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April 21, 2019
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China's game approval rules will soon apply to HTML5 and WeChat mini-games  
by Staff [04.19.19]
China's game approval process has undergone a lot of change in the past year or so, including a full-on freeze for most of 2018, but more changes are set to hit the program this month.
Console/PC, Social/Online, Smartphone/Tablet

Lights in the dark: How Ashen's design sets it apart from other 'Soulslikes'  
by Cian Maher [04.18.19]
Creative director Derek Bradley opens up about the design of A44's remarkable Soulslike Ashen, and discusses how subtle art and design choices set it apart from the bleak worlds of From Software.
Design, Console/PC, Indie, Social/Online, Video

Burnout Paradise's online servers are shutting down after 11 years  
by Alissa McAloon [04.18.19]
Criterion Games is shutting down the servers for its 2008 game Burnout Paradise, a decision that affects the Xbox 360, PlayStation 3, and PC versions of the game.
Social/Online

Trion Worlds is shutting down Atlas Reactor this summer  
by Alissa McAloon [04.17.19]
The developer has already shut down in-game purchases and servers are set to go offline for good this June.
Console/PC, Social/Online

Xbox merges Live Gold and Game Pass under Xbox Game Pass Ultimate  
by Alissa McAloon [04.16.19]
The 2-for-1 subscription offers access to Xbox Game Pass' library of games and an Xbox Live Gold membership for one monthly fee.
Console/PC, Social/Online

Kickstarter's games category surpasses $1 billion in pledges 2
by Alissa McAloon [04.17.19]
Games on Kickstarter have brought in over $1 billion in pledges, though it’s a milestone that includes both board games and video games.
Business/Marketing, Social/Online

A now-fixed Origin vulnerability potentially opened the client to hackers  
by Alissa McAloon [04.16.19]
Until just recently, Electronic Arts’ digital game platform Origin had a security vulnerability that could be used run malicious apps on a user’s computer.
Console/PC, Social/Online

OpenAI's machine learning bots defeat Dota 2 champion team  
by Alissa McAloon [04.15.19]
A team of AI agents created and trained by the artificial intelligence startup OpenAI has taken down the reigning Dota 2 The International champions Team OG.
Console/PC, Social/Online, Video



Video game music composer gives lecture at the Library of Congress 2
by Winifred Phillips [04.17.19]
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress, as part of their first-ever video game music event. This article includes a partial transcript of the lecture's Q&A session.
Audio Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Three Lessons for Narrative Game Design Students  
by Dan Cox [04.15.19]
Three general lessons for students interested in narrative and game design on communities, supporting people, and the role of practice in trying to improve skills over time.
Programming Indie Social/Online

Video Game Deep Cuts: Falcon Scores Weed, Needs Vacation  
by Simon Carless [04.14.19]
This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, John Romero's finishing of the DOOM saga, the trickiness of marketing your weed tycoon game, & heaps more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Kliuless #31: Gamer Motivations Deep Dive  
by Kenneth Liu [04.12.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Game Dev Roles that Define the Success of Any Title  
by Veronika Chebotareva [04.11.19]
Whenever game producers, publishers, or developers choose an external game dev team to join their project they are trying to find the suitable cooperation model between ‘trust and let go’ and ‘overcontrol at each stage’.
Business/Marketing Design Programming Production Serious Indie Social/Online


innogames — Hamburg, Germany
[04.16.19]
Mobile Software Engineer


ZeniMax Online Studios — Cockeysville, Maryland, United States
[04.02.19]
Senior Combat Designer


innogames — Hamburg, Germany
[03.29.19]
Game Designer for Forge of Empires