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August 16, 2018
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  • Editor-In-Chief:
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  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Blog: How to make a Discord RPG - Part 3  
by Gamasutra Community [08.16.18]
This third part of this blog series covers the technology used to build my Discord RPG, including servers, database and API choices.
Design, Programming

Get a job: Roblox is looking for a Game Networking Engineer  
by Staff [08.14.18]
Roblox is looking for a dev to develop network communication code that creates a smooth and real-time experience for Roblox players and more as a member of its team in San Mateo.
Programming, Recruitment

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Wargaming Chicago-Baltimore is hiring a Gameplay Engineer  
by Staff [08.13.18]
Wargaming Chicago-Baltimore is looking for a Gameplay Engineer to code, debug, and manage gameplay systems and more.
Programming, Recruitment

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Gamasutra Staff [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: How to make a Discord RPG - Part 2  
by Gamasutra Community [08.09.18]
The second part of this blog series covers in more depth the design of the combat and exploration systems, as well as onboarding new players and Discord channel structure.
Design, Programming


Five Tips for VR/AR Device-independent Unity Projects  
by Jonathan Linowes [08.16.18]
How does a Unity developer “create once, build many” while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services? At Parkerhill, we came up with a set of best practices that work for us.
Programming, Console/PC, Smartphone/Tablet, VR

What are we talking about when we talk about systemic narrative. 6
by Victor Sanchez [08.15.18]
What is Systemic Narrative and how it can improve current narrative approaches?
Design, Programming, Console/PC, Indie

How to make a Discord RPG: Part 3  
by Adrian Hawkins [08.15.18]
In parts 1 and 2 we talked about the design of our Discord RPG; part 3 of this blog series covers the technology used to build it, including servers, database and API choices.
Design, Programming, Indie

The Design is the Implementation  
by Daniel Shumway [08.14.18]
In Reset Hard, I eschew tricks and clever programming in favor of direct, honest systems. This allows me to design mechanics with a greater degree of consistency and flexibility.
Design, Programming, Indie

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Simon Carless [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Scaling a Game Simulator with Cloud DataFlow  
by Ben Weber [08.10.18]
Procedural content generation needs automated playtesting, here’s one approach to explore.
Programming, Smartphone/Tablet


Bohemia Interactive Simulations — Prague, Czech Republic
[08.16.18]
C++ Engineer (all levels)


Bohemia Interactive Simulations — Prague, Czech Republic
[08.16.18]
UI/UX Designer (Mid/Senior)


Skydance Interactive — Marina Del Rey, California, United States
[08.15.18]
AI Gameplay Engineer (All-levels)
Skydance Interactive is looking for an AI Gameplay Engineer to join our studio, open to all levels (Jr., Mid. Sr.). In this position you'll be responsible for maintaining and extending major game subsystems, creating and optimizing gameplay elements, and working with the design team to implement ideas while providing technical and creative feedback.

Capcom Vancouver — Burnaby, British Columbia, Canada
[08.15.18]
VFX Artist
We are looking for someone that is extremely passionate about realistic real-time visual effects.

Capcom Vancouver — Burnaby, British Columbia, Canada
[08.15.18]
Senior Rendering Engineer
Senior Rendering Programmer to create and build the graphics of our AAA games in Unreal Engine 4.

Square Enix Co., Ltd. — Tokyo, Japan
[08.15.18]
Experienced Game Developer


Monomi Park — San Mateo, California, United States
[08.14.18]
Game Engineer


Unknown Worlds Entertainment, Inc. — San Francisco, California, United States
[08.14.18]
Visual FX Artist


Unknown Worlds Entertainment, Inc. — San Francisco, California, United States
[08.14.18]
Graphics programmer - shader expert


Blockade Games — Austin, Texas, United States
[08.14.18]
Lead Game Server Engineer