Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 12, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Here's what debuted at Geoff Keighley's Summer Game Fest kickoff  
by Bryant Francis [06.10.21]
Here's a brief rundown of all the new titles that debuted at Geoff Keighley's Summer Games Fest kickoff, including Elden Ring. Chet FaliszekChet Faliszek
Console/PC, Indie, Video

Panic unveils Pulp: a free, no-code tool for creating Playdate games  
by Alissa McAloon [06.08.21]
Panic's much-awaited handheld Playdate has returned to the spotlight as the company shares details on its debut and game-making tools.
Indie, Video

Here's how closed captioning will work at GDC 2021  
by Staff [06.08.21]
Find out how closed captioning will work at the all-digital GDC 2021.
Business/Marketing, Design, Programming, Production, Console/PC, Indie, GDC

Can paid ads for PC/console games give you positive ROI?  
by Gamasutra Staff [06.07.21]
Let's take a look into how paying big social media platform companies to promote your game could (or might not!) pay off - and other notable game discovery news.
Business/Marketing, Design, Production, Art, Console/PC, Indie

Data dive: anatomy of a Steam game launch  
by Gamasutra Staff [06.10.21]
We're looking at the launch of winemaking sim Hundred Days, with real Steam numbers, alongside a whole bunch of other trends in and around game discovery.
Design, Console/PC, Indie, Smartphone/Tablet

Enjoy musical performances from these remarkable artists during GDC 2021  
by Staff [06.10.21]
Live concerts are returning to GDC 2021! You can see MEga Ran, Mariachi Entertainment System, and Matt TheBanjoPlayer at this year's show.
Audio, Console/PC, Indie, GDC

Chat live with GDC speakers after their sessions wrap up at GDC 2021  
by Staff [06.07.21]
Get your questions answered in a new set of live Q&A sessions new for GDC 2021.
Console/PC, Indie, GDC

Video game charts: a series of lenses  
by Gamasutra Staff [06.03.21]
Sure, you're looking at the top games on the Steam charts, but are those really the 'top games'? This and lots more discoverability takes in this latest round-up.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet



Game Studios Should Option The Rights to Game Design Documents  
by Ryan Sumo [12.31.69]
The games industry should take a cue from the film industry and start optioning game design documents.
Business/Marketing Console/PC Indie

Game Dev Digest Issue #98 - Multiplayer, starting shaders and more!  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #98 - Multiplayer, starting shaders and more! The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Console/PC Serious Indie Social/Online VR

Data dive: anatomy of a Steam game launch  
by Simon Carless [12.31.69]
We're looking at the launch of winemaking sim Hundred Days, with real Steam numbers, alongside a whole bunch of other trends in and around game discovery.
Business/Marketing Design Production Console/PC Indie

Why The Science of Game Design Matters 3
by Josh Bycer [12.31.69]
Today's post is a wake-up call for the industry when it comes to understanding the basic rules and structure of game design, and what can happen if you choose to ignore the "science" of the "art and science of games".
Design Production Console/PC Indie Smartphone/Tablet

Video Game Accessibility  
by Pulkit Garg [12.31.69]
An introduction to video game accessibility, and why does it matter.
Business/Marketing Design Serious Indie


Disbelief — Cambridge, Massachusetts, United States
[06.11.21]
Programmer
Programmer - Chicago, IL

Disbelief — Cambridge, Massachusetts, United States
[06.11.21]
Senior Programmer
Senior Programmer

Skybound — Los Angeles, California, United States
[06.11.21]
Producer (Games)


Woodbury University — Burbank, California, United States
[06.10.21]
GAME DESIGN INSTRUCTOR


Robot Gentleman Sp. z o.o. — Poznan, Poland
[06.08.21]
Senior Gameplay Engineer


Robot Gentleman Sp. z o.o. — Poznan, Poland
[06.08.21]
Writer


Hinterland Studio Inc. — Vancouver/Victoria, British Columbia, Canada
[06.07.21]
Art Director


Harmonix Music Systems — Boston, Massachusetts, United States
[05.19.21]
Senior Producer (Remote Option)


Brightrock Games — Brighton, England, United Kingdom
[05.14.21]
Unity3D Programmer (Remote)