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Data Alignment, Part 17 by Noel Llopis[03.06.09]
In the first of a two-part article, Noel Llopis exposes techniques for optimizing game performance by aligning data effectively, showcasing techniques and code samples to smooth out the process.
Sponsored Feature: Light It Up! Quake Wars Gets Ray Traced4 by Daniel Pohl[02.13.09]
Ray tracing can offer amazing graphical renderings, but it is often seen as too computationally taxing for real-time use. In this sponsored article, part of the Intel Visual Computing microsite, David Pohl of Intel's ray tracing group discusses how his team brought their past successes with the technique to Splash Damage's multiplayer shooter Enemy Territory: Quake Wars.
Programming, Visual Computing