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October 25, 2020
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Get a job: Join the Chromatic Games team as a Senior Game Designer  
by Staff [10.23.20]
Chromatic Games, the creators of the Dungeon Defenders franchise, is offering the opportunity for a talented and driven Senior Game Designer.
Programming, Recruitment

Video: The lighting technology of Detroit: Become Human  
by Staff [10.22.20]
At GDC 2018, Quantic Dream's Guillaume Caurant discussed the technology behind the lighting of Detroit: Become Human.
Programming, Console/PC, Video

The Video Game History Foundation is working to save our source code  
by Chris Kerr [10.20.20]
The Video Game History Foundation (VGHF) wants to save our source code with a new initiative called the Video Game Source Project.
Business/Marketing, Design, Programming, Production, Art

Get a job: Join Camouflaj as an Animation Engineer  
by Staff [10.19.20]
Camouflaj, the award winning team behind RÉPUBLIQUE and IRON MAN VR is looking for an Animation Engineer to join us on our next exciting AAA project.
Programming, Art, Recruitment

Get a job: Join Insomniac Games as a Technical Artist  
by Staff [10.16.20]
We are looking for an excited team member to be responsible for the front lines of cutting-edge real-time graphics and technology development.
Programming, Art, Console/PC, Recruitment

Get a job: Join Dreamlit Entertainment as a (remote!) Generalist UE4 Engineer  
by Staff [10.14.20]
As a Generalist Engineer, you will collaborate with other engineers to help develop and implement various systems and features for the game in C++ and UE4.
Programming, Recruitment


Game Dev Digest Issue #67 - The Re-create Issue  
by Mike Marrone [10.23.20]
Game Dev Digest Issue #67 - The Re-create Issue. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Screen Space Reflections in Blightbound  
by Joost van Dongen [10.22.20]
SSR is a fun technique for creating detailed, dynamic reflections in games. This post shows how I implemented SSR into Blightbound and how it works. It also goes into the tricks I used to make it have good performance, have fewer artefacts and look good.
Programming, Console/PC, Indie

The Dark Side Of Ray-Traced Ambient Occlusion (RTAO)  
by Ruben Torres Bonet [10.21.20]
In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO). Let’s make your game look the way you intended.
Programming, Art, Console/PC, Serious, Indie, VR

Part I - Whack-A-Pol 2020: Politics made us do it.  
by Adam Saslow [10.20.20]
A significant portion of the mobile gaming demographic represents a cohort that is difficult to poll. We've decided to run a little experiment.
Design, Programming, Production, Serious, Indie, Smartphone/Tablet

8 Must-Have Unity Plugins for Mobile Game Dev  
by Richard Fu [10.20.20]
Highlighting 8 essential plugins for Unity that make mobile game development easy, includes all assets from in-app-purchase, file saving, sound and all.
Programming, Serious, Indie, Smartphone/Tablet

Coding Guideline for Unity C#  
by Richard Fu [10.20.20]
Document style guideline for Unity and C# within our company, so the game developers can follow and create a high quality of code and easily collaborative projects.
Programming, Serious, Indie


Strange Loop Games — Remote, Remote, Remote
[10.24.20]
Programmer on PC game 'Eco'


Camouflaj — Bellevue, Washington, United States
[10.24.20]
Senior Graphics Engineer


Camouflaj — Bellevue, Washington, United States
[10.24.20]
Animation Engineer


Insomniac Games — Burbank, California, United States
[10.23.20]
Technical Artist
Technical Artist

Deep Silver Volition — Champaign, Illinois, United States
[10.23.20]
Junior Gameplay Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[10.22.20]
Senior Camera Programmer
PROGRAMMING - Senior Camera Programmer

Sucker Punch Productions — Bellevue, Washington, United States
[10.22.20]
Programmer
PROGRAMMING - Gameplay Programmer

Disbelief — Cambridge, Massachusetts, United States
[10.22.20]
Junior Programmer, Cambridge, MA
Junior Programmer

innogames — Hamburg, Germany
[10.20.20]
Mobile Software Developer (C++) - Video Game: Forge of Empires


Johnson County Community College — Overland Park, Kansas, United States
[10.19.20]
Assistant Professor, Game Development