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January 15, 2021
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Video: Leadership on animation teams at Blizzard  
by Staff [01.15.21]
In this 2018 GDC talk, Blizzard Entertainment's Nick Chilano breaks down the leadership principles that have helped keep the company's animation team strong and energized.
Console/PC, Art, Video

Bungie is shutting down its Halo stats archive in February  
by Chris Kerr [01.15.21]
Bungie is taking its aging Halo statistics database, halo.bungie.net, offline over a decade after it stepped away from the franchise to work on Destiny. 
Console/PC, Business/Marketing

Epic submits claims against Google and Apple to UK Competition Appeal Tribunal  
by Chris Kerr [01.15.21]
Epic Games is taking both Apple and Google to the UK Competition Appeal Tribunal (CAT) over their decision to remove Fortnite from their respective platforms. 
Smartphone/Tablet, Business/Marketing

The Switch has officially shipped 1 million units in China  
by Chris Kerr [01.15.21]
The Switch has shipped 1 million units in China, according to official figures from Nintendo's distribution partner Tencent.
Console/PC, Business/Marketing

Get a job: Insomniac Games is hiring a Content Artist  
by Staff [01.14.21]
The Content Artist is responsible for assisting the Marketing/Community and Art departments with all aspects of marketing video creation and post production for our projects.
Art, Business/Marketing, Recruitment

Battle.net gets a fresh coat of paint to improve navigation, accessibility, and more  
by Alissa McAloon [01.14.21]
This revamp marks the platform's biggest visual refresh in some time and aims to improve usability across the board.
Console/PC, Social/Online

Middle-earth: Shadow of Mordor has lost its online features, including Vendetta missions  
by Staff [01.14.21]
The powers that be have axed the online services for Middle-earth: Shadow of Mordor, a change that unfortunately puts some of the 2014 game's standout features to rest as well.
Console/PC, Social/Online

Don't Miss: A Bloodstained Q&A with Koji 'Iga' Igarashi  
by Staff [01.14.21]
Legendary game developer Koji "Iga" Igarashi of Castlevania: Symphony of the Night fame answers our questions about the making of his latest game, Bloodstained: Ritual of the Night.
Console/PC, Indie, Design, Business/Marketing

Video: Next-level creature sound design  
by Staff [01.14.21]
In this 2017 GDC session, Noiseworks' David Philipp and Byron Bullock provide a detailed approach for how to create creature sound design for games like Alien Isolation and beyond.
Console/PC, Audio, Video

Registration is now open for the GDC Masterclass spring sessions  
by Staff [01.14.21]
It's time for the next round of GDC Masterclass sessions! You can now register for several amazing courses taking place this spring.
Console/PC, Design, Production, Business/Marketing

Blog: Getting your big break as a game composer - 2021 edition  
by Gamasutra Community [01.14.21]
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, and cultivating a network of contacts.
Audio, Business/Marketing

Educational game studio Kuato nets $6.1 million to finance VR pivot  
by Chris Kerr [01.14.21]
Educational game developer Kuato Studios has raised £4.5 million ($6.1 million) in funding to launch virtual reality title Panic Room and create future VR projects.
Production, Business/Marketing

Puzzle Quest dev Infinity Plus Two acquired by 505 Games parent Digital Bros  
by Chris Kerr [01.14.21]
505 Games' parent company Digital Bros has acquired Australian free-to-play studio Infinity Plus Two for an undisclosed fee.
Production, Business/Marketing

Universal delays opening of Super Nintendo World again due to COVID-19  
by Chris Kerr [01.14.21]
Universal Studios Japan has placed the opening of Super Nintendo World on indefinite hiatus due to COVID-19 restrictions in the country.
Business/Marketing

Blog: The successful steps of Early Access games  
by Gamasutra Community [01.14.21]
Today, we're going to look at what Early Access means in the current market and the steps you need to take to make it a success.
Console/PC, Design

How did Rust make $1 million in Steam revenue in a day - twice?  
by Gamasutra Staff [01.13.21]
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Console/PC, Indie, Design, Production, Business/Marketing

CD Projekt leadership vows no 'obligatory overtime' during Cyberpunk 2077 fixes 2
by Alissa McAloon [01.13.21]
CD Projekt leadership says that mandatory overtime isn't part of its Cyberpunk 2077 fix plans, but its worth noting the studio has backtracked on similar promises in the past. "Although, believe me, we never ever intended for anything like this to happen.
Console/PC, Production

Over 8 million demos played during 2020's Steam Festivals (and other nifty Steam stats)  
by Alissa McAloon [01.13.21]
Steam's end of year data roundup offers insight into Steam Game Festival performance, Steam growth trends, and more.
Console/PC, Social/Online

Don't Miss: Leveraging physical animation to sell Force powers in Star Wars Jedi: Fallen Order 1
by Staff [01.13.21]
What is it about becoming a monk-like guardian of peace and justice that's so damn appealing? It's force powers. The answer is always force powers.
Console/PC, Art

Take-Two officially ends pursuit of Codemasters following EA offer  
by Chris Kerr [01.13.21]
Take-Two has officially lapsed its offer to acquire Dirt developer Codemasters after being outbid by EA.
Console/PC, Production, Business/Marketing