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April 21, 2019
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The imperfect science of Falcon Age's baby bird-based social media marketing  
by Bryant Francis [04.19.19]
Outerloop Games co-founder Chandana "Eka" Ekanayake talks about the baby bird that won Twitter's heart, and also a bit about Disneyland-like level design in Falcon Age.
Design, Console/PC

Take me to the hole: Loss and triumph in Astroneer  
by Katherine Cross [04.19.19]
It wasn't until columnist Katherine Cross fell into a hole that she truly understood the genius of Astroneer.
Design, Console/PC, Indie

China's game approval rules will soon apply to HTML5 and WeChat mini-games  
by Staff [04.19.19]
China's game approval process has undergone a lot of change in the past year or so, including a full-on freeze for most of 2018, but more changes are set to hit the program this month.
Console/PC, Social/Online, Smartphone/Tablet

Street Fighter II designer walks through the creation of the game's stranger fighters  
by Alissa McAloon [04.19.19]
Akira Yasuda talks about how some of the more unusual Street Fighter characters were born out of an unspoken rule that encouraged them to push the boundaries of their designs.
Design, Console/PC

Lights in the dark: How Ashen's design sets it apart from other 'Soulslikes'  
by Cian Maher [04.18.19]
Creative director Derek Bradley opens up about the design of A44's remarkable Soulslike Ashen, and discusses how subtle art and design choices set it apart from the bleak worlds of From Software.
Design, Console/PC, Indie, Social/Online, Video

Gearbox CEO: Both devs and players benefit from Epic and Steam competition 29
by Alissa McAloon [04.18.19]
"At the end of the day when we look back at this moment, we’ll realize that this was the moment where the digital stores on PC became unmonopolized."

Nintendo and Tencent gain approval to bring the Switch to China  
by Chris Kerr [04.18.19]
Nintendo and Tencent have joined forces in an attempt to bring the Switch to China, and the pair are making significant headway.
Business/Marketing, Console/PC

Video: A classic game postmortem of Panzer Dragoon  
by Staff [04.16.19]
The developers behind that classic Sega Saturn title believe that the lessons they learned working and struggling with the then-cutting-edge system can still be put to use by developers today.
Design, Programming, Production, Art, Console/PC, Video, Vault

How to Make Catchy Collectibles  
by Josh Bycer [04.19.19]
Collectibles have been a longstanding way of keeping players distracted, and I'm going to go over some of the important points when it comes to making them an effective time killer.
Design Console/PC Indie

Video game music composer gives lecture at the Library of Congress 2
by Winifred Phillips [04.17.19]
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress, as part of their first-ever video game music event. This article includes a partial transcript of the lecture's Q&A session.
Audio Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Showing And Announcing We Are The Caretakers At PAX East - At The Same Time  
by Scott Brodie [04.16.19]
A detailed look at what went into showing and announcing Heart Shaped Games' We Are The Caretakers at PAX East.
Business/Marketing Design Console/PC Indie

Turning Your Community Into An Extension Of Your Team  
by Justin French [04.15.19]
This is the transcription of a talk I did at an Indie Dev Workshop at the GamesBCN in Barcelona. It covers branding, communication and content strategy, how to find your community and how to build a Hub and work with your community to develop better games
Business/Marketing Console/PC Indie

Event SuperVision  
by Nathan Cheever [04.15.19]
Every game has ways to monitor and add gameplay at the right times. Interested in how sandbox game events differ from traditional linear ones? PART 1 looks at the Event Gameloop.
Design Console/PC

Sucker Punch Productions — Bellevue, Washington, United States
Narrative Writer

Rockstar Games — Edinburgh, Scotland, United Kingdom
Facial Animator
Rockstar Games is on the lookout for a talented Animator who possesses a passion for facial animation.

Insomniac Games — Burbank CA or Durham NC, California, United States
Sr. Engine Programmer
Sr. Engine Programmer

Insomniac Games — Burbank CA or Durham NC, California, United States
Mid to Senior Engine Programmer (Tools)
Mid to Senior Engine Programmer (Tools)

Insomniac Games — Burbank, California, United States
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA

Deep Silver Volition — Champaign, Illinois, United States
Lighting Artist

Remedy Entertainment — Espoo, Finland
Software Developer for DevOps

Remedy Entertainment — Espoo, Finland
Senior Concept Artist (Environment)

Remedy Entertainment — Espoo, Finland
Technical Producer

Paradox Tectonic — Berkeley, California, United States
Senior PC/Console Graphics Programmer
Senior PC/Console Graphics Programmer