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August 13, 2020
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GDC reveals upcoming virtual program, 2021 event lineup  
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Three nasty netcode bugs we fixed around Blightbound's launch 2
by Gamasutra Community [08.12.20]
This post discusses three of the more interesting net code bugs I've seen in the past few years, explaining some important netcode principles along the way.
Design, Programming

Video: Optimizing collision detection in Titanfall  
by Staff [08.11.20]
In this 2018 GDC talk, Respawn Entertainment's Earl Hammon explains how the Titanfall team made already optimized continuous collision detection code more than twice as fast.
Programming, Console/PC, Social/Online, Video, Vault

Leveraging physical animation to sell Force powers in Jedi: Fallen Order  
by Chris Kerr [08.07.20]
Every Star Wars fan has dreamed of being a Jedi. But what is it about becoming a monk-like guardian of peace and justice that's so damn appealing? It's force powers. The answer is always force powers.
Programming, Production, Console/PC, GDC

Get a job: Insomniac Games is hiring a Senior Character TD  
by Staff [08.05.20]
Character TDs at Insomniac are responsible for working with the talented team to design, implement and maintain the animation and rigging pipeline.
Programming, Recruitment

Don't Miss: What went right (and wrong) during the development of Spider-Man (2002) 3
by Staff [08.05.20]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Programming, Production, Console/PC


DUNGEONS AND UNDEAD.Indie local multiplayer Hack&Slash  
by Alejandro Munilla [08.12.20]
Dungeons and Undead first short level ready.You may connect locally in the same screen to up to 4 players through Android(local Wifi),Xbox One controllers,Keyboard&Mouse. Play with friends and family! https://store.steampowered.com/app/1278580
Business/Marketing, Programming, Production, Console/PC, Indie

Pandemic Impacts: How are you feeling today?  
by Andre Faure [08.12.20]
I’m feeling so-so. Yesterday was better than today, and I have no idea how I’m going to feel tomorrow. I’m self-quarantined for almost 6 months, since March 17th. I have the privilege, like many of us in the games industry, to function 100% at home.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Oops... Are Your Unity Sprites Too Tight? 2
by Ruben Torres Bonet [08.11.20]
Should you choose tight-fit or full-rect for your sprites in Unity? In this post, you will learn the difference between these two mesh types. And when to use each.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Why do you hire a game tester?  
by Johan Hoberg [08.11.20]
When hiring game testers, we should look beyond specific tasks, such as finding bugs, and hire for a competence and skillset, which we then allow to create value in the best possible way.
Programming, Production, Console/PC, Smartphone/Tablet

Three nasty netcode bugs we fixed around Blightbound's launch 2
by Joost van Dongen [08.11.20]
Netcode bugs can be very hard to find, but they can also be quite intriguing once you've figured them out. This post discusses 3 of the more interesting bugs I've seen in the past few years, explaining some important netcode principles along the way.
Programming, Console/PC

Game Dev Digest Issue #56 - Level Design, UI, VFX and more  
by Mike Marrone [08.10.20]
Game Dev Digest Issue #56 - Level Design, UI, VFX and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR


Insomniac Games — Burbank, California, United States
[08.12.20]
Senior Character TD
Insomniac Games looking for a Senior Character TD

Remedy Entertainment — Espoo, Finland
[08.10.20]
Senior Gameplay Programmer


Remedy Entertainment — Espoo, Finland
[08.10.20]
Senior Programmer (Character Technology team)


Remedy Entertainment — Espoo, Finland
[08.10.20]
Programmer (Character Technology team)


Remedy Entertainment — Helsinki, Finland
[08.10.20]
Technical Director


Square Enix Co., Ltd. — Tokyo, Japan
[08.09.20]
Experienced Game Developer


Playco — Tokyo, Mountain View, San Francisco, Seoul, Remote, Remote
[08.07.20]
Senior Game Engineer
100% Remote, Tokyo, Mountain View, San Francisco, Seoul

Playco — Remote, Tokyo, Mountain View, San Francisco, Seoul, Remote, Remote
[08.07.20]
Engineering Manager
100% Remote, Tokyo, Mountain View, San Francisco, Seoul

Wooga GmbH — Berlin, Germany
[08.07.20]
Unity Game Engineer
Unity Game Engineer

Disbelief — Cambridge, Massachusetts, United States
[08.06.20]
Programmer
Programmer - Cambridge, MA