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August 20, 2019
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Immerse yourself in the future of AR/VR games & entertainment at XRDC!  
by Staff [08.19.19]
This is your last week to register for XRDC early at a discounted rate, so don't delay; there's a smorgasbord of great stuff lined up for you, including these cutting-edge Games & Entertainment talks!
Design, Console/PC

Learn what works (and what doesn't) in AR/VR advertising at XRDC!  
by Staff [08.16.19]
Check out these cutting-edge XRDC talks on how industry leaders are are applying AR/VR/MR tech to develop unique, exciting experiences that inspire customer passion and encourage social sharing!
Business/Marketing

Great game production tips with Grant Shonkwiler - GDC Podcast ep. 1  
by Kris Graft [08.15.19]
Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He recently joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, Podcast

Discover what it takes to build great medical AR/VR/MR apps at XRDC!  
by Staff [08.15.19]
Attend XRDC in October to learn firsthand what it takes to design effective AR/VR experiences that can provide meaningful benefits to the healthcare industry and improve patient outcomes!
Business/Marketing, Design

Come to XRDC for expert insight on how AR/VR is transforming business!  
by Staff [08.20.19]
Businesses around the world are adapting and upgrading to use the latest AR/VR/MR tech, and that means there's a ton of new opportunities for AR/VR/MR experts -- discover them at XRDC in October!
Business/Marketing, Design

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Gamasutra Staff [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't miss these career-expanding Training & Safety talks at XRDC  
by Staff [08.15.19]
AR/VR creators, take note: Your skills can make a meaningful difference in the world when you apply them to creating great teaching tools and safety systems; find out how at XRDC this October!
Design

THQ Nordic acquires Darksiders dev Gunfire and racing studio Milestone  
by Chris Kerr [08.14.19]
THQ Nordic has closed out the first quarter of the fiscal year by announcing a flurry of acquisitions, including Darksiders developer Gunfire and racing game specialist Milestone.
Business/Marketing, Production, Console/PC



Are Video Games Glorifying Alcoholism? 1
by Jori Hamilton [08.20.19]
Over 65 percent of American adults play video games. Since this population is primarily adults, it's to be expected that many have adult themes, such as drinking, drug use, and sex. Do video games glorify substance abuse and alcoholism?
Business/Marketing Design Programming Console/PC Indie VR

Kliuless #45: Esports Expands  
by Kenneth Liu [08.19.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Simon Carless [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

What Does it Mean to Be a Sustainable Game Studio?  
by Josh Bycer [08.16.19]
The Recent announcement of the closure of Defiant Development frames today's post talking about one of the hardest aspects of being in the game industry -- figuring out how to stay afloat in the industry.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Game Music and Psychological Attachment: How Game Composers Can Enhance Virtual Presence (Pt. 2)  
by Winifred Phillips [08.13.19]
The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 2: Game Music and Psychological Attachment. Included are practical examples and video demonstrations.
Audio Production Console/PC VR


Disbelief — Chicago, Illinois, United States
[08.19.19]
Senior Programmer, Chicago
Senior Programmer

Insomniac Games — Burbank, California, United States
[08.16.19]
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA

Wanderer Studios — Auckland, New Zealand
[08.15.19]
Mid-Senior Programmer


Street Smarts VR — San Antonio, Texas, United States
[08.14.19]
Senior Producer/Game Designer


Disbelief — Cambridge, Massachusetts, United States
[08.14.19]
Senior Programmer, Cambridge, MA
Senior Programmer