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May 25, 2022
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We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Using Passwordless Authentication for safe and convenient login (Spons.)  
by Xsolla [08.23.21]
As password leaks in the games industry become increasingly common, it's never been more important to secure your players' data. Here's what developers need to know about Passwordless Authentication.
Console/PC, Social/Online

How to nurture a holistic, proactive approach to technology problem-solving  
by Improbable [08.25.21]
Sponsored: Just a few moments of downtime can spell a huge loss in revenue for a studio. And since every game is uniquely complicated there's a vast range of potential problems.
Production, Console/PC, Social/Online, Sponsored Article

Bungie sues trio of Destiny 2 cheatmakers  
by Alissa McAloon [08.20.21]
Bungie is taking legal aim at several of the companies responsible for the creation or distribution of Destiny 2 cheats.
Console/PC, Social/Online

Splitgate extends beta indefinitely as game crosses 10 million downloads  
by Alissa McAloon [08.19.21]
Splitgate's recent popularity seems to have encouraged its dev team to leave the game in open beta and gradually roll out fixes and improvements throughout the foreseeable future.
Console/PC, Social/Online

Blog: Historians discuss Old World 1
by Gamasutra Community [08.13.21]
Historians Bob Whitaker and John Harney play Old World. Topics include the game's perspective on the ancient world, Old World's layers of decisions, and comparisons to Sid Meier's Civilization and Paradox games.
Design, Production, Indie, Social/Online

From Mafia to Among Us - can social deduction evolve as online multiplayer?  
by Gamasutra Community [08.13.21]
As a veteran Mafia player and as an aspiring game designer launching my first game on Kickstarter, I will share my two cents on the emergence of online multiplayer social deduction games.
Design, Production, Indie, Social/Online



The metaverse is on the way, but can we make it safe?  
by Janne Huuskonen [12.31.69]
If the hype is to be believed, the metaverse will completely revolutionise gaming, but when it arrives, can companies make it safe?
Serious Social/Online VR

Why it would be better to talk about players lives when doing games user research?  
by Yongcheng Liu [12.31.69]
Talking with players about their lives in games user research process may help developers understand players' situations, real demands in games, and true reasons for specific behaviors. This article shares practices and some tips.
Design Production Console/PC Social/Online Smartphone/Tablet

Structure for Modular Game Music (Composing for Lineage M: GDC 2022)  
by Winifred Phillips [12.31.69]
This article discusses the process of creating rhythmic and melodic diversity in a system based on horizontal segmentation for the music of Lineage M: The Elmor, by video game composer Winifred Phillips.
Audio Design Production Console/PC Social/Online Smartphone/Tablet

The Perception and Presentation of Self in Gaming World  
by Yongcheng Liu [12.31.69]
This article will try to explain the application of social thinking in game experience design.
Design Production Console/PC Social/Online Smartphone/Tablet

EA likely to emerge unscathed from FIFA breakup  
by George Jijiashvili [12.31.69]
EA broke up with FIFA, but this will have little impact on �EA Sports FC� games� future success. Meanwhile, FIFA is about to learn about the complexities involved in making a successful game. Omdia's games analyst provides his thoughts in this piece
Business/Marketing Console/PC Social/Online


Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[05.24.22]
Senior Audio Programmer
Senior Audio Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[05.24.22]
Senior Graphics Programmer
Senior Graphics Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[05.24.22]
Senior UI Programmer
Senior UI Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[05.24.22]
Senior Physics Programmer
Senior Physics Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[05.24.22]
Senior Core Systems Programmer
Senior Core Systems Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[05.24.22]
Senior Animation Programmer
Senior Animation Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[05.20.22]
Lead Animation Programmer
Lead Animation Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[05.20.22]
Lead UI Programmer
Lead UI Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[05.20.22]
Lead Physics Programmer
Lead Physics Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[05.19.22]
Lead Graphics Programmer
we’re looking for a seasoned Lead Graphics Programmer who will oversee state of the art rendering systems in our current and future AAA projects.