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Updates » Indie
See more GDC 2019 speakers try to pitch you on their talks in a minute or less!  
by Staff [03.12.19]
Each of these fun 'Flash Forward" videos is a short, personalized pitch for why you should make time in your busy schedule to check out a given talk while you're attending GDC!
Console/PC, Indie, GDC

GDC 101 is back for GDC 2019, check it out to get the most out of your show!  
by Staff [03.12.19]
For GDC 2019 later this month organizers will once again offer a special overview event -- GDC 101 -- on Tuesday, March 19th that will show you how to get the most out of your time at the show!
Console/PC, Indie, GDC

Making the tactics genre more accessible, less intimidating, in Fae Tactics 1
by Aron Garst [03.12.19]
Fae Tactics, a grid-based strategy game by Endlessfluff Games duo Carolina Moya and Kyron Ramsey, looks to take the best elements of Japanese tactics games, and lose the elements that hold them back.
Console/PC, Indie, Art, Design

Don't Miss: Creating the wordless, narrative-driven game A Bird Story 2
by Staff [03.11.19]
While To the Moon was rather wordy, Kan Gao's follow-up game A Bird Story doesn't feature a single line of dialogue.
Indie, Design

Road to the IGF: Cavanagh, Houston, & Dobbe's Dicey Dungeons  
by Joel Couture [03.11.19]
Dicey Dungeons is roguelike RPG that places your fate in the roll of a die. However, with each class and ability, you can attempt to shape what happens with each roll.
Indie, Video, IGF

How Failbetter Games devised Sunless Skies' facets progression system  
by Jack Yarwood [03.11.19]
When the team at Failbetter Games decided to make a sequel to their survival roleplaying game, Sunless Sea, there were a few areas they highlighted for improvement. One being progression.
Console/PC, Indie, Design, Video

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning  
by Gamasutra Staff [03.10.19]
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how SimCity inspired a lot of urban planners, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Tips for managing the unmanageable projects in game dev  
by Staff [03.08.19]
At GDC 2017, ClutchPlay Games' Amy Dallas takes to the stage for a no-nonsense talk aimed at helping producers work through the process of managing seemingly unmanageable game dev projects.
Console/PC, Indie, Production, Video, Vault

Get a job: Square Enix, Crystal Dynamics, and more are hiring now!  
by Staff [03.08.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Indie, Programming, Design, Production, Recruitment

Play the charming Puppet Pandemonium and Klaxo Radio Hour at GDC 2019  
by Staff [03.08.19]
These two very unique alternative controller games (Puppet Pandemonium actually won last year's Alt.Ctrl.GDC award!) will be playable in the West Hall of the Moscone during GDC 2019 later this month.
Indie, GDC

Road to the IGF: Fictiorama Studios' Do Not Feed the Monkeys  
by Joel Couture [03.08.19]
Do Not Feed the Monkeys puts players in charge of multiple camera feeds looking in on the private lives of various people, but asks them not to mess with their lives. Will they resist, though?
Indie, Video, IGF

Translating Steam hit Kenshi's 300K words into 6 languages  
by Kris Graft [03.08.19]
Kenshi was a mammoth of a game to have translated, or at least it was for our miniature team of four people.
Indie, Production, Business/Marketing

Alt.Ctrl.GDC Showcase: Cathode MK1  
by Joel Couture [03.07.19]
Cathode MK1 offers games across multiple CRT screens, forcing players to follow the game as it moves from monitor to monitor.
Indie, Video, alt ctrl gdc

Catch up on these insightful interviews with IGF 2019 finalists!  
by Staff [03.07.19]
To help you better understand the work that went into these remarkable games, the team at Gamasutra have once again published a series of snappy interviews with this year's IGF finalists!
Indie, Design, Production, GDC

Sponsored Content
Tips on porting your indie game (and how we can help!)  
by Matthew Tighe, CTO and Founder; Steve Longhurst​, Technical Director, DO games [03.06.19]
Indies can handle porting by themselves, but there's significant investment required - likely several months per platform. DO games' tech leads offer tips on porting, and explore whether a dev partner is right for your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Don't Miss: Crunch & self-mutilation in Swery's puzzler The Missing 1
by Staff [03.06.19]
Hidetaka "Swery" Suehiro talks Gamasutra through the design of his new studio's first game, The Missing, and how he hopes it will prove him a good game designer -- not just an interesting storyteller.
Indie, Design

Take advantage of all this cool sponsored content at GDC 2019!  
by Staff [03.06.19]
From Google's keynote to the toxicity-fighting Fair Play Alliance Summit, don't overlook all the great GDC 2019 sponsored content available to you as you're planning out your time at the show!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Come to GDC 2019's Game Producer Bootcamp and level up your game dev process!  
by Staff [03.06.19]
Facebook's Ruth Tomandl will give you a thorough look at game production processes as part of the GDC 2019 Game Producer Bootcamp, a full day of talks focused on the art & science of game production!
Console/PC, Smartphone/Tablet, Indie, GDC

Kartridge is the latest PC storefront using exclusive games to entice players  
by Alissa McAloon [03.06.19]
Kongregate's digital video game storefront Kartridge has announced four games that’ll be hitting its platform as timed exclusives this year.
Console/PC, Indie

Road to the IGF: Calis, Nijman, Kallio, and Johann's Minit  
by Joel Couture [03.06.19]
Minit takes a grand adventure across a sprawling world and breaks it into one-minute chunks, having players find secrets, defeat bosses, and delve through dungeons on a tight time limit.
Indie, Video, IGF