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October 15, 2019
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Report: The Switch Lite has already sold over 170,000 units in Japan  
by Chris Kerr [09.25.19]
The Nintendo Switch Lite sold 178,000 units in Japan during its launch weekend, according to the latest figures from Famitsu.
Console/PC, Business/Marketing

Blog: Strategies for growing player loyalty and retention rates 1
by Gamasutra Community [09.25.19]
A selection of the top strategies on improving your games' retention, with expert advice from app store specialists.

LVP raises $80 million to fund new game startups  
by Alissa McAloon [09.25.19]
The venture capital firm LVP has raised $80 million to continue its investments in game development startups, a funding legacy that has so far included the likes of Radiant and Sensible Object.

Do you need a publisher to 'make your game sell'?  
by Gamasutra Community [09.25.19]
In the world of near-infinite games, does a 'video game publisher' actually make your game sell better? Here's some key points to think about when you decide if you want a publisher or... not.
Console/PC, Indie, Business/Marketing

Xbox's Project xCloud launches in public preview this October  
by Alissa McAloon [09.24.19]
Xbox is extending the preview program for its cloud-based streaming tech Project xCloud beyond just employees to include the general public in the US, UK, and Korea.
Social/Online, Smartphone/Tablet

Get a job: PerBlue is hiring a Studio Art Director  
by Staff [09.24.19]
PerBlue is looking for an experienced and highly motivated Studio Art Director to guide our mobile games' aesthetics and asset pipelines. 
Smartphone/Tablet, Art, Recruitment

Don't Miss: A deep dive into the art that gives colors back to Dead Cells' cryptic worlds 5
by Gwenaël Massé [09.24.19]
"Despite featuring zombies and developing a game where the foreboding sense of danger never leaves you, we choose not to mimic the artistic direction of similar titles." - Gwenaël Massé, artist on Dead Cells.
Console/PC, Indie, Art, Production

Video: Celebrating and supporting introverts in the workplace  
by Staff [09.24.19]
In this 2019 GDC talk Cecile Hemery offers an understanding of what it means to be an introvert, how to see the world as one, and the wealth of skills and perspectives they bring to the workplace.
Console/PC, Social/Online, Business/Marketing, Video, Vault

GDC YouTube Top 5: NYU Game Center's Mitu Khandaker  
by Staff [09.24.19]
Mitu Khandaker, CEO and technical director of Glow Up Games, professor at NYU Game Center, and GDC Advisory Board member, picks her top 5 GDC YouTube videos, from player inclusivity to writing modular characters for system-driven games.
Programming, Art, Design, Production, Business/Marketing, GDC

MTG invests $250,000 in emotional health aid Mightier Games  
by Alissa McAloon [09.24.19]
MTG has invested $250,000 from its venture capital fund into Mightier Games, a game-driven program that aims to help kids with ADHD, anxiety, and anger issues improve emotional regulation skills.

Come to XRDC for data-driven insights into the AR and VR markets!  
by Staff [09.24.19]
Get industry-leading AR/VR market insight at XRDC in San Francisco next month, the ideal place to meet and learn from some of the leading lights of the AR/VR/MR industries!
VR, Business/Marketing, XRDC

Dead Cells crosses 2.4M sales due to 'ridiculous' Switch performance  
by Chris Kerr [09.24.19]
Castlevania-inspired platformer Dead Cells has sold 2.4 million copies across all platforms, according to developer Motion Twin.
Console/PC, Business/Marketing

Getting goosey with Debussy: Creating an adaptive score for Untitled Goose Game  
by Chris Kerr [09.24.19]
Untitled Goose Game composer Dan Golding explains how Debussy's Preludes were broken down and reworked to create a charming adaptive score.
Console/PC, Audio, Production

Manticore Games raises $30 million for its social game platform Core  
by Alissa McAloon [09.24.19]
The studio totes the project as an all-in-once game ecosystem, and one with tools aimed at making the game creation process more accessible to those that might be without substantial art or coding skills.
Console/PC, Social/Online

Using the language of film & theater to entice new players in FMV game Erica  
by Steven T. Wright [09.24.19]
"With Erica, I wanted to use the familiar language of film to basically bring people in, to ease the phobia of games,” says Flavourworks' Jack Attridge in this design chat about his new FMV game Erica.
Console/PC, Design

Get a job: Join Disbelief as a Senior Programmer  
by Staff [09.23.19]
Senior programmers at Disbelief are leaders and developers in their project. You should be comfortable working independently and with a team to develop, test and integrate software into a larger codebase.
VR, Console/PC, Programming, Recruitment

Don't Miss: Mario maestro Koji Kondo on composing the classics 6
by Christian Nutt [09.23.19]
In this classic 2014 interview, the composer behind everything from Ocarina of Time to Super Mario 64 offers timeless advice to fellow video game composers.
Console/PC, Audio

Devs that sign on to Play Pass are paid by the time players spend in their games 3
by Alissa McAloon [09.23.19]
Google has been fairly forthcoming with with financial benefits developers can expect to reap by having their games included in its new Play Pass subscription service.

21 game companies join Playing for the Planet Alliance to combat climate change 1
by Alissa McAloon [09.23.19]
Sony, Microsoft, Google Stadia, Supercell, Ubisoft, Twitch, and several more have committed to working alongside the UN to combat climate change and raise awareness of environmental issues.
Console/PC, Social/Online, Smartphone/Tablet

Video: How Aliens, Odysseus, and Toyota can help improve game production  
by Staff [09.23.19]
In this 2017 GDC talk, Justin Fischer digs into the science of game production by explaining why the same tools used to manage billion-dollar supply chains can work for game development!
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault