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June 16, 2019
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Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Gamasutra Staff [06.14.19]
This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: Creating the the AI of Sea of Thieves - Part 2  
by Gamasutra Community [06.14.19]
In the second of this four part series I look at skeletons and sharks, two distinct AI systems in Sea of Thieves with their own interesting design secrets.
Programming, Console/PC

Get a job: Backflip Studios is hiring a Senior Cloud Software Engineer  
by Staff [06.12.19]
Backflip is looking for a dev to join its server team comprised of talented and passionate software engineers focused on writing high availability golang microservices for client teams.
Programming, Recruitment

Follow all of Gamasutra's E3 2019 coverage here!  
by Staff [06.09.19]
Gamasutra will be covering E3 both on-site and remotely to bring you the latest news and interviews from the game industry's big L.A. showcase. Follow coverage on our dedicated E3 news page.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair  
by Gamasutra Staff [06.08.19]
This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Yacht Club Games, Deep Silver Volition, and more are hiring now!  
by Alissa McAloon [06.07.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Design, Programming, Production, Art, Recruitment


Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Simon Carless [06.14.19]
This week's roundup includes all kinds of E3 neatness from Los Angeles, including discussion of Nintendo's announcements, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

The Secrets of Skeleton and Shark AI in Sea of Thieves (Part 2 of 4)  
by Tommy Thompson [06.12.19]
Skeletons and sharks, two distinct AI systems in Sea of Thieves with their own interesting design secrets.
Design, Programming, Console/PC

Syncing a data-oriented ECS with a stateful external system  
by Niklas Gray [06.11.19]
Discusses strategies for synchronizing a data-oriented ECS with an external system that keeps state.
Programming

Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair  
by Simon Carless [06.08.19]
This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo, kids apps, D&D in 2019, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

7 Key Steps in Game Development 1
by Daniel Jones [06.04.19]
Game Development is a bigger task than ever these days. It is easy to see the phrase development hell and wonder how studios get themselves into such difficulties. A Quick look at the long drawn out process of game development illustrates this.
Design, Programming, Console/PC, Indie, Smartphone/Tablet

From simplicity to complexity and back again: The design and development of Rogess  
by Pippin Barr [06.04.19]
A detailed reflection on the design and development of Rogess by Pippin Barr and Jonathan Lessard using references to its source code, development history, and the developers's email correspondence.
Design, Programming, Indie


Legends of Learning — Washington, DC, District of Columbia, United States
[06.14.19]
Senior Unity Engineer - $140k - Remote OK
Senior Unity Engineer - $140k - Remote OK

Wargaming.net — Chicago, Illinois, United States
[06.14.19]
Server Engineer
Server Engineer

Wargaming.net — Bellevue , Washington, United States
[06.14.19]
UI Engineer
UI Engineer

N3TWORK, Inc — Los Angeles, California, United States
[06.14.19]
Sr. Game Server Engineer


Square Enix Co., Ltd. — Tokyo, Japan
[06.13.19]
Experienced Game Developer


Pipeworks, Inc — Eugene, Oregon, United States
[06.13.19]
Engineer III - Serious Games


Pipeworks, Inc — Eugene, Oregon, United States
[06.13.19]
C++ Engineer


Cold Iron Studios — San Jose, California, United States
[06.13.19]
Back-End DevOps Engineer
Cold Iron is seeking an experienced Back-End DevOps Engineer to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[06.13.19]
Site Reliability Engineer
Cold Iron is seeking an experienced Site Reliability Engineer to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[06.13.19]
Infrastructure Engineer
Cold Iron is seeking an experienced Infrastructure Engineer to join us in creating a shooter set in the Alien universe for consoles and PC!