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We're now at!  
by Kris Graft [08.26.21] will soon automatically redirect to the brand new For now, click here to go to the new site!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

From the Editors: Reflections on Gamasutra  
by Bryant Francis [08.25.21]
The Gamasutra editorial team has instead opted to present a selection of must-read articles from our collective history.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Mini Motorways and the delicate art of marrying complexity and minimalism  
by John Harris [08.18.21]
"Both [Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so there's a lot of depth waiting to be discovered."
Audio, Design, Art, Console/PC, Indie, Smartphone/Tablet

How do you discover when people find your game?  
by Gamasutra Staff [08.23.21]
When it comes to planning and monitoring social media, your Steam page, and websites for discovery success, what tools should you use? We look at some potential lenses.
Design, Production, Art, Console/PC, Indie

Deep dive: - from web game to $1 million Steam hit 2
by Gamasutra Staff [08.18.21]
How did web game end up grossing $1 million on Steam? We look at its route to success in this data heavy deep-dive.
Design, Console/PC, Indie

Designing dual-perspective puzzles for 2D-3D platformer Toodee and Topdee  
by Joel Couture [08.17.21]
Puzzle platformer Toodee and Topdee offers an interesting perspective on a classic genre. Here's how developers Dietzribi turned a Ludum Dare prompt into this perspective-swapping puzzler.
Design, Console/PC, Indie, Video

Data dive: inside a successful sequel launch  
by Gamasutra Staff [08.16.21]
PlayWay shared with its investors some very focused and precise data on Car Mechanic Simulator 2021 - so let's analyze it in detail!
Design, Console/PC, Indie

Unpacking the Mobile Gaming VC Mega Round  
by MARTIN MACMILLAN [12.31.69]
As mobile gaming founders raise ever-larger rounds, keen to take advantage of the buoyant market for VC funding, a primary reason cited to justify the size of the round is the sheer costs of UA & how much capital is required to achieve true scale.
Business/Marketing Indie

Victory Conditions in Board Games Other than Victory Points  
by Joe Slack [12.31.69]
Victory points (VP) are so common in modern board games but there are so many other ways to end a game and declare a winner. So, we’re going to dive into some other fun and interesting ways that players can win a game, along with examples of each.
Design Indie

What I learned about game development while making A-Mazing Enigmas  
by Bradley Charles [12.31.69]
Through my experience of creating my final year project at university and my journey throughout, there were many things that I learnt and also things I wish i had known at the start of my degree.
Art Indie

Making the “Base” of Your Gameplay  
by Josh Bycer [12.31.69]
Elden Ring's appeal has caused a lot of uproar about approachability and accessibility options, and I wanted to talk about where developers need to start when it comes to balancing their game's appeal.
Design Console/PC Indie

Disbelief — Chicago, Illinois, United States

Legends of Learning — Remote, Remote, Remote
Develop Games with Growing EdTech Company Growing EdTech Company (Contractor)

Remedy Entertainment — Helsinki Metropolitan Area, Finland
Senior AI Designer

Disbelief — Chicago, Illinois, United States
Junior C++ Programmer
Junior C++ Programmer

Studio Pixanoh LLC — Los Angeles, California, United States
Combat Designer

Question — Tiburon, California, United States
Question - South Park - Lead Level Designer (WFH/Remote)