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February 16, 2020
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Untitled Goose Game comes out on top at DICE Awards 2
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Kine dev Gwen Frey hopes flexible scopes help devs avoid bad funding deals  
by Staff [02.13.20]
'Being able to walk away from any funding deal and still make a game you are proud of is important,' Frey says. 'I honestly think that is the key to crafting a game with a unique and personal vision.'
Business/Marketing, Design, Indie, GDC

Catch these insightful video game films at the 2020 GDC Film Festival!  
by Staff [02.13.20]
Across 3 days at GDC 2020 a wide range of documentaries and other filmed material based around the video game medium will be screened, and the Festival will include onstage Q&As with film-makers!
Console/PC, Indie, GDC

GDC 2020 is proud to again donate passes to the Indie Giving charity!  
by Staff [02.12.20]
Every year GDC teams up with Indie Giving to help give back to people in need, and afford charitable indie devs who are willing to give their time and service an opportunity to attend GDC!
Indie, GDC

Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Turning love into a cooperative game mechanic in Haven 1
by Aron Garst [02.14.20]
The team at Haven dev The Game Bakers set out to make a different sort of game about romance and use love, not as a goal or reward, but as a mechanic and system felt throughout every aspect of the game.
Design, Indie, Smartphone/Tablet

Video: Designing custom hardware games Line Wobbler & Beasts of Balance  
by Staff [02.14.20]
In this 2017 GDC session, Alex Fleetwood and Robin Baumgarten discuss the development of two custom hardware games: Baumgarten's Line Wobbler, and Sensible Object's Beasts of Balance.
Design, Indie, Video, Vault

Video: The raw numbers behind indie game success, from $0 to $1 million  
by Staff [02.13.20]
In this 2018 GDC session indies Richard Atlas and Tanya X. Short compare and contrast the financial strategies of their two companies, revealing differences in pay rates, burn rates, and much more!
Business/Marketing, Indie, Video, Vault



Video Game Deep Cuts: You Got Politics In My Dreams  
by Simon Carless [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Use code generation to generate a localization system  
by Thomas Viktil [02.14.20]
By using code generation, you can fully automate the generation of a complete localization system.
Programming Indie

Exoplanet: First Contact - space western RPG  
by Tony Vilgotsky [02.14.20]
Welcome to the harsh and unforgiving world of a space western! Explore a wild and dangerous planet, become a mercenary for a soulless corporation or ally yourself with oppressed free colonists. Join the new Gold Rush and fight for your life.
Production Console/PC Indie

Game Dev Digest Issue #31 - Improving Performance, Developer Tools, Asset Sales, and Plenty More  
by Mike Marrone [02.14.20]
Game Dev Digest — Issue #31 - Improving Performance, Developer Tools, Asset Sales, and Plenty More. The latest from the free weekly Unity3d/gamedev newsletter.
Programming Art Console/PC Indie Smartphone/Tablet VR

Interactive breakdown of the visual style of The Sapling  
by Wessel Stoop [02.13.20]
How was the graphical style of The Sapling achieved? In this interactive breakdown I'll show you, step by step. At the bottom there's an interactive scene so you can turn all individual effects on and off.
Programming Art Indie


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