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October 22, 2020
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Updates » Indie
Get hands-on guidance from game dev experts in GDC Summer's new Skill-Building Series  
by Staff [06.30.20]
When GDC Summer debuts in August there will be a new series of interactive sessions which promise to guide attendees through the practical steps of key game dev projects.
Console/PC, Indie, Art, Design, Business/Marketing, GDC

Nintendo Switch game sales: the three biggest misconceptions 1
by Gamasutra Staff [06.30.20]
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?
Console/PC, Indie, Production, Business/Marketing

Video: Devs share their experiences going from corporate to indie and back again  
by Staff [06.29.20]
In this 2018 GDC session Peter Drescher, Damian Kastbauer, Wilbert Roget II, Caron Weidner, and Guy Whitmore discuss the pros and cons of working full-time in corporate game dev vs. life as an indie.
Console/PC, Indie, Business/Marketing, Video, Vault

Video Game Deep Cuts: SpongeBob's Death Come True  
by Gamasutra Staff [06.26.20]
Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get inspired at GDC Summer's Experimental Gameplay Workshop  
by Staff [06.26.20]
Come and be inspired by innovative game designs from around the world when a perennial GDC favorite, the Experimental Gameplay Workshop, takes place this August during the all-digital GDC Summer!
Console/PC, Indie, Design, GDC

What are Steam Points? What were Summer Festival's lessons?  
by Gamasutra Staff [06.26.20]
What the heck is this new Steam Points system? How did devs fare in the Steam Summer Games Festival with their pre-release demos? All this info, and more, within.
Console/PC, Indie, Design, Production, Business/Marketing

Discoverability by design: Rethinking how video games get noticed 1
by Simon Carless [06.26.20]
The best way around a shouting match to promote your game? Avoid it altogether. Rather, embrace that game design is part of the marketing equation and embed discoverability directly into the game itself.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Focus Home Interactive acquires Lords of the Fallen dev Deck13 for $7.9M  
by Alissa McAloon [06.25.20]
The $7.9 million deal brings the German game dev studio and all 60 of its staff under Focus Home Interactive's wing, and also grants the company control of Deck13's intellectual property and indie publishing branch.
Console/PC, Indie, Business/Marketing

Here's a sneak peek at how you'll meet peers and network at GDC Summer  
by Staff [06.25.20]
Here's an early look at what GDC Summer attendees can expect to find when you log in on the first day and start looking for opportunities to meet interesting people in game development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Making evocative games with thatgamecompany's Jenova Chen - GDC Podcast ep. 10  
by Kris Graft [06.25.20]
Indie game dev original Jenova Chen of Journey developer thatgamecompany explains why he's drawn to designing evocative games like Flower, Journey, and the studio's latest game Sky: Children of the Light.
Console/PC, Indie, Podcast

Humble's 'Fight for Racial Justice' bundle has raised over $4.3M for charity
by Chris Kerr [06.24.20]
The 'Fight for Racial Justice' charity bundle launched by Humble earlier this month has ended with over $4,370,000 raised.
Console/PC, Indie, Business/Marketing

Discuss key game industry topics with your peers in GDC Summer's new Roundtables  
by Staff [06.23.20]
Part of the all-digital GDC Summer's new lineup of interactive sessions, each of these Roundtables promises to be 45 minutes of lively, constructive conversation with expert moderation!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

New App Store review processes will let devs challenge guideline violations  
by Chris Kerr [06.23.20]
Apple is attempting to improve support for its developer community by introducing some new App Store review processes.
Smartphone/Tablet, Indie, Business/Marketing

Video Game Deep Cuts: Summer In Mara's Shipbreaker Wildfire 1
by Gamasutra Staff [06.20.20]
The latest Video Game Deep Cuts (new games/best links of the week!) features Summer In Mara, Beyond Blue, and... 3D graphics card box art?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Examining the indie ins and outs of today's game distribution platforms 2
by Liz Henges [06.19.20]
We take a fresh look at the most prolific storefronts in the game industry, and speak with indie game developers about their experiences with each.
Console/PC, Indie, Business/Marketing

Discoverability, Steam's Summer Festival & 'Not-E3' Showcases 3
by Simon Carless [06.18.20]
Another round-up of all the good things happening in the game discoverability space - from Steam Summer Festival to 'not-E3' showcases.
Social/Online, Indie, Business/Marketing

Chat with game industry experts at GDC Summer's new Ask Me Anything sessions  
by Staff [06.18.20]
GDC organizers debut a new series of "Ask Me Anything" live Q&A sessions at GDC Summer in which attendees will get to ask industry experts practical questions about key topics in game development.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

This War of Mine is now recommended reading for Polish high school students  
by Chris Kerr [06.18.20]
This War of Mine has been added to the recommended reading list for high school students in Poland. 
Console/PC, Indie, Design

Over 900 demos are featured in Steam's week-long Summer Game Festival  
by Alissa McAloon [06.17.20]
Valve put out an open call for game demos to be featured in its third digital Game Festival, and hundreds of game developers rose to the occasion.
Console/PC, Social/Online, Indie

Video: The distributed art direction of What Remains of Edith Finch  
by Staff [06.17.20]
In this 2018 GDC session, Giant Sparrow's Chelsea Hash describes the cumulative process of organizing a team of competing visions to create the art direction for What Remains of Edith Finch.
Console/PC, Indie, Art, Production, Video, Vault