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Sponsored: Tap into a massive audience by learning to grow your game in Brazil  
by Xsolla [05.27.20]
Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Blizzard officially calls off BlizzCon 2020, though a digital event might be in the cards  
by Alissa McAloon [05.26.20]
The pandemic has spelled the end for many physical events this year, causing more and more events to consider digital replacements for 2020.
Business/Marketing, Social/Online

Welcome to the Summer of Indie Games Direct  
by Simon Carless [05.27.20]
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

After some high-profile opt outs, Nvidia GeForce Now swaps to an opt-in library  
by Alissa McAloon [05.27.20]
Game makers and publishers will now have to opt into having their game playable through Nvidia’s game streaming service GeForce Now, and already has 200 publishers representing 2000 games on board.
Console/PC, Social/Online

Gamestream raises $3.8 million to grow its B2B-focused cloud gaming platform  
by Alissa McAloon [05.26.20]
Gamestream partners with businesses like hotels and cruise ships to provide a readily-deployable streaming game platform then offered to those businesses' customers as an amenity.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: Reusing content the Scrappy Social Media Management way 3
by Victoria Tran [05.26.20]
Reduce, reuse, recycle. Also, do the same to your content.
Business/Marketing, Social/Online

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

NBA 2K, GTA, and more push Take-Two's net revenue over $3B for 2019-20 year  
by Alissa McAloon [05.20.20]
Take-Two CEO Strauss Zelnick says the fourth quarter in particular beat expectations, leading to a number of full-year milestones at the game giant.
Console/PC, Social/Online, Smartphone/Tablet



Welcome To The Summer Of Indie Games Direct  
by Simon Carless [05.27.20]
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!
Business/Marketing Design Production Console/PC Indie Social/Online

Where Are You Wasting Your Game’s Memory? (Part 1)  
by Ruben Torres Bonet [05.27.20]
In this post, you will show you how to use the experimental Unity Memory Profiler package to find exactly where you are wasting memory on your game.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

10+ Lessons from the History of Mobile 4X Strategy  
by David Chung [05.27.20]
Over their decade long run, mobile 4X strategy games have brought in billions of dollars in revenue, with only more to come. The history of these games is littered with both progress and mistakes that any hopeful successor would be wise to learn from.
Business/Marketing Design Social/Online Smartphone/Tablet

10 Golden Tips for Crowdfunding Projects (COVID-19 Edition)  
by Andre Faure [05.26.20]
Like me, you are probably checking at the amazing numbers game companies are posting during this very special time in our planet. Not only people are confined mostly everywhere, but current numbers will keep high even after you are "freed".
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Simon Carless [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


Airship Syndicate — Austin, Texas, United States
[05.25.20]
Mid to Senior Worldbuilder - Unreal Engine


Question — Remote, California, United States
[05.23.20]
Senior Network Engineer (Unreal Engine, Work from Home)


WarnerMedia — Atlanta, Georgia, United States
[05.22.20]
Sr. Brand Manager, Adult Swim Games
Serve as brand lead across global markets to lead full marketing life cycle for upcoming video game.

Fred Rogers Productions — Pittsburgh, Pennsylvania, United States
[05.21.20]
Digital Producer
Fred Rogers Productions is looking for a Digital Producer to lead digital content development for a new animated series.

Game Closure — San Francisco, California, United States
[05.05.20]
Senior Game Engineer
Senior Game Engineer - San Francisco, Mountain View, Tokyo, Remote

Game Closure — San Francisco, California, United States
[05.05.20]
Backend Engineer
Backend Engineer - San Francisco, Mountain View, Tokyo, Remote