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January 27, 2020
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Road to the IGF: Zachtronics' Eliza  
by Joel Couture [01.27.20]
Seumas McNally Grand Prize-nominated Eliza puts therapy in the hands of an AI, using algorithm and data to attempt to solve humanity's problems and asking what problems will come of this.
Indie, IGF

GDC State of the Industry: Game devs shifting focus to next-gen consoles 1
by Staff [01.24.20]
Out today and completely free to download, the 2020 State of the Industry Report is packed with useful game industry insights gleaned from surveying nearly 4,000 game industry professionals!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Road to the IGF: inkle's Heaven's Vault  
by Joel Couture [01.24.20]
Heaven's Vault follows an archaeologist trying to translate a lost language in an ancient Nebula, finding its hidden meanings one symbol at a time.
Indie, IGF

Stardew Valley has sold 10 million copies in 4 years  
by Alissa McAloon [01.23.20]
ConcernedApe’s charming farming sim Stardew Valley has officially surpassed 10 million copies sold across all platforms.
Console/PC, Indie

Gabby DaRienzo wants to talk about burnout  
by Staff [01.23.20]
Game dev and artist Gabby DaRienzo opens up a bit about what you can expect to get from her GDC 2020 talk on overcoming creative block, and why it's so important for game devs to talk about burnout.
Production, Art, Indie, GDC

Road to the IGF: kaleidoscube's A Juggler's Tale  
by Joel Couture [01.23.20]
A Juggler's Tale has players acting out puppet theater, guiding Abby the puppet on a journey to freedom through a grim fairy tale world.
Indie, IGF

GDC State of the Industry: Most devs feel Steam's 30% cut isn't justified; many prefer 10-15%  
by Staff [01.27.20]
The majority of the 4,000+ game makers surveyed for the GDC 2020 State of the Industry survey feel Steam's benefits don't justify a 30% revenue cut; learn more by downloading the free report!
Business/Marketing, Console/PC, Indie, GDC

Cast your vote in the 2020 IGF and Game Developers Choice Audience Awards!  
by Staff [01.27.20]
Online voting for the Audience Awards for both the 2020 Game Developers Choice Awards and the Independent Games Festival Awards is now open through next Monday, February 10th at 11:59pm PT!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, IGF



The State Of Game Discoverability: January 2020  
by Simon Carless [01.27.20]
Following my other recent pieces, I have a whole bunch of follow-ups and interesting links for this article which help define the state of game discoverability in January 2020.
Business/Marketing Design Console/PC Indie

5 Tips For More Engaging Visual Novel Soundtracks  
by Darrell Reconose [01.27.20]
If you're developing a visual novel - or any game that is primarily focused on character-driven story - then these five tips will help you target your soundtrack planning to make the most engaging soundtrack for your game at any budget.
Audio Production Indie

How your Support Team Can Help Developers  
by Vasiliy Sabirov [01.27.20]
How your support team can help developers in solving problems with your product (an app or a game)? Here I discuss ways of improving your support on data collection and data submitting.
Programming Console/PC Indie

Devlog 0 - How I Got Started, A Case Study  
by Aaron Maus [01.27.20]
A down in the weeds devlog on how to get started.
Design Production Serious Indie

A Wild Jellyray Appears!: How a new creature enters the underwater alien ecosystem of Aquamarine  
by Patric Fallon [01.27.20]
Probably my favorite part of developing my hand-drawn survival adventure Aquamarine is designing a new creature for its underwater alien ecosystem. Here's an in-depth look at the process of creating one of our game's most recent additions.
Design Production Art Indie


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[01.22.20]
Technical Animator


Yacht Club Games — Los Angeles, California, United States
[01.20.20]
Chief Operating Officer / Producer


Yacht Club Games — Los Angeles, California, United States
[01.20.20]
Senior Tools & Engine Programmer


Yacht Club Games — Los Angeles, California, United States
[01.20.20]
Marketing / Community Manager