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August 23, 2019
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Using UI as a means to tell a story, convey emotion, and create personality
by Nathalie Lawhead [08.23.19]
Throughout development of the Electric Zine Maker I’ve been trying to find some time to finally talk about UI, and how important it is to view it as part of your world building.
Console/PC, Design

C'mon and SLAM: How Oculus tackled portable, 6DOF tracking for the Quest  
by Alissa McAloon [08.22.19]
Facebook shares a peek into how simultaneous localization and mapping (SLAM) technology on which Oculus Insight was built evolved to power the inside-out tracking of the Quest.
VR, Video

Behind the hauntingly beautiful music of Outer Wilds  
by Jay Castello [08.22.19]
We speak with Andrew Prahlow, composer on Mobius Digital's beautiful space exploration game Outer Wilds, about music and the way it connects people with one another.
Indie, Audio

Get a job: Wizards of the Coast is hiring a Lead Server Software Engineer for Arena  
by Staff [08.22.19]
The Senior Client Software Engineering Lead is responsible for leading a team who is designing and implementing technology for Magic Digital.
Console/PC, Programming, Recruitment

Hatch and Vodafone partner to bring 5G mobile game streaming to Germany  
by Alissa McAloon [08.22.19]
Rovio-owned Hatch is working with the phone service provider Vodafone to bring its streaming, 5G mobile game platform to select Android phones in Germany.
Social/Online, Smartphone/Tablet

Video: Inside the transmedia storytelling of Final Fantasy XV  
by Staff [08.22.19]
In this 2017 GDC talk, Square Enix's Dan Inoue discusses what rules were made and broken to maintain a cohesive, coherent narrative in Final Fantasy XV.
Console/PC, Design, Video, Vault

Don't Miss: Taking the sting out of failure in Supergiant's Pyre 2
by Staff [08.22.19]
"In life, we all learn through failure and not just through success. It was important for our characters to survive these confrontations and face their adversaries again." - Greg Kasavin, Creative Director at Supergiant.
Console/PC, Indie, Design

Obituary: Sony Interactive Entertainment global account manager Mark Vitello  
by Staff [08.22.19]
Longtime Sony employee and prolific account manager Mark Vitello has passed away, Gamasutra has learned.

Attend XRDC for an inside look at the design of Assassin's Creed VR escape rooms!  
by Staff [08.22.19]
Ubisoft has built some groundbreaking Assassin's Creed VR escape room games, and this October you'll have a chance to learn how they do it when XRDC arrives in San Francisco!
VR, Design, Business/Marketing, XRDC

Google Play Store design refresh aims to boost game discoverability 1
by Chris Kerr [08.22.19]
The Google Play Store has been given a visual refresh to improve the overall store experience, and notably for mobile devs, make it easier for users to find and access games.
Smartphone/Tablet, Business/Marketing

Razer and Tencent partner to further cloud gaming ambitions  
by Chris Kerr [08.22.19]
Neon-obsessed hardware and peripheral maker Razer has partnered with Chinese tech and game company Tencent to further expand into the world of cloud gaming.
Business/Marketing

Oculus' former head of mobile VR has left Facebook  
by Chris Kerr [08.22.19]
Another high-profile member of the Oculus family has left Facebook, with the company's former head of mobile VR, Max Cohen, departing the company this week.
VR, Business/Marketing

Blog: Creating Merchant of the Skies from announcement to Early Access launch  
by Gamasutra Community [08.22.19]
In October 2018, I told my partner Helen to draw whatever she wants and put it on Twitter. Ten months later, we have just published Merchant of the Skies. Here's how it happened.
Design

How we balanced our game for beginners and for pros 1
by Gamasutra Community [08.22.19]
This blog post discusses three approaches to fixing beginner balance that we've used in Awesomenauts and Swords & Soldiers 2.
Design

Get a job: Join Guerrilla Games as a Senior Producer  
by Staff [08.21.19]
As a Producer you will be an integral part of the development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.
Production, Recruitment

Report: Microsoft used human contractors to listen in on Xbox-recorded audio 1
by Alissa McAloon [08.21.19]
Several sources speaking to Vice say that Microsoft hired contractors to listen in on audio picked up by Xbox One consoles.
Console/PC

Government regulation means Steam China will be a curated platform 7
by Alissa McAloon [08.21.19]
Valve’s most anything goes approach to managing a storefront won’t carry over to the recently announced Steam.
Console/PC, Social/Online

Video: Inside the flexible music system of Plants vs. Zombies Heroes 1
by Staff [08.21.19]
In this 2017 GDC talk PopCap Games' Becky Allen shares an in-depth look at the experiments that shaped the dynamic music systems of PopCap's digital collectible card game Plants vs. Zombies Heroes.
Smartphone/Tablet, Audio, Design, Video, Vault

Don't Miss: Surrendering control and trusting in players with Her Story 3
by Staff [08.21.19]
For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Apple delays new rules for kid-focused apps to give devs more room to comply  
by Alissa McAloon [08.21.19]
Apple has pushed back the rollout of new rules for children’s apps on the App Store that block developers in the category from using third-party ads and analytics tools.
Smartphone/Tablet