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January 24, 2020
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GDC State of the Industry: Game devs shifting focus to next-gen consoles  
by Staff [01.24.20]
Out today and completely free to download, the 2020 State of the Industry Report is packed with useful game industry insights gleaned from surveying nearly 4,000 game industry professionals!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Counterplay Games' Duelyst is going offline for good in February  
by Alissa McAloon [01.24.20]
Duelyst, the 2016 digital card game from Counterplay Games, is going offline for good next month. The news was shared over on the free-to-play game’s Steam page earlier today.
Console/PC, Social/Online

Hero bans work for some games but aren't a fit for Overwatch, argues Jeff Kaplan  
by Alissa McAloon [01.24.20]
"Sometimes the right design decision for one game, is a terrible decision for another game – even if the two games are very similar."
Design, Console/PC, Social/Online

Video: A game dev's guide to the UX of engagement and immersion  
by Staff [01.24.20]
At GDC 2017 UX designer Celia Hodent discusses the UX challenges of retention and how to use cognitive science and the scientific method to make your game enjoyable and engaging in the long term.
Design, Console/PC, Video, Vault

Stardew Valley has sold 10 million copies in 4 years  
by Alissa McAloon [01.23.20]
ConcernedApe’s charming farming sim Stardew Valley has officially surpassed 10 million copies sold across all platforms.
Console/PC, Indie

Google deal lands Activision Blizzard esports events exclusively on YouTube Gaming  
by Alissa McAloon [01.24.20]
The newly forged partnership also sees Activision Blizzard using Google Cloud as its 'preferred provider' for game hosting infrastructure moving forward.
Business/Marketing, Console/PC, Social/Online

Rebuilding the mech experience with MechWarrior 5: Mercenaries  
by Bryant Francis [01.23.20]
Piranha Games CEO Russ Bullock discusses the design decisions that helped resurrect the MechWarrior franchise with MechWarrior 5: Mercenaries.
Design, Console/PC

Rocket League ending MacOS and Linux support in March 1
by Alissa McAloon [01.23.20]
Rocket League developer Psyonix is backing away from the MacOS and Linux versions of the game, announcing today that both will lose online functionality in early March.
Console/PC, Social/Online



Video Game Deep Cuts: Eternal Doom, Temtem Touryst  
by Simon Carless [01.24.20]
The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & plenty more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

The Importance of Presentable Gameplay  
by Josh Bycer [01.24.20]
While many people will talk about aesthetically pleasing games, we're going to talk about how to present your gameplay and why this matters for long term engagement.
Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Kingdom Hearts III: A Conclusion without a Story - Part 6 2
by Joshua Hallaran [01.23.20]
Part 6: Dreaming of the Future, Neglecting the Present - This six-part essay analyses Kingdom Hearts III's approach to storytelling, and the lessons that we as developers can learn from it. Written from a dev's perspective, with the insights of a fan.
Design Console/PC Indie

Creature in the Well Trailer Analysis - Is it My Genre?  
by M. Joshua Cauller [01.23.20]
Let's take a look at why Creature in the Well's gameplay trailer captures the games unique genre unlike anything else. Video with transcript included.
Business/Marketing Design Console/PC Indie

Kingdom Hearts III: A Conclusion without a Story - Part 5  
by Joshua Hallaran [01.23.20]
Part 5: Missing Ingredients - What made Final Fantasy & Disney a Perfect Match - This six-part essay analyses Kingdom Hearts III's approach to storytelling, and the lessons that we as developers can learn from it.
Design Console/PC Indie


Insomniac Games — Burbank, California, United States
[01.24.20]
UI Developer
Insomniac Games - UI Developer

Iridium Studios — Los Angeles, California, United States
[01.24.20]
Gameplay Engineer


Bohemia Interactive — Amsterdam, Netherlands
[01.24.20]
C++ Programmer
Our team in Amsterdam needs your programming skills! Join up!

Embodied Inc. — Pasadena, California, United States
[01.23.20]
Jr Performance Designer
Jr. Performance Designer - Contract

Deep Silver Volition — Champaign, Illinois, United States
[01.23.20]
Technical Artist


Deep Silver Volition — Champaign, Illinois, United States
[01.23.20]
Principal Writer


Sony PlayStation — San Mateo, California, United States
[01.23.20]
Digital Analytics and Monetization Manager (Esports)
As Sony Interactive Entertainment continues to help partners understand game-level engagement and revenue through data-driven analysis, our Digital Analytics and Monetization Group is looking for a talented team member to utilize his or her deep passion and knowledge of video games and the Esports industry to support the Esports / Competitive gaming Team (ES/CG) in their quest to maximize PlayStation’s impact to its partners within Esports. In this role, you will need to drive narrative, solve ambiguous problems, and communicate extremely effectively in order to be able to evangelize and champion Esports across PlayStation up to the Executive level. You must thrive in a fast-paced environment, possess a high level of intellectual curiosity, and have the ability to work cross-functionally and present findings autonomously. The position is based at our San Mateo office and involves close coordination with members of the Partner Strategy and Analytics and ES/CG teams in the US, London, and Japan. You will report to the Global Head of Digital Analytics and Monetization and will be the primary key thought partner for the PlayStation Esports / Competitive Gaming business. Projects will range on identifying key consumer behaviors and advising PlayStation on how to optimize its Esports strategy in conjunction with its partners across all game genres. You will drive thought leadership in regards to all strategy and data-driven aspects of PlayStation Esports.

Running With Scissors — Tucson, Arizona, United States
[01.23.20]
Level Designer


Sucker Punch Productions — Bellevue, Washington, United States
[01.22.20]
Gameplay Programmer
Gameplay Programmer

ArtCraft Entertainment, Inc. — Austin, Texas, United States
[01.22.20]
VFX Artist
PopcornFX VFX Artist needed for Austin Studio