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July 3, 2020
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Game Discoverabilityland: The Season Of Discovery  
by Gamasutra Staff [07.03.20]
The newest roundup on game discovery includes news on Xbox Summer Games Fest, PlayStation Indies, Apple Arcade/iOS news, and lots more.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

PlayStation now has a dedicated initiative for indie games: PlayStation Indies 1
by Alissa McAloon [07.01.20]
PlayStation has unveiled a new indie-driven initiative and the first nine games it's elevating as part of a new drive to 'spotlight and support the best of the best indie games being published on PlayStation.'
Console/PC, Indie

Nintendo Switch game sales: the three biggest misconceptions 1
by Gamasutra Staff [06.30.20]
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?
Business/Marketing, Production, Console/PC, Indie

Xbox is hosting a demo event for Geoff Keighley's Summer Game Fest  
by Alissa McAloon [07.01.20]
We've seen Steam rally behind the idea of digitally-hosted game demo events, and now Xbox is doing the same through a partnership with Summer Game Fest.
Console/PC, Indie

Don't Miss: Designing CrossCode to stand out in the retro RPG market 1
by Bryant Francis [06.30.20]
CrossCode's lead developer and composer talk to us about making and selling a retro-flavored RPG in the crowded markets of 2018.
Design, Console/PC, Indie

Video: An architectural approach to video game level design  
by Staff [06.30.20]
In this 2018 GDC session, Christopher Totten shows developers a process for creating their own critical approaches to the art of level design, and sharing those approaches with the world.
Design, Console/PC, Indie, Video, Vault

Get hands-on guidance from game dev experts in GDC Summer's new Skill-Building Series  
by Staff [06.30.20]
When GDC Summer debuts in August there will be a new series of interactive sessions which promise to guide attendees through the practical steps of key game dev projects.
Business/Marketing, Design, Art, Console/PC, Indie, GDC

Video: Devs share their experiences going from corporate to indie and back again  
by Staff [06.29.20]
In this 2018 GDC session Peter Drescher, Damian Kastbauer, Wilbert Roget II, Caron Weidner, and Guy Whitmore discuss the pros and cons of working full-time in corporate game dev vs. life as an indie.
Business/Marketing, Console/PC, Indie, Video, Vault



Game Discoverabilityland: The Season Of Discovery  
by Simon Carless [07.03.20]
The newest roundup on game discovery includes news on Xbox Summer Games Fest, PlayStation Indies, Apple Arcade/iOS news, and lots more.
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet

Where Are You Wasting Your Game's Memory? (Memory Profiler: Part 2)  
by Ruben Torres Bonet [07.02.20]
Today, I will show you around the neat memory map visualization mode that this experimental package brings to your table: How is your memory layout structured? What memory regions does Unity have? How fragmented is your memory?
Programming Console/PC Indie Social/Online Smartphone/Tablet VR

Unity3D – Reducing the APK file size of your build for mobile device  
by Damien FREMONT [06.30.20]
Keeping the file size of the built app to a minimum is important, especially for mobile devices or for app stores that impose a size limit.
Programming Indie Smartphone/Tablet

How we turn good games into great games  
by Tomer Geller [06.30.20]
In this article I’ll delve into some of the most common mistakes that I see, when reviewing, testing and launching mobile games.
Design Art Indie Smartphone/Tablet

UK Government issues report on loot boxes and "immersive and addictive technologies"  
by Paul Lanois [06.30.20]
The UK Government has issued a formal response to the Department for Digital, Culture, Media and Sport (DCMS) Select Committee’s report on Immersive and Addictive Technologies. The government's response covers topics such as loot boxes and gambling.
Business/Marketing Console/PC Indie Social/Online Smartphone/Tablet


Disbelief — Cambridge, Massachusetts, United States
[07.01.20]
Programmer
Programmer - Cambridge, MA

HB Studios — Lunenburg, Nova Scotia, Canada
[06.30.20]
Senior Game Designer


Windwalk Games — Austin, Texas, United States
[06.28.20]
3D Generalist


Frictional Games — Malmö, Sweden
[06.09.20]
Engine Programmer