Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 28, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


The unexpected and creative ways devs are dealing with remote work 1
by Bryant Francis [05.28.20]
The home office has proven to be nothing like working in a game development studio. Here are some stories of how developers are dealing with working from home.
Production, Console/PC

Report: Sony to host PlayStation 5 game showcase next week  
by Chris Kerr [05.28.20]
Sony is preparing to host a digital PlayStation 5 showcase event next week, according to a fresh report from Bloomberg.
Business/Marketing, Console/PC

Game Tech Deep Dive: Gears Tactics - When art meets scalability  
by Raouf Bejaoui and Cam McRae. [05.27.20]
Splash Damage technical art director Raouf Bejaoui and The Coalition technical director Cam McRae explain how they optimized Gears Tactics for a variety of PC hardware to remove the barrier for entry.
Design, Programming, Art, Console/PC

As traffic hits all-time high, Jackbox adjusting to dev'ing from home  
by Kris Graft [05.27.20]
Jackbox Games CEO Mike Bilder joined us on the GDC Podcast to explain how his company is dealing with dramatic increases in traffic amid continuing stay at home orders in the time of COVID-19.
Business/Marketing, Design, Production, Console/PC, Podcast

Q&A: Designing the low-key, but highly engaging Wintermoor Tactics Club  
by Bryant Francis [05.27.20]
EVC founder Ben Walker discusses the design decisions behind Wintermoor Tactics Club.
Design, Console/PC

Sponsored: Tap into a massive audience by learning to grow your game in Brazil  
by Xsolla [05.27.20]
Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Blog: Why new players matter to indie developers 2
by Gamasutra Community [05.27.20]
A follow up to my piece about the new player's experience. We're now talking indie teams, and why no matter how niche or small the genre, everyone should always be thinking about their new players.
Design, Console/PC

Little Nightmares has sold over 2 million copies worldwide  
by Chris Kerr [05.27.20]
Tarsier Studios' puzzle-platformer horror title Little Nightmares has sold over 2 million copies worldwide.
Business/Marketing, Console/PC



VGDC: Brandon Sheffield's 'All Time Greats' article/video picks  
by Simon Carless [05.28.20]
Brandon Sheffield of Necrosoft Games & the Insert Credit podcast contributes some great, often retro & Japanese-focused picks for his favorite game culture links of all time.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Anniversary of Banner of the Maid: 1 year in the life of Chinese indie devs  
by Li JIAXIN [05.28.20]
On a day like this a year ago, Banner of the Maid was released in China. 9 months before it was released in the West. This 1st anniversary of the game is a great opportunity to stop for a moment and look at the path that brought us here.
Business/Marketing Console/PC

Welcome To The Summer Of Indie Games Direct  
by Simon Carless [05.27.20]
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!
Business/Marketing Design Production Console/PC Indie Social/Online

SOLDAT 1.8 Source Code Released! Its creator “MM” reminisces how the game started 18 years ago  
by Kate Urmanowicz [05.27.20]
One of the most known multiplayer action indie games after a big revival on Steam in April has now opened its source code for the players.
Design Programming Production Console/PC Indie

Where Are You Wasting Your Game’s Memory? (Part 1)  
by Ruben Torres Bonet [05.27.20]
In this post, you will show you how to use the experimental Unity Memory Profiler package to find exactly where you are wasting memory on your game.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Digital Extremes Ltd. — London, Ontario, Canada
[05.28.20]
Intermediate/Senior FX Artist


Digital Extremes Ltd. — London, Ontario, Canada
[05.28.20]
Network and Security Administrator


Visual Concepts — Agoura Hills, California, United States
[05.27.20]
Producer


Square Enix Co., Ltd. — Tokyo, Japan
[05.26.20]
Experienced Game Developer


Moon Studios — Remote, California, United States
[05.26.20]
Senior Character TD
Moon Studios is looking for a Senior Character TD!

Stray Bombay Company — Seattle, Washington, United States
[05.26.20]
Senior Unreal Engineer


Digital Extremes Ltd. — London, Ontario, Canada
[05.25.20]
Senior Lighting Artist


Airship Syndicate — Austin, Texas, United States
[05.25.20]
Mid to Senior Worldbuilder - Unreal Engine


E-Line Media — Phoenix, Arizona, United States
[05.23.20]
Creative Director


Question — Remote, California, United States
[05.23.20]
Senior Gameplay Engineer (Unreal Engine, Work from Home)
Senior Gameplay Engineer (Unreal Engine, Work from Home)