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    Emma Kidwell
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Nintendo and Microsoft partner to bring cross-play of Minecraft on Switch  
by Emma Kidwell [06.21.18]
Nintendo and Microsoft are collaborating to bring cross-play capability for Minecraft to the Switch by announcing a new update that will bring cross-platform play with other consoles.
Console/PC, Business/Marketing

Microsoft says original Crackdown 3 dev no longer working on the game  
by Emma Kidwell [06.21.18]
Reagent Games has gone dark after Microsoft Studios confirms that the creator of the Crackdown franchise is no longer involved in the game's development.
Console/PC, Business/Marketing

Don't Miss: Veteran director Khris Brown on the secrets of great voice acting 4
by Staff [06.21.18]
Producing believable, satisfying voice acting for your game is tricky business, so Gamasutra sat down with Khris Brown to explore how high-quality voicework in games comes together.
Console/PC, Indie, Audio, Design, Production

Weekly Jobs Roundup: Funcom, Tilting Point, and more are hiring now!  
by Staff [06.21.18]
Here are just some of themany, manypositionsbeing advertised right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Design, Production, Recruitment

SteamVR introduces new skeletal input system for advanced animations  
by Emma Kidwell [06.21.18]
SteamVR introduces the Skeletal Input System, allowing for developers to capture more accurate hand motions.
VR, Design

Discord takes a page from Steam's book with a new, game-focused hub page  
by Alissa McAloon [06.21.18]
Discord is launching a new Games Tab that aims to put games in the spotlight.
Console/PC, Social/Online

Nintendo stole the show during E3, at least as far as Twitter is concerned  
by Alissa McAloon [06.21.18]
Twitter has put together a nifty roundup that offers devs a look at what Twitter users were talking about during E3 last week.
Console/PC, Social/Online

At XRDC, learn how (and why) to effectively simulate stress in VR!  
by Staff [06.21.18]
Ex-BioWaredev Jonathan Perry is coming to XRDC to share what he's learned about simulating affecting, stressful situations in VR -- and how such experiences can help people train and learn better.
VR, Design

Blog: Making a tabletop-style party game for consoles  
by Gamasutra Community [06.21.18]
Snap Finger Click's development director Martijn van der Meulen discusses how the studio created an adult tabletop-style party title for consoles.
Console/PC, Design, Production

Microsoft scraps plans for VR support on Xbox  
by Chris Kerr [06.21.18]
Microsoft no longer plans to support virtualor mixed reality on Xbox, and claims "the PC is probably the best platform for immersive VR and MR."
VR, Console/PC, Business/Marketing

Mighty Bear Games secures 'millions' to create next-gen online titles  
by Chris Kerr [06.21.18]
"The diversity of expertise will be a great asset especially as we prepare to launch our first game this month and scale globally in the months ahead."
Smartphone/Tablet, Business/Marketing

Pokemon Quest hits 2.5M Switch downloads ahead of mobile launch  
by Chris Kerr [06.21.18]
The notable milestone, which was confirmed by the official Japanese Pokemon Twitter account, has been reached before the title's scheduled mobile launch later this month.
Console/PC, Business/Marketing

Blog: The problem with mobile strategy game design 1
by Gamasutra Community [06.21.18]
Command and Conquer Rivals is the latest in the strategy genre to show up on mobile, but it also represents the biggest problem with trying to simplify the genre and its design.
Smartphone/Tablet, Design

Designing a true first-person camera in Unreal Engine 4 3
by Gamasutra Community [06.21.18]
"There is little to no documentation on this specific type of first-person view...[so] I wanted to write about it. Especially since I had a few issues which took me a bit of time to resolve."
Console/PC, Indie, Design

Dev taps blockchain tech to make Pokemon playable on Twitch -- for a price  
by Alex Wawro [06.20.18]
While the game itself isn't terribly fresh (it's basically Twitch PlaysPokemon,For A Price) it is intriguing to see a dev layering in cryptocurrencyfees to play a live game on a per-action basis.
Social/Online, Business/Marketing, Video

Video: How EA manages source control for globally distributed games  
by Staff [06.20.18]
In this GDCtalk, EA's Josh Nixdorfgoes overhis team's best practices for handling the source control and build and test automation challenges for globally distributed titles like FIFA.
Console/PC, Programming, Video

Onrush dev breaks down the prototyping of Codemasters' arcade racer  
by Bryant Francis [06.20.18]
Watch the director of Onrush explain the process behind making an off-kilter racing game.
Console/PC, Design, Video

Following hardware exploit, Nintendo bans Switch consoles with pirated games 7
by Emma Kidwell [06.20.18]
After a hardware exploit for the Nintendo Switch was noticed back in April, a hacker warns against individuals pirating games by pointing out how Nintendo cracks down on illegal downloads.
Console/PC, Design

PlayerUnknown's Battlegrounds introduces a paid event pass  
by Emma Kidwell [06.20.18]
Starting this week, PlayerUnknown's Battlegrounds will introduce the Event Pass, a 4 week limited time add-on for players where they can unlock exclusive content and missions.
Console/PC, Business/Marketing

Educational app TinyTap raises $5M toward accessible learning  
by Emma Kidwell [06.20.18]
Educational games company TinyTap has raised $5 million in funding to go toward providing accessible learning for children through its games.
Smartphone/Tablet, Business/Marketing