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September 23, 2019
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How do people find your game on Switch?: A discoverability run-down  
by Simon Carless [09.18.19]
"Switch versions are still selling better than Steam or other console versions. But sometimes nowadays I believe that’s ‘not enough copies on Switch vs. REALLY not enough copies outside of Switch.'"
Business/Marketing, Console/PC, Indie

Video: Crafting emergent tragedies in Kitfox's The Shrouded Isle  
by Staff [09.17.19]
In this 2019 GDC session, Kitfox Games' Jongwoo Kim presents a design postmortem of The Shrouded Isle and examines three techniques that designers can use to create emergent tragedies.
Design, Indie, Video, Vault

Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds  
by Simon Carless [09.20.19]
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Share your hard-won expertise at the GDC 2020 Art Direction Summit!  
by Staff [09.20.19]
You've still got more than a week to submit, but hurry: submissions close Monday, September 30th at 11:59 pm Pacific Time!
Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Don't Miss: How Everything connects the arts of animation and game design  
by Alissa McAloon [09.19.19]
There's a subtle link between Everything's playable characters and the early history of animation. Watch developer David OReilly explain it in this live-streamed interview
Design, Art, Indie

Video: How to be an effective, high-performance game producer  
by Staff [09.19.19]
In this 2017 GDC session, Gearbox Software's Aaron Thibault shares advice on how producers can work smarter to help game development teams work more efficiently while building trust with each other.
Production, Console/PC, Indie, Video, Vault

Don't delay: Pitch a talk for GDC 2020's Production Essentials Summit!  
by Staff [09.19.19]
If you're an expert in game production and want to share what you know with your peers, consider submitting a talk to the Production Essentials Summit for GDC 2020 next March!
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Don't Miss: Writing Firewatch, and capturing the beauty of being alone 3
by Roy Graham [09.18.19]
"People go to Wyoming because they're captivated by the beauty and the aloneness. Growing up there creates a certain feeling inside you that you don't really get rid of for the rest of your life."
Design, Art, Indie



Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds  
by Simon Carless [09.20.19]
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

What games and game categories get featured by Apple the most?  
by Kate AppFollow [09.20.19]
We analyzed all the mobile games that were featured in the App Store from January until August 2019 worldwide and in the US particularly and wrote a summary of the most featured games and categories.
Business/Marketing Indie Smartphone/Tablet

PixelCast 1  
by Jeremy Alessi [09.20.19]
The first ever PixelFest Podcast (PixelCast). In this first episode, Jeremy rushes headlong into the unknown and runs the gamut from Pilotwings to the Oculus Quest. Listen along and always keep Growing through Love of Games! Original release 9/4/2019
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Making People Understand And Care About Your Game 3
by Victoria Tran [09.19.19]
An exploration into the customer value proposition, AKA the full, persuasive explanation as to why someone would want your game and what they’d get if they bought it.
Business/Marketing Indie Social/Online

Eliza developer Matthew Burns on stress, choices that matter, and language of games  
by Oleg Nesterenko [09.19.19]
'Eliza' is the latest title from Zachtronics that took everyone by surprise. We caught up with 'Eliza' developer Matthew Burns to talk about the game's original approach to interactive storytelling.
Console/PC Indie


Insomniac Games — Burbank, California, United States
[09.19.19]
Lead Material Artist
Insomniac Games - Lead Material Artist

Bending Spoons S.p.A. VAT ID: IT08931860962 — Milan, Italy
[09.16.19]
Game Lead


Sago Mini — Toronto, Ontario, Canada
[08.27.19]
Mobile Game Designer - Kids Apps