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December 2, 2020
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Implementing the Intel View in Mafia III  
by Gamasutra Community [12.02.20]
In the game Mafia III, the player has an ability called Intel View. It highlights characters and objects in the scene, thus making it easier to see them. Here we will describe how it was implemented.
Programming, Console/PC

EG7 pens deal to acquire EverQuest and H1Z1 dev Daybreak for $300 million  
by Alissa McAloon [12.01.20]
Daybreak Games Company is set to become a EG7 subsidiary, following yesterday's news that EG7 has also acquired MechWarrior dev Piranha Games.
Console/PC, Social/Online

Supercell shutting down Hay Day Pop after less than a year  
by Chris Kerr [12.01.20]
Supercell is ending development on its match puzzler Hay Day Pop less than a year after it launched.
Business/Marketing, Console/PC, Smartphone/Tablet

The one key Steam stat that you're not checking... 4
by Gamasutra Staff [11.29.20]
When you’re understanding the potential success of your game before release - what’s the one Steam stat that more people should be paying attention to, but aren’t?
Business/Marketing, Design, Production, Console/PC, Indie

Sega unveils never-before-seen prototype 'Venus' handheld 1
by Chris Kerr [11.30.20]
Sega has pulled back the curtain on a prototype handheld called the Venus that served as the precursor to the Genesis Nomad.
Business/Marketing, Design, Console/PC, Video

Q&A: Hand-painting the watercolor world of Dordogne  
by Chris Kerr [11.26.20]
"You have to try to keep things simple. If you tried to mock up a watercolor shader, usually it looks fake because most of the watercolor shaders are animated."
Design, Art, Console/PC, Video

Fall Guys developer Mediatonic opens new UK studio  
by Chris Kerr [11.27.20]
The office will be led by company vice president of art, Phil Warner, and will be hiring staff across a "wide range of disciplines."
Business/Marketing, Production, Console/PC

Tinybuild sinks $3 million into Secret Neighbor developer Hologryph  
by Chris Kerr [11.27.20]
American publisher Tinybuild has invested $3 million into Secret Neighbor developer Hologryph.
Business/Marketing, Production, Console/PC

Intel View in Mafia III  
by Ravi Teja Sanampudi [12.01.20]
Technical implementation of Intel View feature in Mafia III.
Programming Console/PC

How to Decide if Partnering with a Publisher is Worth it for Your Next Game  
by Andrej Kovacevic [11.30.20]
Partnering with a publisher may seem as playing it on easy mode, but it's a double edged sword and indie devs should be cautious and review all of their options first and foremost.
Business/Marketing Production Console/PC Indie

Long Live the King: Why I Bounced from Final Fantasy 14 to World of Warcraft Classic  
by Cory Tischbein [11.30.20]
Despite its moving narrative, modern graphics, and convenient quality of life features, I ditched Final Fantasy 14 for its 16-year-old, clunky, and borderline ugly cousin, World of Warcraft Classic. Here's why.
Console/PC Serious Social/Online

Game Dev Digest Issue #72 - Patterns, Multiplayer, Animations and more  
by Mike Marrone [11.30.20]
Game Dev Digest Issue #72 - Patterns, Multiplayer, Animations and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

Raytraced shadows implementation in The Riftbreaker  
by Piotr Bomak [11.30.20]
Implementing raytraced shadows in a game with an isometric point of view required us to find solutions to a lot of very specific problems. This article describes the process we went through and what we gained from implementing raytracing.
Design Programming Art Console/PC Serious Indie

Remedy Entertainment — Espoo, Finland
Senior Development Manager (Xdev Team)

Remedy Entertainment — Espoo, Finland
Development Manager (Tech)

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Deep Silver Volition — Champaign, Illinois, United States
Senior Technical Designer

DNABLOCK — Los Angeles, California, United States
Senior Unreal Engine (UE4) Developer

Sucker Punch Productions — Bellevue, Washington, United States
Senior Camera Programmer

Sucker Punch Productions — Bellevue, Washington, United States

Sucker Punch Productions — Bellevue, Washington, United States

Sucker Punch Productions — Bellevue, Washington, United States
Narrative Writer

Petroglyph Games — Las Vegas, Nevada, United States
Graphics Engineer
Graphics Engineer