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When Steam wishlists don't convert: a case study  
by Gamasutra Staff [07.26.21]
Working out how your game is going to sell at launch - even if you’ve accumulated a lot of apparent interest and Steam wishlists - can feel like communing with the great beyond. We get into it.
Business/Marketing, Design, Console/PC, Indie, Social/Online

Gaining observability over multiplayer games  
by Improbable [07.28.21]
Sponsored: A studio can gain a level of comfort by logging in to a server dashboard and getting metrics on the state of your multiplayer game launch. But it isn’t always as easy as that.
Programming, Production, Console/PC, Social/Online, Sponsored Article

Balancing art and production needs to create Valorant's cosmetics 1
by Bryant Francis [07.23.21]
Riot's Preeti Khanolkar and Sean Marino shared how Riot Games produces the high-tier cosmetics driving revenue for Valorant at GDC 2021.
Production, Art, Console/PC, Social/Online, GDC

Zoom Apps bring in-platform games to everyone's favorite video chat platform  
by Alissa McAloon [07.21.21]
Zoom, the video chat platform that became a household name during 2020's COVID-driven lockdowns, is adding a number of apps and games to its platform.
Console/PC, Social/Online

Opinion: Is Final Fantasy XIV a World of Warcraft killer? ...Maybe. (But probably not.) 2
by Katherine Cross [07.21.21]
Final Fantasy XIV is, like so many other "World of Warcraft killers" before it, an MMO that suffers from all of WoW’s limitations. The fault lies, to a great extent, in the genre itself.
Console/PC, Social/Online

Avoid the mounting costs of multiplayer games with hybrid cloud  
by Improbable [07.21.21]
Sponsored: While relying on the cloud might eat up your budget, relying on bare metal alone might not allow a studio to scale up fast enough if a game becomes popular.
Console/PC, Social/Online, Sponsored Article

GDC 2021: Find all our coverage here!  
by Staff [07.19.21]
Stay up to date on news, interviews, session coverage and more from the all-virtual GDC 2021.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Creating inclusive communities through accessible community management  
by Alissa McAloon [07.19.21]
Accessibility isn't a single task; it's a process that touches every aspect of game development, including community management.
Business/Marketing, Social/Online, GDC

(User Research) Make a questionnaire to talk to players better  
by Yongcheng Liu [12.31.69]
In this article, the main idea I want to share is what needs to be done before questionnaire design: how to clarify the questionnaire research problems, and what needs to be done from research problems to questionnaire design.
Business/Marketing Design Social/Online Smartphone/Tablet

Bloodhunt, Battle Royals, and Onboarding  
by Eran Arbel [12.31.69]
Battle Royale focused games are very popular right now. Every once in a while, a new one comes out and very few of them actually penetrate. I think it’s mostly about the onboarding.
Business/Marketing Design Social/Online

Asymmetrical Gameplay as A New Trend in Multiplayer Games and Five Design Patterns to Make Engaging Asymmetrical Games  
by Margaret Wong [12.31.69]
Asymmetric multiplayer games are fun to play, but special design attention is needed. Five possible design patterns are presented based on a study on ten asymmetric multiplayer games on different platforms.
Design Console/PC Social/Online Smartphone/Tablet

How will publishing agreements be affected by Steam Deck? 1
by Brandon Huffman [12.31.69]
If a publishing agreement covers PC but doesn’t specify channels, is the Steam Deck included or excluded?
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet

A step-by-step guide to game localization  
by Alexander Murauski [12.31.69]
Modern game developers understand that it's not enough just to create an awesome game - you have to make it accessible to the broader public. That's where localization comes in.
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet

Legends of Learning — Baltimore, Maryland, United States
Senior Gameplay Engineer - $160k - Remote OK
Senior Gameplay Engineer - We are looking for an experienced COMMERCIAL Gameplay Programmer, NOT Learning Game Programmers

Bytro Labs GmbH — Hamburg, Germany
Lead Game Designer (f/m/x)

Bytro Labs GmbH — Hamburg, Germany
Senior UI Artist (f/m/x)

Bytro Labs GmbH — Hamburg, Germany
Senior Product Owner / Live-Ops Owner (f/m/x)

Bytro Labs GmbH — Hamburg, Germany
Senior Producer / Production Lead (f/m/x)

Axis Animation — Glasgow, Scotland, United Kingdom
Lead Environment Artist

Ramen VR — San Leandro, California, United States
Junior Content Designer (Remote)

Ramen VR — San Leandro, California, United States
QA Analyst (Remote)

Fred Rogers Productions — Pittsburgh, Pennsylvania, United States
Digital Production Coordinator

Playco — Remote, Remote, Remote
Director of Product
Director of Product - Americas