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EG7 pens deal to acquire EverQuest and H1Z1 dev Daybreak for $300 million  
by Alissa McAloon [12.01.20]
Daybreak Games Company is set to become a EG7 subsidiary, following yesterday's news that EG7 has also acquired MechWarrior dev Piranha Games.
Console/PC, Social/Online

Sponsored: Your guide to building reliable & scalable infrastructure with AWS Cloud  
by AWS Game Tech [11.30.20]
Whether you’re building a FPS, MOBA, or RPG across any platform, success depends on players experiencing seamless, memorable gameplay. So give players what they want.

Sponsored: Building subscriptions that boost player loyalty (and revenue!)  
by Xsolla [11.23.20]
Learn how to reward loyal fans and realize consistent revenue through carefully crafted subscription fans in this free guide from the experts at Xsolla.
Business/Marketing, Social/Online

Don't Miss: Why do devs love Slack, and how do they get the most out of it? 11
by Staff [12.01.20]
Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it.
Business/Marketing, Production, Indie, Social/Online

Salesforce to acquire Slack in $27.7 billion deal 1
by Alissa McAloon [12.01.20]
Last week's rumors of an impending Slack acquisition look to have been right on the money.

Super Mario Maker Wii U to be delisted, lose some online features in early 2021  
by Alissa McAloon [11.25.20]
Nintendo has stamped an end date on its support for online features in the Wii U version of Super Mario Maker and announced the game will vanish from its digital store early next year.
Console/PC, Social/Online

What agreements land games on Game Pass? Xbox head says they're 'all over the place'  
by Alissa McAloon [11.24.20]
"We’re open [to] experimenting with many different partners, because we don't think we have it figured out."
Business/Marketing, Console/PC, Social/Online

The forgotten Flash Website movement (when websites were 'the new emerging artform') 3
by Nathalie Lawhead [11.24.20]
Net artist and game designer Nathalie Lawhead shares a short history of Flash, its decline, and what they (as someone intimately familiar with Flash's heyday) believe led to its eventual demise.
Console/PC, Social/Online

Long Live the King: Why I Bounced from Final Fantasy 14 to World of Warcraft Classic  
by Cory Tischbein [11.30.20]
Despite its moving narrative, modern graphics, and convenient quality of life features, I ditched Final Fantasy 14 for its 16-year-old, clunky, and borderline ugly cousin, World of Warcraft Classic. Here's why.
Console/PC Serious Social/Online

Gaming a Truce  
by Mike Hergaarden [11.30.20]
Can you give players a meaninful experience of a truce or ceasefire in a war focused FPS game? Here's how we did it for our WW1 shooters Verdun and Tannenberg.
Business/Marketing Design Console/PC Indie Social/Online

The Impact of Toxicity on Retention and LTV.  
by Pascal Debroek [11.25.20]
Toxicity is eroding video game communities. Churn probability of first-time players can rise to 320% when exposed to harassment on their first session. In the following blog, I explain how you can protect your players and reap the benefits doing so.
Business/Marketing Production Social/Online

What Languages to Localize Your Mobile Game Into  
by Damien Yoccoz [11.24.20]
In order to reach a bigger audience with your mobile game, you will need to carefully consider which languages to localize your game into. Here’s what you should consider when choosing which language to localize your mobile game into.
Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet VR

The Impact of Videogame Criticism  
by Josh Bycer [11.20.20]
Game design and videogame criticism is still not as important as one would think, but today's post looks at the role of looking critically at a game and why developers should embrace it.
Design Art Console/PC Indie Social/Online

innogames — Hamburg, Germany
Game Designer - New Mobile Game

Petroglyph Games — Las Vegas, Nevada, United States
Graphics Engineer
Graphics Engineer

Wooga GmbH — Berlin, Germany
(Senior) QA Test Engineer

Gameforge AG — Karlsruhe, Germany
Lead Game Design

Fox Cub — Anywhere, California, United States
Game Developer - Remote
Fox Cub Games is leading development of a new wave of casual games - messenger games. The Facebook Canvas games and Mobile Games have been two waves. Messenger games are a rising third wave and we’re right at the start of that. The current tension between Facebook and Apple is symptomatic of a shift in game distribution, and all the messenger platforms are looking to move in. Our leadership team is experienced with both the viral growth (founding product managers at Zynga) and high ARPU monetization games (extensive casino game experience). We are also well connected with the top messenger platforms and are able to get access to unreleased features and distribution channels.

innogames — Hamburg, Germany
Game Designer

thatgamecompany — Santa Monica, California, United States
Gameplay Engineer

Playco — North America and South America, Remote, Remote
Growth Software Engineer
Growth Software Engineer

Star Stable Entertainment — Stockholm, Sweden
Art Director