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March 24, 2018
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GDC 2018 is this week! Follow along on Gamasutra's official event page  
by Staff [03.16.18]
Game Developers Conference 2018 is here, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

How (and why) you should better represent Muslims in your games 21
by Alex Wawro [03.22.18]
“Muslims have a public image problem. And it’s sometimes dangerous to be Muslim,” game designer Osama Dorias said at GDC today. “So we need help addressing the public image problem.”
Design, Console/PC, Indie, Smartphone/Tablet, GDC

Sponsored: With a name like N3TWORK, it has to be good  
by N3TWORK [03.19.18]
From its relatively flat and transparent company structure to its aggressively player-oriented approach, N3TWORK has a unique take on what game development can be -- and they're hiring!
Business/Marketing, Social/Online, Smartphone/Tablet, Sponsored Article

As Fortnite rises, Epic champions community & cross-platform tech  
by Alex Wawro [03.21.18]
The current phenomena driving games and driving players -- it's Twitch, it's YouTube, it's these influencers, right," Epic chief Tim Sweeney tells Gamasutra. "They'll bring you the users."
Business/Marketing, Console/PC, Smartphone/Tablet, GDC

There is no right way to be queen in Reigns: Her Majesty 1
by Emma Kidwell [03.21.18]
Narrative designer and writer Leigh Alexander discusses the narrative design of Reigns: Her Majesty.
Design, Production, Console/PC, Smartphone/Tablet, GDC

SimCity creator Will Wright's new game will harvest your memories 3
by Chris Kerr [03.20.18]
"This is a game where we actually uncover the hidden you, your subconscious, your inner-Id, and bring it to the surface and bring it to life so you can interact with it."
Design, Smartphone/Tablet, GDC, Video

One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death  
by Staff [03.23.18]
Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutra editor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you.
Audio, Video, Podcast, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Google Play partners with Girls Make Games for design competition  
by Chris Kerr [03.23.18]
Google Play has launched a game design competition to empower teens and young game makers and help foster diversity.
Design, Production, Smartphone/Tablet

Top Gaming Industry Trends for 2018  
by Alex Miller [03.19.18]
From buying loot boxes to casting magic spells on the streets – we have a lot to do in 2018, as the gaming industry invents new ways to engage and entertain us.
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: The Exoplanets Of Trust  
by Simon Carless [03.19.18]
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

The Trust Spectrum 18
by Raph Koster [03.16.18]
Cooperative gameplay is growing in popularity. Based on extensive research, prototypes, and metrics, here is a design lens and framework for designing prosocial games that build trust between players.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet

IGDA GDSIG's 2018 Play Harder Challenge  
by Sande Chen [03.15.18]
IGDA Game Design SIG presents its first Play Harder Challenge, meant to expand your game playing horizons, introduce you to new genres and designers, and make you think more about the art of game design.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet VR

UX Review: Golfclash's swing to success! 4
by Om Tandon [03.15.18]
How Golfclash leverages "Learning from your opponents" as an effective on-boarding tool, how "Psychology of Wager Systems, impacts casual gameplay and why "Timed Chest" in Golfclash and Clash Royale might be catching on.
Design Production Serious Social/Online Smartphone/Tablet

Tic Toc Games — Burbank, California, United States

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
Principal UI Artist

Truly Social Games LLC — Portland, Oregon, United States
Marketing/ UA Manager

Curriculum Associates - Motion Math — San Francisco, California, United States
Senior Software Engineer - Learning Games

Disruptor Beam, Inc. — Framingham, Massachusetts, United States
VFX Artist

Plarium Michigan Studio LP — Portage, Michigan, United States
Senior Systems Designer
Senior Systems Designer - With Mobile Experience

Backflip Studios — Boulder, Colorado, United States
Product Manager

Pocket Gems — San Francisco, California, United States
Senior UX Designer
Our Core studio is looking for a talented Senior UX Designer to help build intuitive and cohesive experiences in our next line of hit games.

Storm8 — Redwood City, California, United States
UI/UX Designer (Temporary)

Jam City — Culver City or Carlsbad, California, United States
UI Artist