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May 27, 2020
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Magic Leap withdraws conditional layoff notices after raising $350 million 3
by Chris Kerr [05.22.20]
Augmented reality company Magic Leap has raised $350 million in funding from existing and new investors.
Business/Marketing

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

10 games, including Moss and Pistol Whip, have surpassed $2M revenue on Oculus Quest  
by Alissa McAloon [05.18.20]
It's been a year since Oculus launched both the standalone Oculus Quest and its upgraded PC-tethered VR kit the Oculus Rift S, prompting Oculus to share a peek at how games have fared on those devices since their debut.

Video: How to run your own career fair on a tiny budget  
by Staff [05.18.20]
In this GDC 2020 virtual panel Chris DeLeon, David Mullich, Dru Erridge, and Tiffany Otto explain how to run and operate your own career fair to help developers in your community. 
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Using deep reinforcement learning for NPCs and playtesting  
by Staff [05.12.20]
In this GDC 2020 virtual talk Unity's Jeffrey Shih explains how deep reinforcement and imitation learning can be used for scaling playtesting and NPC creation in games.
Programming, Art, Video, Vault

Gaining fans for your game? A marathon, not a sprint 2
by Simon Carless [05.12.20]
There is no silver bullet in having people find your game. If you’re relying on one thing to change your fortunes radically - you’re using the wrong strategy to develop & market your game.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Video Game Deep Cuts: The Donkey Kong Snowrunning Team  
by Gamasutra Staff [05.09.20]
The latest roundup of interesting games, articles & videos from the last week includes new titles like Snowrunner & old beefs like the Donkey Kong high score lawsuit.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



10 Golden Tips for Crowdfunding Projects (COVID-19 Edition)  
by Andre Faure [05.26.20]
Like me, you are probably checking at the amazing numbers game companies are posting during this very special time in our planet. Not only people are confined mostly everywhere, but current numbers will keep high even after you are "freed".
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Why New Players Matter to Indie Developers  
by Josh Bycer [05.26.20]
A follow up to my piece about the new player's experience. We're now talking indie teams, and why no matter how niche or small the genre, everyone should always be thinking about new players for their games.
Business/Marketing Design Production Console/PC Indie VR

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Simon Carless [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Game Dev Digest Issue #45 - C#, Shaders, VFX Graph, Prefabs, And Plenty More!  
by Mike Marrone [05.22.20]
Game Dev Digest Issue #45 - C#, Shaders, VFX Graph, Prefabs, And Plenty More! The latest from the free weekly Unity3d/gamedev newsletter.
Audio Design Programming Production Console/PC Serious Indie Smartphone/Tablet VR

Narrative vs Gameplay: a Toolbox for Harmonious Coexistence 2
by Valerio De Simone [05.21.20]
How to tell your story while the player is enjoying your game? A list of where, how, when, you should deliver your narrative to maximize both gameplay and story experience.
Design Production Console/PC Serious Indie Smartphone/Tablet VR


Scanline VFX — Los Angeles, California, United States
[05.26.20]
Unreal Technical Director