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Analysis: Microsoft's future vision sees premium gaming on every screen  
by Gamasutra Community [06.10.21]
Omdia analysts George Jijiashvili and Matthew Bailey summarize Microsoft's latest news about Game Pass and cloud gaming, while highlighting their key takeaways.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Hypercasual publisher Voodoo acquires marketing company Bidshake  
by Chris Kerr [06.11.21]
Hypercasual mobile game publisher Voodoo has acquired cross-channel marketing automation platform Bidshake for an undisclosed fee.
Business/Marketing, Smartphone/Tablet

Turkish mobile dev Hungri Games nets $1.1 million to open UK studio  
by Chris Kerr [06.11.21]
Turkish mobile developer Hungri Games has raised $1.1 million to expand its game catalog and open a new UK studio.
Business/Marketing, Smartphone/Tablet

Little Orpheus, Genshin Impact and more celebrated at 2021 Apple Design Awards  
by Chris Kerr [06.11.21]
A number of video games have been celebrated at the 2021 Apple Design Awards, which honor excellence in innovation, ingenuity, and technical achievement in app and game design.
Business/Marketing, Design, Smartphone/Tablet

Data dive: anatomy of a Steam game launch  
by Gamasutra Staff [06.10.21]
We're looking at the launch of winemaking sim Hundred Days, with real Steam numbers, alongside a whole bunch of other trends in and around game discovery.
Design, Console/PC, Indie, Smartphone/Tablet

Apple's new Object Capture feature will let AR devs turn photos into realistic 3D models  
by Chris Kerr [06.09.21]
Apple is introducing a new feature called Object Capture to its RealityKit 2 engine that will make it easier for app and game developers to create high-end quality and immersive AR content.
Programming, Production, Smartphone/Tablet, Video

Phoenix Games nabs stake in Midoki along with rights to mobile RPG Knighthood  
by Chris Kerr [06.08.21]
Mobile game collective Phoenix Games has acquired a minority stake in UK mobile studio Midoki. 
Business/Marketing, Smartphone/Tablet

Stillfront Group acquires idle mobile RPG Crush Them All from Godzilab  
by Chris Kerr [06.08.21]
Stillfront Group has agreed to acquire Crush Them All, an idle mobile RPG developed by Godzilab, for an undisclosed fee.
Business/Marketing, Production, Smartphone/Tablet



Keep or kill: 3 design features to test during prototyping  
by Danielle Reich Cohen [12.31.69]
It’s easy to start doubting a prototype that delivers high CPI or low retention at such an early stage. Follow this checklist to speed up the testing phase and know with greater certainty if your game has legs or you need to go back to the drawing board
Design Programming Smartphone/Tablet

Why The Science of Game Design Matters 3
by Josh Bycer [12.31.69]
Today's post is a wake-up call for the industry when it comes to understanding the basic rules and structure of game design, and what can happen if you choose to ignore the "science" of the "art and science of games".
Design Production Console/PC Indie Smartphone/Tablet

Introduction to The P3 Optimization Framework  
by Ruben Torres Bonet [12.31.69]
You need a higher frame-rate... but how? Introduce yourself to the P3 Optimization Framework
Programming Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Game Dev Digest Issue #97 - Animate Away  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #97 - Animate Away. The latest from the free weekly #Unity3d/#gamedev newsletter.
Design Programming Console/PC Serious Indie Smartphone/Tablet

Battle Passes and how to balance them  
by Cezar Cocias [12.31.69]
Battle Passes are looking like an established trend in F2P games, slowly substituting the older aspirations of subscription models. This article goes through the theory and then gives a hands-on example of balancing a generic battle pass.
Design Console/PC Indie Social/Online Smartphone/Tablet


Genvid Technologies — CA/WA/NY, California, United States
[06.10.21]
Senior UX Designer
Senior UX Designer

innogames — Hamburg, Germany
[06.10.21]
Concept Artist - New Mobile Game


innogames — Hamburg, Germany
[06.08.21]
Team Lead Community Management


Genvid Technologies — Los Angeles, California, United States
[06.08.21]
IT Manager
IT Manager

Genvid Technologies — CA/WA/NY, California, United States
[06.08.21]
Technical Project Manager
Technical Project Manager

Genvid Technologies — CA/WA/NY, California, United States
[06.07.21]
Senior Producer



Playco — Remote, Remote, Remote
[05.26.21]
Director of Product
Director of Product - Americas

Sunday GmbH — Hamburg, Germany
[05.18.21]
Game Lead (m/w/d)