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March 24, 2018
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Telling an emotional tale through mechanics in Monument Valley 2  
by Alissa McAloon [03.23.18]
The team didnt want to add the story by usual methods; the goal was to leverage games as a medium and allow the player to feel the game through its mechanics.
Smartphone/Tablet, Indie, Design, GDC

Creative Director on Far Cry 3: Blood Dragon Dean Evans leaves Ubisoft  
by Emma Kidwell [03.23.18]
Dean Evans, best known asthe creative director onFar Cry 3: Blood Dragon,has departedUbisoft after 12 years at the company.
Console/PC, Business/Marketing

LGBTQ devs & players speak up about the need for authentic queer culture in games  
by Alex Wawro [03.23.18]
"For many of the [queer] people we talked to, when they were were safe," said Playing With Pride producer Matt Baume at GDC today. When they got older, that changed."
Serious, GDC

Crytek partners with PlayFusion to bring mixed reality tools to CryEngine  
by Chris Kerr [03.23.18]
PlayFusion has developed a variety of artificial intelligence and robotics technologies thatcan be used to createmixed reality experiences.
VR, Business/Marketing

EA has taught an AI how to play Battlefield 1 multiplayer 1
by Chris Kerr [03.23.18]
The publisher uploaded a video showing the artificial intelligence in action, and it's interesting to watch the AI go to war across one of the game's sprawling maps.
Console/PC, Programming, Video

One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death  
by Staff [03.23.18]
Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutraeditor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Google Play partners with Girls Make Games for design competition  
by Chris Kerr [03.23.18]
Google Play has launched a game design competition to empower teens and young game makers and help foster diversity.
Smartphone/Tablet, Design, Production

25 years on, devs reflect on the influence and impact of Star Fox
by Jon Irwin [03.23.18]
An original Star Fox programmer (who also coded the stretchy Mario 64 face) joins other devs influenced by his work to talk about the development and enduring legacy of Nintendo's first Super FX game.
Console/PC, Design, Production, History

SteamSpy creator says 2017 was Valve's most profitable year yet  
by Simon Parkin [03.22.18]
2017 was Steams most profitable year yet, claims Sergey Galyonkin and the creator of SteamSpy, a website that, since 2015, has provided estimates on the number of game sales on the titular digital game store.
Console/PC, Indie, Business/Marketing, GDC

How a lack of control fosters empathy in Bury Me, My Love 1
by Emma Kidwell [03.22.18]
Bury Me, My Love's Florent Maurin spoke at GDC to explain how designing outside of conventional norms helps create a feeling of helplessness.
Smartphone/Tablet, Serious, Design, GDC

How Capcom designed Monster Hunter: World to feel approachable and alive 1
by Alex Wawro [03.22.18]
"This is how we were able to realize Monster Hunter: Worlds most ambitious change," said game director Yuya Tokuda at GDC 2018 today. "To make it possible to use the environment.
Console/PC, Design, GDC

How (and why) you should better represent Muslims in your games 21
by Alex Wawro [03.22.18]
Muslims have a public image problem. And its sometimes dangerous to be Muslim, game designer Osama Dorias said at GDC today. So we need help addressing the public image problem.
Console/PC, Smartphone/Tablet, Indie, Design, GDC

Obituary: Toys 'R' Us founder Charles Lazarus  
by Alissa McAloon [03.22.18]
Charles Lazarus, the founder of the toy and game retailer Toys R Us, has passed away at the age of 94.

Gran Turismo Sport ad misrepresented offline content, rules UK ad authority  
by Alissa McAloon [03.22.18]
The UK Advertising Standards Authority has upheld a complaint against Sony that argued an ad for Gran Turismo Sport misled players about in-game content that was inaccessible offline.
Console/PC, Social/Online, Business/Marketing

Laralyn McWilliams on rediscovering creativity following trauma 2
by Simon Parkin [03.22.18]
When you are in times of distress you feel lost and broken, because you cant set aside fear and anger," she said. "And if you feel broken your creative work is broken.
Console/PC, Indie, Serious, Production, GDC

Ubisoft opens two new studios in India and Ukraine  
by Alex Wawro [03.22.18]
The company adds another two beads to its global chain of offices: new studio ins Mumbai and Odesa. Each will be hiring game devs and working alongside Ubisoft's extant studios in the regions.
Console/PC, Business/Marketing, GDC

Tencent pleased with 'strong growth' of mobile and PC games  
by Chris Kerr [03.22.18]
Revenues and profits are up at Tencent, thanks in part to the performance of the company's PC and smartphone game portfolio.
Console/PC, Smartphone/Tablet, Business/Marketing

Dead by Daylight developer to acquire publishing rights from Starbreeze  
by Chris Kerr [03.22.18]
Behaviour Interactive will shell out $16 million to acquire the publishing rights to the popular survival horror title, which has sold over 3 million copies since launching in 2016.
Console/PC, Business/Marketing

The making of Dark Castle: An excerpt from The Secret History of Mac Gaming 3
by Richard Moss [03.22.18]
Gamasutra contributor Richard Moss tells the story of how seminal Mac game Dark Castle was made (including how the devs basically invented voice acting) in this chapter from his new book.
Console/PC, Business/Marketing, History, Video

Night in the Woods, Baba Is You win big at the 2018 IGF Awards  
by Staff [03.22.18]
Chuchel, Getting Over It With Bennett Foddy, and Celeste were also among the games honored at tonight's Independent Games Festival Awards.
Indie, GDC, IGF