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August 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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How EVO helps devs tune and test their fighting games  
by Aron Garst [08.16.18]
“Evo players can break a game down faster than anyone," Arc System Works' Toshimichi Mori tells Gamasutra. "They can jump in and do the combos that others would need days to learn."
Design, Console/PC, Indie

Steam's content-driven freeze on game approvals expected to last for months  
by Alissa McAloon [08.16.18]
Devs first noticed that Valve was delaying the approval of some games for release on Steam last month. Now, those delays are yet on-going and will likely still last for months.

Worldwide PlayStation VR sales have topped 3 million  
by Chris Kerr [08.16.18]
Sony has sold-through over 3 million PlayStation VR headsets worldwide since launching the device back in October 2016. 
Business/Marketing, Console/PC

How Neopets has influenced a generation of game developers  
by Emma Kidwell [08.15.18]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Design, Art, Console/PC, Indie

China has quietly stopped approving new games for release  
by Alissa McAloon [08.15.18]
The freeze takes the typically complicated task of releasing a game in China from difficult to legitimately impossible following government restructuring efforts.
Console/PC, Social/Online, Smartphone/Tablet

RuneScape dev forms Jagex Partners to take on publishing live games  
by Alissa McAloon [08.15.18]
The developer behind the long-running online game RuneScape is branching out into third-party publishing through its new arm Jagex Partners.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Future perfect: THQ Nordic has acquired the rights to Timesplitters 1
by Chris Kerr [08.15.18]
A Timesplitters revival could be on the cards, with THQ confirming it's secured the rights to develop new titles and re-release the originals.
Business/Marketing, Production, Console/PC

Microsoft nabs triple-A talent to bolster its new studio The Initiative  
by Emma Kidwell [08.14.18]
Microsoft's new studio, The Initiative, has brought on a handful of fresh hires from various well-established studios including Rockstar, Santa Monica Studio, and Crystal Dynamics.
Business/Marketing, Console/PC

Mastering the road ahead: How urban planning can inspire your game updates.  
by Maxence Voleau [08.16.18]
How we experience cities can provide meaningful insights into game balance, managing content and onboarding when updating games.
Design Production Console/PC Social/Online

What are we talking about when we talk about systemic narrative. 6
by Victor Sanchez [08.15.18]
What is Systemic Narrative and how it can improve current narrative approaches?
Design Programming Console/PC Indie

Five Tips for VR/AR Device-independent Unity Projects  
by Jonathan Linowes [08.15.18]
How does a Unity developer “create once, build many” while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services? At Parkerhill, we came up with a set of best practices that work for us.
Programming Console/PC Smartphone/Tablet VR

The Dangers of the Echo Chamber Effect on Game Development 2
by Josh Bycer [08.13.18]
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.
Business/Marketing Design Production Console/PC Indie

Coffee Talk Devlog #1: How the game came to be - The seed, the anxiety, and the belief of design by subtraction  
by Mohammad Fahmi [08.13.18]
We talk about the background of our latest project, Coffee Talk, and how Fumito Ueda's philosophy influenced us.
Design Console/PC Indie

Deep Silver Volition — Champaign, Illinois, United States
Temporary Level Designer

Deep Silver Volition — Champaign, Illinois, United States
Senior Level Designer

Digital Extremes — Costa Mesa, California, United States
PR Manager (Medial Relations)

Telltale Games — San Rafael, California, United States
Associate Producer

Velan Studios — Troy, New York, United States
Sr. Multiplayer Level Designer

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Deck Nine Games — Westminster, Colorado, United States
Lighting Artist
Deck Nine Games is hiring a talented lighting artist for their next game

Fenix Fire Entertainment, Inc. — Corona, California, United States
Promotional Artist

Roblox — San Mateo, California, United States
Senior Engineering Director - Game Engine
Senior Engineering Director - Game Engine

Roblox — San Mateo, California, United States
C++ Engineer
C++ Engineer