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Epic Games puts up $100M for Fortnite esports prize pool  
by Alissa McAloon [05.21.18]
The studio shared the brief announcement on its company blog, noting that it is looking to get “behind competitive play in a big way” for the game’s inaugural 2018-2019 season.
Social/Online

Adding and computing online skill rankings for Inversus Deluxe  
by Gamasutra Community [05.18.18]
Game dev Ryan Juckett offers a fascinating deep dive the online skill ranking system of Inversus Deluxe, covering everything from the low-level math up to the user presentation.
Design, Programming, Indie, Social/Online

ESRB points devs toward IARC ratings as it looks to phase out short-form option  
by Alissa McAloon [05.18.18]
The ESRB will stop offering its ‘short form’ ratings process in the future, though the organization notes that it has no “hard date” for when the option will be fully retired.
Console/PC, Social/Online

Far Cry 5 and Assassin's Creed Origins lead to record profit and sales for Ubisoft  
by Alissa McAloon [05.17.18]
Ubisoft exceeded its own sales projections by 92 million euros (~$108.5 million), something that helped the company achieve both record sales and profitability for the fiscal year.
Business/Marketing, Console/PC, Social/Online

Opinion: Can World of Warcraft 'stat squish' its XP levels? 3
by Katherine Cross [05.17.18]
Gamasutra contributor Katherine Cross checks in on the state of Blizzard's aging MMORPG titan and asks: 'Why not simply hit the reset button and make the new level cap...60 once again?'
Design, Social/Online

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Call of Duty: Black Ops 4 won't have a single-player campaign but will offer battle royale  
by Alissa McAloon [05.17.18]
The upcoming first-person shooter won’t include a traditional single-player campaign, opting instead to deliver narrative exclusively through multiplayer experiences.
Console/PC, Social/Online

Take-Two's fortunes on the rise ahead of Red Dead Redemption 2 debut  
by Alex Wawro [05.16.18]
Take-Two's full-year earnings are out and it appears the U.S. publisher had another good year fueled primarily by recurrent spending in games like Grand Theft Auto Online.
Business/Marketing, Console/PC, Social/Online



A Study Into Replayability -- Defining Variance  
by Josh Bycer [05.21.18]
For the final part of my look at replayability, we're going to talk about what Variance is, and how games have to be designed to be replayable.
Design Console/PC Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Simon Carless [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Getting Started On Giving Gamedev Talks  
by Devon Wiersma [05.14.18]
In this blog, game designer Devon Wiersma will give some tips on how you can start making preparations on giving your first talks in game development and why you should consider sharing your knowledge with the world.
Business/Marketing Design Serious Indie Social/Online

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Simon Carless [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Podcast: IGDA GDSIG Mentor AMA Game Writing  
by Sande Chen [05.10.18]
The 3rd IGDA Game Design SIG AMA in conjunction with the National STEM Challenge focused on game writing and featured game development questions from mentors and students from around the United States.
Design Production Serious Social/Online VR


Kaneva — Atlanta, Georgia, United States
[05.21.18]
Software Engineer, Game Development


Game Closure — Mountain View, California, United States
[05.17.18]
Studio Game Engineer
Game Closure is on the hunt for Game Engineers to help us build the social games that guide the development of our mobile game engine.

Concept Art House, Inc. — San Francisco, California, United States
[05.17.18]
Spine Artist (contract)


PeopleFun — Dallas, Texas, United States
[05.17.18]
Senior Product Manager - Mobile


Oath: A Verizon Company — Seattle, Washington, United States
[05.14.18]
Manager of Engineering, Cloud Architecture


Zwift — Long Beach, California, United States
[05.07.18]
Community Forum Moderator
We’re looking for a passionate, upbeat community moderator to be the front-line voice of Zwift to grow our online forum. Ideal candidates will have keen sense of empathy and customer first attitude. You’ll have superb communication skills with an ability to break down and explain technical concepts in plain English.

Zwift — Long Beach, California, United States
[05.03.18]
Gameplay Programmers
As a Gameplay Programmer at Zwift you will be implementing player-facing features that ship on a regular basis, with a great team of experienced game developers.