Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 22, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Paring down the elegant control scheme of Sayonara Wild Hearts  
by Diego Arguello [10.22.19]
Simon Flesser of Simogo outlines how his team kept controls simple, and resisted the temptation of over-complication, when designing the controls of the gorgeous action game Sayonara Wild Hearts.
Design, Console/PC, Indie, Smartphone/Tablet

GDC YouTube Top 5: No More Robots' Mike Rose  
by Kris Graft [10.22.19]
In this monthly series we invite brilliant people from the game industry to curate their top 5 videos from the GDC YouTube archive. This month: Mike Rose of Hypnospace Outlaw publisher No More Robots.
Business/Marketing, Design, Console/PC, Indie, GDC

Children's Commissioner for England wants urgent action to combat loot boxes  
by Chris Kerr [10.22.19]
The Children's Commissioner for England has said urgent action needs to be taken to better regulate online games, and claims some aspects of game design are starting to "look more like gambling."
Business/Marketing, Console/PC

Youtubers Life has brought in more than $12 million in revenue  
by Alissa McAloon [10.22.19]
U-Play Online says its management sim Youtubers Life has brought in over $12 million in revenue since the game first launched into early access back in 2016.
Console/PC, Smartphone/Tablet

Oxford researchers say clinical 'gaming disorder' lacks sufficient evidence 3
by Alissa McAloon [10.21.19]
Based on the findings of a recent study, Oxford researchers say they "do not believe sufficient evidence exists to warrant thinking about gaming as a clinical disorder in its own right."
Console/PC, Social/Online, Smartphone/Tablet

Key design lessons devs can learn from The Church in the Darkness  
by Bryant Francis [10.21.19]
Here's how morality, reliability, and "choices per second" influenced the design of The Church in the Darkness.
Design, Console/PC

Steam launches beta for Remote Play Together, taking couch co-op online  
by Alissa McAloon [10.21.19]
Valve has launched its Steam Remote Play Together feature into beta, a program that aims to make local multiplayer games playable through an online connection.
Console/PC, Social/Online

Syberia publisher Anuman Interactive has rebranded as Microids  
by Chris Kerr [10.22.19]
Syberia publisher Anuman Interactive is changing its name to Microids, and has opened a new office in Japan.
Business/Marketing, Production, Console/PC



Pursuing Playability Part 1 -- Quality of Life  
by Josh Bycer [10.21.19]
For this multi-part piece, we're going to be talking about how to improve playability in games, starting with quality of life features and improvements.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Indie Postmortem: Sydney Hunter and the Curse of the Mayan (2019)  
by John Lester [10.21.19]
Sydney Hunter was released on the Switch and Steam, and our first game released for modern platforms. As co-owner and head of marketing, I share my experience developing this game, and how it went from going from an NES game to modern platforms.
Business/Marketing Design Programming Production Console/PC Indie

Top Ten Best Board Game Apps 2019  
by Michael Heron [10.21.19]
There are a lot of board game apps out there, and it can be hard to find the ones worth playing. Here's our list of the ten that most deserve your attention.
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: Fortnite's End In Jedi's Order 1
by Simon Carless [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus a whole heap of new titles under the microscope - from Manifold Garden to Killer Queen Black to Disco Elysium and far beyond.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

PixelCast 7, Pixels, Bears, and Sacrilegious Santa...  
by Jeremy Alessi [10.18.19]
n PixelCast 7, Jeremy hangs out at Pixels = Pints + Bytes for the latest PixelFest Devs meetup and chats with two local indies about their studios.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR


Deep Silver Volition — Champaign, Illinois, United States
[10.21.19]
Animator


HB Studios — Lunenburg/Halifax, Nova Scotia, Canada
[10.21.19]
Experienced Software Engineer


Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Gameplay Engineer
Gameplay Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Game Network Engineer
Game Network Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Backend Engineer
Backend Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Game Client Engineer
Game Client Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Senior Gameplay Engineer
Senior Gameplay Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Senior Game Network Engineer
Senior Game Network Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Senior Backend Engineer
Senior Backend Engineer

Sony PlayStation — San Diego, California, United States
[10.18.19]
Senior Character TD
Senior Character TD