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Designing communities for kindness 2
by Victoria Tran [08.19.19]
How to better set up your game communities for kinder user experiences.
Business/Marketing, Social/Online

PUBG is rolling out console crossplay to Xbox One and PS4 this year  
by Alissa McAloon [08.19.19]
The team behind PlayerUnknown’s Battlegrounds is bringing cross-platform play to its Xbox One and PlayStation 4 versions.
Console/PC, Social/Online

Cyberpunk 2077, exclusive Orcs Must Die 3, and many more now headed to Stadia 1
by Alissa McAloon [08.19.19]
Google has added several new games to the lineup for Google Staida, in turn addressing some of the concerns about the cloud-based platform's library being a little light despite its coming launch.
Console/PC, Social/Online, Smartphone/Tablet

My.Games is launching its own PC video game storefront  
by Alissa McAloon [08.16.19]
The Russian company Mail.ru is expanding its My.Games video game business through the worldwide launch of a digital game storefront on PC.
Console/PC, Social/Online

Sponsored: A cost effective and customizable game platform of your own  
by AccelByte [08.12.19]
AccelByte aims to provide developers with cost-effective access to game-platform technologies that have otherwise proven to be expensive to build over a long duration of time.
Social/Online

Great game production tips with Grant Shonkwiler - GDC Podcast ep. 1  
by Kris Graft [08.15.19]
Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He recently joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, Podcast

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Gamasutra Staff [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Sponsored: Data, trends, and tips for raising subscription revenue in free-to-play games  
by Xsolla [08.16.19]
Learn how to structure an effective subscription plan that benefits both players and game studios with the insights found in this guide.
Console/PC, Social/Online, Smartphone/Tablet



Kliuless #45: Esports Expands  
by Kenneth Liu [08.19.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

The first four days of a Kickstarter  
by Nic Rutherford [08.19.19]
More information about the Fringe Planet Kickstarter - along with two huge mistakes I made with campaign. Blogging about this to help others avoid these mistakes
Business/Marketing Social/Online

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Simon Carless [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

What Does it Mean to Be a Sustainable Game Studio?  
by Josh Bycer [08.16.19]
The Recent announcement of the closure of Defiant Development frames today's post talking about one of the hardest aspects of being in the game industry -- figuring out how to stay afloat in the industry.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

The first 24 hours of a Kickstarter 1
by Nic Rutherford [08.16.19]
I'm running my first Kickstarter, and the first 24 hours was a whirlwind of activity. I thought it might be useful to other to share my experiences.
Business/Marketing Social/Online


innogames — Hamburg, Germany
[08.14.19]
Marketing & Event Manager


Wargaming Sydney — Sydney, New South Wales, Australia
[08.14.19]
UI Programmer
UI Programmer

iGotcha Studios — Stockholm, Sweden
[08.13.19]
Senior Game Designer


Game Closure — San Francisco, California, United States
[08.07.19]
Senior Game Engineer
Senior Game Engineer - San Francisco/ Mountain View/ Tokyo

Game Closure — San Francisco, California, United States
[08.07.19]
Systems Engineer
System Engineer - San Francisco/ Mountain View/ Tokyo

innogames — Hamburg, Germany
[08.01.19]
Community Management Specialist - Grepolis (in-house)


innogames — Hamburg, Germany
[07.30.19]
Product Manager / Product Owner - Grepolis


innogames — Hamburg, Germany
[07.30.19]
Product Manager - God Kings