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October 22, 2019
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Get a job: Bit Fry Game Studios is looking for a Gameplay Engineer  
by Staff [10.21.19]
Bit Fry Game Studios is looking for a Gameplay Engineer to join its team in Portsmouth, New Hampshire.
Programming, Recruitment

Video Game Deep Cuts: Fortnite's End In Jedi's Order 1
by Gamasutra Staff [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus games from Manifold Garden to Killer Queen Black & Disco Elysium.
Design, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming

Downscaling, upscaling, same-scaling: Porting to Switch and under-powered consoles 2
by Andrew King [10.18.19]
We chatted with some of the top porting houses and the author of Arcade Perfect to find out the current state of porting games to Nintendo's immensely popular Switch.
Design, Programming, Production, Console/PC, Indie

Get a job: The Pokemon Company is hiring a Software Engineer  
by Staff [10.17.19]
The Software Development Engineer in Online Services will work with other engineers on selection, customization, and integration of a multi-tenant Content Management System (CMS) solution.
Programming, Recruitment

Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar  
by Staff [10.17.19]
Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
Business/Marketing, Design, Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Blog: My three year journey to create Don't Give Up 5
by Chris Kerr [10.17.19]
I spent three years making my first commercial game, a 7-hour RPG that told a very charming and personal story. In this blog, I reflect on my efforts from start to finish.
Design, Programming, Production


Indie Postmortem: Sydney Hunter and the Curse of the Mayan (2019)  
by John Lester [10.21.19]
Sydney Hunter was released on the Switch and Steam, and our first game released for modern platforms. As co-owner and head of marketing, I share my experience developing this game, and how it went from going from an NES game to modern platforms.
Business/Marketing, Design, Programming, Production, Console/PC, Indie

Video Game Deep Cuts: Fortnite's End In Jedi's Order 1
by Simon Carless [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus a whole heap of new titles under the microscope - from Manifold Garden to Killer Queen Black to Disco Elysium and far beyond.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Making a SEGA Mega Drive / Genesis game in 2019 1
by Doctor Ludos [10.19.19]
Nowadays people still create new games for long discontinued consoles: we call it "homebrew." In this article, I'll share my experience of making 3 games for the SEGA Mega Drive / Genesis home console, using modern tools and technology!
Design, Programming, Indie

PixelCast 7, Pixels, Bears, and Sacrilegious Santa...  
by Jeremy Alessi [10.18.19]
n PixelCast 7, Jeremy hangs out at Pixels = Pints + Bytes for the latest PixelFest Devs meetup and chats with two local indies about their studios.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Unity Addressables Hosting: Amazon S3 in 4 Steps 3
by Ruben Torres Bonet [10.16.19]
Players want to play, they don't want to wait. Help them buying your game: reduce your game's download size with Unity Addressables Hosting. And a year later? Offer them a DLC based on, guess what? Unity Addressables.
Programming, Console/PC, Indie, Smartphone/Tablet

js13kGames entry postmortem — Back to the basics 1
by Tom Hermans [10.15.19]
I made a game for js13k, in which you have to deliver a 13kb browser game. I talk about how I designed around this limitation in my entry Backflipped!
Design, Programming, Indie


University of Utah — Salt Lake City, Utah, United States
[10.21.19]
Assistant Professor (Lecturer)


HB Studios — Lunenburg/Halifax, Nova Scotia, Canada
[10.21.19]
Experienced Software Engineer


Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Gameplay Engineer
Gameplay Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Game Network Engineer
Game Network Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Backend Engineer
Backend Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Game Client Engineer
Game Client Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Senior Gameplay Engineer
Senior Gameplay Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Senior Game Network Engineer
Senior Game Network Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Senior Backend Engineer
Senior Backend Engineer

Disbelief — Cambridge, Massachusetts, United States
[10.18.19]
Senior Programmer, Cambridge, MA
Senior Programmer