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We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Using Passwordless Authentication for safe and convenient login (Spons.)  
by Xsolla [08.23.21]
As password leaks in the games industry become increasingly common, it's never been more important to secure your players' data. Here's what developers need to know about Passwordless Authentication.
Console/PC, Social/Online

How to nurture a holistic, proactive approach to technology problem-solving  
by Improbable [08.25.21]
Sponsored: Just a few moments of downtime can spell a huge loss in revenue for a studio. And since every game is uniquely complicated there's a vast range of potential problems.
Production, Console/PC, Social/Online, Sponsored Article

Bungie sues trio of Destiny 2 cheatmakers  
by Alissa McAloon [08.20.21]
Bungie is taking legal aim at several of the companies responsible for the creation or distribution of Destiny 2 cheats.
Console/PC, Social/Online

Splitgate extends beta indefinitely as game crosses 10 million downloads  
by Alissa McAloon [08.19.21]
Splitgate's recent popularity seems to have encouraged its dev team to leave the game in open beta and gradually roll out fixes and improvements throughout the foreseeable future.
Console/PC, Social/Online

Blog: Historians discuss Old World 1
by Gamasutra Community [08.13.21]
Historians Bob Whitaker and John Harney play Old World. Topics include the game's perspective on the ancient world, Old World's layers of decisions, and comparisons to Sid Meier's Civilization and Paradox games.
Design, Production, Indie, Social/Online

From Mafia to Among Us - can social deduction evolve as online multiplayer?  
by Gamasutra Community [08.13.21]
As a veteran Mafia player and as an aspiring game designer launching my first game on Kickstarter, I will share my two cents on the emergence of online multiplayer social deduction games.
Design, Production, Indie, Social/Online



Game Dev Digest Issue #114 - Lessons Learned  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #114 - Lessons Learned. The latest from the free weekly Unity3d/gamedev newsletter.
Business/Marketing Design Programming Production Art Console/PC Serious Indie Social/Online

Pure Vertical Layering for Game Music Composers (From Spyder to Sackboy: GDC 2021)  
by Winifred Phillips [12.31.69]
The 3rd installment of a 6-prt series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This discusses pure vertical layering examples from the Sackboy and Spyder games.
Audio Design Production Console/PC Indie Social/Online Smartphone/Tablet

User Research: What a player means when saying "I don't like the art style of the game"?  
by Yongcheng Liu [12.31.69]
In this article, I will take players' evaluation of the game's art style as an example, and show you how to get deeper into players' real thoughts by splitting and refining the "art style" in the interview question design and practical use.
Design Console/PC Social/Online Smartphone/Tablet

Why is Intentional Replayability Important?  
by Gregory Campbell [12.31.69]
With game replayability considered a value-adding asset for a game, Greg Campbell asks, "How can game makers intentionally include replayability to improve their games?"
Design Console/PC Indie Social/Online Smartphone/Tablet VR

Game Dev Digest Issue #113 - Visual Effects  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #113 - Visual Effects. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Art Console/PC Serious Indie Social/Online Smartphone/Tablet


Cryptic Studios — Los Gatos, California, United States
[10.19.21]
Lead Software Engineer (Fully Remote Eligible)


Plarium USA, LP. — San Mateo, California, United States
[10.18.21]
Senior Online Network Engineer
We are looking for a talented Senior Game Server Engineer with multiplayer network expertise to join our team. You will help lead the real-time PvP and Co-Op features for our current game. We have a highly collaborative process, where you will work directly with our creative teams to create amazing experiences.

Mega Particle — Remote, Remote, Remote
[09.21.21]
Senior Game Developer (Remote)