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February 16, 2020
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Untitled Goose Game comes out on top at DICE Awards 2
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Angry Birds franchise can't prevent profits slipping at Rovio  
by Chris Kerr [02.13.20]
Profits are down at Angry Birds maker Rovio despite some growth in the company's games business.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Turning love into a cooperative game mechanic in Haven 1
by Aron Garst [02.14.20]
The team at Haven dev The Game Bakers set out to make a different sort of game about romance and use love, not as a goal or reward, but as a mechanic and system felt throughout every aspect of the game.
Design, Indie, Smartphone/Tablet

Xbox extends Project xCloud preview to iOS devices  
by Alissa McAloon [02.12.20]
The ongoing Project xCloud preview can now be trialed on iOS devices, though the platform's somewhat restrictive nature means it won't be identical to what's currently offered on Android.
Console/PC, Social/Online, Smartphone/Tablet

Ultimate Rivals dev Bit Fry Game Studios lands $3.5 million investment  
by Alissa McAloon [02.12.20]
Bit Fry Game Studios has raised $3.5 million in funding thanks to contributions from Xbox co-creator Ed Fries' 1Up Ventures and Bitkraft Esports Ventures.
Social/Online, Smartphone/Tablet

Fledgling mobile studio Double Loop secures $2.5 million in seed funding  
by Chris Kerr [02.12.20]
Fledgling mobile studio Double Loop Games has netted over $2.5 million in seed funding from London Venture Partners and 1UP Ventures.
Business/Marketing, Production, Smartphone/Tablet

Video: Monetization design and overcoming the dark side of gacha  
by Staff [02.11.20]
In this 2019 GDC talk, Pixonic's Vladimir Krasilnikov discusses how a drastic change to the in-game economy of War Robots brought amazing financial results but ultimately upset the community too much.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Video, Vault



Video Game Deep Cuts: You Got Politics In My Dreams  
by Simon Carless [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Game Dev Digest Issue #31 - Improving Performance, Developer Tools, Asset Sales, and Plenty More  
by Mike Marrone [02.14.20]
Game Dev Digest — Issue #31 - Improving Performance, Developer Tools, Asset Sales, and Plenty More. The latest from the free weekly Unity3d/gamedev newsletter.
Programming Art Console/PC Indie Smartphone/Tablet VR

Impact of Coronavirus Epidemic to China's Game Industry  
by Junxue Li [02.13.20]
This article is a realtime report about how China's ongoing coronavirus epidemic impacts the video game industry, the writer me lives in the epidemic area.
Business/Marketing Production Console/PC Social/Online Smartphone/Tablet

PixelCast 24, Jasmine Greene, Luminosity, Tortuga Racing, The Painter's Apprentice...  
by Jeremy Alessi [02.13.20]
In episode 24, Jeremy chats with an indie from New York City, Jasmine Greene, who co-founded Luminosity back in 2015 after a previous studio shuttered. Since then, Luminosity has released several titles, including The Painter's Apprentice on Steam...
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

05 Pro Business and Marketing Tips for Game Developers 1
by Andre Faure [02.13.20]
Here are 05 tips on business and marketing from my 23 years of experience developing and publishing games to help you out on decision making.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR


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