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Sekiro claims GOTY, but Disco Elysium leads The Game Awards winners  
by Alissa McAloon [12.13.19]
This year’s edition of The Game Awards wrapped up last night, offering up a slew of new reveals (including an official Xbox Series X debut) and several award announcement to the masses.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Don't Miss: Writing great characters with Indivisible lead writer Brandon Sheffield  
by Staff [12.13.19]
Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.
Production, Indie

Come to GDC and see how Untitled Goose Game's levels were scouted!  
by Staff [12.13.19]
Join the rest of the game industry at GDC 2020 and learn how one of the Untitled Goose Game devs applied his filmmaking background in a unique way to scout locations for game levels!
Design, Indie, GDC

Check out the 20 unique games you'll play at GDC 2020's alt.ctrl.GDC showcase!  
by Staff [12.12.19]
One of these games will win the alt.ctrl.GDC Award -- which includes a $2,000 prize plus a special trophy -- at the IGF ceremony during GDC, with judging taking place on-site!
Indie, GDC

Deep Dive: Making the 2D action game tool Pixel Game Maker MV  
by Takuya Hatakeyama [12.11.19]
Takuya Hatakeyama, director on Kadokawa's Pixel Game Maker MV, goes in-depth on the creation of the recently-released 2D action game tool.
Design, Production, Console/PC, Indie

Case Study: A 'peek' at Golf Peaks' multiplatform sales 2
by Gamasutra Community [12.12.19]
Luke Spierewka of Polish indie studio Afterburn shares insights into the sales of the multiplatform golf-puzzle game Golf Peaks, shedding light on what other devs might expect from similar mobile-first games.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Apply now to participate in the GDC 2020 low-income pass lottery! 1
by Staff [12.11.19]
Game Developers Conference organizers have once again donated a number of complimentary passes for GDC 2020 that will be given away (via lottery) as part of a special low-income GDC pass program!
Business/Marketing, Console/PC, Indie, GDC

Video: Designing efficient, effective branching narratives for games  
by Staff [12.12.19]
In this 2016 GDC talk, Pocket Gems' Cassie Phillipps offers a crash course on how to create meaningful story branches without making narratives that are convoluted, confusing or shallow.
Design, Console/PC, Indie, Smartphone/Tablet, Video, Vault



Inspiration is an excuse : practical tools for game designers.  
by Alvaro Salvagno [12.13.19]
How to get past the white page syndrome with practical tools that allow creative problem solving in game design.
Design Serious Indie

The Golden Age of Video Games  
by Chris Solarski [12.12.19]
Video games are undoubtably big business. Video games are so big, in fact, that they effortlessly out-earn the film and music industry combined. But what does the future of video games hold? Is it more of the same but bigger and better?
Design Art Indie

iOS/Android/Steam sales case study: Golf Peaks 2
by Simon Carless [12.11.19]
In this particular piece, Luke Spierewka of Afterburn was kind enough to provide full stats for iOS, Android and Steam for his team’s title Golf Peaks.
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Price your game high or you will fail  
by Mariusz Kowalczyk [12.11.19]
The most optimal price for your game is higher than you think, here is why.
Business/Marketing Serious Indie

Unleash Your Content Distribution with Unity Addressables  
by Ruben Torres Bonet [12.11.19]
It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%. Do this by allowing your players to download your content on-demand. Here's how you do this with Unity Addressables CDN.
Programming Console/PC Serious Indie Smartphone/Tablet VR


GreenPark Sports — Los Angeles , California, United States
[12.11.19]
Senior Game Designer


Romero Games — Galway, Ireland
[12.05.19]
Senior 3D Environment Artist


Chatterbug — Berlin, Germany
[11.25.19]
Virtual Reality Software Developer


Manticore Games — San Mateo, California, United States
[11.19.19]
Marketing and Branding Director


Manticore Games — San Mateo, California, United States
[11.19.19]
Software Engineer (All levels)


Giant Army — Remote, Washington, United States
[11.14.19]
Community Manager and Admin Assistant for Universe Sandbox