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ZeniMax Media agrees to settle lawsuit against Facebook VR  
by Chris Kerr [12.12.18]
It marks the end of a legal battle that's been raging for over four years, with ZeniMax initially suing the Oculus all the way back in May 2014. 
Business/Marketing

UK Parliament launches inquiry into 'immersive and addictive' tech  
by Chris Kerr [12.11.18]
The inquiry will touch on various topical issues such as the future of eSports in the UK, the wider uses of gamification, and the potential links between gaming and gambling.
Business/Marketing, Console/PC, Smartphone/Tablet

Catch new & classic GDC talks broadcasting live on the GDC Twitch channel  
by Staff [12.10.18]
The official Game Developers Conference Twitch channel has begun broadcasting gems from the GDC Vault of game development talks, roundtables, and postmortems, and you can tune in live now to watch!
Audio, Video, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: Smash That Punch-Out, Hard  
by Gamasutra Staff [12.09.18]
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a looks at the latest acclaimed Smash Bros. game, & a multitude of other neatness.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

StarVR puts dev program on hold as company shifts from public to private  
by Alissa McAloon [12.07.18]
StarVR, a joint VR venture from Acer and Starbreeze, has temporary suspended its StarVR developer program as the company undergoes the operational shift of going from a publicly traded company to a private one.

Opinion: It's 'Store Wars' in the 21st century 3
by Joost van Dreunen [12.05.18]
In this opinion piece, SuperData Research founder Joost van Dreunen examines the new digital store rivalries between Steam, Epic and a host of others - who will reign supreme?
Business/Marketing, Design, Production, Console/PC, Indie

Get a job: Ubiquity6 is looking for an Augmented Reality Prototyper  
by Staff [12.04.18]
Ubiquity6 is looking for an experienced dev to rapidly prototype and refine augmented reality experience features and prototypes as a member of its team in San Francisco.
Programming, Recruitment

GDC 2019's new Game Discoverability Day will help you get your game noticed!  
by Staff [12.04.18]
Next year's Game Developers Conference will debut a special Game Discoverability Day, a full day of talks discussing practical case studies and strategies for devs to get their games noticed.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC



Resources for Video Game Music Composers: The Big List  
by Winifred Phillips [12.11.18]
Game composer Winifred Phillips presents an annual resource list for game composers. Included: game music concert tours for inspiration, communities and forums for advice, popular software tools, and conferences/academia resources for advanced learning.
Audio Console/PC Indie Social/Online Smartphone/Tablet VR

How to build world and tell stories in VR - Part 2  
by Michela Rimensberger [12.10.18]
In the first part of 'how to build worlds and tell stories in VR' we emphasized on the aspects of worldbuilding order to create a consistent self-contained fantasy universe. This part sheds light on VR specific difficulties and how to tackle them.
Design Console/PC Indie VR

Video Game Deep Cuts: Smash That Punch-Out, Hard  
by Simon Carless [12.09.18]
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a review (& compendium of reviews) for the latest acclaimed Smash Bros. game, & a multitude of other neatness.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

What you Give is What you Get: Environmental Storytelling in Games  
by Caleb Compton [12.06.18]
Games these days keep getting bigger, with larger open worlds, and more characters, quests and items than ever before. However, even with so much to do the worlds can feel empty. Environmental storytelling is one way to add depth and life to your game.
Design Art Console/PC Serious Indie VR

Kliuless #14: Game->Platform of Thrones  
by Kenneth Liu [12.06.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Weta Workshop/Magic Leap — Wellington, New Zealand
[12.10.18]
Lead Animator


Ubiquity6 — San Francisco, California, United States
[12.10.18]
Augmented Reality Prototyper
We are looking for a developer with experience rapidly building games or other complex experiences in Unity, Unreal or Javascript. 3D experience is strongly preferred.

Wombat Studio — SANTA CLARA, California, United States
[12.06.18]
Graphics Engineer (Tech Art focused)


Purdue University — West Lafayette, Indiana, United States
[12.06.18]
Professor of Practice in Game Development and Design


CI-VS — Henderson, Nevada, United States
[12.05.18]
Technical Lead


HaptX Inc. — San Luis Obispo, California, United States
[11.21.18]
Technical Environment Artist


innogames — Hamburg, Germany
[11.16.18]
3D Artist - for Elvenar


Tender Claws — Los Angeles, California, United States
[11.14.18]
Senior Unity developer