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January 24, 2020
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Get a job: These teams and more are hiring Programmers and Engineers now!  
by Staff [01.24.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Social/Online, Programming, Recruitment

Google deal lands Activision Blizzard esports events exclusively on YouTube Gaming  
by Alissa McAloon [01.24.20]
The newly forged partnership also sees Activision Blizzard using Google Cloud as its 'preferred provider' for game hosting infrastructure moving forward.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: Eternal Doom, Temtem Touryst  
by Gamasutra Staff [01.24.20]
The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: How a ragtag band of modders restored Star Wars KOTOR II 9
by Bryant Francis [01.24.20]
How a ragtag band of rebel modders fleshed out crucial missing sequences in Obsidian's Knights of the Old Republic II, and how that material came to be incorporated into the official Steam version of the game.
Console/PC, Programming, Design

Counterplay Games' Duelyst is going offline for good in February  
by Alissa McAloon [01.24.20]
Duelyst, the 2016 digital card game from Counterplay Games, is going offline for good next month. The news was shared over on the free-to-play game’s Steam page earlier today.
Console/PC, Social/Online

Video: A game dev's guide to the UX of engagement and immersion  
by Staff [01.24.20]
At GDC 2017 UX designer Celia Hodent discusses the UX challenges of retention and how to use cognitive science and the scientific method to make your game enjoyable and engaging in the long term.
Console/PC, Design, Video, Vault

Hero bans work for some games but aren't a fit for Overwatch, argues Jeff Kaplan  
by Alissa McAloon [01.24.20]
"Sometimes the right design decision for one game, is a terrible decision for another game – even if the two games are very similar."
Console/PC, Social/Online, Design

Blog: Understanding the 4X genre through an RPG lens 1
by Chris Kerr [01.24.20]
Why Not Games programmer and designer Nikhil Murthy analyses the role-playing of 4X games.
Design

Blog: Fixing random encounters with area tracking 2
by Gamasutra Community [01.24.20]
Taking a look at the classic RPG mechanic of random encounters and how we can turn the often scorned mechanic into a beloved part of any exploration game.
Programming, Design

GDC State of the Industry: Game devs shifting focus to next-gen consoles  
by Staff [01.24.20]
Out today and completely free to download, the 2020 State of the Industry Report is packed with useful game industry insights gleaned from surveying nearly 4,000 game industry professionals!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Whitepaper, GDC

A fleet of Arwings were just spawned in vanilla Ocarina of Time for the first time ever 1
by Chris Kerr [01.24.20]
In an apparent world first, a speedrunner has managed to spawn a fleet of Arwings in the vanilla version of The Legend of Zelda: Ocarina of Time without using a cheat device.
Console/PC, Programming, Design

Blog: Choosing the best compression mode for your addressable groups  
by Gamasutra Community [01.24.20]
Here's how to choose the compression settings for your Addressable Groups and Asset Bundles to reduce wasted performance and storage cost.
Programming, Design

THQ-owned Amplifier Game Invest opens new studio in Sweden  
by Chris Kerr [01.24.20]
Amplifier Game Invest has cut the ribbon on a new game development studio called River End Games in Gothenburg, Sweden.
Production, Business/Marketing

Road to the IGF: inkle's Heaven's Vault  
by Joel Couture [01.24.20]
Heaven's Vault follows an archaeologist trying to translate a lost language in an ancient Nebula, finding its hidden meanings one symbol at a time.
Indie, IGF

Court rules Nintendo's strict digital pre-order policies don't violate EU laws  
by Alissa McAloon [01.23.20]
A consumer rights case kicked off in 2018 has ended for now, with a German judge dismissing accusations that Nintendo’s strict digital no refund policy violated the EU's Consumer Rights Direction.
Console/PC, Social/Online

Stardew Valley has sold 10 million copies in 4 years  
by Alissa McAloon [01.23.20]
ConcernedApe’s charming farming sim Stardew Valley has officially surpassed 10 million copies sold across all platforms.
Console/PC, Indie

Get a job: Join Amazon Game Studios as a Senior Gameplay Engineer  
by Staff [01.23.20]
Amazon Game Studios is looking for a Senior Gameplay Engineer to join an exciting new project at our Seattle studio.
Programming, Recruitment

Blog: Analyzing the storytelling of Kingdom Hearts III  
by Gamasutra Community [01.23.20]
This essay analyses KH III's approach to storytelling, and the lessons that we as developers can learn from it. This critique is written from a developer's perspective, but with the insights of a fan.
Console/PC

Rocket League ending MacOS and Linux support in March 1
by Alissa McAloon [01.23.20]
Rocket League developer Psyonix is backing away from the MacOS and Linux versions of the game, announcing today that both will lose online functionality in early March.
Console/PC, Social/Online

Don't Miss: A deep dive into how Nex Machina creates and maintains tension 2
by Staff [01.23.20]
"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the 'knife's edge'."
Indie, Programming, Design, Production