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October 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Steam store pages now officially support animated gifs 5
by Alissa McAloon [10.17.18]
Valve has rolled out an update to Steam that allows devs to embed animated gifs directly into the “about” section of a game’s store page.
Business/Marketing, Console/PC, Social/Online

Blog: Designing the boss battles in Shovel Knight  
by Gamasutra Community [10.17.18]
In exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's boss battles.
Design, Console/PC

Q&A: Inside the tools and techniques used to build The Crew 2's open world  
by Alan Bradley [10.16.18]
Gamasutra recently sat down with David Guillaume and Carl Pedimina of Ivory Tower to dig the technical aspects of creating an online world that is both massive and extremely detailed.
Design, Art, Console/PC

Epic sues YouTubers for using and selling Fortnite cheats 18
by Alissa McAloon [10.16.18]
Epic Games has filed a lawsuit against two YouTubers, accusing the pair of copyright infringement and breach of contract for both using and promoting the use of Fortnite cheats.
Console/PC, Social/Online

Don't Miss: Double Fine's postmortem of Brutal Legend 23
by Staff [10.16.18]
In this classic postmortem, Double Fine outlines the production of its rock god epic Brütal Legend, taking in everything from legal troubles with Activision to nitty-gritty tool development details.
Design, Programming, Production, Console/PC

Discord game marketplace and subscription service enter global beta 7
by Chris Kerr [10.16.18]
Discord has launched the worldwide beta for its fledgling game storefront and Nitro subscription service, meaning both can now be accessed by the platform's 150 million registered users.
Business/Marketing, Console/PC

China's Huawei thinks it can capture Switch market...with a $1,000 phone 3
by Chris Kerr [10.17.18]
Chinese tech outfit Huawei believes it is capable of taking on the Nintendo Switch with its new $1,000 smartphone.
Business/Marketing, Console/PC, Smartphone/Tablet

Sony has fixed the messaging bug that's been crashing PS4s  
by Chris Kerr [10.16.18]
UPDATE In addition to sharing a way affected PlayStation 4 users can escape the text-triggered crash loop, Sony has released a firmware patch to address the bug itself.
Business/Marketing, Console/PC



How Yacht Club Games Created Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight Bosses  
by David Craddock [10.17.18]
In another batch of stories from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight boss battles.
Design Programming Art Console/PC Indie

How Yacht Club Games Created Shovel Knight's Baz, Mole Knight, and King Knight Bosses  
by David Craddock [10.16.18]
In exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Baz, King Knight, and Mole Knight boss battles.
Design Programming Art Console/PC Indie

Clashing Business Models and the Videogame Industry’s ‘Runtime Error’  
by Oz Gore [10.16.18]
Hoping to increase uptake, manufacturers promote shorter console lifespans and a future of streaming devices. With publishers moving towards ‘games-as-service’ and longer development per product, developers might find they face an industry out of sync
Business/Marketing Programming Production Console/PC

The Importance of Localization  
by Antti Kananen [10.15.18]
Translation is a very important step when making a game, but it’s not enough to just translate the words from one language to another. Read more about what guest bloggers in our blog at Koukoi Games wrote about the topic.
Business/Marketing Design Production Console/PC Smartphone/Tablet

Video Game Deep Cuts: Smash That Magic Spiderweb  
by Simon Carless [10.14.18]
This week's highlights include a neat Smash Brothers interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


Digital Extremes — Costa Mesa, California, United States
[10.17.18]
PR Manager (Medial Relations)


Bohemia Interactive — Mníšek pod Brdy, Czech Republic
[10.17.18]
Game Programmer


Square Enix Co., Ltd. — Tokyo, Japan
[10.17.18]
Experienced Game Developer


Cold Iron Studios — San Jose, California, United States
[10.16.18]
Senior Environment Artist
Cold Iron is seeking an experienced Sr. Environment Artist to join us in creating a shooter set in the Alien universe for consoles and PC!

Funcom — Raleigh, North Carolina, United States
[10.16.18]
External Producer
Funcom is looking to hire a talented External Producer based in Oslo, Norway to handle the management of the company’s publishing projects. Opportunity locations: Raleigh, NC USA & Oslo, Norway The role’s responsibilities include the continuous communication with developers, the management of work pipelines, project finances, team management, internal and external resource management and the successful timely launch of the projects/titles.

Experius — Culver City, California, United States
[10.15.18]
Unreal 4 Environment Artist


Deep Silver Volition — Champaign, Illinois, United States
[10.15.18]
Studio Programming Director


Deep Silver Volition — Champaign, Illinois, United States
[10.15.18]
Studio Art Director


Deep Silver Volition — Champaign, Illinois, United States
[10.15.18]
Studio Design Director


Deep Silver Volition — Champaign, Illinois, United States
[10.15.18]
Studio Production Director