Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 9, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Leveraging physical animation to sell Force powers in Jedi: Fallen Order  
by Chris Kerr [08.07.20]
Every Star Wars fan has dreamed of being a Jedi. But what is it about becoming a monk-like guardian of peace and justice that's so damn appealing? It's force powers. The answer is always force powers.
Programming, Production, Console/PC, GDC

Follow GDC Summer 2020 coverage right here!  
by Staff [08.04.20]
Gamasutra is (virtually) on-site at the first-ever GDC Summer! Follow along here for news, session coverage, and other updates!
Console/PC, Indie, Social/Online, Smartphone/Tablet

Using procedural destruction to unleash chaos in Control  
by Chris Kerr [08.06.20]
Explaining how Control's procedural destruction system was developed during a GDC Summer talk, Remedy's principle VFX artist Johannes Richter said the process began with understanding 'granularity.' 
Production, Console/PC, GDC

Fortnite developer Epic Games secures $1.78 billion in funding 1
by Chris Kerr [08.06.20]
Epic Games has secured $1.78 billion in fresh funding that takes the company's post-money equity valuation to $17.3 billion.
Business/Marketing, Console/PC

Why you should rethink how your company handles in-house harassment 1
by Bryant Francis [08.05.20]
At GDC Summer, Double Loop Games CEO Emily Greer challenged developers to rethink the fundamentals of why harassment happens in the workplace.
Business/Marketing, Console/PC, GDC

Switch hardware and Animal Crossing driving growth at Nintendo  
by Chris Kerr [08.06.20]
The Nintendo Switch is still driving growth at Nintendo, which has just released its financial results for the three months ended June 30, 2020.
Business/Marketing, Console/PC, Smartphone/Tablet

King's Sabrina Carmona offers practical tips to get more women leaders in games  
by Alex Wawro [08.06.20]
“If you are in a leadership role and you are responsible for building teams like me, you have to play your part in this,” Carmona told GDC Summer attendees. “Because you actually have the power."
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

To jumpstart creativity or your game dev career, focus on finishing something 1
by Alex Wawro [08.05.20]
At GDC Summer today Tribe Games founder Charles McGregor shared anecdotes and practical advice to help would-be game devs go pro or keep their passion for game-making hot. His top tip? Ship something.
Production, Console/PC, Indie, GDC

How big is your game's Discord? (Not this big!)  
by Simon Carless [08.06.20]
Some of the trends in the biggest/most active video game Discord servers are super interesting, and here's a look at what I learned from checking this out. (Plus, a bunch more info on discoverability!)
Business/Marketing Design Production Console/PC Indie

Everybody's Gone To The Rapture: Post-beta, pre-master… The final push.  
by The Chinese Room [08.06.20]
To mark the fifth anniversary of Everybody's Gone To The Rapture the developers of the game The Chinese Room are re-releasing some of the archived blog posts that coincided with the release of this award-winning title.
Console/PC Indie

Five Secrets of Game Art Direction  
by rahul sehgal [08.06.20]
Getting the Art of your game right is a big part of making a successful game, but it takes some doing. In this post, I reveal five hard-earned lessons I have learned from managing art teams over a period of a decade.
Art Console/PC Smartphone/Tablet

The Value Trap of Free to Play Design 5
by Josh Bycer [08.06.20]
Free to Play Design has attracted many gamers and developers to it for its low cost of entry. But for today, we're going to talk about the cost that keeps people playing them to the point of manipulation.
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet

Magic the gathering is evolving   
by Diego Ricchiuti [08.05.20]
A brief article about how MTG editorial vision has changed in the last year
Business/Marketing Design Console/PC

Disbelief — Cambridge, Massachusetts, United States
Programmer - Cambridge, MA

Wizards of the Coast — Renton, Washington, United States
Lead Client Engineer
Lead Client Software Engineer

Insomniac Games — Burbank, California, United States
Character TD
Insomniac Games is looking for a Character TD

Insomniac Games — Burbank, California, United States
Engine Support Specialist
Insomniac Games is looking for an Engine Support Specialist

Insomniac Games — Burbank, California, United States
Senior Gameplay Programmer
Insomniac Games is looking for a Senior Gameplay Programmer

Insomniac Games — Burbank, California, United States
Lead Gameplay Programmer
Insomniac Games is looking for a Lead Gameplay Programmer

Insomniac Games — Burbank, California, United States
Senior Character TD
Insomniac Games looking for a Senior Character TD

Airship Syndicate — Austin, Texas, United States
Senior VFX Artist

Airship Syndicate — Austin, Texas, United States
Mid to Senior Worldbuilder - Unreal Engine

Mountaintop Studios — Los Angeles, California, United States
Engine/Systems Engineer (remote)
Engine/Systems Engineer (remote)