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January 24, 2021
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Steam 'prologues'... do they really help? 1
by Gamasutra Staff [01.21.21]
Steam prologues - those things where you take a short excerpt of your game and launch it on a completely separate Steam page? Are they a big booster of interest? Let's find out...
Business/Marketing, Design, Production, Console/PC, Indie

Game platform deep-dive: from NeuroVoider to ScourgeBringer  
by Gamasutra Staff [01.18.21]
The latest GameDiscoverCo article looks at Flying Oak Games' deep-dive data on NeuroVoider & ScourgeBringer's multi-platform game performance - revenue source by revenue source!
Business/Marketing, Design, Production, Console/PC, Indie

Don't Miss: A Bloodstained Q&A with Koji 'Iga' Igarashi  
by Staff [01.14.21]
Legendary game developer Koji "Iga" Igarashi of Castlevania: Symphony of the Night fame answers our questions about the making of his latest game, Bloodstained: Ritual of the Night.
Business/Marketing, Design, Console/PC, Indie

How did Rust make $1 million in Steam revenue in a day - twice?  
by Gamasutra Staff [01.13.21]
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Business/Marketing, Design, Production, Console/PC, Indie

Nova Drift: the making of a Steam holiday 'sleeper' hit 1
by Gamasutra Staff [01.11.21]
Nova Drift - arcade space combat roguelite, Geometry Wars meets Asteroids meets randomly generated ‘runs’ - had a really good holiday season sales-wise. But why? We look into it.
Design, Production, Console/PC, Indie

GDC 2021's Core Concepts submissions are closing today  
by Staff [01.11.21]
Today is the last day to submit your talk for GDC 2021's Core Concepts section. Get your submissions in before time runs out!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, GDC

Video: Audio choreography for battle design  
by Staff [01.08.21]
In this 2017 GDC session, Khris Brown discusses best practices for audio design for video game combat to help players better understand what is going on in the fight around them.
Audio, Console/PC, Indie, Video

Discount strategy: your key post-launch game discovery tool  
by Gamasutra Staff [01.07.21]
So, when your game has been released, how do you get people to keep talking about it or buying it? Discounts are key, but are you looking at comparables, & do you have a methodical strategy?
Business/Marketing, Design, Console/PC, Indie



Developing Speed Limit: 0-60 in Two Years  
by Igor Kolar [12.31.69]
A look into the game development process of Speed Limit and (un)popular game design choices we had to make to align gameplay perfectly with our vision for the game.
Design Production Indie

Game Dev Digest Issue #78 - Programming and more  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #78 - Programming and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Spilt Milk Devlog 08 - 2020 retrospective  
by Andrew Smith [12.31.69]
2020 was quite something. It's with a peculiar mix of pride and guilt that, looking back on one of the worst years in memory, Spilt Milk Studios has grown, succeeded, and laid the foundations for a bright future...
Business/Marketing Design Production Indie

Legal Challenges in the Games Industry in 2021  
by Brandon Huffman [12.31.69]
Well, it’s safe to say that 2020 didn’t go in a way any of us could have easily predicted. But here are thoughts from Odin Law & Media on legal challenges in the games industry in 2021 as the pandemic continues.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Beast Master - Development Update 18 - GUI Improvements  
by Luca Russo [12.31.69]
Hello everyone! This week we improved our GUI for the Beast Master.
Design Programming Art Console/PC Indie Smartphone/Tablet


Talofa Games — Cupertino, California, United States
[01.20.21]
Lead Game Designer


Miniverse Games, Inc. — Los Angeles, California, United States
[01.19.21]
Art Director


Jyamma Games SRL — Milano, Italy
[01.19.21]
UI/UX Artist
Develop concepts and the design of the game menus and user interfaces

Disbelief — Cambridge, Massachusetts, United States
[01.18.21]
Junior Programmer, Cambridge, MA
Junior Programmer