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May 25, 2020
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Video Game Deep Cuts: The Mario Steamroller Monster Train  
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: A new strategy for narrative desigers  
by Staff [05.22.20]
Learn a new way to develop your game's narrative design in this 2020 GDC Virtual Talk.
Design, Console/PC, Video

Get a job: Visual Concepts is looking for a Senior Systems Designer  
by Staff [05.22.20]
The folks at Visual Concepts are looking for a Systems Designer to work on a brand new game.
Design, Console/PC, Recruitment

Don't Miss: Designing the Elusive Targets system in 2016's Hitman 6
by Bryant Francis [05.22.20]
"Playing an Elusive Target in a level you have fully mastered gives you the experience of being the apex predator. No matter what might be in store, you have the tools and experience to handle it."
Design, Console/PC

Blog: Narrative vs. gameplay - A toolbox for harmonious coexistence 1
by Gamasutra Community [05.22.20]
How to tell your story while the player is enjoying your game? A list of where, how, when, you should deliver your narrative to maximize both gameplay and story experience.
Design

Blog: Building an MMO screensaver  
by Gamasutra Community [05.22.20]
In this article I talk about how I designed a MMO screensaver, including techniques I used to synchronise the world and how I built the multiplayer side.
Design


Video Game Deep Cuts: The Mario Steamroller Monster Train 1
by Simon Carless [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

How To Create An Action Game, As Taught By Action Game Professionals #5 - Grayfax (Orangeblood)  
by Kevin McVay [05.22.20]
In this series we ask developers, who have worked or are currently working on action games, what their creative process is. In this fifth part of the series our guest is Grayfax Software, developer of Orangeblood which released on Steam this January.
Design, Indie

Game Dev Digest Issue #45 - C#, Shaders, VFX Graph, Prefabs, And Plenty More!  
by Mike Marrone [05.22.20]
Game Dev Digest Issue #45 - C#, Shaders, VFX Graph, Prefabs, And Plenty More! The latest from the free weekly Unity3d/gamedev newsletter.
Audio, Design, Programming, Production, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Dreaming Spires: Dynamic Narrative, Layer by Layer 1
by Jon Ingold [05.22.20]
For our upcoming game Pendragon we've tied a dynamic narrative engine to a chess-like strategy game. Boards, moves, pieces... and combinatorial explosion. Here's how it works.
Design, Indie

Making an MMO screensaver: Here's how I built it  
by Iain McManus [05.21.20]
During April I made an MMO Screensaver for the Alone Together Jam. In this article I talk about how I designed the game; techniques I used to synchronise the world; and, how I built the multiplayer side.
Design, Programming, Console/PC, Social/Online

Narrative vs Gameplay: a Toolbox for Harmonious Coexistence 1
by Valerio De Simone [05.21.20]
How to tell your story while the player is enjoying your game? A list of where, how, when, you should deliver your narrative to maximize both gameplay and story experience.
Design, Production, Console/PC, Serious, Indie, Smartphone/Tablet, VR


E-Line Media — Phoenix, Arizona, United States
[05.23.20]
Creative Director


Visual Concepts — Foothill Ranch, California, United States
[05.21.20]
Senior Systems Designer


Heart Machine — Culver City, California, United States
[05.21.20]
Quality Assurance Manager


Fred Rogers Productions — Pittsburgh, Pennsylvania, United States
[05.21.20]
Digital Producer
Fred Rogers Productions is looking for a Digital Producer to lead digital content development for a new animated series.

Visual Concepts — Agoura Hills, California, United States
[05.18.20]
Technical Producer


Moon Studios — Remote, California, United States
[05.05.20]
Senior Designer


Digital Extremes Ltd. — London, Ontario, Canada
[04.27.20]
Senior Lighting Artist