20]
Our ideal candidate is a team player who looks forward to working together with other engineers, product, and art team members to raise the bar in terms of quality.
Programming, Recruitment

EA unifies EA Access and Origin Access branding as EA Play  
by Alissa McAloon [08.14.20]
EA is giving its subscription services a fresh coat of paint, and cleaning up its naming schemes for its EA Access and Origin Access subscription plans in the process.

Video: Matching the world to the player with procedural regeneration  
by Staff [08.14.20]
In this 2018 GDC talk game designer Heather Robertson introduces the concept of procedural regeneration -- the concept of dynamically altering the world space of a game to fit the style of play.
Indie, Design, Video, Vault

What should a game publishing agreement look like? (& more!)  
by Gamasutra Staff [08.14.20]
Lots happening again this time out. So let’s get it going with an excellent data set from the rather good (but I’m biased) GDC Summer virtual event that took place last week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: Advice on studio culture, game design, and much more from GDC Summer  
by Alissa McAloon [08.14.20]
Miss GDC Summer last week? Catch up on some of the expert advice from the show in this series of Gamasutra features on everything from monetization and game design to production and studio culture cultivation.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing

Epic Games is now also suing Google over 'anti-competitive' Android policies 8
by Alissa McAloon [08.14.20]
In both lawsuits, Epic paints its attacks as altruistic rather than moves made out of its own self interest or pursuit of higher profits.

Blog: Game composers and the importance of themes - Part 3  
by Gamasutra Community [08.14.20]
The third in a five-part series based on composer Winifred Phillips' talk during the GDC 2020 online conference in March.
Audio, Design

Former Assassin's Creed Valhalla creative director fired after misconduct investigation  
by Chris Kerr [08.14.20]
Ubisoft have fired former Assassin's Creed Valhalla creative director Ashraf Ismail following an independent misconduct investigation. 
Console/PC, Business/Marketing