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Catch up on GDC Summer 2020 coverage right here!  
by Staff [08.04.20]
Gamasutra is (virtually) on-site at the first-ever GDC Summer! Follow along here for news, session coverage, and other updates!
Console/PC, Indie, Social/Online, Smartphone/Tablet

Sponsored: In-game advertising, the compliance perspective  
by OneTrust [08.10.20]
With the increase of mobile device users and not to mention, a global pandemic with stay-at-home guidelines, the gaming industry is growing rapidly.
Business/Marketing, Smartphone/Tablet

How to usher more women into leadership roles within the game industry  
by Kris Graft [08.10.20]
At GDC Summer last week, Victoria Setian, sr. producer at Just Cause developer Avalanche Studios, described a three-pronged approach to cultivating female talent, particularly within triple-A studios.
Business/Marketing, Console/PC, Smartphone/Tablet, GDC

Switch hardware and Animal Crossing driving growth at Nintendo  
by Chris Kerr [08.06.20]
The Nintendo Switch is still driving growth at Nintendo, which has just released its financial results for the three months ended June 30, 2020.
Business/Marketing, Console/PC, Smartphone/Tablet

King's Sabrina Carmona offers practical tips to get more women leaders in games  
by Alex Wawro [08.06.20]
“If you are in a leadership role and you are responsible for building teams like me, you have to play your part in this,” Carmona told GDC Summer attendees. “Because you actually have the power."
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

THQ parent company Embracer has purchased Metro dev 4A Games and others  
by Chris Kerr [08.13.20]
THQ Nordic parent company Embracer Group has announced a spate of acquisitions, including a number of game studios.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

Mobile classic Subway Surfers surpasses 3 billion lifetime downloads  
by Alissa McAloon [08.12.20]
The 2012 mobile endless runner from Sybo Games and Kiloo Games has officially surpassed 3 billion downloads since launch, marking a 500 million increase in just over a year.
Smartphone/Tablet

GDC reveals upcoming virtual program, 2021 event lineup  
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Pandemic Impacts: How are you feeling today?  
by Andre Faure [08.12.20]
I’m feeling so-so. Yesterday was better than today, and I have no idea how I’m going to feel tomorrow. I’m self-quarantined for almost 6 months, since March 17th. I have the privilege, like many of us in the games industry, to function 100% at home.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Oops... Are Your Unity Sprites Too Tight? 2
by Ruben Torres Bonet [08.11.20]
Should you choose tight-fit or full-rect for your sprites in Unity? In this post, you will learn the difference between these two mesh types. And when to use each.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Why do you hire a game tester?  
by Johan Hoberg [08.11.20]
When hiring game testers, we should look beyond specific tasks, such as finding bugs, and hire for a competence and skillset, which we then allow to create value in the best possible way.
Programming Production Console/PC Smartphone/Tablet

Why are you making your game's store page unattractive? 4
by Simon Carless [08.10.20]
There’s been a lot of discussion on best practices for your video game store page (whether that be console, PC, or even mobile.) And yes, it’s quite important. Here's the big things you should be doing.
Business/Marketing Design Production Art Console/PC Indie Social/Online Smartphone/Tablet VR

Game Dev Digest Issue #56 - Level Design, UI, VFX and more  
by Mike Marrone [08.10.20]
Game Dev Digest Issue #56 - Level Design, UI, VFX and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR


iGotcha Studios — Stockholm, Sweden
[08.10.20]
Senior Game Designer


Playco — Tokyo, Mountain View, San Francisco, Seoul, Remote, Remote
[08.07.20]
Senior Game Engineer
100% Remote, Tokyo, Mountain View, San Francisco, Seoul

Playco — Remote, Tokyo, Mountain View, San Francisco, Seoul, Remote, Remote
[08.07.20]
Engineering Manager
100% Remote, Tokyo, Mountain View, San Francisco, Seoul

Wooga GmbH — Berlin, Germany
[08.07.20]
Unity Game Engineer
Unity Game Engineer

Wizards of the Coast — Renton, Washington, United States
[08.06.20]
Lead Client Engineer
Lead Client Software Engineer

Futureplay — Helsinki, Finland
[08.06.20]
Senior Game Animator


innogames — Hamburg, Germany
[08.03.20]
Java Software Developer - Core Team


innogames — Hamburg, Germany
[08.03.20]
Junior Game Designer - Level Design - New Mobile Game