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July 25, 2021
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Using vorticles to simulate wind in Ghost of Tsushima 1
by Chris Kerr [07.23.21]
"We're doing the most basic approximation of fluid dynamics by taking several height map samples out in front of each particle and giving it an upwards velocity in advance so they float over things nicely."
Design, Programming, Production, Console/PC, GDC

How the painful process of cutting ideas almost sank Sea of Solitude 1
by Chris Kerr [07.23.21]
"Calculating the timeframe and the scope for development so poorly is what nearly caused the whole production to fail."
Business/Marketing, Design, Production, GDC

Epic Games acquires Sketchfab asset store, reduces platform fees to 12 percent  
by Chris Kerr [07.23.21]
Epic Games has acquired the Sketchfab asset store for an undisclosed fee, and has pledged to immediately lower platform fees to 12 percent.
Business/Marketing, Design, Production, Art

Eight tools for creating chilling horror from the maker of FAITH  
by Bryant Francis [07.22.21]
FAITH creator Mason Smith dropped by GDC 2021 with insights on how developers can scare the pants off players even when they’re only working with a handful of pixels.
Design, Console/PC, GDC

How Naughty Dog prototyped the interactive guitar in The Last of Us Part II  
by Chris Kerr [07.22.21]
"[We decided] the simplest affordance is probably going to be a wheel menu on the analog stick. That way the player can deflect in a corresponding direction without having them look down."
Design, Programming, Production, Console/PC, GDC

The Microsoft Game Development Kit is now available for free on GitHub  
by Chris Kerr [07.22.21]
Microsoft said it wants to "enable any creator, anywhere on the planet, to make games for our ecosystem."
Business/Marketing, Design, Programming, Production, Console/PC

Verb Directions in Game Design  
by Nathan Savant [12.31.69]
A deep dive into how Magic The Gathering expresses character through game mechanics, and how those same concepts can be applied to video game characters without breaking the design budget.
Design, Console/PC, Serious, Indie

Genre Spotlight: Merge's Next Phase of Growth  
by Fawzi Itani [12.31.69]
A look into Merge Games and their next phase of growth
Business/Marketing, Design, Smartphone/Tablet

Asymmetrical Gameplay as A New Trend in Multiplayer Games and Five Design Patterns to Make Engaging Asymmetrical Games  
by Margaret Wong [12.31.69]
Asymmetric multiplayer games are fun to play, but special design attention is needed. Five possible design patterns are presented based on a study on ten asymmetric multiplayer games on different platforms.
Design, Console/PC, Social/Online, Smartphone/Tablet

Discovering your game's regional appeal, pre-launch?  
by Simon Carless [12.31.69]
What's the best way to see the regional breakdown of Steam interesting and wishlists before launch? This, plus lots more, in our latest round-up.
Business/Marketing, Design, Production, Console/PC, Indie

Debating Difficulty in Game Design  
by Josh Bycer [12.31.69]
The debate over difficulty in videogames continues to rage, and for today's post, I want to try, once and for all, to explain that difficulty is not a part of accessibility, but an essential element designers need to take note of.
Design, Console/PC, Indie

Trash Invasion - The Real Truth Behind The Game  
by Vesko Tenekedzhiev [12.31.69]
Why the project started, how it was developed and marketed, my thought process, failures, design and workflows.
Business/Marketing, Design, Production, Indie

Insomniac Games — Burbank, California, United States
Character TD
Insomniac Games is looking for a Character TD

Bytro Labs GmbH — Hamburg, Germany
Lead Game Designer (f/m/x)

Bytro Labs GmbH — Hamburg, Germany
Senior UI Artist (f/m/x)

Insomniac Games — Burbank, California, United States
Senior Designer
Insomniac Games - Sr. Designer

Legends of Learning — Baltimore, Maryland, United States
Senior Systems Designer - $150k - Remote OK
Senior Systems Designer - We are looking for an experienced COMMERCIAL Game Designer, NOT Learning Game Designers

innogames — Hamburg, Germany
Game Designer - Elvenar - Event Design & Live Ops

Robot Gentleman Sp. z o.o. — Poznan, Poland

Treyarch / Activision — Santa Monica, California, United States
Associate Systems Designer
Treyarch is searching for a talented Associate Systems Designer to be the next member of our Global Systems Design Team

Sucker Punch Productions — Bellevue, Washington, United States
AI Systems Designer

Ramen VR — San Leandro, California, United States
Junior Content Designer (Remote)