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Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019  
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Rare's classic postmortem of GoldenEye 007 for the N64  
by Staff [12.06.19]
In this 2012 GDC Europe Talk, Martin Hollis shares how his team created GoldenEye 007, the biggest Nintendo 64 release that wasn't a Mario game. 
Audio, Video, History, Console/PC, Art, Production, Programming, Design, Business/Marketing, Vault

Best of 2019: Dissecting the development of Dwarf Fortress with creator Tarn Adams 1
by John Harris [12.05.19]
Dwarf Fortress creator Tarn Adams agreed to answer some of our questions about the development of what is still, despite the presence of a number of imitators, an entirely unique game.
Design, Programming, Production, Console/PC

Get a job: Schell Games is hiring an Experienced Graphics Engineer  
by Staff [12.04.19]
We are seeking an experienced Graphics Programmer to be a key contributor to our team.
Programming

Best of 2019: Downscaling, upscaling, same-scaling - Porting to Switch and under-powered consoles 2
by Andrew King [12.04.19]
We chatted with some of the top porting houses and the author of Arcade Perfect to find out the current state of porting games to Nintendo's immensely popular Switch.
Design, Programming, Production, Console/PC

Get a job: Snowcastle is hiring a Gameplay Programmer  
by Staff [12.03.19]
Snowcastle is looking for a talented, versatile and passionate Gameplay programmer to join its code team in Oslo, Norway.
Programming, Recruitment


Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019  
by Simon Carless [12.08.19]
This week's roundup includes excellent pieces on the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders, Mario Maker 2, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Into the Vortex: Procedurally Generating a Hearthstone Clone  
by Yanko Oliveira [12.06.19]
My latest #procjam entry was an exercise in generating complex artifacts out of a single Energy value, along a few procgen paintings to go with them. This covers tricks and design rationale I used to make such a project (kinda) fit a jam timeline.
Design, Programming, Art, Console/PC, Indie

How Do Bullets Work in Video Games?  
by Tristan Jung [12.06.19]
A high-level introduction to how game engines implement projectile logic.
Programming, Console/PC

PixelCast 14, Comics, Live Games, and Personal Challenges...  
by Jeremy Alessi [12.05.19]
In episode 14, Jeremy dives into the Swap Fire Comic, specifically with regard to the PixelFest ad that will appear in it. He also talks about solving a Rubik's Cube, beating Street Fighter II without losing, and the essence of personal challenge.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

My first game developement... a long history  
by youenn thirion [12.05.19]
The story of my first video game. A post with many questions : Why ? How ? When ? What ?
Business/Marketing, Design, Programming, Production, Console/PC, Indie

Unreal Game Sync - Migrating to Internal UE4 Builds  
by Andrew Haining [12.02.19]
A write up of migrating from a launcher installed version of Unreal Engine 4 to an internal build because the documentation is sparse and it took me a lot of time to put together the information needed to perform what turned out to be a simple task
Programming


Square Enix Co., Ltd. — Tokyo, Japan
[12.08.19]
Experienced Game Developer


Counterplay Games Inc. — Emeryville, California, United States
[12.08.19]
Next-Gen Platform Engineer
Next-Gen Platform Engineer, Counterplay Games

Counterplay Games Inc. — Emeryville, California, United States
[12.08.19]
Senior Gameplay Programmer
Senior Gameplay Programmer, Counterplay Games

Disbelief — Chicago, Illinois, United States
[12.06.19]
Senior Programmer, Chicago
Senior Programmer

Disbelief — Chicago, Illinois, United States
[12.06.19]
Junior Programmer, Chicago
Junior Programmer

Futureplay — Helsinki, Finland
[12.05.19]
Senior Game Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[12.04.19]
Camera Designer


Schell Games — Pittsburgh, Pennsylvania, United States
[12.04.19]
Experienced Graphics Engineer


LOKO AI — Los Angeles, California, United States
[12.04.19]
Senior Unreal Engine Developer
Senior Unreal Engine Developer

PixelPool — Portland, Oregon, United States
[12.04.19]
Software Developer (Unreal Engine 4, Blueprint, C++)
Software Developer (Unreal Engine 4, Blueprint, C++)