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February 16, 2020
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A peek at the risks and reworks that gave Rainbow Six Siege a chance to thrive  
by Alissa McAloon [02.14.20]
An interview on IGN traces the ups and downs of Rainbow Six Siege and explores how the once-troubled game was able to bounce back and become a Ubisoft staple.
Design, Production, Console/PC, Social/Online

Report: Sony facing PS5 pricing quandary as manufacturing cost rises  
by Chris Kerr [02.14.20]
The manufacturing cost of Sony's next-gen PlayStation 5 has risen to around $450 per unit due to a parts shortage.
Business/Marketing, Console/PC

Blog: How AlphaStar became a StarCraft grandmaster  
by Gamasutra Community [02.14.20]
Google Deepmind's AlphaStar is now a grandmaster StarCraft player, but how does it work? Let's find out.
Design, Programming, Console/PC

Untitled Goose Game comes out on top at DICE Awards 2
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Releasing an update archive benefits both devs and players, says Dead Cells dev  
by Alissa McAloon [02.13.20]
"There’s a creative freedom that comes from knowing any change we make can be easily reverted by naysayers."
Production, Console/PC, Social/Online

How Supergiant weaves narrative rewards into Hades' cycle of perpetual death  
by Alissa McAloon [02.13.20]
Supergiant Games’ Greg Kasavin digs into the narrative structure in a recent interview with Rock Paper Shotgun, shedding light on how the studio’s foray into Early Access has fared so far.
Design, Production, Console/PC

Epic's Sweeney: Game companies should be platform agnostic, 'divorce' from politics 10
by Kris Graft [02.12.20]
Epic Games head Tim Sweeney offers a blunt but candid discussion on the current state of the video game business, and what the game industry needs to do see real growth in the decade ahead.
Business/Marketing, Console/PC, Social/Online

Catch these insightful video game films at the 2020 GDC Film Festival!  
by Staff [02.13.20]
Across 3 days at GDC 2020 a wide range of documentaries and other filmed material based around the video game medium will be screened, and the Festival will include onstage Q&As with film-makers!
Console/PC, Indie, GDC



Video Game Deep Cuts: You Got Politics In My Dreams  
by Simon Carless [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Exoplanet: First Contact - space western RPG  
by Tony Vilgotsky [02.14.20]
Welcome to the harsh and unforgiving world of a space western! Explore a wild and dangerous planet, become a mercenary for a soulless corporation or ally yourself with oppressed free colonists. Join the new Gold Rush and fight for your life.
Production Console/PC Indie

Game Dev Digest Issue #31 - Improving Performance, Developer Tools, Asset Sales, and Plenty More  
by Mike Marrone [02.14.20]
Game Dev Digest — Issue #31 - Improving Performance, Developer Tools, Asset Sales, and Plenty More. The latest from the free weekly Unity3d/gamedev newsletter.
Programming Art Console/PC Indie Smartphone/Tablet VR

Impact of Coronavirus Epidemic to China's Game Industry  
by Junxue Li [02.13.20]
This article is a realtime report about how China's ongoing coronavirus epidemic impacts the video game industry, the writer me lives in the epidemic area.
Business/Marketing Production Console/PC Social/Online Smartphone/Tablet

How AlphaStar Became a StarCraft Grandmaster  
by Tommy Thompson [02.13.20]
Google Deepmind's AlphaStar is now a grandmaster StarCraft player, but how does it work?
Design Programming Console/PC Serious


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