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July 20, 2019
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Inside Steam Diving Bell, a tool for 'Wikipedia binging' Steam games 5
by Lars Doucet [07.18.19]
"Diving Bell's chief strength is its dumbness," says dev Lars Doucet, creator of the recommendation tool. "It's dead simple, transparent, & predictable, but the results are delightful and surprising."
Business/Marketing, Console/PC, Indie

Video: Letting Go - The Florence postmortem  
by Staff [07.18.19]
In this 2019 GDC session, Mountains' Ken Wong discusses the journey of designing the studio's hit debut game Florence, a poignant look at the ups and downs of relationships.
Design, Production, Indie, Smartphone/Tablet, Video, Vault

Video: A postmortem of Tacoma's experimental VO production  
by Staff [07.19.19]
In this 2017 GDC session, Brightskull's Michael Csurics reveals the extensive, experimental lengths taken to create the voiceover performances in Fullbright's award-winning narrative game Tacoma
Audio, Production, Indie, Video, Vault

Don't Miss: A postmortem of Fatshark's Warhammer: End Times - Vermintide 4
by Martin Wahlund [07.17.19]
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
Design, Programming, Production, Console/PC, Indie

Video: Living the freelancing dream while avoiding the nightmare  
by Staff [07.17.19]
In this 2019 GDC talk, game writer Greg Buchanan discuses strategies to cope with the positive and negative aspects of freelance work, and ultimately build your career and reputation!
Business/Marketing, Console/PC, Indie, Video, Vault

GOG puts Heaven's Vault up for sale after declining to sell the game at launch 3
by Alissa McAloon [07.16.19]
The CD Projekt-owned storefront GOG has walked back an earlier decision about Inkle Studios' Heaven's Vault, announcing that it has changed its mind and will now sell the game on the digital store.
Business/Marketing, Console/PC, Indie

Designing experimental game Cultist Simulator for commercial success  
by Staff [07.16.19]
In this 2019 GDC talk, Weather Factory's Alexis Kennedy discusses the challenges and the advantages of the decisions made while creating the studio's digital tabletop sect sim Cultist Simulator.
Indie, Video, Vault

Don't Miss: 20 difficult games worth revisiting and learning from  
by Staff [07.16.19]
In this classic feature 20 games with intriguing, influential, or otherwise notable difficulty systems are profiled to help game devs broaden their perspective on difficulty and learn some new tricks!
Design, Console/PC, Indie



How to Make a Casual Mobile Game - Designing Sounds and Music  
by Pavel Shylenok [07.19.19]
Sounds and music are one of the most important parts of the game atmosphere - as equally important as visuals. However, all sound works are postponed for the very end. And that's completely wrong.
Audio Design Production Serious Indie

Audio Middleware: Why would I want it in my game?  
by Theo Nogueira [07.19.19]
On our current day and age of game development, almost all AAA game studios use audio middleware and so does a good amount of indie game developers. However, a lot of indie developers wonder what is it, where does it come from and why do they need it.
Audio Console/PC Serious Indie Social/Online Smartphone/Tablet VR

My Roblox Years: Dungeon Life and New Product Science  
by Jamie Fristrom [07.18.19]
A retrospective on the years I spent developing professionally on the Roblox platform and how I attempted to apply new product science to game development there.
Business/Marketing Production Console/PC Indie

Seven Standards: 3. Gain Benefit  
by Ben Follington [07.18.19]
Allocate energy, effort, time and money to areas consistent with your own values and skills. Understanding your own strengths, weaknesses, goals and values allows you to find a place where you can work to your best. Insist on appropriate compensation.
Audio Business/Marketing Design Production Art Serious Indie

The Artist Dilemma in Game Development  
by Josh Bycer [07.18.19]
Is it better to design a game for art or one for money? We're talking the artist dilemma in today's post, and how the best designers can do both.
Business/Marketing Design Production Console/PC Indie


Giant Army — Remote, Washington, United States
[07.18.19]
Graphics Developer for Universe Sandbox


MADFINGER Games — Brno, Czech Republic
[07.17.19]
Platform Developer


iGotcha Studios — Stockholm, Sweden
[07.16.19]
Unity Developer


Bending Spoons S.p.A. VAT ID: IT08931860962 — Milan, Italy
[07.01.19]
Game Designer
Game Lead