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May 5, 2021
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Call of Duty developer Sledgehammer Games opens new Toronto studio  
by Chris Kerr [05.05.21]
Call of Duty developer Sledgehammer Games has opened a new studio in Toronto, Canada.
Business/Marketing, Production, Console/PC

The Witcher 3 director resigns, denies bullying accusations  
by Alissa McAloon [05.04.21]
Konrad Tomaszkiewicz departs CD Projekt but denies workplace bullying took place.
Console/PC

Sweeney asked Xbox to time free multiplayer launch with Epic's first Apple attack  
by Alissa McAloon [05.04.21]
Day one of the Epic v. Apple trial granted us insight into Epic Games' financial history, and it looks like day two is giving us a peek at Epic CEO Tim Sweeney's email outbox.
Console/PC, Social/Online

Epic v. Apple trial surfaces Walmart's rumored 'Project Storm' streaming service  
by Chris Kerr [05.04.21]
Walmart's unannounced cloud gaming service codenamed 'Project Storm' has been detailed in confidential emails shown during the Epic Games vs. Apple trial.
Business/Marketing, Console/PC, Smartphone/Tablet

Sony wasn't sold on Fortnite cross-play until 'compensation' policy sweetened the deal  
by Chris Kerr [05.04.21]
Sony charged Fortnite developer Epic Games cross-play 'compensation' to ensure letting PlayStation owners play with friends on other platforms worked in its favor.
Business/Marketing, Console/PC

Stadia VP and head of product John Justice has left Google  
by Chris Kerr [05.04.21]
Stadia vice president and head of product John Justice has left Google after less than three years.
Business/Marketing, Production, Console/PC

Epic paid devs nearly $12 million for 9 months of Epic Games Store free games 1
by Alissa McAloon [05.03.21]
The big Epic Games v. Apple case officially kicked off today, offering a unique look at the finances and strategy behind Epic Games Store initiatives like its free game promotions.
Business/Marketing, Console/PC, Indie

Epic v. Apple trial offers rare look into Epic financials, billions of Fortnite revenue  
by Alissa McAloon [05.03.21]
The first day of that trial saw the release of a financial presentation covering the company's earnings during 2018 and 2019, offering a rare look into the company's earnings.
Business/Marketing, Console/PC, Social/Online



Three key discoverability takeaways from the Epic/Apple lawsuit  
by Simon Carless [12.31.69]
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?
Business/Marketing Design Production Console/PC Indie

What do devs really think of game platform cut?  
by Simon Carless [12.31.69]
We look at the GDC survey on game platform cut and the state of subscription services, as well as lots more neat game discovery news!
Business/Marketing Design Production Console/PC Indie

How the Creator of Mario Designs Games – Shigeru Miyamoto – Game Designer Spotlight  
by Caleb Compton [12.31.69]
If you play video games at all, odds are that you've played a game that was designed by Shigeru Miyamoto. But how does he do it? Let's find out in this week's "Game Designer Spotlight", looking at the history and design philosophy of Shigeru Miyamoto.
Design Art Console/PC

Maya vs Blender for Indie Game Studios  
by Berke Erem [12.31.69]
Fobula Games’ founder Berke Erem, after using and teaching 3D content creation tools for 15+ years evaluates Maya and Blender for indie studios. This article is meant for indie studio founders and 3D artists.
Business/Marketing Production Art Console/PC Indie

Storytelling Through Skill Trees  
by Nathan Savant [12.31.69]
Discussing observations in developmental psychology vs how development is presented in video game skill trees, and how those things can help us tell stories.
Design Console/PC Serious Indie


Insomniac Games — Burbank, California, United States
[05.04.21]
Designer
Insomniac Games - Designer

Insomniac Games — Burbank, California, United States
[05.04.21]
Character Artist
Insomniac Games - Character Artist

Insomniac Games — Burbank, California, United States
[05.04.21]
Senior Designer
Insomniac Games - Sr. Designer

Insomniac Games — Burbank, California, United States
[05.04.21]
Lead Character Artist
Insomniac Games - Lead Character Artist

Infinity Ward — Woodland Hills, California, United States
[05.04.21]
Lead Tools Tester
As a Lead Tools Tester at Infinity Ward, you will maintain the stability of our proprietary toolset through leading a group of testers responsible for direct testing, monitoring tool development, and assisting engineers investigating defects.

Insomniac Games — Burbank, California, United States
[05.04.21]
Senior Hard Surface Outsource Artist
Insomniac Games - Senior Hard Surface Outsource Artist

Insomniac Games — Burbank, California, United States
[05.04.21]
Sr. Environment Artist
Insomniac Games - Sr. Environment Artist

Hinterland Studio Inc. — Vancouver/Victoria, BC, British Columbia, Canada
[05.04.21]
Art Director
Art Director

Arc Worldwide — Chicago, Illinois, United States
[05.04.21]
Account Executive


Insomniac Games — Burbank, California, United States
[05.04.21]
Character Artist
Insomniac Games - Character Artist