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Let's Try No Violence

What would you make, if your company's next game could have no physical violence in it?

Nathan Fouts, Blogger

October 19, 2012

3 Min Read

Thought experiment:

What could we end up as an industry if for the next 5 years, no games with physical violence were made?

What would you make, if your next game could have no physical violence in it?

 

Defined as: Physical violence you can hear or see. There can still be implied violence. There can still games about revenge, war, crime, you just can't have physical violence shown/heard. Yes, that cuts out the core of most shooter games, but that's sort of the point.

 

The Witness

 

Also: The game would ideally be in a new franchise. I suppose it could use an existing franchise (though things like Gears of War and Halo would be tough, but again--could be something interesting from them).

 

The Unfinished Swan

 

There are already a lot of independent developers making games with no or limited violence and they've created some very original games. I'd really like all the AAA studios to think about it as well. There are so many hugely-talented people on these massive teams with giant marketing budgets. What could they produce that would then reach the world as the next thing they have to play? Hopefully something different from Farmville?

No Assassin's Creed III, Halo 4, Dishonored, or Call of Duty Black Ops 2. What would those companies make instead? What TV ads would we see?

 

Dance Central

Now, I realize the irony in me asking this as Mommy's Best is finishing an XBLA game in which you stack guns on top of guns on top of guns. (I like guns.) I really like fighting and shooting in games. I like it a lot. But I see games like The Unfinished Swan and I think, what would a whole industry look like if we did that for a while? What if we all pushed in that direction? Sure, we can make violent games again after that--but maybe we'd hit on something so good, we'd keep going?

 

Super Hexagon

I think I'd do something with expanded social interaction, story-manipulation and very responsive NPCs. I liked where LA Noire was heading in the interrogation sections... I'd probably look at interesting AI for characters interacting and responding to situational changes. A short game, but with lots of breadth to support more interaction options along the way, and additional replays.

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About the Author(s)

Nathan Fouts

Blogger

After working for over a decade as a programmer and designer on games such as POSTAL 2 and Resistance: Fall of Man, Nathan Fouts decided to take his fine art training and put it to good use. With the blessing of his wife in 2007, they invested their savings in forming and running Mommy's Best Games, Inc. Now, Nathan creates the designs, programming, and art for his 2D games that fill the "approachable hardcore" niche with panache.

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