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October 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Get a job: Amnesia dev Frictional Games is hiring a Tools Programmer  
by Staff [10.18.18]
Frictional Games is expanding its tech team and looking for a tools programmer who will help make its HPL engine better, prettier, and more intuitive.
Programming, Indie, Recruitment

GDC 2019 is now open for registration!  
by Staff [10.17.18]
Now's the time to register for GDC 2019! You'll want to look at pass options and register early to get the best price. Plus, some passes have limited quantities so if you’re interested, don't wait!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Github launches beta of GitHub Actions, a workflow automating tool  
by Alissa McAloon [10.16.18]
Github has detailed and launched a handful of new features that aim to arm devs using the platform’s repositories with new tools to improve workflows and collaboration.
Programming

Don't Miss: Double Fine's postmortem of Brutal Legend 23
by Staff [10.16.18]
In this classic postmortem, Double Fine outlines the production of its rock god epic Brütal Legend, taking in everything from legal troubles with Activision to nitty-gritty tool development details.
Design, Programming, Production, Console/PC

Get a job: Airship Syndicate is hiring a Sr. Programmer  
by Staff [10.15.18]
Airship Syndicate is looking for an experienced gameplay programmer to help build a cool new action game for PC and consoles.
Programming, Console/PC, Recruitment

Why Paradox is bringing visual editing tools to its next engine update 1
by Alissa McAloon [10.15.18]
"We want to put as much power as we can into the hands of the people who are making content," says engine team lead John Wordsworth. "They shouldn’t have to ask a coder for help."
Audio, Design, Programming, Art, Console/PC


Orbit Prediction For VR Dogfighting  
by Mo Ga [10.19.18]
Another little step along the way. This is the second iteration of the orbit flight instrument for Orbital Dogfight. The video is just raw capture.
Programming, VR

How Yacht Club Games Created Shovel Knight's Tinker Knight Boss  
by David Craddock [10.18.18]
In the third and final batch of exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Tinker Knight boss battle.
Design, Programming, Art, Console/PC, Indie

Lessons Learned After Making Anodyne with Sean Han Tani  
by Larry&Brandon GDU [10.18.18]
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity,
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Breaking the VR Speed Barrier: Sprint Vector's Fluid Locomotion Technology  
by Lauren Irvine [10.17.18]
Never a developer to shy away from a technical challenge, Survios's second game "Sprint Vector" was created to tackle an issue persistent in VR since its inception: locomotion. So naturally the studio built a game where speedrunning is its heart and soul.
Design, Programming, Production, VR

How Yacht Club Games Created Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight Bosses  
by David Craddock [10.17.18]
In another batch of stories from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight boss battles.
Design, Programming, Art, Console/PC, Indie

How Yacht Club Games Created Shovel Knight's Baz, Mole Knight, and King Knight Bosses 1
by David Craddock [10.16.18]
In exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Baz, King Knight, and Mole Knight boss battles.
Design, Programming, Art, Console/PC, Indie


Heart Machine — Culver City, California, United States
[10.18.18]
Gameplay Engineer


Cold Iron Studios — San Jose, California, United States
[10.18.18]
Console Gameplay Engineer
Cold Iron is seeking an experienced Console Gameplay Engineer to join our world class team on our next AAA title for consoles and PC! Are you a passionate game developer? Is making an awesome game the thing that gets you out of bed in the morning? We’re sure you’re amazing in your field, but do you see perfecting your skills as the means to making the best experiences possible? Great, we want to hear from you!

Cold Iron Studios — San Jose, California, United States
[10.18.18]
Site Reliability Engineer
Cold Iron is seeking an experienced Site Reliability Engineer to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[10.18.18]
Infrastructure Engineer
Cold Iron is seeking an experienced Infrastructure Engineer to join us in creating a shooter set in the Alien universe for consoles and PC!

Deep Silver Volition — Champaign, Illinois, United States
[10.18.18]
Mid/Senior Multiplayer Programmer


Frictional Games — Malmö, Sweden
[10.18.18]
Tools Programmer


Qualcomm — San Diego, California, United States
[10.17.18]
SR Technical Artist


Schell Games — Pittsburgh, Pennsylvania, United States
[10.17.18]
Senior Unreal Game Engineer


Fantasma Games — Stockholm, Sweden
[10.17.18]
Front-End Game Programmer


Bohemia Interactive — Mníšek pod Brdy, Czech Republic
[10.17.18]
Game Programmer