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April 7, 2020
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Get a job: Join the Infinity Ward team as a Technical Multiplayer Designer  
by Staff [04.06.20]
Infinity Ward, developer of Call of Duty: Modern Warfare, is seeking an experienced Technical Multiplayer Designer.
Design, Programming, Recruitment

Analgesic has open-sourced its 'Zelda-like' adventure game Anodyne  
by Chris Kerr [04.06.20]
The studio has uploaded the game's source code, art, level editor, and music to Github, and has implored fans to get creative.
Design, Programming, Production, Console/PC

Get a job: Join Game Closure as a Backend Engineer  
by Staff [04.03.20]
Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games.
Programming, Recruitment

Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Outer Wilds and Disco Elysium win big at BAFTA Games Awards 1
by Chris Kerr [04.03.20]
Indie darlings Outer Wilds and Disco Elysium were the big winners at the British Academy Games last night.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Unity launches 'Unite Now' digital series to help devs stay in the know during pandemic  
by Chris Kerr [04.02.20]
Unity has launched a new digital programming series of talks, how-tos, demos, Q&As, and stories under the 'Unite Now' banner to help developers learn more about its tech during the COVID-19 pandemic.
Business/Marketing, Design, Programming, Production, Art


Get Started Now With Performance Optimization — Learning Resources for Unity Addressables 2020+  
by Ruben Torres Bonet [04.06.20]
With so much content out there, you might be confused about where to start learning Unity addressables. To help you there, here's a list of resources to help you learn Unity addressables in 2020+
Design, Programming, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Game Dev Digest Issue #38 - Coding, Editor Enhancements, Visuals & Shaders, Animations, Physics, XR, And Much More.  
by Mike Marrone [04.03.20]
Game Dev Digest Issue #38 - Coding, Editor Enhancements, Visuals & Shaders, Animations, Physics, XR, And Much More. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, VR

Localizing A Game Into French—Which Variant Should You Choose?  
by Damien Yoccoz [04.03.20]
The French spoken in France is quite different from the variant spoken in North America—Canadian French, or Québécois. Here is what you should know about both.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Would you work for free?  
by Andre Faure [04.02.20]
I have written an article about the value of time. I’m still having bad examples of industry professionals that not only do not respect other professional’s time, but, covered by a big brand, try to abuse smaller companies. Check this testimonial.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Symmetric Matrices & Triangle Numbers  
by Mason Remaley [04.01.20]
With Santa Cruz officially in lockdown due to COVID-19, I've been at home a lot working on Way of Rhea. Since I'm left without any excuse for not posting, here's a neat proof I happened across while working on some new puzzles. :)
Programming, Indie


Infinity Ward — Woodland Hills, California, United States
[04.06.20]
AI Engineering Director
Infinity Ward is currently seeking an AI Engineer to work on Call of Duty Modern Warfare. The ideal candidate will have two or more years of experience in a similar role. This is an opportunity to work on cutting edge AI in the world’s premiere FPS franchise. We’re looking for someone who comes to the table with new ideas, but has the pragmatism required to ship a video game.

Visual Concepts — Agoura Hills, California, United States
[04.03.20]
Animation Engineer


Visual Concepts — Novato, California, United States
[04.03.20]
Senior Server Engineer


Visual Concepts — Novato, California, United States
[04.03.20]
Gameplay Software Engineer


Visual Concepts — Foothill Ranch, California, United States
[04.03.20]
Graphics Engineer


Visual Concepts — Foothill Ranch, California, United States
[04.03.20]
Senior Software Engineer - Unreal Engine


Visual Concepts — Agoura Hills, California, United States
[04.03.20]
Senior Software Engineer - Graphics


The United States Army War College — Carlisle , Pennsylvania, United States
[04.03.20]
PROFESSOR OF STRATEGIC GAME DESIGN
PROFESSOR OF STRATEGIC GAME DESIGN

Game Closure — San Francisco, California, United States
[04.03.20]
Backend Engineer
Backend Engineer - San Francisco, Mountain View, Tokyo, Remote

Game Closure — San Francisco, California, United States
[04.03.20]
Senior Game Engineer
Senior Game Engineer - San Francisco, Mountain View, Tokyo, Remote