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September 21, 2020
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Directing The Outer Worlds' first narrative expansion The Peril on Gorgon  
by Bryant Francis [09.18.20]
The Peril on Gorgon game director Carrie Patel shares some insight on developing DLC for The Outer Worlds.
Design, Production, Console/PC

Report: Riot Games, Epic Games come under US Gov't scrutiny over Tencent ties 1
by Alissa McAloon [09.18.20]
Bloomberg reports that the US Committee on Foreign Investment has sent letters of inquiry to both Riot Games and Epic Games due to their business ties to Tencent games.
Console/PC, Social/Online

PlayStation 5 demand and miscommunication cause pre-order chaos  
by Chris Kerr [09.17.20]
Consumers hoping to nab a PlayStation 5 on launch day have been left in the lurch after some retailers opened pre-orders for the console ahead of Sony's schedule.
Business/Marketing, Console/PC

Rayman creator Michel Ancel leaving games industry to work on wildlife sanctuary 1
by Chris Kerr [09.18.20]
Renowned video game designer Michel Ancel is stepping away from the games industry after over three decades open a wild life sanctuary.
Business/Marketing, Console/PC

Analysis: Sony banks on PlayStation Studios to deliver winning console generation  
by Piers Harding-Rolls [09.16.20]
Game industry analyst Piers Harding-Rolls of Ampere Analysis offers up a quick overview of PlayStation 5's standing and possible future as we head into the next generation of game consoles.
Business/Marketing, Console/PC

Sponsored Q&A: Advice from Microsoft's GDX lead for taking on next-gen's biggest challenges  
by Kris Graft [09.14.20]
"You make it fun, we make it run." In this Q&A, the head of Microsoft's Gaming Developer Experiences team runs down what game devs need to know to keep their games thriving across key platforms.
Console/PC, Social/Online, Smartphone/Tablet

PlayStation 5 priced at $399 & $499, but it won't see a cohesive global launch 1
by Alissa McAloon [09.16.20]
Less than two months before the PS5's launch, today's big showcase has finally detailed those long sought after specifics for the next generation PlayStation console's debut.
Console/PC

Nintendo winds down 3DS production after almost a decade  
by Chris Kerr [09.17.20]
A short post on the Nintendo UK website notes that "manufacturing of the Nintendo 3DS family of systems has ended."
Business/Marketing, Console/PC



The 'mysterious' Steam algorithm - not that scary? 2
by Simon Carless [09.18.20]
Sure, the Steam algorithm is important to those releasing PC games, but is it really sinister and all-encompassing? Let's get into that.
Business/Marketing Design Production Console/PC Indie VR

China Is Ready for the PS5 and Xbox Series X/S, even if Sony and Microsoft Aren't  
by Daniel Camilo [09.18.20]
While the PS5 and Xbox Series X/S don't have an official release date in China, the consoles will be easily available to Chinese consumers all over the country, and local pre-orders are happening already.
Business/Marketing Console/PC Serious

Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more!  
by Mike Marrone [09.18.20]
Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more! The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie VR

2021 will be a landmark year for cloud gaming, generating $4bn in consumer spending 2
by George Jijiashvili [09.17.20]
New research from market analyst firm Omdia shows that cloud gaming revenues will hit $12bn by 2025. Boosted by the Xbox Game Pass Ultimate and PlayStation Now, cloud gaming will generate $4bn in consumer spending in 2021 alone.
Business/Marketing Console/PC Social/Online Smartphone/Tablet

Audio Accessibility Features for Roguelikes  
by Josh Ge [09.17.20]
Explaining Cogmind's closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process.
Audio Design Production Console/PC Serious Indie


Visual Concepts — Agoura Hills, California, United States
[09.18.20]
Camera Designer


Remedy Entertainment — Espoo, Finland
[09.18.20]
Development Director


Remedy Entertainment — Espoo, Finland
[09.18.20]
Senior Development Manager (Xdev Team)


Remedy Entertainment — Espoo, Finland
[09.18.20]
Senior Cinematic Scripter


Deep Silver Volition — Champaign, Illinois, United States
[09.17.20]
Senior Engine Programmer


Deep Silver Volition — Champaign, Illinois, United States
[09.17.20]
Senior Technical Designer


Insomniac Games — Burbank, California, United States
[09.17.20]
Story Lead
Insomniac Games - Story Lead

Insomniac Games — Burbank, California, United States
[09.17.20]
Art Director
Insomniac Games - Art Director

Insomniac Games — Burbank, California, United States
[09.17.20]
Character Artist (Blendshapes Focused)
Insomniac Games - Character Artist (Blendshapes)

Evil Empire — Bordeaux, France
[09.17.20]
Senior Technical Developer