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GDC State of the Industry: Game devs shifting focus to next-gen consoles  
by Staff [01.24.20]
Out today and completely free to download, the 2020 State of the Industry Report is packed with useful game industry insights gleaned from surveying nearly 4,000 game industry professionals!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Counterplay Games' Duelyst is going offline for good in February  
by Alissa McAloon [01.24.20]
Duelyst, the 2016 digital card game from Counterplay Games, is going offline for good next month. The news was shared over on the free-to-play game’s Steam page earlier today.
Console/PC, Social/Online

Hero bans work for some games but aren't a fit for Overwatch, argues Jeff Kaplan  
by Alissa McAloon [01.24.20]
"Sometimes the right design decision for one game, is a terrible decision for another game – even if the two games are very similar."
Design, Console/PC, Social/Online

Google deal lands Activision Blizzard esports events exclusively on YouTube Gaming  
by Alissa McAloon [01.24.20]
The newly forged partnership also sees Activision Blizzard using Google Cloud as its 'preferred provider' for game hosting infrastructure moving forward.
Business/Marketing, Console/PC, Social/Online

Rocket League ending MacOS and Linux support in March 1
by Alissa McAloon [01.23.20]
Rocket League developer Psyonix is backing away from the MacOS and Linux versions of the game, announcing today that both will lose online functionality in early March.
Console/PC, Social/Online

Video Game Deep Cuts: Eternal Doom, Temtem Touryst  
by Gamasutra Staff [01.24.20]
The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Court rules Nintendo's strict digital pre-order policies don't violate EU laws  
by Alissa McAloon [01.23.20]
A consumer rights case kicked off in 2018 has ended for now, with a German judge dismissing accusations that Nintendo’s strict digital no refund policy violated the EU's Consumer Rights Direction.
Console/PC, Social/Online

Get a job: These teams and more are hiring Programmers and Engineers now!  
by Staff [01.24.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Console/PC, Social/Online, Recruitment



Video Game Deep Cuts: Eternal Doom, Temtem Touryst  
by Simon Carless [01.24.20]
The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & plenty more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

The Importance of Presentable Gameplay  
by Josh Bycer [01.24.20]
While many people will talk about aesthetically pleasing games, we're going to talk about how to present your gameplay and why this matters for long term engagement.
Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

From a prototype to one of the biggest idle games in 3 years – postmortem  
by Rok Jesenicnik [01.23.20]
Enjoy a postmortem look at development of Gamex Studio's first military game War Clicks!
Business/Marketing Programming Production Indie Social/Online

Legal challenges in the games industry in 2020  
by Brandon Huffman [01.23.20]
At the very beginning of 2019, we made predictions as to what we would see growing and changing in the video games industry from a legal perspective. Here’s our predictions for 2020 and looking back at where we were right (and wrong) last year.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Kliuless #65: The X  
by Kenneth Liu [01.23.20]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR


Sony PlayStation — San Mateo, California, United States
[01.23.20]
Digital Analytics and Monetization Manager (Esports)
As Sony Interactive Entertainment continues to help partners understand game-level engagement and revenue through data-driven analysis, our Digital Analytics and Monetization Group is looking for a talented team member to utilize his or her deep passion and knowledge of video games and the Esports industry to support the Esports / Competitive gaming Team (ES/CG) in their quest to maximize PlayStation’s impact to its partners within Esports. In this role, you will need to drive narrative, solve ambiguous problems, and communicate extremely effectively in order to be able to evangelize and champion Esports across PlayStation up to the Executive level. You must thrive in a fast-paced environment, possess a high level of intellectual curiosity, and have the ability to work cross-functionally and present findings autonomously. The position is based at our San Mateo office and involves close coordination with members of the Partner Strategy and Analytics and ES/CG teams in the US, London, and Japan. You will report to the Global Head of Digital Analytics and Monetization and will be the primary key thought partner for the PlayStation Esports / Competitive Gaming business. Projects will range on identifying key consumer behaviors and advising PlayStation on how to optimize its Esports strategy in conjunction with its partners across all game genres. You will drive thought leadership in regards to all strategy and data-driven aspects of PlayStation Esports.

innogames — Hamburg, Germany
[01.22.20]
PHP Game Developer - Grepolis


Dana Farber Cancer Institute — Brookline, Massachusetts, United States
[01.17.20]
Officer (Video Game Community Manager) - Event Fundraising


Game Closure — San Francisco, California, United States
[01.13.20]
Backend Engineer
Backend Engineer - San Francisco, Mountain View, Tokyo, Remote

Game Closure — San Francisco, California, United States
[01.13.20]
Senior Game Engineer
Senior Game Engineer - San Francisco, Mountain View, Tokyo, Remote

Manticore Games — San Mateo, California, United States
[01.10.20]
Marketing and Branding Director


Manticore Games — San Mateo, California, United States
[01.10.20]
Head of Community Management


Manticore Games — San Mateo , California, United States
[01.10.20]
Senior UE4 Engineer - Mobile


Manticore Games — San Mateo, California, United States
[01.10.20]
Backend Engineer


Manticore Games — San Mateo, California, United States
[01.10.20]
Technical Writer