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July 21, 2019
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Updates » Indie
Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A postmortem of Tacoma's experimental VO production  
by Staff [07.19.19]
In this 2017 GDC session, Brightskull's Michael Csurics reveals the extensive, experimental lengths taken to create the voiceover performances in Fullbright's award-winning narrative game Tacoma
Indie, Audio, Production, Video, Vault

Video: Letting Go - The Florence postmortem  
by Staff [07.18.19]
In this 2019 GDC session, Mountains' Ken Wong discusses the journey of designing the studio's hit debut game Florence, a poignant look at the ups and downs of relationships.
Smartphone/Tablet, Indie, Design, Production, Video, Vault

Inside Steam Diving Bell, a tool for 'Wikipedia binging' Steam games 7
by Lars Doucet [07.18.19]
"Diving Bell's chief strength is its dumbness," says dev Lars Doucet, creator of the recommendation tool. "It's dead simple, transparent, & predictable, but the results are delightful and surprising."
Console/PC, Indie, Business/Marketing

Don't Miss: A postmortem of Fatshark's Warhammer: End Times - Vermintide 4
by Martin Wahlund [07.17.19]
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
Console/PC, Indie, Programming, Design, Production

Video: Living the freelancing dream while avoiding the nightmare  
by Staff [07.17.19]
In this 2019 GDC talk, game writer Greg Buchanan discuses strategies to cope with the positive and negative aspects of freelance work, and ultimately build your career and reputation!
Console/PC, Indie, Business/Marketing, Video, Vault

GOG puts Heaven's Vault up for sale after declining to sell the game at launch 3
by Alissa McAloon [07.16.19]
The CD Projekt-owned storefront GOG has walked back an earlier decision about Inkle Studios' Heaven's Vault, announcing that it has changed its mind and will now sell the game on the digital store.
Console/PC, Indie, Business/Marketing

Designing experimental game Cultist Simulator for commercial success  
by Staff [07.16.19]
In this 2019 GDC talk, Weather Factory's Alexis Kennedy discusses the challenges and the advantages of the decisions made while creating the studio's digital tabletop sect sim Cultist Simulator.
Indie, Video, Vault

Don't Miss: 20 difficult games worth revisiting and learning from  
by Staff [07.16.19]
In this classic feature 20 games with intriguing, influential, or otherwise notable difficulty systems are profiled to help game devs broaden their perspective on difficulty and learn some new tricks!
Console/PC, Indie, Design

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2020 opens call for 'Core Concepts' submissions!  
by Staff [07.16.19]
Are you doing great work in game dev? Answer the GDC 2020 call for submissions to present lectures, panels & roundtables in the rebranded 'Core' line of talks, now open through Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Improving game dev tool design through editor triage  
by Staff [07.15.19]
In this 2017 GDC talk, tools designer Robin-Yann Storm discusses multiple approaches for tool and editor triage, intended for immediate application in a game development environment.
Console/PC, Indie, Design, Production, Video, Vault

Video Game Deep Cuts: Switch Lite-s Up, 2019's Best Games So Far  
by Gamasutra Staff [07.14.19]
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, Dragon Quest Builders 2, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Designing Baba is You's delightfully innovative rule-writing system 1
by Staff [07.11.19]
Arvi Teikari, aka Hempuli, the creator behind the brilliant IGF Award-winning Baba is You, tells us about the process of designing a game that puts rule-making in the hands of players.
Console/PC, Indie, Design

Video: The importance of finding your platform champions  
by Staff [07.11.19]
In this 2019 GDC talk dev relations expert Nick Suttner shares practical insights and anecdotes of how to think about and approach potential champions behind big platforms like Oculus or Sony.
Console/PC, Indie, Business/Marketing, Video, Vault

Video: Inside the design of Subnautica  
by Staff [07.10.19]
In this 2019 GDC session, Unknown Worlds' Charlie Cleveland discusses the design of hit underwater survival sim Subnautica and how it created feelings of exploration, discovery and the unknown.
Indie, Design, Video, Vault

Cuphead has sold 4 million copies and has a Netflix adaptation on the way  
by Alissa McAloon [07.09.19]
Studio MDHR’s cartoonish platformer Cuphead has officially sold over 4 million copies since its 2017 release.
Console/PC, Indie

Opinion: Less is more - Why Observation's ending fell flat 1
by Katherine Cross [07.09.19]
No Code's voyeuristic space mystery Observation is an excellent game, but the final seconds of storytelling fall flat. Gamasutra columnist Katherine Cross explains.
Console/PC, Indie, Design

Video: Zachtronics' approach to open-ended puzzle design  
by Staff [07.08.19]
In this 2019 GDC talk, podcaster Drew Messinger-Michaels talks to Zachtronics' Zach Barth about the studio's puzzle design process, from the initial concept to mechanics to how story is integrated.
Indie, Design, Video, Vault

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.08.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing