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June 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Fortnite revenue tops $100M on iOS after 90 days  
by Chris Kerr [06.20.18]
It's a milestone that means Epic's popular battle royale effort has outstripped some of the most successful mobile titles of the past two years.
Business/Marketing, Smartphone/Tablet

Mighty Bear Games secures 'millions' to create next-gen online titles  
by Chris Kerr [06.21.18]
"The diversity of expertise will be a great asset especially as we prepare to launch our first game this month and scale globally in the months ahead."
Business/Marketing, Smartphone/Tablet

Blog: The problem with mobile strategy game design 1
by Gamasutra Community [06.21.18]
Command and Conquer Rivals is the latest in the strategy genre to show up on mobile, but it also represents the biggest problem with trying to simplify the genre and its design.
Design, Smartphone/Tablet

Weekly Jobs Roundup: Funcom, Tilting Point, and more are hiring now!  
by Staff [06.21.18]
Here are just some of themany, manypositionsbeing advertised right now on the Gamasutra Job Board.
Design, Programming, Production, Console/PC, Smartphone/Tablet, Recruitment

Educational app TinyTap raises $5M toward accessible learning  
by Emma Kidwell [06.20.18]
Educational games company TinyTap has raised $5 million in funding to go toward providing accessible learning for children through its games.
Business/Marketing, Smartphone/Tablet

Dev of mobile FPS Critical Ops gets $6.3M to fuel eSport ambitions  
by Alex Wawro [06.19.18]
As the studio's flagship mobile multiplayer FPS Critical Ops inches closer to 1.0, the studio says it plans to use Business Finland's money to help growthe gameand an "esports ecosystem" around it.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: Another Grim E3 World  
by Gamasutra Staff [06.18.18]
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Weekly Jobs Roundup: Rabbit, Digital Extremes, and more are hiring now!  
by Staff [06.15.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Design, Programming, Art, Console/PC, Social/Online, Smartphone/Tablet, Recruitment



The Problems of Mobile Strategy Game Design 1
by Josh Bycer [06.20.18]
Command and Conquer Rivals is the latest in the strategy genre to show up on mobile, but it also represents the biggest problem with trying to simplify the genre and its design.
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Being a (pure evil) business developer #2 (and how to get my job?)  
by Marcin Kaleta [06.20.18]
What is it like to be a business developer in a small indie studio? (and how to get my job?)
Business/Marketing Production Console/PC Serious Indie Smartphone/Tablet

How 5G will transform mobile gaming and marketing 1
by Ignasi Prat [06.19.18]
The next generation of mobile networks is almost upon us. This article explores they key benefits 5G will provide game devs and mobile marketers.
Business/Marketing Design Programming Indie Social/Online Smartphone/Tablet

Game Design in Real Life: Gamification  
by Caleb Compton [06.18.18]
For years, companies have been trying to use game design principles to change user behavior or get them to buy more products. In this article I look at some of the techniques used, why they don't usually work, and how they can possibly be done better.
Business/Marketing Design Programming Social/Online Smartphone/Tablet

The Basics of Localization, Part 6  
by Michelle Deco [06.18.18]
Machine translation is a readily available tool for localization teams, but it's probably also not the most ideal. In Part 6 of this series, well take a look at why Google Translate (and other machine translation tools) may not be your best friend.
Design Programming Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Outfit7 (Ekipa2 d.o.o.) — Ljubljana, Slovenia
[06.20.18]
Data Scientist (Product), (Outfit7 - Ekipa2 d.o.o. subsidiary)
Did you know that our users have fed Talking Tom more virtual chiles than have ever existed on planet Earth? Find yourself wanting to solve mysteries like this one? Energized by the idea of delving into the world of big data? Then join us and help look for answers as to why our users behave the way they do. Oh, and one more thing – when we say big data, we actually mean big fun!

Tilting Point — New York, New York, United States
[06.20.18]
Game Manager


Castle Hill Gaming — Charlottesville, Virginia, United States
[06.15.18]
Artist


Etermax Germany — Berlin, Germany
[06.07.18]
Senior Software Engineer


FoxNext — PLAYA VISTA, California, United States
[06.06.18]
Lead Backend Engineer


FoxNext — PLAYA VISTA, California, United States
[06.06.18]
Lead Product Manager


FoxNext — Playa Vista, California, United States
[06.06.18]
QA Analyst


PlayQ — Santa Monica, California, United States
[05.24.18]
UI/UX Designer
PlayQ is looking for a UI/UX Designer to join our passionate team. As a UI/UX Designer you’ll be responsible for working directly with the product, design, and art teams to craft delightfully intuitive user experiences and design beautiful UI. Responsibilities in this role will span the entire development lifecycle, from wireframe and concept creation to final asset production and implementation. This position offers an exciting opportunity to design and deliver flawless user experiences to millions of daily players around the globe.

PlayQ — Santa Monica, California, United States
[05.24.18]
Senior UI/UX Designer
PlayQ is looking for a Sr. UI/UX Designer to join our passionate team. As the Sr. UI/UX Designer you’ll be responsible for working directly with the product teams, game designers, and Art Director to craft delightfully intuitive user experiences and design beautify UI. Responsibilities in this role will range from wireframe creation and UX flow diagrams to Production UI design. This position offers an exciting opportunity to design and deliver flawless user experiences to millions of daily players around the globe.