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June 16, 2019
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Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Gamasutra Staff [06.14.19]
This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: 9 takeaways of Duelyst's journey from tabletop to digital game  
by Staff [06.14.19]
In this 2017 GDC talk, Counterplay Games' Eric Lang & Keith Lee reflect on the development of Duelyst, share lessons learned and explain how it went from a boardgame prototype to a digital card game.
Design, Console/PC, Indie, Video, Vault

Brenda and John Romero's Empire of Sin is an emergent narrative gangster flick  
by Bryant Francis [06.14.19]
Empire of Sin, Romero Games' take on 1920s turn-based tactics, has some interesting emergent narrative and gameplay elements not typical to the strategy genre.
Design, Console/PC, E3

Q&A: Writing new characters, new worlds in Obsidian's The Outer Worlds 1
by Kris Graft [06.14.19]
Megan Sparks, senior narrative designer at Obsidian, gives us a rundown of how she creates the characters and worlds of The Outer Worlds.
Design, Console/PC, E3

Blog: Tips and tricks for managing open game development  
by Gamasutra Community [06.14.19]
More and more indies are allowing players to have a say about game updates. Maybe you decided to do this as well, so here are some tips and tricks I learned from my own experience with open game dev.
Design, Production

Blog: Four decades of advergames 4
by Gamasutra Community [06.14.19]
Veteran programmer Herman Tulleken looks at highlights from the history of advergames.
Design


Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Simon Carless [06.14.19]
This week's roundup includes all kinds of E3 neatness from Los Angeles, including discussion of Nintendo's announcements, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Levelhead: Solving the "Play" Problem for User Generated Content 1
by Seth Coster [06.14.19]
Games with user-generated content often suffer from the "Play Problem": players that create content can't get their creations seen by other players. Levelhead solves the Play Problem in an elegant way that puts control of visibility in players' hands.
Design, Console/PC, Indie, Social/Online

A Chronicle of Story Games: Part 2  
by Junxue Li [06.14.19]
In the last decade, our team/as art contractor creates background art for various story games. In this series of posts, I will introduce the key features of different types of story games. And as an art producer, I would go deep into the art production a
Design, Production, Art, Social/Online, Smartphone/Tablet

Extended Fiction in Game Design: ICEY  
by Austin Anderson [06.13.19]
Analysis of extended fiction techniques used in ICEY, a part of my series of blog posts with sections from my Honors Thesis on extended fiction in game design.
Design

Four Decades of Advergames 4
by Herman Tulleken [06.12.19]
Highlights from the history of advergames.
Business/Marketing, Design, Serious

A Tool for Game Accessibility and Depth Analysis – Part 3  
by Tobias Karlsson [06.12.19]
This is the third and final part in a three-part series describing a method for viewing, analyzing, and comparing depth and accessibility of games. This part provides more example on how to apply the method through a case study.
Design


Legends of Learning — Washington, DC, District of Columbia, United States
[06.14.19]
Senior Unity Engineer - $140k - Remote OK
Senior Unity Engineer - $140k - Remote OK

Bohemia Interactive Simulations — Prague, Czech Republic
[06.14.19]
Lead Game Designer


Cold Iron Studios — San Jose, California, United States
[06.13.19]
Senior World Builder
Cold Iron is seeking an experienced Sr. World Builder to join us in creating a shooter set in the Alien universe for consoles and PC! Are you excellent at designing spaces that are as pleasing to look at as they are to play through? Do you revel in bridging the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities?

Cold Iron Studios — San Jose, California, United States
[06.13.19]
Senior Content Designer
Cold Iron is seeking an experienced Sr. Content Designer to join our world class team in creating a shooter set in the Alien universe for consoles and PC!

innogames — Hamburg, Germany
[06.12.19]
Senior UI/UX Designer - Elvenar


Behaviour Interactive — Montreal, Quebec, Canada
[06.11.19]
Senior Game Designer


Ubisoft RedLynx — Helsinki, Finland
[06.11.19]
Senior Game Designer


Insomniac Games — Burbank, California, United States
[06.10.19]
Open-World Designer
Insomniac Games - Open-World Designer

Sucker Punch Productions — Bellevue, Washington, United States
[06.09.19]
QA Manager


Woodbury University — Burbank, California, United States
[06.04.19]
GAME DESIGN INSTRUCTOR