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May 27, 2020
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Game Discoverability & The Nintendo Switch: Where We're At 1
by Gamasutra Staff [05.26.20]
Game Discoverability & The Nintendo Switch: Where We're At
Design, Indie

Dreaming Spires: Dynamic narrative, layer by layer 1
by Kris Graft [05.25.20]
Jon Ingold of Inkle goes in-depth on the studio's upcoming game Pendragon, which ties a dynamic narrative engine to a chess-like strategy game.
Design, Console/PC, Indie

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Democratizing real-time filmmaking techniques for indie devs  
by Staff [05.20.20]
In this GDC 2020 virtual talk Glassbox's Norman Wang breaks down what it will take to democratize real-time VFX and virtual production tools for all levels of content creators -- including indie devs.
Production, Art, Indie, Video, Vault

Blog: The hidden Switch demo upside & more discoverability tricks  
by Simon Carless [05.20.20]
Why having a Switch demo may have hidden advantages, even more great trending information from SteamDB, and a host of other useful info for those looking to get their game seen.
Business/Marketing, Design, Console/PC, Indie

Video: How to run your own career fair on a tiny budget  
by Staff [05.18.20]
In this GDC 2020 virtual panel Chris DeLeon, David Mullich, Dru Erridge, and Tiffany Otto explain how to run and operate your own career fair to help developers in your community. 
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Q&A: Designing the gorgeous metroidvania Ori and the Will of the Wisps  
by John Harris [05.18.20]
Gamasutra speaks with Moon Studios CEO and creative director Thomas Mahler about the metroidvania-styled design decisions that made this year's Ori and the Will of the Wisps a success.
Design, Indie

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



‘Our Prototype is a Success, Now what?’  
by Peter Adamondy [05.26.20]
Our prototype is a success, now what? On testing prototypes at game shows, the beauty of simplicity in games and last but not least, about fears that every game designer/entrepreneur must face when remaking the legendary game.
Business/Marketing Design Production Console/PC Indie

Soldat source code released and a story of how it all started  
by Michael Marcinkowski [05.26.20]
Soldat creator reminisces how the game started 18 years ago. Plus an announcement and details about Soldat open source.
Design Programming Indie

10 Golden Tips for Crowdfunding Projects (COVID-19 Edition)  
by Andre Faure [05.26.20]
Like me, you are probably checking at the amazing numbers game companies are posting during this very special time in our planet. Not only people are confined mostly everywhere, but current numbers will keep high even after you are "freed".
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Why New Players Matter to Indie Developers  
by Josh Bycer [05.26.20]
A follow up to my piece about the new player's experience. We're now talking indie teams, and why no matter how niche or small the genre, everyone should always be thinking about new players for their games.
Business/Marketing Design Production Console/PC Indie VR

F**k it we'll do it ourself  
by Neil Jones [05.26.20]
I'v noticed more black people in the industry... kinda
Indie


Moon Studios — Remote, California, United States
[05.26.20]
Senior Character TD
Moon Studios is looking for a Senior Character TD!

E-Line Media — Phoenix, Arizona, United States
[05.23.20]
Creative Director