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October 22, 2019
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Paring down the elegant control scheme of Sayonara Wild Hearts  
by Diego Arguello [10.22.19]
Simon Flesser of Simogo outlines how his team kept controls simple, and resisted the temptation of over-complication, when designing the controls of the gorgeous action game Sayonara Wild Hearts.
Design, Console/PC, Indie, Smartphone/Tablet

Youtubers Life has brought in more than $12 million in revenue  
by Alissa McAloon [10.22.19]
U-Play Online says its management sim Youtubers Life has brought in over $12 million in revenue since the game first launched into early access back in 2016.
Console/PC, Smartphone/Tablet

Oxford researchers say clinical 'gaming disorder' lacks sufficient evidence 3
by Alissa McAloon [10.21.19]
Based on the findings of a recent study, Oxford researchers say they "do not believe sufficient evidence exists to warrant thinking about gaming as a clinical disorder in its own right."
Console/PC, Social/Online, Smartphone/Tablet

Dash Valley dev MadBox raises $16.5 million  
by Alissa McAloon [10.21.19]
MadBox, the Paris-based game studio behind Dash Valley and a suite of other casual games, has raised $16.5 million to continue to tackle development, publishing, and promotion of its games.
Smartphone/Tablet

Unity is raising Pro and Plus prices for new subscriptions in 2020  
by Alissa McAloon [10.18.19]
Developers with existing Unity subscriptions won’t be affected by the change, but those that sign up after January 1, 2020 will end up paying a little bit extra.
Console/PC, Social/Online, Smartphone/Tablet

Video: How to lead a healthier, more effective game dev team  
by Staff [10.22.19]
In this 2019 GDC session, CheckPoint's Jennifer Hazel discusses different models of workplace psychology and how understanding them can help game devs build healthier, more effective working habits.
Production, Console/PC, Indie, Smartphone/Tablet, Video, Vault

Video Game Deep Cuts: Fortnite's End In Jedi's Order 1
by Gamasutra Staff [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus games from Manifold Garden to Killer Queen Black & Disco Elysium.
Design, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming

Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar  
by Staff [10.17.19]
Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
Business/Marketing, Design, Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet



Pursuing Playability Part 1 -- Quality of Life  
by Josh Bycer [10.21.19]
For this multi-part piece, we're going to be talking about how to improve playability in games, starting with quality of life features and improvements.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Top Ten Best Board Game Apps 2019  
by Michael Heron [10.21.19]
There are a lot of board game apps out there, and it can be hard to find the ones worth playing. Here's our list of the ten that most deserve your attention.
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: Fortnite's End In Jedi's Order 1
by Simon Carless [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus a whole heap of new titles under the microscope - from Manifold Garden to Killer Queen Black to Disco Elysium and far beyond.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

PixelCast 7, Pixels, Bears, and Sacrilegious Santa...  
by Jeremy Alessi [10.18.19]
n PixelCast 7, Jeremy hangs out at Pixels = Pints + Bytes for the latest PixelFest Devs meetup and chats with two local indies about their studios.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Game events marketing walkthrough for service providers  
by Junxue Li [10.17.19]
We have attended many events this year, GDC, Game Connection,etc. Here in this article I sum up how to exploit all the features of the events, as a marketing person. I think it would be most useful for service providers (Data support, solution, art)
Business/Marketing Art Smartphone/Tablet


Madison Wells Media — Los Angeles, California, United States
[10.18.19]
Social Media / Community Manager


GreenPark Sports — Calabasas, California, United States
[10.17.19]
Outsource Manager


GreenPark Sports — Calabasas, California, United States
[10.17.19]
Art Director


Juncture Media — New York, New York, United States
[10.17.19]
Cloud-Based Solutions Programmer


Level Ex, Inc. — Chicago, Illinois, United States
[10.16.19]
UI Artist
UI Artist looking for something different?

Level Ex, Inc. — Chicago, Illinois, United States
[10.16.19]
Senior Environment Artist
Senior Environment Artist looking for something different?

The Pokémon Company International — Bellevue, Washington, United States
[10.16.19]
Senior Software Engineer (Game Studio)
A Wild Hot Job Appeared! We're in pursuit of a legendary Senior Software Engineer who will contribute to the development, polish, and optimization of exciting Pokémon mobile games and PC services in our Bellevue, WA office!

PerBlue — Madison, Wisconsin, United States
[09.24.19]
Studio Art Director