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December 12, 2018
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Catching up with indie studio Tomorrow Corporation
by John Harris [12.12.18]
The members of Little Inferno and Human Resources Machine dev Tomorrow Corporation helped define the indie movement of the mid-2000s. We pick their brains and see what they're up to today.
Design, Production, Console/PC, Indie, Video

First-party Switch games are setting new attach rate records for Nintendo 1
by Alissa McAloon [12.12.18]
Nintendo says that the Switch is performing at historic levels for the company, and the attach rates for many of the company’s first-party titles are one such example of that.
Business/Marketing, Console/PC

Epic Store to launch cross-platform games services suite  
by Emma Kidwell [12.12.18]
Epic is rolling out many new features for the Epic Games Store beginning in 2019, starting with the launch of a cross-platform games service free for all developers.
Business/Marketing, Console/PC

Blog: An IKEA guide to Steam product pages that simply work 2
by Gamasutra Community [12.12.18]
The role of your game's store page varies depending on the stage of your marketing campaign you are in at the moment. Whatever role it plays, it proves to be a handy tool in your marketing toolbox.
Business/Marketing, Console/PC

How to get started with game programming
by Ben Wasser [12.11.18]
This post digs into the rather unconventional approach to learning to code that worked for us (and might even work for you?).
Programming, Production, Console/PC

Blog: How Tom Clancy's The Division manages AI online  
by Gamasutra Community [12.11.18]
In the second part of my series on The Division, I explain how the online systems manage the AI characters in-game.
Design, Programming, Console/PC

Ubisoft ends automatic bans for offensive language in Rainbow Six Siege  
by Alissa McAloon [12.11.18]
The company says it’s making the switch to more hands-on anti-toxicity measures by pairing chat filters with human moderation.
Console/PC, Social/Online

Sledgehammer Games co-founder Glen Schofield has left Activision  
by Chris Kerr [12.11.18]
The news might come as a surprise to some, given it's only been a few months since Schofield announced he'd be departing Sledgehammer to take on new "executive duties" within Activision. 
Business/Marketing, Production, Console/PC



Resources for Video Game Music Composers: The Big List  
by Winifred Phillips [12.11.18]
Game composer Winifred Phillips presents an annual resource list for game composers. Included: game music concert tours for inspiration, communities and forums for advice, popular software tools, and conferences/academia resources for advanced learning.
Audio Console/PC Indie Social/Online Smartphone/Tablet VR

Taking State Transitions in Vulkan and Direct3D12 under Control: a Diligent Approach  
by Egor Yusov [12.11.18]
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
Programming Console/PC Smartphone/Tablet

The Chinese Gamer, The Buyer  
by SherryLi Wiitrans [12.11.18]
Despite big jumps in the numbers of Chinese gamers each year, the market has not received the attention it deserves.
Audio Business/Marketing Console/PC Serious Social/Online Smartphone/Tablet

How Tom Clancy's The Division Manages AI Online  
by Tommy Thompson [12.10.18]
In part 2 of my series on The Division, I explain how the online systems manage the AI characters in-game.
Design Programming Console/PC

Comic Book Antics  
by Gregory Pellechi [12.10.18]
Video games owe a lot to comic books, not just because they’re both part of nerd culture but because they’re both visual mediums doing storytelling. Here are some lessons we can learn from comic books and Stan Lee when it comes to game writing.
Design Console/PC Serious Indie


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Level Artist (m/f)


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Level Designer (m/f)


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Senior 3D Artist (m/f)


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Senior Animater - Games (m/f)


Jade Ember Studios — Boulder, Colorado, United States
[12.11.18]
Level Designer


Playful Corp — McKinney, Texas, United States
[12.11.18]
UI Designer


Playful Corp — McKinney, Texas, United States
[12.11.18]
FX Artist


Toadman Interactive — Berlin, Germany
[12.11.18]
Senior Game Designer
Senior Game Designer for Hardcore Game

Soulbound Studios — Bellevue, Washington, United States
[12.10.18]
Gameplay Programmer


Deep Silver Volition — Champaign, Illinois, United States
[12.10.18]
Mid/Senior Multiplayer Programmer