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December 2, 2020
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Implementing the Intel View in Mafia III  
by Gamasutra Community [12.02.20]
In the game Mafia III, the player has an ability called Intel View. It highlights characters and objects in the scene, thus making it easier to see them. Here we will describe how it was implemented.
Programming, Console/PC

Get a job: Petroglyph Games is hiring a Graphics Engineer  
by Staff [11.30.20]
A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine. Your tasks will focus on tools and technology used in our graphics engine.
Programming, Recruitment

Video: A look at Insomniac Games' cache simulator  
by Staff [11.30.20]
Insomniac Games' Andreas Fredriksson presents Insomniac Games' Cache Simulator, an in-house tool developed to gain additional insights into cache performance and utilization of arbitrary CPU code.
Programming, Console/PC, Video

Get a job: Join Fox Cub (remotely!) as a software engineer  
by Staff [11.25.20]
Our team is looking for an experienced fullstack software engineer to help us build new games and a new game engine using Cocos Creator and Typescript.
Programming, Recruitment

Get a job: Join Treyarch as a Senior Gameplay Engineer  
by Staff [11.23.20]
Treyarch is looking for a talented engineer with a passion for gameplay and a critical eye for game design.
Programming, Console/PC, Recruitment

Don't Miss: How GoldenEye 007 set a new standard for video game AI 1
by Staff [11.19.20]
One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.
Design, Programming

Intel View in Mafia III  
by Ravi Teja Sanampudi [12.01.20]
Technical implementation of Intel View feature in Mafia III.
Programming, Console/PC

Make your game accessible with these tips  
by Laura del Pino from Rising Pixel [11.30.20]
All video games should be played by everyone regardless of their physical circumstances. We would like all video games to be accessible to everyone, so we've written this article with a number of tips to make games more accessible.
Design, Programming

Game Dev Digest Issue #72 - Patterns, Multiplayer, Animations and more  
by Mike Marrone [11.30.20]
Game Dev Digest Issue #72 - Patterns, Multiplayer, Animations and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Raytraced shadows implementation in The Riftbreaker  
by Piotr Bomak [11.30.20]
Implementing raytraced shadows in a game with an isometric point of view required us to find solutions to a lot of very specific problems. This article describes the process we went through and what we gained from implementing raytracing.
Design, Programming, Art, Console/PC, Serious, Indie

Randomized Platformer Levels | Roguelike Devlog #12 "The Colosseum"  
by Deniz Cakmaz [11.27.20]
Welcome everyone, we are working on a fast paced 2D roguelike. You fight in a futuristic colosseum as a samurai while hyping up the crowd to get more gold. This updated we focused on randomizing the platforming sections
Design, Programming, Indie

6 Mistakes That’ll Drain the “Juice” Out Of Your Game 2
by Mike Salyh [11.24.20]
Players love "juicy" games. Unfortunately, we game-devs occasionally build the opposite: "dry", clunky and awkward games. Here's how to avoid 6 common mistakes that'll drain the juice out of any game.
Design, Programming, Art, Indie

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Deep Silver Volition — Champaign, Illinois, United States
Senior Technical Designer

Sucker Punch Productions — Bellevue, Washington, United States
Senior Camera Programmer

Sucker Punch Productions — Bellevue, Washington, United States

Petroglyph Games — Las Vegas, Nevada, United States
Graphics Engineer
Graphics Engineer

Heart Machine — Culver City, California, United States
Game Network Engineer

Disbelief — Cambridge, Massachusetts, United States
Junior Programmer, Cambridge, MA
Junior Programmer

innogames — Hamburg, Germany
Frontend Developer (Haxe) - Video Game: Forge of Empires

innogames — Hamburg, Germany
Java Software Developer - Core Team

Airship Syndicate — Austin, Texas, United States
Junior to Mid Programmer