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February 26, 2020
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Obituary: Konami Code creator Kazuhisa Hashimoto has passed away  
by Chris Kerr [02.26.20]
Kazuhisa Hashimoto, game programmer and creator of the famous Konami Code, has passed away at the age of 61.
Programming

Get a job: Double Fine Productions is hiring a Multiplayer Programmer  
by Staff [02.25.20]
Double Fine has an immediate opening for a full time, permanent Multiplayer Network Programmer for its San Francisco development studio.
Programming, Recruitment

Don't Miss: A water interaction model for great video game boat physics 19
by Staff [02.24.20]
Boat physics! In this timeless, meaty programming feature, Avalanche Studios' Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat."
Programming, Console/PC

Video Game Deep Cuts: Your World Of Horror's Clockwork God  
by Gamasutra Staff [02.22.20]
Highlights include a raft of new games, from World Of Horror through Lair Of The Clockwork God to Hunt: Showdown and beyond, as well as voxels and Apple Arcade, and an investigative piece on GameStop.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Double Fine, Insomniac, and more are hiring now  
by Staff [02.21.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Audio, Programming, Art, Recruitment

Video: Inside the AI systems of Final Fantasy XV  
by Staff [02.20.20]
In this 2018 GDC talk, Square Enix's Youichiro Miyake offers up a behind-the-scenes look at the design and development of Final Fantasy XV's three primary AI systems!
Design, Programming, Console/PC, Video, Vault


Hyper-Exclusive Content, 2020  
by Jeremy Alessi [02.26.20]
The idea was games that are hosted, streamed, played once, and then expire. For example, imagine Super Mario Bros. but every time someone dies, another player takes over, until eventually someone finishes the game. Then, once it's over, the game shutters
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

5 Considerations on Choosing Push Notification Provider  
by Vasiliy Sabirov [02.25.20]
Here I have some of the most important considerations on how to choose a push notification provider. In short, look for the most convenient and functional service with affordable price.
Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

How to Cut Your Content Update Times by 10x With PlayFab  
by Ruben Torres Bonet [02.25.20]
How would you cut these 5+ days you may spend to ship a new build with just updated game assets? Here is how: with Unity Addressables PlayFab integration.
Programming, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Fixing World-Space UI with Unity’s HDRP  
by Travis Hawks [02.24.20]
Unity's HDRP can create some beautiful projects, but in cases where you need to incorporate world-space UI elements, things don't look how you would expect. It was a challenge to find information about this online, but the fixes are actually pretty easy!
Programming

Video Game Deep Cuts: Your World Of Horror's Clockwork God  
by Simon Carless [02.22.20]
The latest highlights include a raft of new games to look at, from World Of Horror through Lair Of The Clockwork God to Hunt: Showdown and beyond, as well as some great history pieces, looks at voxels and Apple Arcade, and an investigative piece on GameSt
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

PixelCast 25, Devs' Meetup at Guy Fieri's Dive...  
by Jeremy Alessi [02.21.20]
In episode 25 Jeremy sits down with Andrew, Nathan, Joseph, and newcomer Josh to discuss each of their current game dev ambitions and captures the complete essence of any good PixelFest Devs' meetup. BTW, .kkrieger (created by .theprodukkt)
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Shiver Entertainment — Miami, Florida, United States
[02.26.20]
Game Programmer/Software Engineer


Double Fine Productions — San Francisco, California, United States
[02.25.20]
Multiplayer Programmer
Multiplayer Programmer for Double Fine, San Francisco

Double Fine Productions — San Francisco, California, United States
[02.25.20]
Senior Gameplay Programmer
Senior Gameplay Programmer for Double Fine, San Francisco

Double Fine Productions — San Francisco, California, United States
[02.25.20]
Gameplay Programmer
Gameplay Programmer for Double Fine, San Francisco

Insomniac Games — Burbank CA or Durham NC, California, United States
[02.25.20]
Mid to Senior Engine Programmer (Tools)
Mid to Senior Engine Programmer (Tools)

AfterThought — Henderson, Nevada, United States
[02.25.20]
Unreal Engine 4 Programmer
Use C++ and Unreal Gamplay framework, create new and modify pre-existing gameplay systems for a multiplayer environment.

Square Enix Co., Ltd. — Tokyo, Japan
[02.25.20]
Experienced Game Developer


Guildhall at SMU — Plano, Texas, United States
[02.25.20]
Professor of Practice
Professor of Practice

Purdue University — West Lafayette, Indiana, United States
[02.21.20]
Assistant Professor in Game Development and Design
Assistant Professor in Game Development and Design at Purdue University

Vicarious Visions / Activision — Albany, New York, United States
[02.21.20]
Senior Software Engineer