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June 21, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Designing a true first-person camera in Unreal Engine 4 3
by Gamasutra Community [06.21.18]
"There is little to no documentation on this specific type of first-person view...[so] I wanted to write about it. Especially since I had a few issues which took me a bit of time to resolve."
Design, Console/PC, Indie

Don't Miss: Veteran director Khris Brown on the secrets of great voice acting 4
by Staff [06.21.18]
Producing believable, satisfying voice acting for your game is tricky business, so Gamasutra sat down with Khris Brown to explore how high-quality voicework in games comes together.
Audio, Design, Production, Console/PC, Indie

Don't Miss: Creating audio that matters 2
by Staff [06.20.18]
Dead Space 2's J White, Limbo's Martin Stig Andersen, and One Single Life's Thom Kellar explore what goes into the creation of audio that really sticks with players and brings more to the game
Audio, Console/PC, Indie

Human: Fall Flat surpasses 4 million sold  
by Alissa McAloon [06.19.18]
Though Human: Fall Flat got its start in early access in 2016, the games publisher notes that the online multiplayer patch released in late 2017 helped to greatly expand the games audience.
Business/Marketing, Console/PC, Indie

Don't Miss: A Game Design Deep Dive into Darkest Dungeon's Affliction System 3
by Staff [06.18.18]
Chris Bourassa & Tyler Sigman of Red Hook Studios: "We wanted to capture the human response to stress. Any person can break under pressure, and people break in different ways."
Design, Console/PC, Indie

Video Game Deep Cuts: Another Grim E3 World  
by Gamasutra Staff [06.18.18]
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Designing Wizard of Legend's fighting game-inspired spell combos 1
by Joel Couture [06.15.18]
"We took a lot of lessons from fighting games and manually adjusted a number of variables for each spell that made them feel good to use," says dev Dahoon Lee of the spell design for Wizard of Legend.
Design, Console/PC, Indie, Video

Video: How Move or Die continued to gain players after launch  
by Staff [06.13.18]
In this GDC 2018 session, Those Awesome Guys' Nicolae Berbece talks about how he and histeamhandled the release of their online party game Move or Die.
Design, Indie, Video



Setting Up a First-Person Character in Unreal Engine 4: Part I: Getting Ready  
by Todd Vance [06.20.18]
Reprinted from the author's blog, this is the first of a (at the time of writing) three-part beginners tutorial series on making a character in Unreal Engine 4. A link to Part II sends the reader to the blog to finish the job. More parts may come later!
Programming Console/PC Indie

The Problems of Mobile Strategy Game Design 1
by Josh Bycer [06.20.18]
Command and Conquer Rivals is the latest in the strategy genre to show up on mobile, but it also represents the biggest problem with trying to simplify the genre and its design.
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Being a (pure evil) business developer #2 (and how to get my job?)  
by Marcin Kaleta [06.20.18]
What is it like to be a business developer in a small indie studio? (and how to get my job?)
Business/Marketing Production Console/PC Serious Indie Smartphone/Tablet

How 5G will transform mobile gaming and marketing 1
by Ignasi Prat [06.19.18]
The next generation of mobile networks is almost upon us. This article explores they key benefits 5G will provide game devs and mobile marketers.
Business/Marketing Design Programming Indie Social/Online Smartphone/Tablet

Think Fair Use Protects you? Think Again 4
by Zac Rich [06.19.18]
What is Fair Use, and how are you not protected when using copyrighted assets without permission.
Programming Production Art Console/PC Serious Indie


BeamNG GmbH — Bremen, Germany
[06.19.18]
Senior Producer (f/m)