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September 21, 2020
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Directing The Outer Worlds' first narrative expansion The Peril on Gorgon  
by Bryant Francis [09.18.20]
The Peril on Gorgon game director Carrie Patel shares some insight on developing DLC for The Outer Worlds.
Design, Production, Console/PC

Report: Riot Games, Epic Games come under US Gov't scrutiny over Tencent ties 1
by Alissa McAloon [09.18.20]
Bloomberg reports that the US Committee on Foreign Investment has sent letters of inquiry to both Riot Games and Epic Games due to their business ties to Tencent games.
Console/PC, Social/Online

PlayStation 5 demand and miscommunication cause pre-order chaos  
by Chris Kerr [09.17.20]
Consumers hoping to nab a PlayStation 5 on launch day have been left in the lurch after some retailers opened pre-orders for the console ahead of Sony's schedule.
Business/Marketing, Console/PC

Rayman creator Michel Ancel leaving games industry to work on wildlife sanctuary 1
by Chris Kerr [09.18.20]
Renowned video game designer Michel Ancel is stepping away from the games industry after over three decades open a wild life sanctuary.
Business/Marketing, Console/PC

Analysis: Sony banks on PlayStation Studios to deliver winning console generation  
by Piers Harding-Rolls [09.16.20]
Game industry analyst Piers Harding-Rolls of Ampere Analysis offers up a quick overview of PlayStation 5's standing and possible future as we head into the next generation of game consoles.
Business/Marketing, Console/PC

Sponsored Q&A: Advice from Microsoft's GDX lead for taking on next-gen's biggest challenges  
by Kris Graft [09.14.20]
"You make it fun, we make it run." In this Q&A, the head of Microsoft's Gaming Developer Experiences team runs down what game devs need to know to keep their games thriving across key platforms.
Console/PC, Social/Online, Smartphone/Tablet

PlayStation 5 priced at $399 & $499, but it won't see a cohesive global launch 1
by Alissa McAloon [09.16.20]
Less than two months before the PS5's launch, today's big showcase has finally detailed those long sought after specifics for the next generation PlayStation console's debut.

Nintendo winds down 3DS production after almost a decade  
by Chris Kerr [09.17.20]
A short post on the Nintendo UK website notes that "manufacturing of the Nintendo 3DS family of systems has ended."
Business/Marketing, Console/PC

The 'mysterious' Steam algorithm - not that scary? 2
by Simon Carless [09.18.20]
Sure, the Steam algorithm is important to those releasing PC games, but is it really sinister and all-encompassing? Let's get into that.
Business/Marketing Design Production Console/PC Indie VR

China Is Ready for the PS5 and Xbox Series X/S, even if Sony and Microsoft Aren't  
by Daniel Camilo [09.18.20]
While the PS5 and Xbox Series X/S don't have an official release date in China, the consoles will be easily available to Chinese consumers all over the country, and local pre-orders are happening already.
Business/Marketing Console/PC Serious

Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more!  
by Mike Marrone [09.18.20]
Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more! The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie VR

2021 will be a landmark year for cloud gaming, generating $4bn in consumer spending 2
by George Jijiashvili [09.17.20]
New research from market analyst firm Omdia shows that cloud gaming revenues will hit $12bn by 2025. Boosted by the Xbox Game Pass Ultimate and PlayStation Now, cloud gaming will generate $4bn in consumer spending in 2021 alone.
Business/Marketing Console/PC Social/Online Smartphone/Tablet

Audio Accessibility Features for Roguelikes  
by Josh Ge [09.17.20]
Explaining Cogmind's closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process.
Audio Design Production Console/PC Serious Indie

Visual Concepts — Agoura Hills, California, United States
Camera Designer

Remedy Entertainment — Espoo, Finland
Development Director

Remedy Entertainment — Espoo, Finland
Senior Development Manager (Xdev Team)

Remedy Entertainment — Espoo, Finland
Senior Cinematic Scripter

Deep Silver Volition — Champaign, Illinois, United States
Senior Engine Programmer

Deep Silver Volition — Champaign, Illinois, United States
Senior Technical Designer

Insomniac Games — Burbank, California, United States
Story Lead
Insomniac Games - Story Lead

Insomniac Games — Burbank, California, United States
Art Director
Insomniac Games - Art Director

Insomniac Games — Burbank, California, United States
Character Artist (Blendshapes Focused)
Insomniac Games - Character Artist (Blendshapes)

Evil Empire — Bordeaux, France
Senior Technical Developer