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Get a job: Kaneva is hiring a Software Engineer  
by Staff [05.21.18]
Kaneva is looking for a Software Engineer well versed in Unity to work on mobile and VR development as a member of its Georgia-based team.
Programming, Smartphone/Tablet, Recruitment

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Game Closure is looking for a Studio Game Engineer  
by Staff [05.18.18]
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of its mobile game engine.
Programming, Smartphone/Tablet, Recruitment

Adding and computing online skill rankings for Inversus Deluxe  
by Gamasutra Community [05.18.18]
Game dev Ryan Juckett offers a fascinating deep dive the online skill ranking system of Inversus Deluxe, covering everything from the low-level math up to the user presentation.
Design, Programming, Indie, Social/Online

Weekly Jobs Roundup: FoxNext, Telltale, and more are hiring now!  
by Staff [05.17.18]
From QA and community management to programming and VFX work, here are just some of the jobs currently taking accepting applications on the Gamasutra Job Board
Business/Marketing, Programming, Production, Art, Console/PC, Indie

Microsoft launches Xbox Adaptive Controller to make games more accessible 1
by Chris Kerr [05.17.18]
Earlier this week the internet was hit with leaked photos of an all new, accessible Xbox One controller, and now Microsoft has officially lifted the lid on the device. 
Business/Marketing, Design, Programming


Video Game Deep Cuts: The Secret Of Harry's Binding  
by Simon Carless [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

11 BOSS BATTLES OF X-MORPH: DEFENSE - PART 1, THE SCORPION  
by Piotr Bomak [05.18.18]
This article is the beginning of the series in which we will describe the design and implementation of boss fights in X-Morph: Defense.
Design, Programming, Production, Art, Console/PC, Serious, Indie

Adding Online Skill Ranking to INVERSUS Deluxe  
by Ryan Juckett [05.16.18]
A deep dive the online skill ranking system of INVERSUS Deluxe covering everything from the low level math up to the user presentation.
Design, Programming

How To Create An Indie Game Whilst Holding Down A 10 Hour A Day Job, Being A Husband And Father – Part 2 2
by Stavros Pilatis [05.14.18]
The seond part in a series where I dicuss how I created, GLO, my first commercial game and released it to Steam in 3 months, whilst also juggling being a father, holiding down a 10 hour a day job and taking part in a fitness transformation competition.
Design, Programming, Serious, Indie

5 Technology Trends In Gaming Industry In 2018  
by Connor Addis [05.14.18]
When you hear about new technology trends, don’t you feel your heart jump and the butterflies doing flips in your stomach? Technologies are here to make our lives better. The gaming industry is taking full advantage of new technology trends.
Programming, Production, VR

Hitboxes and Hurtboxes in Unity 5
by Nahuel Gladstein [05.14.18]
What are Hitboxes and Hurtboxes? aren't they the same? and how do we implement them in Unity?
Design, Programming, Serious, Indie


Oath: A Verizon Company — Seattle, Washington, United States
[05.21.18]
Principal Engineer, HTML5 Games


Oath: A Verizon Company — Seattle, Washington, United States
[05.21.18]
Manager of Engineering, Full Stack


Oath: A Verizon Company — Seattle, Washington, United States
[05.21.18]
Manager of Engineering, Cloud Architecture


Cold Iron Studios — San Jose, California, United States
[05.18.18]
Infrastructure Engineer


Cold Iron Studios — 95113, California, United States
[05.18.18]
Console Gameplay Engineer


Sony PlayStation — San Mateo, California, United States
[05.18.18]
Sr. Technical Project Manager (Platform Planning & Management)
The Sr. Technical Project Manager reports into the Platform Planning & Management (PPM) department’s “Business Operations" team and is primarily focused on “Go to Market” and in-life project management, communications & operations around the launch of platform products and features These projects are typically platform initiatives which vary in scope and subject matter, ranging from incremental feature planning through to new hardware and software releases.

innogames — Hamburg, Germany
[05.18.18]
QA Engineer/ Software Engineer in Test


Gamehouse — Eindhoven, Netherlands
[05.18.18]
Senior Game Engineer (Unity)
We are seeking a Senior Game Engineer to help us kickoff a new story-focused free-to-play game!

Skydance Interactive — Marina Del Rey , California, United States
[05.17.18]
Software Engineer


Skydance Interactive — Marina Del Rey, California, United States
[05.17.18]
Gameplay Engineer