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January 15, 2021
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Oculus Quest 2 players make up nearly half of Rec Room's 1 million VR-using MAUs  
by Alissa McAloon [01.12.21]
The developers behind the social space and game creation platform Rec Room now say that the game sees around 1 million monthly active users on VR platforms alone.
Console/PC, Social/Online

Justin Roiland to become Squanch Games CEO following departure of Tanya Watson  
by Chris Kerr [01.11.21]
Squanch Games CEO Tanya Watson is departing the Trover Saves the Universe developer after four years at the helm.
Business/Marketing, Production

Minecraft Earth is going dark at the end of June  
by Alissa McAloon [01.05.21]
Microsoft-owned Mojang has made the call to close down its Minecraft AR game Minecraft Earth, ending the location-based game's run less than two years after first launch.
Social/Online, Smartphone/Tablet

Gamasutra's Best of 2020: The top 10 game developers of the year 3
by Staff [01.05.21]
Selecting 10 studios for our top game developers list is difficult every year, but this year was one of the toughest to narrow down.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gamasutra's Best of 2020: The top 10 games of the year  
by Staff [12.28.20]
Here are 10 games that offered some escapism, some human connection, a joyful retreat from the turmoil we faced and continue to face.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gamasutra's Best of 2020: Kris Graft's top 5 games (+1) 1
by Kris Graft [12.24.20]
The games that resonated with me were games that connected me with other people, that encouraged persistence in the face of hell itself, and intimate stories that would be lessened if told in any other format other than video games.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Blog: 5 technical lessons learned making Art Sort in VRChat  
by Gamasutra Community [12.17.20]
We developed a serious game using Social VR application VRChat to see how well the Unity development process could support serious game development.
Design

UK games industry made record $3.84 billion economic contribution in 2019  
by Chris Kerr [12.11.20]
The UK games industry made a record £2.91 billion ($3.84 billion) contribution to the country's national economy in 2019.
Business/Marketing, Production, Console/PC, Smartphone/Tablet



Compilation Visualizer: Uncover These Iteration Time Killers  
by Ruben Torres Bonet [12.31.69]
Learn how to measure your assembly compilation times to uncover these time robbers that are making you release a worse game.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Getting your big break - 2021 edition (Video game music composer)  
by Winifred Phillips [12.31.69]
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, cultivating a network of contacts, & surfacing opportunities. Resources list included.
Audio Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Long Dark: Survival game HUD UI 2
by Iuliana U [12.31.69]
Try to solve this challenge – convey to the player over 10 different game states without breaking immersion.
Design Art VR

Devlog #1 | Skyblock  
by Skyblock Game [12.31.69]
Skyblock is a freelance building and survival game created by Melody Studios. You can improve your island, build massive things, and do online multiplayer!
Audio Business/Marketing Design Programming Production Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Quest Design in Linear Media  
by Nathan Savant [12.31.69]
A summary of a series of quest design articles examining the quest design of film and novels for the sake of better understanding how they approach quests and how that can be used by games.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Leaftail Labs — Seattle, Washington, United States
[01.12.21]
Software Development Engineer