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January 21, 2020
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The top 7 reasons women quit game development
by Pixelles [01.17.20]
Game development-focused feminist non-profit Pixelles highlights problem areas--and solutions--in retaining women within game development studios.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Gamasutra Staff [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

HTC permanently trims $200 off Vive Pro price tag  
by Alissa McAloon [01.15.20]
HTC has dropped the price of its Vive Pro headset from $799 to $599, marking the first price cut the high-end VR headset has seen since its 2018 debut.

Report: Valve Index headset sold out globally as Half-Life: Alyx nears launch  
by Chris Kerr [01.15.20]
Valve's own Index VR headset appears to have sold out globally following the unveiling of Half-Life: Alyx, the prophesied third entry in the acclaimed Half-Life series.
Business/Marketing

Blog: A conversational Touring Karts postmortem  
by Gamasutra Community [01.15.20]
In this article, Ivanovich Games chief exec Ivan Cascales explains the key facts and circumstances that led to the creation of Touring Karts, and the challenges faced during production.
Design, Production

Call of Duty, Beat Saber, and Apex Legends led PlayStation downloads in 2019  
by Alissa McAloon [01.14.20]
PlayStation breaks down 2019's top digitally downloaded premium, PS VR, and free-to-play games as well as the most-downloaded expansions.
Console/PC, Social/Online

Nintendo looking at 'interesting' ways it can use AR technology 1
by Chris Kerr [01.13.20]
Nintendo president Shuntaro Furukawa has revealed the company is looking at "interesting" ways it can use augmented reality technology.
Business/Marketing, Design

GDC YouTube Top 5: Mipumi Games' Eline Muijres  
by Kris Graft [01.13.20]
For January, we bring you the top picks from Eline Muijres, producer at indie studio Mipumi Games who also worked on the IGF-nominated game Bounden.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Simon Carless [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

How to Keep Adding Content Without Hitting a Limit 1
by Ruben Torres Bonet [01.17.20]
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Resources for Video Game Music Composers: The Big List 2020  
by Winifred Phillips [01.15.20]
Game composer Winifred Phillips presents a yearly collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, software resources, and info on concert tours (including video previews).
Audio Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet VR

On Flow  
by Emil Glans [01.15.20]
How to make use of traversal spaces and make them fun and interactive for the player.
Design Console/PC Serious Indie VR

Crazy Karting with Monkeys, Chickens and UFOs a Touring Karts post-mortem  
by IVAN CASCALES [01.14.20]
This article we briefly goes through the history of the studio, and explains the key facts and circumstances that took them to create Touring Karts, to end up focusing on the unique aspects of the game development, their challenges and lessons learned.
Design Programming Production Console/PC Indie VR


Health Scholars — Westminster, Colorado, United States
[01.16.20]
Quality Assurance Engineer


Health Scholars — Westminster, Colorado, United States
[01.15.20]
Technical Artist


Health Scholars — Westminster, Colorado, United States
[01.15.20]
Technical Animator