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August 16, 2018
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  • Editor-In-Chief:
    Kris Graft
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  • Contributors:
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    Alissa McAloon
    Emma Kidwell
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    Katherine Cross
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Worldwide PlayStation VR sales have topped 3 million  
by Chris Kerr [08.16.18]
Sony has sold-through over 3 million PlayStation VR headsets worldwide since launching the device back in October 2016. 
Business/Marketing, Console/PC

Come to XRDC and see how VR racer Sprint Vector became an eSport!  
by Staff [08.14.18]
At XRDC in October, Survios senior game designer Andrew Abedian reveals the grassroots evolution of their early speed-running prototype into a pioneer multiplayer title in VR eSports!
Business/Marketing, Design

'Fundamentally we were building an MMO': Designing The Walking Dead AR game  
by Alan Bradley [08.14.18]
The developers of the new augmented reality game The Walking Dead: Our World open up about their experiences designing and building on the cutting edge of AR tech.
Design, Smartphone/Tablet

Blog: Design principles as applied to virtual reality 2
by Gamasutra Community [08.14.18]
Freelance level designer Seth Eden discusses several design principles and looks at how they do or don't apply to virtual reality.

HTC adds Oculus Rift support to Viveport virtual reality storefront  
by Chris Kerr [08.16.18]
As of today, devs can opt-in their titles to display as Oculus Rift compatible in preparation for the full consumer launch on September 4, and the process seems to be relatively straightforward.

Attend XRDC to see how Sir David Attenborough was recreated in VR  
by Staff [08.16.18]
VR experience Hold the World features an interactive one-on-one audience with Sir David Attenborough, and if you come to XRDC in October you can get a behind-the-scenes look at how it was made.

Blog: What can game composers learn from VR arcades?  
by Winifred Phillips [08.15.18]
Video game composer Winifred Phillips explores how composers can learn about virtual reality through VR arcades.

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Five Tips for VR/AR Device-independent Unity Projects  
by Jonathan Linowes [08.16.18]
How does a Unity developer “create once, build many” while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services? At Parkerhill, we came up with a set of best practices that work for us.
Programming Console/PC Smartphone/Tablet VR

VR Arcades for the Game Music Composer  
by Winifred Phillips [08.14.18]
Video game composer Winifred Phillips explores how composers can learn about Virtual Reality through VR arcades. Includes the history of some major international VR arcade franchises, with success stories and possible future developments in the field.
Audio Business/Marketing VR

Design Principles as applied to Virtual Reality 2
by Seth Edens [08.13.18]
Discussion of several design principles and how they do or do not apply to virtual reality
Design VR

The Dream IS the Product 4
by Neil Schneider [08.13.18]
Billions of dollars later (and many more to come, I'm sure), seemingly wild investments in Magic Leap, Oculus, and more are put into future computing perspective.
Business/Marketing Console/PC Smartphone/Tablet VR

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Simon Carless [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Skydance Interactive — Marina Del Rey, California, United States
Art Producer
Our best in class Skydance Interactive VR team is in search of an Art Producer to help our internal and external content teams support the vision of our games and studio future. As an Art Producer, you will work with the Sr. Producer and other Production staff on our content pipeline including cross-functional resources to support each game. If you are process-focused and production minded, we want to hear from you!

Skydance Interactive — Marina Del Rey, California, United States
VFX Artist
Skydance Interactive is looking for a talented Sr. Visual Effects Artist to join our VR Game Development Studio. Our ideal teammate is skilled at creating visual effects in Unreal Engine 4, and has a strong understanding of materials and rendering. They should have a strong artistic eye, be technically minded, and have an understanding of game design and how to communicate it with VFX.

Skydance Interactive — Marina Del Rey, California, United States
AI Gameplay Engineer (All-levels)
Skydance Interactive is looking for an AI Gameplay Engineer to join our studio, open to all levels (Jr., Mid. Sr.). In this position you'll be responsible for maintaining and extending major game subsystems, creating and optimizing gameplay elements, and working with the design team to implement ideas while providing technical and creative feedback.

Mechamania — Nijmegen, Netherlands
Lead Programmer

Method EXP — Santa Monica, California, United States
Unreal Engine Developer

Insomniac Games — Burbank, California, United States
Sr Lighting Artist
Senior Lighting Artist wanted for Insomniac Games - Burbank, CA

Mimic Technologies — Orlando, Florida, United States
Senior Lead Software Engineer

MLB Advanced Media — New York, New York, United States
Senior Engineer, Gaming and VR

Insomniac Games — Burbank, California, United States
Associate DevOps Engineer
Insomniac Games is looking for an Assoc DevOps Engineer for Burbank, CA

Insomniac Games — Burbank, California, United States
VFX Artist
Insomniac Games is searching for a FX Artist in Burbank, CA