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April 25, 2019
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Blog: Unboxing BOXBOY! - A character controller cover  
by Gamasutra Community [04.25.19]
An in depth look at what makes the character controller tick in HAL Laboratory's BOXBOY! This was done by "covering" the game -- you can find out what that means in this article.
Design

Video: Why you should put your name on your indie game  
by Staff [04.24.19]
Experienced indies Zach Gage & Bennett Foddy take the stage at GDC 2019 last month to discuss why indie game makers are one of the few craftspeople to not sign their work, and why that should change.
Design, Indie, Video, Vault

Blog: 10 important Kickstarter hacks from an expert  
by Gamasutra Community [04.24.19]
A quick checklist of expert hacks that should help you create a successful Kickstarter campaign.
Business/Marketing, Design, Production

Blog: Evolving difficulty modes in survival horror - Resident Evil 2 8
by Gamasutra Community [04.24.19]
What can Hardcore Mode in Resident Evil 2 offer beyond tougher enemies and scarcer bullets? A look at how content-based difficulty rewards survival horror fans.
Design, Console/PC

Video: Building God of War's Atreus to fit with both gameplay and narrative  
by Staff [04.23.19]
Working Kratos' son Atreus into God of War complicated many aspects of development but, in the end, including him as a fully realized companion AI paid off.
Design, Programming, Console/PC, Video, Vault

Don't Miss: Using vision as the cursor in Tethered 1
by Staff [04.23.19]
"VR offers new ways of interacting that allow us to get much closer to that mouse and pointer functionality by turning your face into a mouse pointer," says Ian Moran, technical director of Tethered.
Design


Why the Core Gameplay Loop is Critical For Game Design  
by Josh Bycer [04.25.19]
The recent expose of Bioware framed this piece I wrote about why the core gameplay loop of your title can make or break its development
Business/Marketing, Design, Production, Console/PC, Indie

Event SuperVision PART 2  
by Nathan Cheever [04.25.19]
In Part 2 the variety of Game Event types are discussed, including what's unique, repeatible, and conditional. Supporting ideas like when they appear and what motiviation does it scratch are factored in.
Design, Console/PC

How I Broke Sekiro Shadows Die Twice  
by Josh Bycer [04.25.19]
I did a complete design dive into Sekiro Shadows Die Twice and upon finishing the game, I wanted to share my thoughts on the design.
Design, Console/PC, Indie

The Fun of Inaccessibility  
by Michael Heron [04.24.19]
You can't have fun without inaccessibility. It's an iron law of play. That has implications for game design and accessibility advocacy, and it's the subject of this post.
Business/Marketing, Design, Programming, Production, Serious, Indie

Unboxing BOXBOY! - A Character Controller Cover  
by Chad Cable [04.24.19]
An in depth look at what makes the character controller tick in HAL Laboratory's BOXBOY! This was done by "Covering" the game - a terrific game development exercise for finding hidden design, honing you craft, and expanding your toolset.
Design, Programming, Console/PC

Quick Tips: 10 important Kickstarter hacks from an expert  
by Iuliana U [04.23.19]
A quick checklist of expert hacks that will help you create a successful Kickstarter campaign.
Business/Marketing, Design, Indie


Deep Silver FISHLABS — Hamburg, Germany
[04.25.19]
Lead Combat Designer (m/f/d)


Deep Silver FISHLABS — Hamburg, Germany
[04.25.19]
Senior 3D Artist (m/f/d)


FoxNExt Games — San Jose , California, United States
[04.24.19]
Senior Narrative Designer


FoxNExt Games — San Jose, California, United States
[04.24.19]
Associate Level Designer


FoxNExt Games — San Jose, California, United States
[04.24.19]
Senior World Builder


Bradley University — Peoria, Illinois, United States
[04.24.19]
Instructor-in-Residence of Game Design


FoxNExt Games — San Jose, California, United States
[04.24.19]
Senior Content Designer


Housemarque — Helsinki, Finland
[04.24.19]
Senior Level Designer
Housemarque is looking for a Senior Level Designer for an unannounced AAA project!

Chatham University — Pittsburgh, Pennsylvania, United States
[04.22.19]
Assistant Professor - Immersive Media


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.19]
Narrative Writer