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June 24, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Good and bad at all times: Adriel Wallick on jamming for a year  
by Katherine Cross [06.22.18]
"The most immediate and quick lesson I learned is this: every game idea is too big. You need to pare down ideas to the smallest level." 
Design, Programming, Production

Blizzard dev opens up about how Overwatch matchmaking works  
by Alex Wawro [06.21.18]
Blizzard's Scott Mercer pops the hood on Overwatch's competitive matchmaking tech in a new forum post (full of stats) aimed at calming fans' fears about grouping up in ranked multiplayer.
Programming, Social/Online

Weekly Jobs Roundup: Funcom, Tilting Point, and more are hiring now!  
by Staff [06.21.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Design, Programming, Production, Console/PC, Smartphone/Tablet, Recruitment

Video: How EA manages source control for globally distributed games  
by Staff [06.20.18]
In this GDC talk, EA's Josh Nixdorf goes over his team's best practices for handling the source control and build and test automation challenges for globally distributed titles like FIFA.
Programming, Console/PC, Video

Get a job: Creative Assembly is hiring an Animation Programmer for Total War  
by Staff [06.20.18]
As Animation Programmer, you will be making Total War’s uniquely epic battles look visually dynamic and immersive, ensuring the studio stays on the cutting edge.
Programming, Console/PC, Recruitment

Reverse-engineered Diablo source code released on GitHub 7
by Alex Wawro [06.18.18]
Someone who goes by "GalaxyHaxz" has uploaded what appears to be a reverse-engineered version of the original source code (sans game assets) for Blizzard's pioneering 1996 game Diablo to GitHub. 
Programming, Console/PC

How To Report Bugs  
by Leszek Gorniak [06.22.18]
Handling bugs in a proper way is essential for game quality. In this post I'll present a clear and effective method to report bugs.
Design, Programming, Production

True First Person Camera in Unreal Engine 4 5
by Fabrice Piquet [06.21.18]
This article describes a method for creating a realistic first person camera attached to a body to simulate realistic movements and animations in Unreal Engine 4
Programming, Art

Setting Up a First-Person Character in Unreal Engine 4: Part I: Getting Ready  
by Todd Vance [06.20.18]
Reprinted from the author's blog, this is the first of a (at the time of writing) three-part beginners tutorial series on making a character in Unreal Engine 4. A link to Part II sends the reader to the blog to finish the job. More parts may come later!
Programming, Console/PC, Indie

Creating Decoupled Features: The Blackboard System  
by Bruno Poli [06.19.18]
The Blackboard System is a system to decouple features, creating a solid architecture, with easy implementation, maintenance and a helpful editor tool.
Design, Programming, Production

How 5G will transform mobile gaming and marketing 1
by Ignasi Prat [06.19.18]
The next generation of mobile networks is almost upon us. This article explores they key benefits 5G will provide game devs and mobile marketers.
Business/Marketing, Design, Programming, Indie, Social/Online, Smartphone/Tablet

Think Fair Use Protects you? Think Again… 4
by Zac Rich [06.19.18]
What is Fair Use, and how are you not protected when using copyrighted assets without permission.
Programming, Production, Art, Console/PC, Serious, Indie

Galvanic Games, Inc — Seattle, Washington, United States
Multiplayer Game Engineer

Armature Studio — AUSTIN, Texas, United States

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

innogames — Hamburg, Germany
QA Engineer/ Software Engineer in Test

Method EXP — Santa Monica, California, United States
Unity Engine Developer- Unity 3d

Creative Assembly — Horsham, England, United Kingdom
Animation Programmer
Animation Programmer

Creative Assembly — Horsham, England, United Kingdom
Graphics Programmer
Graphics Programmer

Sucker Punch Productions — Bellevue, Washington, United States
Senior Lighting Artist

Funcom — Durham, North Carolina, United States
Sr. Tools Programmer
Funcom Inc. is looking for an enthusiastic, talented and versatile Sr. Tools Programmer to join its development team in Durham, North Carolina working on our Live Games. We offer a job in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.

Funcom — Durham, North Carolina, United States
Animation Programmer
Funcom is looking for an enthusiastic, talented and versatile Gameplay and Animation programmer to join its development team in North Carolina, working on a new cooperative online shooter game with a Premium business model using an IP from Heroic Signatures.