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August 9, 2020
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Follow GDC Summer 2020 coverage right here!  
by Staff [08.04.20]
Gamasutra is (virtually) on-site at the first-ever GDC Summer! Follow along here for news, session coverage, and other updates!
Console/PC, Indie, Social/Online, Smartphone/Tablet

King's Sabrina Carmona offers practical tips to get more women leaders in games  
by Alex Wawro [08.06.20]
“If you are in a leadership role and you are responsible for building teams like me, you have to play your part in this,” Carmona told GDC Summer attendees. “Because you actually have the power."
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

To jumpstart creativity or your game dev career, focus on finishing something 1
by Alex Wawro [08.05.20]
At GDC Summer today Tribe Games founder Charles McGregor shared anecdotes and practical advice to help would-be game devs go pro or keep their passion for game-making hot. His top tip? Ship something.
Production, Console/PC, Indie, GDC

What to expect when you're expecting to attend GDC Summer this week  
by Staff [08.03.20]
GDC Summer starts tomorrow, and since this will be the first all-digital Game Developers Conference organizers want to quickly remind you what to expect when you log on to attend!
Console/PC, Indie, GDC

How to better design your game communities for kindness  
by Alex Wawro [08.07.20]
At GDC Summer this week Kitfox comms director Victoria Chan offered up five rules for being a better community manager and five steps you can take to build kinder, cozier communities.
Business/Marketing, Console/PC, Indie, GDC

Inside the twisting, turning development of Hardspace: Shipbreaker 1
by Alex Wawro [08.06.20]
At GDC Summer Blackbird Interactive’s Rory McGuire and Elliot Hudson reveal how the studio came up with a great original game idea and, through some hard pivots, turned it into Hardspace: Shipbreaker.
Production, Indie, GDC

A data-driven primer for publishing agreements  
by Alissa McAloon [08.06.20]
"I've realized that developers are at a two fold informational disadvantage: First, they don’t know what key publishing terms mean and second developers don’t know what is standard and what is not standard.”
Business/Marketing, Console/PC, Indie

Video: Capturing great footage for game trailers  
by Staff [08.03.20]
In this GDC 2018 talk trailer editor Derek Lieu shares tricks and techniques to get the best game capture for your trailers.
Business/Marketing, Console/PC, Indie, Video, Vault

Making a Modern Vector Graphics Game  
by Michael Schmidt [08.07.20]
This will help game developers imagine a new retrograde trend in game graphics, inspired by the vector graphics games of the 1980s. Games such as Battlezone, Tailgunner and the original Star Wars set the stage for more modern 3D games...
Design Programming Art Indie

How is this Game Rendered?  
by Michael Schmidt [08.07.20]
I wanted to experiment with a different approach to rendering a 3D level. Here is the result...
Art Indie

How big is your game's Discord? (Not this big!)  
by Simon Carless [08.06.20]
Some of the trends in the biggest/most active video game Discord servers are super interesting, and here's a look at what I learned from checking this out. (Plus, a bunch more info on discoverability!)
Business/Marketing Design Production Console/PC Indie

Everybody's Gone To The Rapture: Post-beta, pre-master… The final push.  
by The Chinese Room [08.06.20]
To mark the fifth anniversary of Everybody's Gone To The Rapture the developers of the game The Chinese Room are re-releasing some of the archived blog posts that coincided with the release of this award-winning title.
Console/PC Indie

Game Jam beginner Tips for Success  
by Michael Nannings [08.06.20]
I have participated in quite a few game jams over the years and now I want to share my experiences with you. I participated in both online as offline jams like Ludum Dare and Global Game Jam. Game jams are fun and can be a great learning experience but th

Disbelief — Cambridge, Massachusetts, United States
Programmer - Cambridge, MA

Miami University, Ohio — Oxford, Ohio, United States
Assistant Teaching Professor/Assistant Lecturer

Velan Studios — Troy, New York, United States
UX Designer

Velan Studios — Troy, New York, United States
Community Manager