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August 16, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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How EVO helps devs tune and test their fighting games  
by Aron Garst [08.16.18]
“Evo players can break a game down faster than anyone," Arc System Works' Toshimichi Mori tells Gamasutra. "They can jump in and do the combos that others would need days to learn."
Design, Console/PC, Indie

How Neopets has influenced a generation of game developers  
by Emma Kidwell [08.15.18]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Design, Art, Console/PC, Indie

How Baldi's Basics taps into the real horror of '90s edutainment  
by Joel Couture [08.13.18]
Developer Micah McGonigal talks about the design and development of his edutainment horror game Baldi's Basics, in the process reminding us how weird and messed up old edutainment games could be.
Design, Indie

IGF 2019 opens call for judges!  
by Staff [08.16.18]
Interested in potentially serving as a judge for the 2019 Independent Games Festival Awards? Now's your chance!
Indie, IGF

Don't Miss: Devs reflect on the impact and legacy of Burnout Paradise 1
by Staff [08.16.18]
We could have titled this feature (in which Burnout Paradise co-creator Alex Ward & other devs reflect on the design & impact of the influential open-world racer) Paradise Lost & Found, but we didn't.
Design, Console/PC, Indie

Video: Teaching rapid prototyping through creating a game a week  
by Staff [08.15.18]
In this GDC 2018 talk, game developers and professors Douglas Wilson and Bennett Foddy present a close look at the "Game a Week" model of game education.
Design, Console/PC, Indie, Video

Treasure Hunters Fanclub is funding five new indie games  
by Emma Kidwell [08.15.18]
Treasure Hunters Fanclub announces its investment in five new indie games, brining its overall total committed funding to $500,00.
Business/Marketing, Console/PC, Indie

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

What are we talking about when we talk about systemic narrative. 6
by Victor Sanchez [08.15.18]
What is Systemic Narrative and how it can improve current narrative approaches?
Design Programming Console/PC Indie

How to make a Discord RPG: Part 3  
by Adrian Hawkins [08.15.18]
In parts 1 and 2 we talked about the design of our Discord RPG; part 3 of this blog series covers the technology used to build it, including servers, database and API choices.
Design Programming Indie

Flaws Of An Undead Genre - What's Wrong With Point & Click Adventures? 17
by Marcus Bumer [08.14.18]
We asked Twitter about the flaws of Point & Click Adventures. Here's a summary of what people told us.
Design Indie

Taking a Swim with Sharkbite Games: A 'BeSwitched' Q&A  
by Jill Sullivan [08.14.18]
A Q&A with Sharkbite Games, creators of Kongregate’s latest mobile release "BeSwitched."
Production Indie Social/Online Smartphone/Tablet

The Design is the Implementation  
by Daniel Shumway [08.14.18]
In Reset Hard, I eschew tricks and clever programming in favor of direct, honest systems. This allows me to design mechanics with a greater degree of consistency and flexibility.
Design Programming Indie

Velan Studios — Troy, New York, United States
Sr. Multiplayer Level Designer

Deck Nine Games — Westminster, Colorado, United States
Lighting Artist
Deck Nine Games is hiring a talented lighting artist for their next game

Unknown Worlds Entertainment, Inc. — San Francisco, California, United States
Visual FX Artist

Unknown Worlds Entertainment, Inc. — San Francisco, California, United States
Graphics programmer - shader expert

Velan Studios — Troy, New York, United States
Lead Technical Artist

Velan Studios — New York, New York, United States
Online Programmer

Velan Studios — Troy, New York, United States
Sr. Graphics Programmer

Cloud Imperium Games — Los Angeles, California, United States
Senior Writer

Cloud Imperium Games — Los Angeles, California, United States
Character Artist

Cloud Imperium Games — Los Angeles, California, United States
Principal Character Artist
Cloud Imperium Games is looking for an experienced Principal Character Artist with a passion for their craft to help fill a persistent universe with characters, costumes, armor suits and alien life forms.