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June 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Designing a true first-person camera in Unreal Engine 4 3
by Gamasutra Community [06.21.18]
"There is little to no documentation on this specific type of first-person view...[so] I wanted to write about it. Especially since I had a few issues which took me a bit of time to resolve."
Design, Console/PC, Indie

Nintendo stole the show during E3, at least as far as Twitter is concerned  
by Alissa McAloon [06.21.18]
Twitter has put together a nifty roundup that offers devs a look at what Twitter users were talking about during E3 last week.
Console/PC, Social/Online

Microsoft scraps plans for VR support on Xbox  
by Chris Kerr [06.21.18]
Microsoft no longer plans to support virtualor mixed reality on Xbox, and claims "the PC is probably the best platform for immersive VR and MR."
Business/Marketing, Console/PC

Blog: Making a tabletop-style party game for consoles  
by Gamasutra Community [06.21.18]
Snap Finger Click's development director Martijn van der Meulen discusses how the studio created an adult tabletop-style party title for consoles.
Design, Production, Console/PC

Pokemon Quest hits 2.5M Switch downloads ahead of mobile launch  
by Chris Kerr [06.21.18]
The notable milestone, which was confirmed by the official Japanese Pokemon Twitter account, has been reached before the title's scheduled mobile launch later this month.
Business/Marketing, Console/PC

'It can never be that simple': Designing the quests of Cyberpunk 2077 1
by Bryant Francis [06.20.18]
CD Projekt Red quest designer Patrick Mills explains the underlying ideas informing the development of Cyberpunk 2077's open-world quests.
Design, Console/PC, E3, Video

Citing Dutch law, Valve drops trading CS:GO and Dota 2 items in the Netherlands 2
by Alissa McAloon [06.20.18]
The company notes that shutting down those systems was the only practical way to deal with new laws that restrict in-game goods and loot boxes.
Business/Marketing, Console/PC, Social/Online

How useful errors and evolving player skills shape Fortnite's UX 6
by John Harris [06.19.18]
Ben Lewis-Evans, lead UX researcher at Epic Games, discusses his work on games like Fortnite and how UX researchers can preserve the roughness of good game design.
Design, Console/PC



Take It All In: Imbuing Video Games With a Potent Atmosphere  
by Michel Sabbagh [06.21.18]
Atmosphere can elevate an already attractive environment to new heights when elegantly conceived and conveyed. Its ethereal nature, however, means it's not clear-cut from a development standpoint. Bethesda alum Michel Sabbagh analyzes the ambient effect.
Design Console/PC

Setting Up a First-Person Character in Unreal Engine 4: Part I: Getting Ready  
by Todd Vance [06.20.18]
Reprinted from the author's blog, this is the first of a (at the time of writing) three-part beginners tutorial series on making a character in Unreal Engine 4. A link to Part II sends the reader to the blog to finish the job. More parts may come later!
Programming Console/PC Indie

Awkward: Making a tabletop-style party game for console  
by Martijn van der Meulen [06.20.18]
Development Director at Snap Finger Click, Martijn van der Meulen, discusses their latest release Awkward. This adult party title was made for multiplayer and optimised for broadcasting using the team's years of experience in making social games.
Business/Marketing Design Production Console/PC

The Problems of Mobile Strategy Game Design 1
by Josh Bycer [06.20.18]
Command and Conquer Rivals is the latest in the strategy genre to show up on mobile, but it also represents the biggest problem with trying to simplify the genre and its design.
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Being a (pure evil) business developer #2 (and how to get my job?)  
by Marcin Kaleta [06.20.18]
What is it like to be a business developer in a small indie studio? (and how to get my job?)
Business/Marketing Production Console/PC Serious Indie Smartphone/Tablet


Saber Interactive Spain — Alcobendas, Madrid, Spain
[06.20.18]
Backend Developer, Madrid


Sucker Punch Productions — Bellevue, Washington, United States
[06.19.18]
Senior Lighting Artist


Sucker Punch Productions — Bellevue, Washington, United States
[06.19.18]
Narrative Writer


Sucker Punch Productions — Bellevue, Washington, United States
[06.19.18]
Community Manager


Modumate — San Francisco, California, United States
[06.19.18]
Lead UE4 Developer


Sucker Punch Productions — Bellevue, Washington, United States
[06.19.18]
Environment Artist


Funcom — Durham, North Carolina, United States
[06.19.18]
Sr. Tools Programmer
Funcom Inc. is looking for an enthusiastic, talented and versatile Sr. Tools Programmer to join its development team in Durham, North Carolina working on our Live Games. We offer a job in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.

Funcom — Durham, North Carolina, United States
[06.19.18]
Animation Programmer
Funcom is looking for an enthusiastic, talented and versatile Gameplay and Animation programmer to join its development team in North Carolina, working on a new cooperative online shooter game with a Premium business model using an IP from Heroic Signatures.

Funcom — Durham, North Carolina, United States
[06.19.18]
CoreTech/Console Programmer
Funcom is looking for an enthusiastic, talented and versatile game programmer to join its development team in North Carolina, working on a new cooperative online shooter game with a Premium business model using an IP from Heroic Signatures.

Cold Iron Studios — San Jose, California, United States
[06.19.18]
Outsourcing Manager
Cold Iron is seeking an experienced Art Outsourcing Manager to join us in creating a shooter set in the Alien universe for consoles and PC! Are you an artist that also has a knack for working with people? Do you revel in intense attention to detail and process management? Here’s the most important one: Do you do it all for the game? Because you know that your talents are needed to make sure that even the best development teams get an awesome experience out the door? Awesome. Come join our creative, collaborative studio where you’ll own the product management responsibilities for a tight, integrated team of game developers.