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April 18, 2021
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Blog: 7 nudges and manipulative techniques present in Undertale 2
by Gamasutra Community [04.16.21]
This brief article will highlight 7 major manipulations found inside Undertale, and how they influence the player's experience.
Design, Console/PC, Indie

Why TikTok matters for game discovery 2
by Gamasutra Staff [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Blog: Publishing a game on Epic Games Store - Three (not so) simple steps  
by Gamasutra Community [04.15.21]
Making sure your game reaches the widest audience used to be a straight-forward process: make your it available on the big digital storefronts, a few key retailers, and that was it. It all changed with Epic Games Store. How did we get there?
Business/Marketing, Console/PC, Indie

Blog: Examining the craft of video game music composition  
by Gamasutra Community [04.16.21]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
Audio, Console/PC, Indie, Smartphone/Tablet

The Games Fund launches with $50M to support devs in US, Europe  
by Alissa McAloon [04.16.21]
A team of game industry investors and creators has launched a new $50 million fund with the goal of putting its resources, both financially and professionally, behind game developers.
Business/Marketing, Console/PC, Indie

Don't Miss: How Rogue Legacy handles tutorials without being boring 5
by Staff [04.16.21]
How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets.
Design, Console/PC, Indie

Analysis: Apple vs. Epic - the key monopoly takeaways  
by Gamasutra Staff [04.12.21]
We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the key takeaways for Epic's pitch against App Store monopoly.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC



Should Gamers Become Developers? 2
by Berke Erem [12.31.69]
Fobula Games founder Berke Erem explores the advantages and disadvantages of becoming a full-time game developer as a gamer. The article is meant for indie studio founders and professionals as well as hobbyists considering a career switch.
Business/Marketing Indie

Game Dev Digest Issue #90 - Find Out What's New  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #90 - Find Out What's New. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet

7 Nudges & Manipulative Techniques present in Undertale 2
by Mattia Podini [12.31.69]
This brief article will highlight 7 major manipulations found inside Undertale, and how they influence the player's experience.
Design Console/PC Serious Indie

Composer Interview: Examining the Craft of Video Game Music Composition  
by Winifred Phillips [12.31.69]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
Audio Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Publishing a game on Epic Games Store: Three (not so) simple steps  
by Anna Plisovitskaya [12.31.69]
Making sure your game reaches the widest audience used to be a straight-forward process: make your it available on the big digital storefronts, a few key retailers, and that was it. It all changed with Epic Games Store. How did we get there?
Business/Marketing Console/PC Serious Indie


Hinterland Studio Inc. — Vancouver/Victoria, BC, British Columbia, Canada
[04.13.21]
Art Director
Art Director

Talofa Games — Cupertino, California, United States
[03.30.21]
Unity Software Engineer