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September 21, 2020
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Mediatonic's plan to exile Fall Guys cheaters to a cheaters-only queue backfired 1
by Alissa McAloon [09.14.20]
The plan was to have cheaters matchmake exclusively with other cheaters, but the Fall Guys team noticed its plans for Cheater Island were actually hurting the game's reputation.
Console/PC, Indie, Social/Online

Behind the dizzying ride to the top for Among Us  
by Simon Carless [09.11.20]
The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Video: Everything you wanted to know about unionizing your workplace  
by Staff [09.17.20]
In this 2020 GDC Summer talk, Game Workers Unite UK & IWGB's Kevin Agwaze discusses the current state of unionization in the global games industry and the recent formation of game workers unions.
Production, Console/PC, Indie, Video

Don't Miss: Inside the development of Supergiant Games' Hades  
by Bryant Francis [09.17.20]
Supergiant Games creative director Greg Kasavin sits down to discuss the design and business decisions behind Hades.
Design, Console/PC, Indie

Don't Miss: Spelunky and why it's okay for game designers to be mean 13
by Staff [09.15.20]
"Spelunky may be another example of why imminently-attainable and generous rewards aren't always the ideal recipe for design success."
Design, Console/PC, Indie

Video: Tips for jumpstarting creativity and finishing your games 1
by Staff [09.10.20]
In this 2020 GDC Summer session Tribe Games' Charles McGregor explains why setting a specific goal helped him go from finishing no game projects to finishing 8 in 2 years, and how you can do the same.
Production, Indie, Video, Vault

Video: Using project management to tame the chaos of game dev  
by Staff [09.09.20]
In this 2020 GDC Summer session consultant Clinton Keith explains how to deliver great games on schedule without breaking the bank, or the backs of your team.
Production, Console/PC, Indie, Video, Vault

Remaining Lab Zero staff laid off following dev exodus  
by Alissa McAloon [09.04.20]
Skullgirls developer Lab Zero has laid off the remainder of its staff shortly after many members of the team departed the studio over issues with its owner Mike Zaimont.
Console/PC, Indie



The 'mysterious' Steam algorithm - not that scary? 2
by Simon Carless [09.18.20]
Sure, the Steam algorithm is important to those releasing PC games, but is it really sinister and all-encompassing? Let's get into that.
Business/Marketing Design Production Console/PC Indie VR

Emotion in Game Design, Video Game Storytelling, and Tips To Help Memory | GameDev Weekly Digest 04  
by Jacob Jameson [09.18.20]
This weeks GameDev Digest looks at Emotion in Game Design, Video Game Storytelling, and Tips on how To Help Memory | GameDev Weekly Digest 04
Design Programming Production Serious Indie Social/Online

Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more!  
by Mike Marrone [09.18.20]
Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more! The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie VR

Generating Cool Levels for Rift Wizard  
by Dylan White [09.18.20]
Notes on a simple but deep method I used to overhaul the procedural terrain generation in Rift Wizard.
Design Programming Indie

Audio Accessibility Features for Roguelikes  
by Josh Ge [09.17.20]
Explaining Cogmind's closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process.
Audio Design Production Console/PC Serious Indie


Evil Empire — Bordeaux, France
[09.17.20]
Senior Technical Developer


Evil Empire — Bordeaux, France
[09.17.20]
Generalist Game Artist (Pixel and 3D profiles preferred)


Evil Empire — Bordeaux, France
[09.17.20]
Art Director/Lead Artist


Disbelief — Cambridge, Massachusetts, United States
[09.17.20]
Programmer
Programmer - Cambridge, MA

System Era Softworks — Seattle, Washington, United States
[09.01.20]
Senior Services Engineer