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August 20, 2019
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Phoenix Labs acquires Bot School Inc to further Dauntless cross-play efforts  
by Chris Kerr [08.20.19]
Phoenix Labs, the Vancouver-based studio behind Dauntless, has acquired game and platform developer Bot School Inc for an undisclosed fee.
Business/Marketing, Production, Console/PC

Sony announces it's buying Spider-Man developer Insomniac Games 2
by Bryant Francis [08.19.19]
Sony has announced that it's purchasing longtime PlayStation exclusives developer Insomniac Games.
Business/Marketing, Console/PC

Before Stadia came along, Robot had shelved the Orcs Must Die series  
by Alissa McAloon [08.19.19]
Robot Entertainment CEO Patrick Hudson says that the recently announced Orcs Must Die 3 wouldn’t have happened without Google's involvement.
Console/PC

Xbox Game Studios-published Ori and the Blind Forest headed to Switch  
by Alissa McAloon [08.19.19]
Ori and the Blind Forest is headed to the Nintendo Switch later this year, a move that brings the Xbox Game Studios-published title to a non-Microsoft platform for the first time.
Console/PC, Indie

PUBG is rolling out console crossplay to Xbox One and PS4 this year  
by Alissa McAloon [08.19.19]
The team behind PlayerUnknown’s Battlegrounds is bringing cross-platform play to its Xbox One and PlayStation 4 versions.
Console/PC, Social/Online

Cyberpunk 2077, exclusive Orcs Must Die 3, and many more now headed to Stadia 1
by Alissa McAloon [08.19.19]
Google has added several new games to the lineup for Google Staida, in turn addressing some of the concerns about the cloud-based platform's library being a little light despite its coming launch.
Console/PC, Social/Online, Smartphone/Tablet

Immerse yourself in the future of AR/VR games & entertainment at XRDC!  
by Staff [08.19.19]
This is your last week to register for XRDC early at a discounted rate, so don't delay; there's a smorgasbord of great stuff lined up for you, including these cutting-edge Games & Entertainment talks!
Design, Console/PC

Steam's 'Follower' counts: A discoverability gem hidden in plain sight  
by Gamasutra Community [08.16.19]
GDC's Simon Carless zeroes in on one particular part of game discoverability: one particular hidden gem of a statistic - Steam's follower counts.
Business/Marketing, Console/PC, Indie



Game as a Service: launch models and monetization approaches  
by Oleg Poroshin [08.20.19]
An article about launch models, distribution, and a number of approaches to monetization for Game as a Service. Also some recommendations for successful project management.
Business/Marketing Design Console/PC Serious Smartphone/Tablet

Are Video Games Glorifying Alcoholism? 1
by Jori Hamilton [08.20.19]
Over 65 percent of American adults play video games. Since this population is primarily adults, it's to be expected that many have adult themes, such as drinking, drug use, and sex. Do video games glorify substance abuse and alcoholism?
Business/Marketing Design Programming Console/PC Indie VR

Kliuless #45: Esports Expands  
by Kenneth Liu [08.19.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Simon Carless [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

What Does it Mean to Be a Sustainable Game Studio?  
by Josh Bycer [08.16.19]
The Recent announcement of the closure of Defiant Development frames today's post talking about one of the hardest aspects of being in the game industry -- figuring out how to stay afloat in the industry.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Cold Iron Studios — San Jose, California, United States
[08.19.19]
Principal Hard Surface Artist


Daybreak Games — Austin, Texas, United States
[08.19.19]
Senior Engine Programmer


Daybreak Games — Austin, Texas, United States
[08.19.19]
Senior Server Programmer


Daybreak Games — Austin, Texas, United States
[08.19.19]
Senior Tools Programmer


Disbelief — Chicago, Illinois, United States
[08.19.19]
Junior Programmer, Chicago
Junior Programmer

Disbelief — Chicago, Illinois, United States
[08.19.19]
Senior Programmer, Chicago
Senior Programmer

Heart Machine — Culver City, California, United States
[08.19.19]
Studio Manager


HB Studios — Lunenburg/Halifax, Nova Scotia, Canada
[08.19.19]
Experienced Software Engineer
Software Engineer

Deep Silver Volition — Champaign, Illinois, United States
[08.16.19]
Senior Engine Programmer


Insomniac Games — Burbank, California, United States
[08.16.19]
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA