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June 20, 2019
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Sony trialing new PlayStation voice chat transcription feature  
by Chris Kerr [06.07.19]
Sony is looking to make PlayStation voice chat more accessible with the addition of a new chat transcription feature.
Console/PC, E3

Struggling Starbreeze granted extended reconstruction period until September  
by Chris Kerr [06.07.19]
The Stockholm District Court has granted struggling Payday 2 developer Starbreeze an extended reconstruction period up until September 3, 2019.
Business/Marketing

Inside the work to get Doom on the Super Nintendo  
by Fabien Sanglard [06.07.19]
This chapter of Fabien Sanglard's "Game Engine Black Book: DOOM" examines the trials and triumphs of porting DOOM to the SNES, and the pivotal role played by Star Fox developer Argonaut Games.
Console/PC, Programming, History

Sony chief: 'There's no scenario where the PlayStation and Xbox platforms combine' 3
by Chris Kerr [06.07.19]
Sony and Microsoft have no intention of merging the worlds of PlayStation and Xbox, despite the two companies having recently joined forces to explore the world of cloud streaming and AI.
Console/PC, Business/Marketing, E3

Divinity: Original Sin developer Larian Studios is behind Baldur's Gate 3 3
by Alissa McAloon [06.06.19]
Larian Studios is picking up the franchise nearly 20 years after BioWare delivered Baldur’s Gate 2.
Console/PC, Social/Online, E3

Get a job: Impulse Gear is hiring a Mid/Senior Environment Artist  
by Alissa McAloon [06.06.19]
Impulse Gear is seeking a Mid/Senior Environment Artist to help push the boundaries of its Virtual Reality worlds. 
Art, Recruitment

Report: Blizzard cancels StarCraft spinoff to double down on new Diablo, Overwatch games 2
by Alissa McAloon [06.06.19]
Blizzard has reportedly canceled a StarCraft project it has had in the works for a couple of years, a decision that was driven by the desire to have more hands on upcoming Diablo and Overwatch games.
Console/PC

Video: Creating a tools pipeline for Horizon Zero Dawn 1
by Staff [06.06.19]
In this 2017 GDC talk, Guerrilla Games' Dan Sumaili and Sander van der Steen explain how the Horizon Zero Dawn team created a tools pipeline to support their foray into a new genre!
Console/PC, Production, Video, Vault

Don't Miss: Creating dynamic audio in the destructible levels of Rainbow Six: Siege 5
by Louis Philippe Dion [06.06.19]
In this deep dive, audio director Louis Philippe Dion explores how the Siege dev team used strategically placed nodes to calculate the flow of sound in ever-changing, destructible battlegrounds.
Console/PC, Social/Online, Design, Production

Destiny goes free-to-play as Destiny 2: New Light  
by Alissa McAloon [06.06.19]
New Light aims to entice new players by offering an appealing place to start playing Destiny 2 without needing to play a pricey game of catch-up.
Console/PC, Social/Online, E3

Watch Void Bastards' co-designer break down its punchy, randomized design  
by Bryant Francis [06.06.19]
Watch the co-designer of Void Bastards break down some of the core design ideas that brought the game to life.
Console/PC, Design, Video

Stadia 'Founder's Edition' launches in November, base version in 2020 11
by Alissa McAloon [06.06.19]
Google has finally offered more details on the Stadia game streaming service it announced earlier this year, shedding light on pricing details and the platform’s game offerings in a pre-E3 stream today.
Console/PC, Social/Online, Smartphone/Tablet, E3

Hatch partners with Samsung to bring 5G game streaming to the U.S.  
by Chris Kerr [06.06.19]
Hatch has partnered with Samsung to bring its mobile game streaming service to 5G-capable smartphones in the United States, giving the Rovio-owned company a helping hand in North America.
Smartphone/Tablet, Business/Marketing

Naughty Dog is shutting down PS3 servers for Uncharted 2, 3, and The Last of Us  
by Chris Kerr [06.06.19]
Naughty Dog is shutting down the PlayStation 3 servers for Uncharted 2, Uncharted 3, and The Last of Us after almost 10 years.
Console/PC, Business/Marketing

Sponsored: Remixing the endless runner genre for Talking Tom Hero Dash 2
by Outfit7 Limited [06.06.19]
The Talking Tom Hero Dash team shares the results of combining the high-energy, speed, and action of an endless runner with the more layered gameplay you’d expect from one of their Tamagotchi-style games.
Smartphone/Tablet

Blog: Admiring the design in hyper-casual games 20
by Gamasutra Community [06.06.19]
Game designers: here's what you can (probably) learn from hyper-casual games, no matter how much you hate seeing them on App Stores.
Console/PC, Smartphone/Tablet, Design

Sports Direct offers to buy UK retailer Game Digital for $66 million  
by Chris Kerr [06.06.19]
The company was forced to table a mandatory takeover bid after upping its stake in the video game retailer to 38.5 percent.
Business/Marketing

How Darkwood's visibility mechanics create a new kind of horror 1
by Cian Maher [06.06.19]
"Darkwood was made by three people, and we're all scaredy-cats,” dev Gustaw Stachaszewski. "“We find it much more engaging to experience horror that stimulates our imagination."
Indie, Design

Zynga launches Snap Games-exclusive battle royale game 1
by Alissa McAloon [06.05.19]
The prolific mobile developer is one of the first to land games on the game platform Snap launched inside its Snapchat social messaging app.
Social/Online, Smartphone/Tablet

Get a job: Genies Inc is hiring a Principal Graphics Engineer  
by Alissa McAloon [06.05.19]
The Principal Graphics Engineer will have full responsibility and control over crafting an OpenGL-based server-side rendering pipeline to bring Genie animations to users at scale.
Programming, Recruitment