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August 23, 2019
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Behind the hauntingly beautiful music of Outer Wilds  
by Jay Castello [08.22.19]
We speak with Andrew Prahlow, composer on Mobius Digital's beautiful space exploration game Outer Wilds, about music and the way it connects people with one another.
Audio, Indie

Don't Miss: Surrendering control and trusting in players with Her Story 3
by Staff [08.21.19]
For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Video: Think you're ready to pitch a publisher? You're not, and here's why  
by Staff [08.20.19]
In this 2019 GDC talk, Finji's Rebekah Saltsman explains how Finji builds and uses pitch documents, key art and game play videos to help developers improve their pitches to publishers.
Business/Marketing, Indie, Video, Vault

Don't Miss: Taking the sting out of failure in Supergiant's Pyre 2
by Staff [08.22.19]
"In life, we all learn through failure and not just through success. It was important for our characters to survive these confrontations and face their adversaries again." - Greg Kasavin, Creative Director at Supergiant.
Design, Console/PC, Indie

Don't Miss: A look back at the development of Ori and the Blind Forest 5
by Alissa McAloon [08.19.19]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Xbox Game Studios-published Ori and the Blind Forest headed to Switch  
by Alissa McAloon [08.19.19]
Update Ori and the Blind Forest is headed to the Nintendo Switch later this year, a move that brings the Xbox Game Studios-published title to a non-Microsoft platform for the first time.
Console/PC, Indie

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Gamasutra Staff [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Great game audio choreography for battle design  
by Staff [08.16.19]
In this 2017 GDC session, veteran voice director Khris Brown discusses how to approach to improving fight mechanic audio design while the player is in the heat of battle.
Audio, Console/PC, Indie, Video, Vault



Aesthetic-Driven Development: creating Merchant of the Skies from announcement to Early Access launch  
by Vladimirs Slavs [08.21.19]
In October 2018, I’ve told her, Helen, to just draw whatever she wants and put it on twitter. Ten months later, we have published our game, Merchant of the Skies, our best game so far, into early access. It is a direct result of that decision.
Business/Marketing Programming Production Indie

Game stores: you need more real-time charts!  
by Simon Carless [08.20.19]
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Are Video Games Glorifying Alcoholism? 1
by Jori Hamilton [08.20.19]
Over 65 percent of American adults play video games. Since this population is primarily adults, it's to be expected that many have adult themes, such as drinking, drug use, and sex. Do video games glorify substance abuse and alcoholism?
Business/Marketing Design Programming Console/PC Indie VR

Using mystery as the core of marketing.  
by Alejandro Maldonado [08.19.19]
Yume Nikki is a very good game, but the mystery surrounding the developer, Kikiyama, was definitely of great importance for all the commercial movements around it.
Business/Marketing Indie

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Simon Carless [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


iGotcha Studios — Stockholm, Sweden
[08.22.19]
(Senior) Unity Developer


iGotcha Studios — Stockholm, Sweden
[08.20.19]
Senior Game Designer


Red Lens Games, Inc. — Redmond, Washington, United States
[08.20.19]
Senior Programmer
Senior Programmer

iGotcha Studios — Stockholm, Sweden
[08.19.19]
Mid - Senior Producer


Mobile Casino Game Studio — Las Vegas, Nevada, United States
[07.30.19]
Casino Game Developer