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June 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Microsoft scraps plans for VR support on Xbox  
by Chris Kerr [06.21.18]
Microsoft no longer plans to support virtualor mixed reality on Xbox, and claims "the PC is probably the best platform for immersive VR and MR."
Business/Marketing, Console/PC

Both Owlchemy Labs' CEO and studio director are leaving to start something new 2
by Alissa McAloon [06.19.18]
Owlchemy CEO Alex Schwartz and studio director Cy Wise are leaving the Google-owned studio to start a new company.

At XRDC, learn how (and why) to effectively simulate stress in VR!  
by Staff [06.21.18]
Ex-BioWaredev Jonathan Perry is coming to XRDC to share what he's learned about simulating affecting, stressful situations in VR -- and how such experiences can help people train and learn better.

SteamVR introduces new skeletal input system for advanced animations  
by Emma Kidwell [06.21.18]
SteamVR introduces the Skeletal Input System, allowing for developers to capture more accurate hand motions.

Unity unveils new augmented reality extension MARS  
by Emma Kidwell [06.19.18]
Unity announces MARS, a new customizable AR extension for developers that will require little custom coding.

Don't Miss: Owlchemy Labs' game dev postmortem of Job Simulator  
by Staff [06.19.18]
Alexander Schwartz & Devin Reimer speak frankly about the challenges of building, sharing, shipping, & sustaining Job Simulator on multiple platforms
Production, Console/PC

Come to XRDC and learn firsthand how VR is best used in education!  
by Staff [06.19.18]
Hey devs, come to XRDC in San Francisco this October to hear the results firsthand of Foundry10's studies conducted with over 3,000 adolescents using VR in educational settings.

Video Game Deep Cuts: Another Grim E3 World  
by Gamasutra Staff [06.18.18]
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

The Basics of Localization, Part 6  
by Michelle Deco [06.18.18]
Machine translation is a readily available tool for localization teams, but it's probably also not the most ideal. In Part 6 of this series, well take a look at why Google Translate (and other machine translation tools) may not be your best friend.
Design Programming Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Another Grim E3 World  
by Simon Carless [06.18.18]
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Is Battle Royale the Next Esport? 7
by Josh Bycer [06.15.18]
Battle Royale and Fortnite has taken over multiplayer and streaming, but does this genre have the legs to be the next big Esport?
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Composing video game music for Virtual Reality: Diegetic versus Non-diegetic  
by Winifred Phillips [06.14.18]
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 3: Diegetic versus Non-Diegetic, with a discussion of composition & recording methods to make music fit into a VR world.
Audio VR

Finding the magic in VR-centric design: Backpack Inventory 1
by Joel Green [06.14.18]
VR is all about iteration and experimentation, occasionally leading to magical design discoveries. This article covers what went in to creating a first-of-its-kind VR inventory, an intuitive backpack that players can pull naturally over their shoulder.
Design Indie VR

Method EXP — Santa Monica, California, United States
Unity Engine Developer- Unity 3d

Skydance Interactive — Marina Del Rey, California, United States
Systems Designer
Skydance Interactive is seeking a skilled and enthusiastic Systems Designer to work on The Walking Dead VR title

Modumate — San Francisco, California, United States
Lead UE4 Developer

Disbelief — Chicago, Illinois, United States
Senior Programmer, Chicago

Disbelief — Cambridge, Massachusetts, United States
Senior Programmer, Cambridge, MA

Insomniac Games — Burbank, California, United States
Gameplay Programmer
Insomniac Games is looking for a Gameplay Programmer

Mimic Technologies — Seattle, Washington, United States
Senior Software Engineer

Mimic Technologies — Seattle, Washington, United States
Software Engineer