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June 12, 2021
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Get a job: Treyarch is hiring a Senior Test Automation Engineer  
by Staff [06.10.21]
Treyarch, the studio behind the best-selling Call of Duty – Black Ops franchise is seeking a passionate Senior Test Automation Engineer to help us take our cutting-edge games to the next level.
Programming, Console/PC, Recruitment

Video: Dive into Marvel's Spider-Man procedural lighting tools  
by Staff [06.10.21]
In this 2019 GDC session, Insomniac Games' Xray Halperin presents how procedural systems assisted the lighting team on Marvel's Spider-Man.
Programming, Console/PC, GDC, Video

Microsoft CEO says the company is 'all-in on gaming' and wants to democratize play  
by Chris Kerr [06.10.21]
Microsoft CEO Satya Nadella has explained the company as a whole is "all-in on gaming" during an interview with Xbox chief Phil Spencer.
Business/Marketing, Design, Programming, Production, Console/PC

Blog: An interactive choose-your-own debugging story  
by Chris Kerr [06.10.21]
The tricky thing with writing about debugging is that it's such a hands-on experience. So, I decided to try something else: a Choose-Your-Own-Adventure about debugging in The Machinery.
Programming, Production

Get a job: Insomniac Games is hiring a Concept Artist  
by Staff [06.09.21]
Insomniac Games is searching for a Sr. Concept Artist, responsible for creating pre-visualization work.
Programming, Production, Recruitment

Apple's new Object Capture feature will let AR devs turn photos into realistic 3D models  
by Chris Kerr [06.09.21]
Apple is introducing a new feature called Object Capture to its RealityKit 2 engine that will make it easier for app and game developers to create high-end quality and immersive AR content.
Programming, Production, Smartphone/Tablet, Video


Game Dev Digest Issue #98 - Multiplayer, starting shaders and more!  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #98 - Multiplayer, starting shaders and more! The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Console/PC, Serious, Indie, Social/Online, VR

Keep or kill: 3 design features to test during prototyping  
by Danielle Reich Cohen [12.31.69]
It’s easy to start doubting a prototype that delivers high CPI or low retention at such an early stage. Follow this checklist to speed up the testing phase and know with greater certainty if your game has legs or you need to go back to the drawing board
Design, Programming, Smartphone/Tablet

A Debugging Story  
by Niklas Gray [12.31.69]
An interactive choose-your-own-debugging-adventure
Programming

Using ink and Unity's Timeline to make Wayward Strand 1
by Jason Bakker [12.31.69]
Detailing the technology behind Wayward Strand - specifically, how we've integrated the ink scripting language and Unity's Timeline.
Programming

Orkward Devlog #3: Getting Ink  
by Joe Clark [12.31.69]
In third devlog from orkward, the space ork dating game, I'll be discussing the use of Ink - Inkle's scripting language and engine for interactive fiction
Design, Programming, Indie

Introduction to The P3 Optimization Framework  
by Ruben Torres Bonet [12.31.69]
You need a higher frame-rate... but how? Introduce yourself to the P3 Optimization Framework
Programming, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Disbelief — Cambridge, Massachusetts, United States
[06.11.21]
Programmer
Programmer - Chicago, IL

Disbelief — Cambridge, Massachusetts, United States
[06.11.21]
Senior Programmer
Senior Programmer

Insomniac Games — Burbank, California, United States
[06.11.21]
Technical Artist - Pipeline
Insomniac Games is looking for a Technical Artist - Pipeline

Insomniac Games — Burbank, California, United States
[06.11.21]
Technical Artist - Pipeline
Insomniac Games is looking for a Technical Artist - Pipeline

Insomniac Games — Burbank, California, United States
[06.11.21]
Technical Artist
Insomniac Games is looking for a Technical Artist

Insomniac Games — Burbank, California, United States
[06.11.21]
Engine Programmer
Insomniac Games is looking for an Engine Programmer

Xbox Game Studios — Twycross, England, United Kingdom
[06.11.21]
Rendering Engineer - Xbox Studios - Rare
Rendering Engineer - Xbox Studios - Rare

Woodbury University — Burbank, California, United States
[06.10.21]
GAME DESIGN INSTRUCTOR


Zing Games Inc. — Naperville, Illinois, United States
[06.10.21]
Gameplay Programmer


Infinity Ward / Activision — Woodland Hills, California, United States
[06.10.21]
Expert Gameplay Engineer
Infinity Ward is looking for a talented engineer with a passion for gameplay and a critical eye for game design