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 Game Developer  Announces 2005 Front Line Award Finalists

Game Developer Announces 2005 Front Line Award Finalists

November 29, 2005 | By Simon Carless

The editors of Game Developer magazine have announced the 2005 finalists in the Front Line Awards, an annual evaluation of the best tools used for video game development, judged over seven separate categories.

The winners of the awards will be announced in the January 2006 issue of Game Developer,and the finalists honor the year's best development hardware and software for programming, art, audio, hardware, game engines, middleware, and books.

Products are nominated in all categories by Game Developer magazine's readers and other game professionals, and a distinguished panel of industry-leading professional game developers specializing in the fields relevant to each product category selects finalists and winners based on criteria such as utility, innovation, value, and ease of use.

The full list of nominated products is as follows:

Zbrush 2, Pixologic
FX Composer, NVIDIA
ClayTools system for 3DS Max (v.1.1) and Maya (v1.0), SensAble Technologies, Inc.
Modo 102, Luxology
Maya 7, Alias
3D Studio Max 8, Autodesk

ISACT ver 1.60, Creative Labs
Miles Sound System, Rad Game Tools
Lipsync SDK 3.0, Annosoft
Harmony Hard drive, DeWolfe Music
CRI ADX, CRI Middleware Co.

GPU Gems 2, Matt Pharr (ed.), Addison-Wesley
A Theory of Fun for Game Design, by Raph Koster, Paraglyph Press
Audio for Games: Planning, Process, and Production, by Alexander Brandon, New Rider Press
The Game Localization Handbook: Localization Production Pitfalls, by Heather Maxwell Chandler, Charles River Media
Introduction to Game Development, Steven Rabin (ed.), Charles River Media

Virtools Dev 3.0, Virtools
Source, Valve
Unreal Engine 3, Epic Games Inc.
BigWorld MMO Technology Suite V1.6, BigWorld Pty Ltd
Gamebryo 2, Emergent Technologies

Razer Copperhead, Razer
Quadro FX 4500, Nvidia
SpacePilot, 3Dconnexion
MX40 Motion Capture System, Vicon
DX1 Input System, Ergodex

SpeedTreeRT/v1.7, Interactive Data Visualization, Inc. (IDV)
Gameface, Anark Corporation
AGEIA PhysX SDK, AGEIA Technologies, Inc.
Tira Jump Product Suite, Tira Wireless
DemonWare Netcode, DemonWare

Intel VTune Performance Analyzer, Intel Corporation
ReplayDIRECTOR v2.0, Replay Solutions, LLC
Perforce SCM 2005, Perforce Software
ProDG for PSP, SN Systems Ltd
SlickEdit 10, SlickEdit

More information on Game Developer magazine, including both physical and digital subscription information, is available on the magazine's official web site.

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