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April 17, 2021
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Facebook has enabled software subscriptions for Oculus Quest  
by Chris Kerr [04.16.21]
The company said it wants to give developers the ability to "seamlessly delver" new content, features, and tools to app subscribers.
Business/Marketing

Why TikTok matters for game discovery 2
by Gamasutra Staff [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Oculus bringing Air Link wireless and native 120Hz support to Quest 2 headsets  
by Chris Kerr [04.14.21]
Oculus is bringing official wireless support to its Quest 2 headset using new 'Oculus Air Link' technology.
Business/Marketing, Production

Blog: Examining the craft of video game music composition  
by Gamasutra Community [04.16.21]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
Audio, Console/PC, Indie, Smartphone/Tablet

Blog: Using live biometric data to adapt a mood and enhance the player experience  
by Gamasutra Community [04.13.21]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
Audio, Design, Programming, Production, Art

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Controversial Hololens military deal moves into production phase at $22B 1
by Kris Graft [04.01.21]
Once demoed as augmented reality hardware for use with video games like Minecraft, Microsoft is moving forward with a $22 billion Hololens deal with the U.S. Army that will put the militarized version of the headset into production.
Business/Marketing

Pokemon Go developer Niantic is teasing what could be a pair of AR glasses  
by Chris Kerr [03.30.21]
Pokemon Go maker Niantic is working on new hardware that "leverages" its platform, according to a teaser image shared by company CEO John Hanke. 
Business/Marketing



Composer Interview: Examining the Craft of Video Game Music Composition  
by Winifred Phillips [12.31.69]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
Audio Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Rendered #4: A New Reality for Epic and ML-Assisted Creativity  
by Kyle Kukshtel [12.31.69]
The latest issue of the Rendered newsletter talks about Epic's acquisition of a major photogrammetry tool, Microsoft's Hololens Army Deal, and brings a brief overview of "assisted creation" techniques and tools.
Business/Marketing Programming Production Art VR

Why TikTok matters for game discovery 2
by Simon Carless [12.31.69]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
Business/Marketing Design Production Console/PC Indie Social/Online VR

Using live biometric data to adapt a mood and enhance the player experience  
by Helena Polman [12.31.69]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
Audio Design Programming Production Art VR

Lessons 1-50 from a Decade of Play: #TheJoyOfGameDesign  
by Gregory Lane [12.31.69]
You can only make a finite number of games in your career. Why not learn lessons while playing other games? This blog covers lessons 1-50 of #TheJoyOfGameDesign - each a bite-size thought on creating and improving your games.
Audio Business/Marketing Design Programming Production Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Johnny Carson Center for Emerging Media Arts — Lincoln, Nebraska, United States
[04.16.21]
Assistant Professor of Emerging Media Arts (Virtual Production)


Zovolt Ltd — Lisbon / Dublin, Remote, Remote
[04.13.21]
Unreal Engine Software Developer