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September 23, 2020
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Video: How the Duolingo team balances profits and ethical design  
by Staff [09.23.20]
Duolingo's Karin Tsai explains how Duolingo balances its mission to educate and entertain players while still turning a profit without compromising the team's core ethical values.
Design, Console/PC, Video

Don't Miss: Ray Muzyka's Baldur's Gate II postmortem  
by Staff [09.23.20]
In honor of BioWare's much-beloved RPG, check out Ray Muzyka's in-depth postmortem from a 2001 issue of Game Developer magazine.
Design, Programming, Production, Console/PC

Q&A: Why Apex Legends players are so in love with Skull Town  
by Bryant Francis [09.23.20]
Respawn Games design director Jason McCord discusses why Apex Legends players were so excited to return to Skull Town after months away.
Design, Console/PC

Blog: How to better represent older characters in your game  
by Gamasutra Community [09.23.20]
A large segment of the game industry is currently over 50, but 50+ year old characters in games are typically limited to four common tropes. This post discusses these tropes and how to move past them.
Design

Video: How Pendragon went from side project to full Arthurian adventure  
by Staff [09.22.20]
Watch Pendragon designers Jon Ingold and Tom Kail discuss the development of the studio's new strategy Arthurian adventure.
Design, Console/PC, Video

Get a job: Join Airship Syndicate as a Design Scripter  
by Staff [09.22.20]
Airship is looking for a motivated designer with technical chops to help implement gameplay in Ruined King: A League of Legends Story!
Design, Recruitment


How to get nearly 250k Steam wishlists, The Riftbreaker way  
by Simon Carless [09.23.20]
Talking to Pawel Lekki of EXOR Studios, we explored his upcoming game The Rift Breaker, which has amassed nearly 250,000 wishlists on Steam to date pre-release. How did he do it?
Business/Marketing, Design, Production, Console/PC, Indie

Bethesda x Xbox - what does it mean for 'regular' game devs? 1
by Simon Carless [09.21.20]
What does Microsoft's $7.5 billion acquisition of Bethesda parent company Zenimax mean for the video game ecosystem in general, and regular publisher/devs in particular?
Business/Marketing, Design, Production, Console/PC, Indie

How to better represent older characters in your game  
by Bob De Schutter [09.21.20]
A large demographic segment of the game industry is currently over 50, but 50+ year old characters in games are typically underrepresented and limited to 4 common tropes. This post discusses these tropes, their implications and how to move past them
Business/Marketing, Design, Art, Console/PC, Serious, Indie, Smartphone/Tablet

The 'mysterious' Steam algorithm - not that scary? 1
by Simon Carless [09.18.20]
Sure, the Steam algorithm is important to those releasing PC games, but is it really sinister and all-encompassing? Let's get into that.
Business/Marketing, Design, Production, Console/PC, Indie, VR

Audio Accessibility Features for Roguelikes 2
by Josh Ge [09.17.20]
Explaining Cogmind's closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process.
Audio, Design, Production, Console/PC, Serious, Indie

Spellbreak's hype get, PlayStation Plus Collection, & more  
by Simon Carless [09.16.20]
What's up with F2P battle royale breakout Spellbreak, what this 'PlayStation Plus Collection' thing for PS5 is, and lots more besides - a discovery/platform round-up.
Business/Marketing, Design, Production, Console/PC, Indie


Embodied Inc. — Pasadena, California, United States
[09.22.20]
Game Designer
Game Designer

Airship Syndicate — Austin, Texas, United States
[09.22.20]
Mid to Senior Worldbuilder - Unreal Engine
Mid to Senior Worldbuilder - Unreal Engine

Airship Syndicate — Austin, Texas, United States
[09.22.20]
Senior VFX Artist
Senior VFX Artist

Airship Syndicate — Austin, Texas, United States
[09.22.20]
Design Scripter
Design Scripter - Remote/Contract

Remedy Entertainment — Espoo, Finland
[09.22.20]
Gameplay Designer (Combat)


Remedy Entertainment — Espoo, Finland
[09.22.20]
Gameplay Designer (World Systems)


Remedy Entertainment — Espoo, Finland
[09.22.20]
Gameplay Designer (Narrative Systems)


Remedy Entertainment — Espoo, Finland
[09.22.20]
Senior Gameplay Designer (Narrative Systems)


Visual Concepts — Agoura Hills, California, United States
[09.18.20]
Camera Designer


Remedy Entertainment — Espoo, Finland
[09.18.20]
Senior Cinematic Scripter