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November 13, 2019
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Deep Dive: Inside the narrative design and 'multiple middles' of Mutazione 1
by Hannah Nicklin [10.30.19]
In this nuanced look at game storytelling Die Gute Fabrik's Hannah Nicklin walks you through how she joined up with the Mutazione crew to flesh out and build the narratives of this mutant soap opera.
Console/PC, Smartphone/Tablet, Indie, Design, Deep Dive

Get a job: PortalOne is hiring a Game Producer  
by Staff [10.29.19]
This role will take ownership of the games from concept to live product, and manage the development team on a day-to-day basis.
Production, Recruitment

EA to 'double down on live services' as FIFA and The Sims 4 help outperform goals  
by Alissa McAloon [10.29.19]
Electronic Arts has closed out the second quarter of its 2019-20 fiscal year, reporting a year-over-year jump in revenue and a strong showing from games like Ultimate Team, The Sims 4, and FIFA Online.
Console/PC, Social/Online

PlayStation Vue is shutting down in 2020 1
by Alissa McAloon [10.29.19]
Sony has laid plans to shut down PlayStation Vue entirely, ending the PlayStation brand’s four year stint in the digital TV business.
Console/PC, Social/Online

Video: Have Laptop, Will Telecommute: Working globally as a game dev  
by Staff [10.29.19]
In this 2019 GDC panel devs Alexandra M. Lucas, Heidi McDonald, Michelle Clough, Toiya Kristen Finley & Patrick Coursey share advice on working remote internationally, covering taxes, visas, & more!
VR, Console/PC, Smartphone/Tablet, Indie, Video, Vault

Profit up at Capcom thanks to strong Monster Hunter World: Iceborne sales  
by Alissa McAloon [10.29.19]
With 2.8 million units shipped, Capcom's sizable Monster Hunter World expansion pack was the leading contributor to the company's profit rise for the first half of the fiscal year.
Console/PC, Social/Online, Business/Marketing

Learn about the state and art of Japanese game preservation at GDC 2020  
by Staff [10.29.19]
At GDC 2020 Necrosoft Games director Brandon Sheffield will share a firsthand account of his work traveling Japan as a writer and researcher contributing to Other Ocean's classic game collections!
Console/PC, Design, GDC

EA Access heading to Steam after U.S. publisher reconnects with Valve 2
by Chris Kerr [10.29.19]
EA is bringing its games back to Steam after moving away from Valve's popular digital marketplace back in 2011 to focus on establishing its own Origin store.
Console/PC, Production, Business/Marketing

Valve disables container key sales and trades in CS:GO due to rampant fraud  
by Alissa McAloon [10.29.19]
Valve has made the call to remove the ability to sell and trade container keys in Counter-Strike: Global Offensive after the realization that most all key purchases were being used to facilitate fraud.
Console/PC, Social/Online

Shigeru Miyamoto named 'Person of Cultural Merit' by the Japanese government 1
by Chris Kerr [10.29.19]
Legendary game designer and Nintendo stalwart Shigeru Miyamoto has been named a Person of Cultural Merit by the Japanese government.
Console/PC, Art, Design

Blog: So you want to be a game designer? - Part 1 3
by Gamasutra Community [10.29.19]
I've noticed that a lot of aspiring game designers have a few common misconceptions about the gig, so I decided to create a series dedicated to these misconceptions.

Star Trek Fleet Command publisher Scopely nets $200 million for future acquisitions  
by Chris Kerr [10.29.19]
Mobile developer-publisher Scopely has secured $200 million in Series D funding to expand its business through "large-scale acquisition opportunities."
Smartphone/Tablet, Production, Business/Marketing

The Valkyrie Profile-inspired design of Indivisible 1
by Bryant Francis [10.29.19]
Mike Zaimont and Mariel Cartwright of Lab Zero Games break down the design and production processes that brought Indivisible to life.
Console/PC, Design

Get a job: Digital Extremes is hiring an Environment Artist  
by Staff [10.28.19]
Digital Extremes is hiring an Environment Artist to contribute innovative and original ideas toward all art aspects of a game's production and development as a member of its team in London, Ontario.
Art, Recruitment

Kojima Productions' Death Stranding will come to PC months after PS4 launch  
by Alissa McAloon [10.28.19]
Kojima Productions' debut title Death Stranding is launching on PC, rendering the SIE-published title a console-exclusive on PlayStation 4 as 505 Games steps in to publish the game on PC.
Console/PC, Social/Online

Don't Miss: The six year journey to Donut County  
by Staff [10.28.19]
Ben Esposito spent six years of his life making a wonderful game about a hole that eats up a California county -- and he learned a lot along the way.
Console/PC, Indie, Art, Design, Business/Marketing

Video: Lightning-fast game design lessons from the GDC 2019 Microtalks  
by Staff [10.28.19]
At GDC 2019 expert speakers get 20 slides apiece (each of which is displayed for 16 seconds before auto-advancing) to help them share a piece of game design wisdom -- in 5 minutes 20 seconds or less!
Console/PC, Indie, Design, Video, Vault

Report: Sony looking to sell PlayStation Vue as service continues to lose money  
by Alissa McAloon [10.28.19]
PlayStation Vue is reportedly hemorrhaging money, and sources say Sony is looking to offload its digital TV service as a result.
Console/PC, Social/Online

Steam is nudging players to update early reviews after they've played more  
by Alissa McAloon [10.28.19]
Valve is looking to fine-tune Steam reviews by asking players if they'd like to update their older reviews after they've put significantly more time into that game.
Console/PC, Social/Online

Don't overlook your GDC 2020 scholarship opportunities!  
by Staff [10.28.19]
Want to attend GDC 2020? Check out the GDC scholarship partners list, where you'll find links to each program as they're announced as well as further details on other low-cost ways of attending GDC.
Indie, Business/Marketing, GDC