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March 24, 2018
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EA has taught an AI how to play Battlefield 1 multiplayer 1
by Chris Kerr [03.23.18]
The publisher uploaded a video showing the artificial intelligence in action, and it's interesting to watch the AI go to war across one of the game's sprawling maps. 
Programming, Console/PC, Video

One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death  
by Staff [03.23.18]
Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutra editor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you.
Audio, Video, Podcast, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Unity getting new rendering, machine learning, and performance tools  
by Chris Kerr [03.20.18]
Unity shared a glimpse of its 2018 roadmap at GDC, explaining it'll be focusing on building out next level rendering, machine learning, and performance tools.
Design, Programming, Production, GDC

The AI systems that govern Final Fantasy XV's believable NPCs  
by Katherine Cross [03.20.18]
Square Enix veteran Youichiro Miyake talked in detail about the AI that governs NPC behavior in Final Fantasy XV in a fast-paced, data-rich talk: “Eos is Alive: the AI Systems of Final Fantasy XV.”
Programming, Console/PC, GDC

Microsoft launches DirectX Raytracing to streamline real-time rendering 1
by Alissa McAloon [03.19.18]
Microsoft has introduced four new concepts to the DirectX 12 API that aim to give developers entirely new rendering options and bridge the gap between commonly used rasterization techniques.
Programming, Console/PC, GDC, Video

Epic gifts over $12M worth of Paragon assets to Unreal Engine devs  
by Chris Kerr [03.19.18]
Epic is giving Unreal Engine 4 devs access to over $12 million worth of assets from its soon-to-be shuttered online shooter, Paragon
Business/Marketing, Programming, Production, Art, Console/PC

Serverless: Up and Running  
by Alex Banks [03.23.18]
What is serverless hosting? With AWS Lambda, it's now possible to run an API application that only exists on-demand, only costing resources based on what it uses while running.
Programming, Social/Online

How to Build Trust and Make Better Game With Steam Reviews  
by James Thomas [03.23.18]
How to Build Trust and Make Better Game With Steam Reviews

Postmortem: Chasing Carrot's Pressure Overdrive  
by Patrick Tejada [03.22.18]
This postmortem depicts the ups and downs leading to and during the development of Pressure Overdrive, a twin-stick shooter on wheels set in a colorful steampunk world, which German indie devs Chasing Carrots released in 2017.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

A Look Inside Farpoint’s Rendering Techniques for VR  
by Victor Ceitelis [03.19.18]
We look inside Farpoint’s rendering techniques. In VR, we have to render things faster and smoother than before (remember when games were running at 30fps). It's hard but hey it is fun.
Programming, Console/PC, VR

Working with Pixel Art Sprites in Unity: Importing Assets 3
by Alex Belzer [03.19.18]
A how-to series about importing, animating, and placing 2D sprites in Unity while using the actual Unity editor as little as possible. First up is the complicated world of importing assets into your Unity project.
Programming, Indie

Video Game Deep Cuts: The Exoplanets Of Trust  
by Simon Carless [03.19.18]
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Skydance Interactive — Marina Del Rey, California, United States
Systems Designer
Skydance Interactive is seeking a skilled and enthusiastic Systems Designer to work on our unannounced VR title.

Tic Toc Games — Burbank, California, United States

Insomniac Games — Burbank, California, United States
Director, Engine
Insomniac Games is looking for a Director, Core in Burbank

Pixelberry Studios — Mountain View, California, United States
Software Engineering Manager

Rensselaer Polytechnic Institute — Troy, New York, United States
Lecturer, Senior Lecturer or Professor of Practice in Games and Simulation Arts and Sciences
Lecturer, Senior Lecturer or Professor of Practice in Games and Simulation Arts and Sciences

Deep Silver Volition — Champaign, Illinois, United States
Senior Technical Artist

Mothership Entertainment — Austin, Texas, United States
Senior Engineer

Curriculum Associates - Motion Math — San Francisco, California, United States
Senior Software Engineer - Learning Games

Mothership Entertainment — Austin, Texas, United States
Technical Director

Skydance Interactive — Marina Del Rey , California, United States
Software Engineer
We are seeking a Software Engineer. This is a Generalist position with a wide range of potential resposibilities which may include Game Systems, Graphics, Tools, Engine infrastructure, Netcode, Optimization, and other areas.