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January 21, 2020
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Wherever you are in your game design career, come advance it at GDC!  
by Staff [01.20.20]
Are you a game designer interested in attending GDC 2020 this March? Don't miss these opportunities to attend sessions from industry experts and learn tips and techniques relevant to your needs!
Design, Console/PC, Indie, Smartphone/Tablet, GDC

GDC 2020 offers practical tips on hiring and keeping women leaders in games  
by Staff [01.17.20]
It's never been more vital for game makers to make active, sustained efforts to diversify their leadership teams, and at GDC 2020 in March you'll get the latest tips and tools to do so!
Production, Console/PC, Indie, Smartphone/Tablet, GDC

The top 7 reasons women quit game development
by Pixelles [01.17.20]
Game development-focused feminist non-profit Pixelles highlights problem areas--and solutions--in retaining women within game development studios.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Inside the narrative design and 'multiple middles' of Mutazione 1
by Hannah Nicklin [01.21.20]
In this nuanced look at game storytelling Die Gute Fabrik's Hannah Nicklin walks you through how she joined up with the Mutazione crew to flesh out and build the narratives of this mutant soap opera.
Design, Console/PC, Indie, Smartphone/Tablet

Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Gamasutra Staff [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Devs, submit your games now for GDC 2020's Day of the Devs showcase!  
by Staff [01.16.20]
Hey game devs, good news: Double Fine and iam8bit's popular game showcase Day of the Devs returns to GDC this year, and organizers are now accepting submissions from devs who want to participate!
Business/Marketing, Console/PC, Indie, GDC

Video: How to talk about games with those who don't approve  
by Staff [01.16.20]
In this 2019 GDC talk educators Lindsay Grace, Mia Consalvo, Roger Altizer, and Andy Phelps provide devs with the facts they need to competently reply to those opposed to the game industry.
Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet, Video, Vault

Attend GDC and learn how Outer Wilds nailed curiosity-driven game design  
by Staff [01.15.20]
In a GDC 2020 talk co-creative leads Alex Beachum and Loan Verneau will dig into the meta design of Outer Wilds, from early 2D prototypes to the final structure of the game's overarching mystery!
Design, Indie, GDC



Kingdom Hearts III: A Conclusion without a Story - Part 2  
by Joshua Hallaran [01.21.20]
Part 2: The Disney Loop - This six-part essay analyses Kingdom Hearts III's approach to storytelling, and the lessons that we as developers can learn from it. This critique is written from a developer's perspective, but with the insights of a fan.
Design Console/PC Indie

How To Create An Action Game, As Taught By Action Game Professionals #2 - Takumi Naramura (La-Mulana)  
by Kevin McVay [01.21.20]
As we’ve had a great number of readers proclaiming their wishes to create their own action games, I’ve been speaking with some true craftsmen of the action genre to find out how they make their own titles.
Design Indie

Video game marketing predictions for 2020  
by Megan Carriker [01.21.20]
Here are a few things I see taking place in the murky marketing world supporting video games and companies near the video game industry in 2020.
Business/Marketing Console/PC Indie Social/Online

The Talos Principle - Designing for Player Error 2
by Stephen Trinh [01.21.20]
No one will ever play your game perfectly. By nature, player errors are inevitable, but they're what makes the game fun--so long as the errors are designed.
Design Console/PC Serious Indie

Kingdom Hearts III: A Conclusion without a Story - Part 1  
by Joshua Hallaran [01.21.20]
Part 1: A New Beginning - This six-part essay analyses Kingdom Hearts III's approach to storytelling, and the lessons that we as developers can learn from it. This critique is written from a developer's perspective, but with the insights of a fan.
Design Console/PC Indie


Yacht Club Games — Los Angeles, California, United States
[01.20.20]
Chief Operating Officer / Producer


Yacht Club Games — Los Angeles, California, United States
[01.20.20]
Senior Tools & Engine Programmer


Yacht Club Games — Los Angeles, California, United States
[01.20.20]
Marketing / Community Manager


Health Scholars — Westminster, Colorado, United States
[01.15.20]
Technical Animator


Heart Machine — Culver City, California, United States
[01.14.20]
Animator


Heart Machine — Culver City, California, United States
[01.14.20]
Associate Producer