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June 18, 2019
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Dauntless saw 500,000 new players within 24 hours of its cross-platform launch  
by Alissa McAloon [05.24.19]
That influx of new faces brings the free-to-play RPG’s lifetime player count over 4 million.
Console/PC, Social/Online

Blog: Welcome to rabbit hell! Reliable AI locomotion with TDD 1
by Gamasutra Community [05.24.19]
This is how we were able to utilize a TDD workflow to write stable and regression-proof AI locomotion in ElemenTerra.
Programming, Production

Proposed anti-loot box bill has big implications for devs and publishers 56
by Chris Kerr [05.24.19]
The proposed bill would serve to "regulate certain pay-to-win microtransactions and loot boxes," and could drastically change how devs and publishers use certain monetisation mechanics in the States.
Design, Business/Marketing

These were the best-selling new releases on Steam in April  
by Chris Kerr [05.24.19]
Physics-based tactics game Totally Accurate Battle Simulator and minimalist city builder Islanders were two of Steam's best-selling new releases in April, according to data from Valve. 
Console/PC, Business/Marketing

Blog: Understanding the impact of the creative gaming revolution 3
by Gamasutra Community [05.24.19]
A new paradigm of game design is gaining steam - Creative Gaming is a booming alternative to challenged-based design, and its impact will forever change the video game industry.
Design

Designing for horror and hope in A Plague Tale: Innocence 1
by Bryant Francis [05.24.19]
The developers behind A Plague Tale: Innocence share some insight on developing horrifying rat swarms and meaningful narrative moments.
Console/PC, Design

Get a job: Disbelief is hiring a Senior Programmer  
by Staff [05.23.19]
Disbelief is looking for a senior programmer to work both independently and with a team to develop, test and integrate software into a larger codebase.
Programming, Recruitment

Telltale Games titles are being delisted from GOG 5
by Alissa McAloon [05.23.19]
PC games storefront GOG has announced that Telltale Games' entire library will be delisted on May 27 as a result of the studio’s closure last year.
Console/PC, Social/Online

Video: Cultivating and caring for great AI behavior trees  
by Staff [05.23.19]
In this 2017 GDC talk, Bobby Anguelov, Mika Vehkala, and Ben Weber outline core principles to get the most out of your behavior trees while avoiding common issues!
Console/PC, Indie, Programming, Design, Video, Vault

Don't Miss: The blessing and the curse of early buzz for Rime 5
by Staff [05.23.19]
"People compared it to Wind Waker and ICO. This is a small indie title made by 18 people. When you're compared to blockbuster masterpieces, you consider what you did wrong in terms of expectations.
Console/PC, Indie, Design

GitHub launches Patreon-like crowdfunding program GitHub Sponsors 2
by Alissa McAloon [05.23.19]
The new addition lets developers on GitHub sign up to sponsor other creators on the platform and pledge recurring monthly payments.
Console/PC

Blog: A technical approach to Titan's environment in Afterlight  
by Gamasutra Community [05.23.19]
Afterlight has a strong narrative aspect that its achieved by a carefully balanced mix of actual Titan's documentation and its creative interpretation.
Programming, Design

Dead Cells has surpassed 2 million copies sold  
by Alissa McAloon [05.23.19]
Motion Twin's Dead Cells has officially sold over 2 million copies, an achievement that comes under a year since the game left early access and ahead of its planned launches on iOS and Android.
Console/PC, Indie

Sony CEO: Consoles a 'niche market' within the games industry 4
by Chris Kerr [05.23.19]
Sony chief exec Jim Ryan has suggested consoles now exist in a 'niche market' within the wider games industry.
Console/PC, Business/Marketing

Blog: Why crunch will break the best and brightest in the industry  
by Gamasutra Community [05.23.19]
The core problem with enforcing crunch is the effect, damage, and loss of capability in the people and teams. Smash the team, and you damage everything.
Design, Production

Zenimax settles 'Redfall' trademark dispute with book publisher  
by Chris Kerr [05.23.19]
The two companies came to loggerheads in February after Zenimax attempted to trademark the term, which is also the name of the BookBreeze published sci-fi novel series from author Jay Falconer.
Console/PC, Business/Marketing

Blog: The double-edged sword of live service games 4
by Gamasutra Community [05.23.19]
Live Service has become a goal for developers to continue to support their titles, but it presents some interesting challenges when it comes to the constant development of a game.
Design

The Playdate is a new crank-clad handheld from Firewatch publisher Panic 1
by Chris Kerr [05.23.19]
Firewatch and Untitled Goose Game publisher Panic has unveiled an experimental portable games console called Playdate. 
Console/PC, Design, Business/Marketing

Game Design Deep Dive: Re-imagining the double-jump in The Messenger  
by Thierry Boulanger [05.23.19]
Thierry Boulanger at Quebec-based studio Sabotage goes in-depth on the design of the "Cloudstep" -- the core gameplay mechanic of standout platformer, The Messenger.
Indie, Design, Deep Dive

Windows 10 now offers a game-focused Xbox Game Bar overlay  
by Alissa McAloon [05.22.19]
An update to Windows 10 has introduced the Xbox Game Bar, a quick access overlay that lets Windows users access music, capture tools, and Xbox Live friends while playing almost any game.
Console/PC, Social/Online