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China's game approval rules will soon apply to HTML5 and WeChat mini-games  
by Staff [04.19.19]
China's game approval process has undergone a lot of change in the past year or so, including a full-on freeze for most of 2018, but more changes are set to hit the program this month.
Console/PC, Social/Online, Smartphone/Tablet

Google opens its Indie Games Accelerator to mobile devs across 37 countries  
by Alissa McAloon [04.17.19]
Google has expanded its Indie Games Accelerator program and is now taking applications from devs in select countries across Asia, the Middle East, Africa, and Latin America.
Smartphone/Tablet

Hajime Tabata's first post-Square Enix project is a licensed Paralympics game  
by Alissa McAloon [04.15.19]
The Final Fantasy XV director says his studio aims to "represent fully the wonders that are unique to Paralympic sports" through an upcoming RPG.
Console/PC, Smartphone/Tablet

Report: Apple willing to spend over $500 million bringing games to Arcade 5
by Chris Kerr [04.15.19]
Apple is reportedly willing to spend "hundreds of millions" of dollars to fill out its Apple Arcade premium game subscription service with quality titles. 
Business/Marketing, Production, Smartphone/Tablet

Video Game Deep Cuts: Falcon Scores Weed, Needs Vacation  
by Gamasutra Staff [04.14.19]
This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, the trickiness of marketing your weed tycoon game & more.
Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet

Animoca Brands acquires majority stake in Trilliona dev Skytree for $850k  
by Chris Kerr [04.12.19]
Hong Kong-based mobile publisher Animoca Brands has acquired a 75 percent stake in developer Skytree for $850,000 in cash and shares.
Business/Marketing, Smartphone/Tablet

Don't Miss: Why being trapped in a loop makes Reigns: Her Majesty so satisfying  
by Staff [04.11.19]
"Everything in the game helps the player define the pace," explains Reigns creator Francois Alliot. "In the game you can swipe very quickly or you can take your time, and we adapted everything around that."
Design, Production, Smartphone/Tablet

Disruptor Beam plans to offer a mobile live ops platform to other devs  
by Alissa McAloon [04.10.19]
The mobile game developer behind the likes of Game of Thrones Ascent and Star Trek Timelines has announced that it'll be commercializing its Disruptor Engine live operations platform.
Smartphone/Tablet



How to publish mobile game, and avoid making my mistakes  
by Eugene Litvynov [04.19.19]
Hey game devs, I would like to share my story of a game launch. I would like to tell about traps, lie in wait for indie-developer while he works with publisher.
Business/Marketing Production Indie Smartphone/Tablet

Video game music composer gives lecture at the Library of Congress 2
by Winifred Phillips [04.17.19]
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress, as part of their first-ever video game music event. This article includes a partial transcript of the lecture's Q&A session.
Audio Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Falcon Scores Weed, Needs Vacation  
by Simon Carless [04.14.19]
This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, John Romero's finishing of the DOOM saga, the trickiness of marketing your weed tycoon game, & heaps more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Motivate player for better engagement and retention  
by Daniel Berube [04.12.19]
Whether you developing AAA games or mobile games, you know that you need a strong motivation system to engage and retain your users. Retention is a key metric for free to play games and this article will give you hints and trick to successfully achieve it
Business/Marketing Design Production Console/PC Serious Smartphone/Tablet

Tough Questions to Improve Your Leadership  
by Richard Atlas [04.12.19]
"Tough Questions to Improve Your Leadership" is the name of a talk I gave at GDC this year. Along with the talk, there was a handout with questions that the audience could ponder about their leadership. This post is about the talk and those questions!
Business/Marketing Design Production Indie Smartphone/Tablet


Storm8 — Redwood City, California, United States
[04.19.19]
Art Outsourcing Producer


innogames — Hamburg, Germany
[04.16.19]
Mobile Software Engineer


innogames — Hamburg, Germany
[03.29.19]
Game Designer for Forge of Empires