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Sweeney asked Xbox to time free multiplayer launch with Epic's first Apple attack  
by Alissa McAloon [05.04.21]
Day one of the Epic v. Apple trial granted us insight into Epic Games' financial history, and it looks like day two is giving us a peek at Epic CEO Tim Sweeney's email outbox.
Console/PC, Social/Online

Sponsored: Ready Player, Everyone? Finding long-term success in gaming and esports  
by Adam Day [05.03.21]
With gaming and esports experiencing a boom in 2020, how can we ensure that we’re setting up gaming and esports for long-term success? Read on to learn about the emerging technologies and trends leading these industries into the future.

Epic v. Apple trial offers rare look into Epic financials, billions of Fortnite revenue  
by Alissa McAloon [05.03.21]
The first day of that trial saw the release of a financial presentation covering the company's earnings during 2018 and 2019, offering a rare look into the company's earnings.
Business/Marketing, Console/PC, Social/Online

Microsoft debated reducing revenue share on consoles as well as PC  
by Alissa McAloon [05.03.21]
Microsoft reportedly considered reducing the share it takes from digital game sales on console as well as PC, but eventually decided against changing revenue splits on Xbox.
Business/Marketing, Console/PC, Social/Online

Sony invests in Discord, plans to integrate Discord into PSN next year  
by Alissa McAloon [05.03.21]
Sony has made a minority investment in chat platform Discord, and in doing so kicked off a partnership that will see the popular voice and text chat service connect with PlayStation in 2022.
Console/PC, Social/Online

Riot will retain and review voice chat clips as part of Valorant's reporting tools  
by Alissa McAloon [04.30.21]
A shift in policy means that Riot Games will now record snippets of voice chat in Valorant, but only in cases where a report is filed against a player over behavior in in-game voice channels.
Console/PC, Social/Online

Call of Duty Warzone, Mobile drive 70% jump in Activision revenue, record Q1 MAUs  
by Alissa McAloon [05.04.21]
Call of Dutys expansion into both mobile and free-to-play is doing great things for Activision as the company reports new records in MAUs and, for parent Activision Blizzard, revenue.
Console/PC, Social/Online, Smartphone/Tablet

Humble backs away from controversial Humble Bundle slider changes  
by Alissa McAloon [05.05.21]
Sliders are here to stay, though Humble says it's likely to iterate on the feature once the Humble Bundle redesign is out the door.
Business/Marketing, Console/PC, Social/Online

What Does Accessibility Mean in Game Design  
by Josh Bycer [12.31.69]
Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.
Design Programming Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

How Word Games Help Our Dumb Children in Times of At-Home Learning  
by Benjamin Ritter [12.31.69]
Our kids can't spell. This is a problem! It's games to the rescue once again.
Design Serious Social/Online

Object Pooling in Unity 2021+  
by Ruben Torres Bonet [12.31.69]
In this blog post I will show you how to use object pooling in Unity 2021 with this new official API so you don't have to mess with 3rd party code that breaks on every Unity upgrade.
Design Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

How Remote Game Development Teams Can Thrive  
by Jori Hamilton [12.31.69]
Since the pandemic, we've seen many video game companies go remote causing delays and setbacks for anticipated games. This article explores how this can be avoided by facilitating remote success through communication, project management, and other tools.
Business/Marketing Production Console/PC Social/Online

An approach to understanding art styles  
by Ricardo Bess [12.31.69]
Let's try to figure out what style is and how we can draw in different styles.
Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Sony PlayStation — San Francisco, California, United States
Sr. Product Manager, Online Safety
The Senior Product Manager for Online Safety will be responsible for leading the definition of product requirements and deliverables for our online safety and moderation products to help realize our ambition to be the world’s most safe and friendly gaming environment.

Ringtail Interactive — Stockholm, Sweden
UI/UX Artist

innogames — Hamburg, Germany
Game Designer - Forge of Empires - Feature Design & UX

Talofa Games — Cupertino, California, United States
Game Server Engineer

Playco — Japan, Remote, Remote
Senior Product Manager - Games | ?????????????? - ??????? (Bilingual)
Senior Product Manager - Games | ?????????????? - ??????? (Bilingual)