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Get a job: Join Infinity Ward as a Lead Tools Tester  
by Staff [04.13.21]
In this role, you will maintain the stability of our proprietary toolset through leading a group of testers responsible for direct testing, monitoring tool development, and assisting engineers investigating defects.
Programming, Recruitment

Blog: Using live biometric data to adapt a mood and enhance the player experience  
by Gamasutra Community [04.13.21]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
Audio, Design, Programming, Production, Art

Get a job: Tactic Studios is hiring a Senior Gameplay Programmer  
by Staff [04.12.21]
A successful candidate will be a skilled and motivated game programmer able to write concise, logical, bug-free multiplayer game code in a modern 3D game engine.
Programming, Recruitment

Get a job: Join Volition as a Senior Technical Designer  
by Staff [04.08.21]
Volition is searching for a Senior Technical Designer with expertise in creating tools, improving pipelines and workflows, visual scripting, and prototyping.
Design, Programming, Recruitment

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Get a job: Join Tactic Studios as a Senior Gameplay Programmer  
by Staff [04.05.21]
We are looking for a talented game programmer to join our team and create high-quality game code for an unannounced third-person multiplayer project.
Programming, Recruitment


Hacking Stronger Enums Into GML  
by GameMaker Studio [12.31.69]
GameMaker users might be familiar with enums as numerical constants. They are nothing more than a “find and replace” trick the compiler does for us so that we can use words as identifiers in our code, instead of memorizing numbers.
Programming

Game Dev Digest Issue #90 - Find Out What's New  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #90 - Find Out What's New. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

Rendered #4: A New Reality for Epic and ML-Assisted Creativity  
by Kyle Kukshtel [12.31.69]
The latest issue of the Rendered newsletter talks about Epic's acquisition of a major photogrammetry tool, Microsoft's Hololens Army Deal, and brings a brief overview of "assisted creation" techniques and tools.
Business/Marketing, Programming, Production, Art, VR

Using live biometric data to adapt a mood and enhance the player experience  
by Helena Polman [12.31.69]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
Audio, Design, Programming, Production, Art, VR

Lessons 1-50 from a Decade of Play: #TheJoyOfGameDesign  
by Gregory Lane [12.31.69]
You can only make a finite number of games in your career. Why not learn lessons while playing other games? This blog covers lessons 1-50 of #TheJoyOfGameDesign - each a bite-size thought on creating and improving your games.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Game Dev Digest Issue #89 - Code Driven  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #89 - Code Driven. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet


Tactic Studios — London, Ontario, Canada
[04.16.21]
Senior Gameplay Programmer
Senior Gameplay Programmer

Square Enix Co., Ltd. — Tokyo, Japan
[04.15.21]
Experienced Game Developer


Sony PlayStation — San Francisco, California, United States
[04.15.21]
Sr. Product Manager, Player Engagement & Social Experiences
Sr. Product Manager, Player Engagement & Social Experiences

Playco — APAC, Remote, Remote
[04.15.21]
Senior Product Manager
Senior Product Manager - APAC

Playco — Japan, Remote, Remote
[04.15.21]
Senior Product Manager - Games | ?????????????? - ??????? (Bilingual)
Senior Product Manager - Games | ?????????????? - ??????? (Bilingual)

Insomniac Games — Burbank, California, United States
[04.15.21]
Character TD
Insomniac Games looking for a Senior Character TD

Insomniac Games — Burbank, California, United States
[04.15.21]
Facial Character TD
Insomniac Games looking for a Facial Character TD

Deep Silver Volition — Champaign, Illinois, United States
[04.15.21]
Senior Technical Designer


Remedy Entertainment — Espoo, Finland
[04.15.21]
Animation Programmer


Remedy Entertainment — Espoo, Finland
[04.15.21]
Senior Audio Programmer