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The one key Steam stat that you're not checking... 4
by Gamasutra Staff [11.29.20]
When you’re understanding the potential success of your game before release - what’s the one Steam stat that more people should be paying attention to, but aren’t?
Business/Marketing, Design, Production, Console/PC, Indie

Join the first-ever live Gamasutra Webcast feat. Innersloth's Victoria Tran!  
by Kris Graft [11.24.20]
Victoria Tran, community director at Among Us developer Innersloth, will be presenting a talk live with Gamasutra next month on how to convey your game's value in today's noisy marketplace.
Business/Marketing, Console/PC, Indie

The anatomy of a Steam sale  
by Gamasutra Staff [11.25.20]
What happens when you organize a themed sale on Steam, and what are the ramifications for increased profile of your games as a result? Real-world data within...
Business/Marketing, Design, Console/PC, Indie

Don't Miss: Why do devs love Slack, and how do they get the most out of it? 11
by Staff [12.01.20]
Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it.
Business/Marketing, Production, Indie, Social/Online

Today: Join this live Gamasutra Webcast feat. Innersloth's Victoria Tran!  
by Kris Graft [11.30.20]
Victoria Tran, community director at Among Us developer Innersloth, will be presenting a talk live with Gamasutra tomorrow on how to convey your game's value in today's noisy marketplace.
Indie

Former Ubisoft, EA, and BioWare devs set up shop as indie dev Yellow Brick Games  
by Alissa McAloon [11.23.20]
Four devs from the likes of Ubisoft, Electronic Arts, and BioWare have teamed up to form Yellow Brick Games and take aim at developing indie games with a "craftsmanship approach".
Console/PC, Indie

Does Apple's 15% platform cut change the game? 4
by Gamasutra Staff [11.22.20]
Apple has announced the App Store Small Business Program, a major change to the flat 30% platform cut for apps and games on iOS App Store. What does it mean for Apple & other game platforms?
Business/Marketing, Design, Production, Console/PC, Indie

The Last of Us Part II and Hades lead The Game Awards 2020 nominations  
by Alissa McAloon [11.18.20]
This year's roster of nominees includes 95 different games, with categories covering everything from best score and game direction to titles with standout accessibility innovations.
Console/PC, Indie



Indie History of Nimoyd: Two Friends and Their Search for that Awesome Whoa Whoa Game Idea  
by Rafael Wawer [12.01.20]
Nimoyd is not only a game – but an indie story about two friends who were searching for that one awesome game idea. When we almost gave up on Xmas 2018, it clicked. We quit freelancing in 2019. Today, a small team. But it started humble, with 2 friends.
Business/Marketing Design Production Indie

Enemy settlements mechanics for car games  
by Hernan Smicht [11.30.20]
Elements we constructed for destroying and defending enemy bases by shooting from a car.
Design Production Indie

How to Decide if Partnering with a Publisher is Worth it for Your Next Game  
by Andrej Kovacevic [11.30.20]
Partnering with a publisher may seem as playing it on easy mode, but it's a double edged sword and indie devs should be cautious and review all of their options first and foremost.
Business/Marketing Production Console/PC Indie

How to Fix Miscommunication Issues in Your Team 2
by Ryan Sumo [11.30.20]
Good communication is important in all game development studios, even the smallest ones. Here I explain some of the issues I've had in our team and how we (sort of) solved them.
Business/Marketing Production Indie

Game Dev Digest Issue #72 - Patterns, Multiplayer, Animations and more  
by Mike Marrone [11.30.20]
Game Dev Digest Issue #72 - Patterns, Multiplayer, Animations and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR


DNABLOCK — Los Angeles, California, United States
[12.01.20]
Senior Unreal Engine (UE4) Developer


Disbelief — Cambridge, Massachusetts, United States
[11.30.20]
Junior Programmer, Cambridge, MA
Junior Programmer

Lost Boys Interactive — austin, Texas, United States
[11.26.20]
FX/Tech Artist


Jintronix Inc. — New York, New York, United States
[11.25.20]
Lead 3D Artist - Remote - Environment Design for Exercise Games
Lead 3D Artist - Environment Design for Exercise Games - Remote

thatgamecompany — Santa Monica, California, United States
[11.13.20]
Gameplay Engineer


Star Stable Entertainment — Stockholm, Sweden
[11.09.20]
Art Director


Jintronix Inc. — Montréal, Quebec, Canada
[11.05.20]
Lead 3D Artist - Rehab Exercise Games