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August 9, 2020
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Follow GDC Summer 2020 coverage right here!  
by Staff [08.04.20]
Gamasutra is (virtually) on-site at the first-ever GDC Summer! Follow along here for news, session coverage, and other updates!
Console/PC, Indie, Social/Online, Smartphone/Tablet

AbleGamers enlists Ryan Reynolds to highlight its mission, call for donations  
by Alissa McAloon [08.06.20]
"They’ve helped thousands and thousands of people all around the world as an international charity," explains Reynolds. "But there are still thousands of more people that are waiting to get equipment that they desperately need."
Social/Online

Ubisoft wades deeper into the world of game streaming with new Parsec partnership  
by Alissa McAloon [08.03.20]
The two companies have come together on a strategic deal that will see Ubisoft using Parsec's peer-to-peer streaming tech in future projects.
Social/Online

Halo Infinite's multiplayer is a free-to-play mode  
by Alissa McAloon [07.31.20]
Microsoft and 343 Industries look to be taking a page from Call of Duty: Modern Warfare's free-to-play Warzone mode for Halo Infinite.
Business/Marketing, Console/PC, Social/Online

Epic Games Store now offers mod support for some games  
by Alissa McAloon [07.31.20]
MechWarrior 5 is the first game to roll mod support into its Epic Games Store page as Epic moves the feature into beta testing.
Console/PC, Social/Online

The Sims 4 passes 30 million lifetime players, doubles Q1 net bookings  
by Alissa McAloon [07.30.20]
The Sims 4 has officially surpassed 30 million players across all platforms, a milestone that comes as the game exits its highest quarter in terms of daily, weekly, and monthly active users to date.
Console/PC, Social/Online

Engagement hits unexpected highs at EA as Q1 live services revenue crosses $1.1bn  
by Alissa McAloon [07.30.20]
EA is reporting better than forecasted player engagement for its most recent quarter due in no small part to the current global pandemic and its own 'Stay Home, Play Together' initiatives.
Console/PC, Social/Online, Smartphone/Tablet

Video: How King's attempt to implement Pixar's brain trust model went wrong  
by Staff [07.30.20]
In this GDC 2018 talk King's Stephen Jarrett and Bob Woodburn explain how King tried to implement a similar system to Pixar's Brain Trust called the Product Champions -- and how it all went wrong.
Production, Social/Online, Smartphone/Tablet, Video, Vault



The Value Trap of Free to Play Design 5
by Josh Bycer [08.06.20]
Free to Play Design has attracted many gamers and developers to it for its low cost of entry. But for today, we're going to talk about the cost that keeps people playing them to the point of manipulation.
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet

Neurocracy: Using Wikipedia as an Interactive Narrative Device  
by Joannes Truyens [08.05.20]
An examination of how using Wikipedia as a narrative medium can provide novel approaches to interactivity and non-linearity.
Design Indie Social/Online

Expression-Bodied Members to Reduce Your Code Verbosity 1
by Ruben Torres Bonet [08.03.20]
Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Business equals Respect  
by Andre Faure [07.31.20]
These days I was remembering some of the worst situations involving the consultancy-client relationship I’ve been part of. It is quite shocking the amount of crazy moments we have lived in the last 6 years and we should talk about it.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

New EU report suggests consumer protection approach to tackle loot boxes  
by Paul Lanois [07.28.20]
A new report commissioned by the European Parliament recommends tackling the topic of loot boxes by looking beyond gambling aspects and approaching the issue from a wider consumer protection angle.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet


Plarium Michigan Studio LP — San Mateo, California, United States
[08.07.20]
UX Designer
Rumble Games was founded in 2011 and is located in San Mateo, California. The studio is home to a tight-knit team of professionals whose mission is to create the most engaging and fulfilling mobile game experiences on the planet. We are focused on combining the best of AAA game graphics and design with free-to play accessibility. We are passionate about collaboration and iteration to create games that will surprise and delight our players.

Playco — Tokyo, Mountain View, San Francisco, Seoul, Remote, Remote
[08.07.20]
Senior Game Engineer
100% Remote, Tokyo, Mountain View, San Francisco, Seoul

Wooga GmbH — Berlin, Germany
[08.07.20]
Unity Game Engineer
Unity Game Engineer