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June 12, 2021
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Little Orpheus, Genshin Impact and more celebrated at 2021 Apple Design Awards  
by Chris Kerr [06.11.21]
A number of video games have been celebrated at the 2021 Apple Design Awards, which honor excellence in innovation, ingenuity, and technical achievement in app and game design.
Business/Marketing, Design, Smartphone/Tablet

Don't Miss: Making the colorful music wheel of Wandersong 1
by Staff [06.10.21]
Wandersong's Greg Lobanov digs into the game's intriguing color wheel of song, why he crafted an aesthetic around a 'rainbow of sound', and how he designed puzzles solvable by singing.
Design, Console/PC

Data dive: anatomy of a Steam game launch  
by Gamasutra Staff [06.10.21]
We're looking at the launch of winemaking sim Hundred Days, with real Steam numbers, alongside a whole bunch of other trends in and around game discovery.
Design, Console/PC, Indie, Smartphone/Tablet

Microsoft CEO says the company is 'all-in on gaming' and wants to democratize play  
by Chris Kerr [06.10.21]
Microsoft CEO Satya Nadella has explained the company as a whole is "all-in on gaming" during an interview with Xbox chief Phil Spencer.
Business/Marketing, Design, Programming, Production, Console/PC

Blog: Why the science of game design matters 3
by Gamasutra Community [06.10.21]
Today's post is a wake-up call for the industry when it comes to understanding the basic rules and structure of game design, and what can happen if you choose to ignore the "science."
Design, Console/PC

Don't Miss: Evaluating game mechanics for depth 33
by Gamasutra Community [06.09.21]
Ratchet and Skylanders designer Mike Stout writes on depth: "To me, it describes a sweet spot -- that point during a game where the player can repeatedly display his mastery of a game mechanic."
Design


Game Dev Digest Issue #98 - Multiplayer, starting shaders and more!  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #98 - Multiplayer, starting shaders and more! The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Console/PC, Serious, Indie, Social/Online, VR

Data dive: anatomy of a Steam game launch  
by Simon Carless [12.31.69]
We're looking at the launch of winemaking sim Hundred Days, with real Steam numbers, alongside a whole bunch of other trends in and around game discovery.
Business/Marketing, Design, Production, Console/PC, Indie

Keep or kill: 3 design features to test during prototyping  
by Danielle Reich Cohen [12.31.69]
It’s easy to start doubting a prototype that delivers high CPI or low retention at such an early stage. Follow this checklist to speed up the testing phase and know with greater certainty if your game has legs or you need to go back to the drawing board
Design, Programming, Smartphone/Tablet

Why The Science of Game Design Matters 3
by Josh Bycer [12.31.69]
Today's post is a wake-up call for the industry when it comes to understanding the basic rules and structure of game design, and what can happen if you choose to ignore the "science" of the "art and science of games".
Design, Production, Console/PC, Indie, Smartphone/Tablet

(UX Design) Methodology of keeping cross-hair design on track  
by Sisi Yuan [12.31.69]
After FPS became a popular game gerne, the crosshair became a reliable partner for players to control shooting in game.
Design

Video Game Accessibility  
by Pulkit Garg [12.31.69]
An introduction to video game accessibility, and why does it matter.
Business/Marketing, Design, Serious, Indie


California College of the Arts — San Francisco, California, United States
[06.11.21]
Unranked, Adjunct Faculty, Animation Program


Insomniac Games — Burbank, California, United States
[06.11.21]
Technical Artist - Pipeline
Insomniac Games is looking for a Technical Artist - Pipeline

Insomniac Games — Burbank, California, United States
[06.11.21]
Technical Artist - Pipeline
Insomniac Games is looking for a Technical Artist - Pipeline

Insomniac Games — Burbank, California, United States
[06.11.21]
Technical Artist
Insomniac Games is looking for a Technical Artist

Insomniac Games — Burbank, California, United States
[06.11.21]
Engine Programmer
Insomniac Games is looking for an Engine Programmer

Insomniac Games — Burbank, California, United States
[06.11.21]
Lead Project Manager
Insomniac Games is looking for a Lead Project Manager

Insomniac Games — Burbank, California, United States
[06.11.21]
Character TD
Insomniac Games is looking for a Character TD

Woodbury University — Burbank, California, United States
[06.10.21]
GAME DESIGN INSTRUCTOR


innogames — Hamburg, Germany
[06.10.21]
Concept Artist - New Mobile Game


Breda University of Applied Sciences — Breda, Netherlands
[06.09.21]
Lecturers/ Instructors in Game Design (part-time / full-time)