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April 8, 2020
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The PS5 DualSense controller doubles down on PlayStation's dream of next-gen immersion 1
by Alissa McAloon [04.07.20]
Sony Interactive Entertainment has unveiled its next generation controller, and, at face value, is leaving many of the familiar features of past controllers behind including PlayStation’s long running DualShock branding.
Console/PC

Game discoverability: to demo, or not to demo?  
by Simon Carless [04.07.20]
How should you position your game demo on Steam? We look at a couple of options, as well as a whole bunch of other news around game discoverability - how people find and play your game.
Business/Marketing, Design, Production, Console/PC, Indie

Valve's breakdown of Steam launch earnings says 'success' is on the rise 1
by Alissa McAloon [04.07.20]
The Steam team over at Valve has poked at the platform's earnings data to paint a picture of how earnings trends on the digital storefront have shifted over the years.
Business/Marketing, Console/PC

Japanese game rating board CERO suspends operations due to COVID-19  
by Chris Kerr [04.07.20]
Japanese entertainment rating organization CERO (Computer Entertainment Rating Agency) will be shutting down for a month as a result of the COVID-19 pandemic. 
Business/Marketing, Console/PC

Phil Spencer: Launch price will be 'critical' to the success of Xbox Series X 3
by Chris Kerr [04.06.20]
"I think if we look back at this generation at the beginning, I don't think the difference was the games."
Business/Marketing, Console/PC

Blog: Balancing fun gameplay and realism when introducing new classes 1
by Gamasutra Community [04.06.20]
Adding a brand new class to a game five years after its release isn't easy, so here are some tips we learned after bringing submarines to World of Warships.
Design, Console/PC

Blog: Best virtual development practices for a COVID-19 world 1
by Gamasutra Community [04.06.20]
As game dev teams around the world figure out how to work remotely in a pandemic, I thought I would share a few best practices we've discovered in the past two weeks.
Business/Marketing, Production, Console/PC

Report: COVID-19 could delay Amazon's cloud-based gaming platform into 2021  
by Alissa McAloon [04.03.20]
A New York Times article on Amazon's semi-recent dealings in the video game industry notes that the company's take on a cloud-based game platform, Project Tempo, might not see the light of day until next year.
Console/PC, Social/Online



Game discoverability: to demo, or not to demo?  
by Simon Carless [04.06.20]
How should you position your game demo on Steam? We look at a couple of options, as well as a whole bunch of other news around game discoverability - how people find and play your game.
Business/Marketing Design Production Console/PC Indie

Immersion and gameplay design in Rover Mechanic Simulator  
by Jacek Wyszynski [04.06.20]
It is difficult to force yourself to change a lightbulb, but when some screws get loose in a rover, it can keep you occupied for hours. What makes fixing digital vehicles in Rover Mechanic Simulator so compelling and satisfying?
Design Production Console/PC Indie

Video game law update: cases involving NBA 2K, Call of Duty and Fortnite  
by Paul Lanois [04.06.20]
The past few days have been incredibly packed in terms of developments relating to video game law in the United States. Let's take a look at each of these cases to better understand what game developers can or cannot do.
Business/Marketing Design Console/PC Serious Indie Social/Online Smartphone/Tablet

A/B Tests for Analysing LiveOps. Part 2  
by Vasiliy Sabirov [04.06.20]
How to choose the right metric to run an A/B test. What options do you have while testing (jut A and B or multiple variants). Important notes on preparing a sample for the test.
Design Production Console/PC Indie Social/Online Smartphone/Tablet

Has the industry reverse engineered itself  
by arne neumann [04.06.20]
A look at distribution methods, user adoption and financial models through the ages.
Business/Marketing Console/PC Social/Online Smartphone/Tablet VR


Visual Concepts — Agoura Hills, California, United States
[04.07.20]
Software Engineer - Generalist


Visual Concepts — Foothill Ranch, California, United States
[04.07.20]
Software Engineer


Visual Concepts — Agoura Hills, California, United States
[04.07.20]
.Net Game Tools Engineer


Visual Concepts — Agoura Hills, California, United States
[04.07.20]
Technical Artist


Visual Concepts — Foothill Ranch, California, United States
[04.07.20]
Senior VFX Artist


Visual Concepts — Foothill Ranch, California, United States
[04.07.20]
Senior Technical Artist


Remedy Entertainment — Espoo, Finland
[04.07.20]
Senior Gameplay Designer


Remedy Entertainment — Espoo, Finland
[04.07.20]
Gameplay Designer


Remedy Entertainment — Espoo, Finland
[04.07.20]
Audio Designer


Skyhook Games — Liverpool, England, United Kingdom
[04.06.20]
Game Designer