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August 11, 2020
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Why are you making your game's store page unattractive?  
by Gamasutra Community [08.11.20]
There’s been a lot of discussion on best practices for your video game store page (whether that be console, PC, or even mobile.) And yes, it’s quite important. Here's what you should be doing.
Design, Business/Marketing

Sega reports loss despite strong video game sales  
by Chris Kerr [08.11.20]
Net sales and profits are down at Sega Sammy, which just released its financial results for the three months ended June 30, 2020.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Creating a progression curve for your casual game  
by Gamasutra Community [08.11.20]
The goal of this article is to show a general approach to the progression curve fitting based on simulations that can be undertaken on a stage of the economy design prior to launch.
Design, Business/Marketing

Twitch announces 'Prime Gaming' rebrand  
by Kris Graft [08.10.20]
Amazon-owned streaming giant Twitch announced today it would rebrand its Twitch Prime premium service to "Prime Gaming."
Business/Marketing

Controller leak all but confirms 'Xbox Series S'  
by Kris Graft [08.10.20]
New images of a revamped Xbox-style controller point to a heavily rumored, more affordable Xbox Series S next-gen console.
Console/PC, Business/Marketing

Game Discoverability Now: How big is your game's Discord? (Not this big!)  
by Simon Carless [08.10.20]
Some of the trends in the biggest/most active video game Discord servers are super interesting, and here's a look at what I learned from checking this out. (Plus, a bunch more info on discoverability!)
Console/PC, Indie, Design, Production, Business/Marketing

How to usher more women into leadership roles within the game industry  
by Kris Graft [08.10.20]
At GDC Summer last week, Victoria Setian, sr. producer at Just Cause developer Avalanche Studios, described a three-pronged approach to cultivating female talent, particularly within triple-A studios.
Console/PC, Smartphone/Tablet, Business/Marketing, GDC

Fall Guys has sold over 2 million copies on Steam alone  
by Chris Kerr [08.10.20]
Fall Guys has sold over 2 million copies on Steam during its first week on sale, according to publisher Devolver Digital.
Console/PC, Business/Marketing

Riot forms global deals council and ethics committee after NEOM controversy  
by Chris Kerr [08.10.20]
Riot Games has established a global deals council and a new ethics committee to help avoid a repeat of the recent NEOM games partnership. 
Business/Marketing

Sponsored: In-game advertising, the compliance perspective  
by OneTrust [08.10.20]
With the increase of mobile device users and not to mention, a global pandemic with stay-at-home guidelines, the gaming industry is growing rapidly.
Smartphone/Tablet, Business/Marketing

Street Fighter producer Yoshinori Ono is departing Capcom 2
by Chris Kerr [08.10.20]
The veteran producer joined Capcom as a sound programmer and composer in the early '90s, cutting his teeth on arcade titles like Street Fighter Alpha and Saturday Night Slam Masters.
Console/PC, Production, Business/Marketing

How to better design your game communities for kindness  
by Alex Wawro [08.07.20]
At GDC Summer this week Kitfox comms director Victoria Chan offered up five rules for being a better community manager and five steps you can take to build kinder, cozier communities.
Console/PC, Indie, Business/Marketing, GDC

Leveraging physical animation to sell Force powers in Jedi: Fallen Order  
by Chris Kerr [08.07.20]
Every Star Wars fan has dreamed of being a Jedi. But what is it about becoming a monk-like guardian of peace and justice that's so damn appealing? It's force powers. The answer is always force powers.
Console/PC, Programming, Production, GDC

Blog: Five secrets of game art direction  
by Chris Kerr [08.07.20]
Getting the art of your game right is a big part of creating something successful, but it isn't easy. In this post, I reveal five lessons I've learned from managing art teams over the past decade.
Art, Design

Mobile developer Big Run Studios nets $5.25 million to expand operations  
by Chris Kerr [08.07.20]
Mobile developer-publisher Big Run Studios has netted $5.25 million in seed funding, meaning it has raised a total of $6.6 million to date.
Smartphone/Tablet, Business/Marketing

Blog: The value trap of free-to-play design 5
by Gamasutra Community [08.07.20]
Free-to-play design has attracted many gamers and developers to it for its low cost of entry. Today, we're going to talk about the cost that keeps people playing them to the point of manipulation.
Design

Final Fantasy VII Remake surpasses 5 million digital sales and shipments  
by Chris Kerr [08.07.20]
Final Fantasy VII Remake has shipped and digitally sold over five million copies worldwide, according to Square Enix.
Console/PC, Business/Marketing

Five tips for making better loot experiences in games 2
by Bryant Francis [08.06.20]
In tabletop games, the art of collation determines how players receive randomized items when buying blind-item packs. According to designer Eric Engelhard, those systems can work in video games too.
Console/PC, Design, GDC

How Teamfight Tactics was designed to target former League of Legends players  
by Bryant Francis [08.06.20]
At GDC Summer, Teamfight Tactics design lead David Abecassis broke down how Teamfight Tactics was designed to appeal to League of Legends players who've drifted off from high-level play.
Console/PC, Design, GDC

Inside the twisting, turning development of Hardspace: Shipbreaker 1
by Alex Wawro [08.06.20]
At GDC Summer Blackbird Interactive’s Rory McGuire and Elliot Hudson reveal how the studio came up with a great original game idea and, through some hard pivots, turned it into Hardspace: Shipbreaker.
Indie, Production, GDC