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February 21, 2019
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Getting to the heart of art in the delightfully strange Art Sqool 1
by Joel Couture [02.20.19]
Art Sqool puts you in...an art school. You're assigned projects, you complete assignments, and a teacher grades your work. But the game's not as pedestrian as it may sound.
Design, Production, Art, Console/PC, Indie, Video

PS4-exclusive Dreams is launching into early access this spring  
by Alissa McAloon [02.20.19]
Fresh off the end of the game's public beta, Media Molecule has announced that Dreams will be launching into early access on the PlayStation 4 this spring.
Console/PC, Social/Online

Paradox and Microsoft have created an open modding platform for Paradox titles  
by Chris Kerr [02.20.19]
The platform will allow modders to share their beloved creations with players on both Xbox One and PC with a single upload.
Business/Marketing, Console/PC

That's a wrap: Valve is axing Steam's video section 4
by Chris Kerr [02.20.19]
The company had been slowly expanding its movie library with big-budget releases like Mad Max: Fury Road The Hunger Games, but that looks set to change.
Business/Marketing, Console/PC

Use the GDC 2019 Session Scheduler to get the most out of your show!  
by Staff [02.20.19]
Conference organizers encourage you to take advantage of the free GDC 2019 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion.
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Breaking down categories of action in strategy games 2
by Gamasutra Community [02.19.19]
Brandon "wayward" Casteel offers a theory of how players' actions operate in the context of strategy games.
Design, Console/PC

Ico animator shows you how to create memorable, non-speaking characters at GDC!  
by Staff [02.20.19]
Amata K.K. lead 3D animator Atsuko Fukuyama (who worked on Ico and Shadow of the Colossus) will join Amata K.K. animator & artist Alexis Broadhead at GDC 2019 to talk animating memorable, mute characters!
Art, Console/PC, Indie, GDC

Sony is readying to shut down PlayStation Vita production in Japan  
by Staff [02.19.19]
The company has posted a warning on the Japanese website for the two remaining PlayStation Vita models that cautions "shipments are scheduled to end soon."
Console/PC



The Tiers we Cry: Why Tiers Exist in Competitive Games  
by Caleb Compton [02.19.19]
If you have ever played a competitive game, you are probably familiar with tiers. They seem to be everywhere, and can shape the competitive landscape of a game. But have you ever wondered why tiers even exist in the first place? Today, we find out why!
Design Console/PC Serious

Launch Trailers  
by M. Joshua Cauller [02.18.19]
I've been thinking about launch trailers for years. Maybe some of these thoughts could help map-out your launch trailer's plans.
Business/Marketing Console/PC Indie

The Horror Design of an Alpha Antagonist  
by Josh Bycer [02.18.19]
Today's post looks at the recent success of the Resident Evil 2 Remastered and how they improved on the Mr.X formula to create an alpha antagonist.
Design Console/PC Indie

Assassin's Creed: The Illusion of Scale  
by Stanislav Costiuc [02.18.19]
Let's talk about what the first Assassin's Creed does to make itself feel larger than it actually is.
Design Console/PC

Astrogun, Unity, & Apple Have Team Up to Solve ‘Titanium Moth’ Bug Affecting iOS & tvOS Unity Games  
by Xander Davis [02.18.19]
We kick off Astrogun Ultra Updates on our YouTube Channel w the video announcement that Astrogun, Unity, & Apple Are Teaming Up to Solve 'Titanium Moth'
Programming Console/PC Indie Smartphone/Tablet


Sucker Punch Productions — Bellevue, Washington, United States
[02.20.19]
Environment Artist


Sucker Punch Productions — Bellevue, Washington, United States
[02.20.19]
Cinematic Animator


Sucker Punch Productions — Bellevue, Washington, United States
[02.20.19]
Visual Effects (VFX) Artist


Wizards of the Coast — Renton, Washington, United States
[02.20.19]
Sr Software Engineer
Sr Software Engineer

Wizards of the Coast — Renton, Washington, United States
[02.20.19]
Lead Software Engineer
Lead Software Engineer

Wizards of the Coast — Renton, Washington, United States
[02.20.19]
Senior Software Engineering Lead
Senior Software Engineering Lead

Insomniac Games — Burbank, California, United States
[02.20.19]
Director, Production Management
We are looking for a Director, Production Management for Insomniac Games

Insomniac Games — Burbank CA or Durham NC, California, United States
[02.20.19]
Mid to Senior Engine Programmer (Tools)
Mid to Senior Engine Programmer (Tools)

Insomniac Games — Burbank CA or Durham NC, California, United States
[02.20.19]
Sr. Engine Programmer
Sr. Engine Programmer

Insomniac Games — Burbank, California, United States
[02.20.19]
Director, Quality Assurance
We are looking for a Director, Quality Assurance for