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August 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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Video: How to design games with user experience in mind  
by Staff [08.16.18]
In this GDC 2016 talk, educator Christina Wodtke explores the core principles of user experience design philosophy, and how it can help create games that are elegant and complete experiences.
Design, Console/PC, Video

Watch Phantom Doctrine's lead designer talk about abandoning RNG  
by Bryant Francis [08.16.18]
The lead designer of Phantom Doctrine joins Gamasutra to discuss abandoning RNG, how to make fictional conspiracy theories, and more.
Design, Console/PC, Video

Don't Miss: Devs reflect on the impact and legacy of Burnout Paradise 1
by Staff [08.16.18]
We could have titled this feature (in which Burnout Paradise co-creator Alex Ward & other devs reflect on the design & impact of the influential open-world racer) Paradise Lost & Found, but we didn't.
Design, Console/PC, Indie

Chat with the lead designers of Phantom Doctrine at 3PM EDT  
by Bryant Francis [08.16.18]
We're talking to the lead developers of Phantom Doctrine starting at 3PM EDT.
Design, Console/PC, Video

Blog: How to make a Discord RPG - Part 3  
by Gamasutra Community [08.16.18]
This third part of this blog series covers the technology used to build my Discord RPG, including servers, database and API choices.
Design, Programming

Blog: Let's talk about systemic narratives in games 6
by Gamasutra Community [08.16.18]
Ubisoft's Victor Sanchez digs into systematic narratives and how they might improve upon current narrative approaches.
Design, Production

Mastering the road ahead: How urban planning can inspire your game updates.  
by Maxence Voleau [08.16.18]
How we experience cities can provide meaningful insights into game balance, managing content and onboarding when updating games.
Design, Production, Console/PC, Social/Online

What are we talking about when we talk about systemic narrative. 6
by Victor Sanchez [08.15.18]
What is Systemic Narrative and how it can improve current narrative approaches?
Design, Programming, Console/PC, Indie

How to make a Discord RPG: Part 3  
by Adrian Hawkins [08.15.18]
In parts 1 and 2 we talked about the design of our Discord RPG; part 3 of this blog series covers the technology used to build it, including servers, database and API choices.
Design, Programming, Indie

Game Designer Spotlight: Shigeru Miyamoto  
by Caleb Compton [08.14.18]
Most people know who directed their favorite movie or wrote their favorite book, but the people who make games are often unknown. In this series I hope to spotlight some of the best game designers around starting with an all-time great, Shigeru Miyamoto
Business/Marketing, Design, Art

Flaws Of An Undead Genre - What's Wrong With Point & Click Adventures? 17
by Marcus Bäumer [08.14.18]
We asked Twitter about the flaws of Point & Click Adventures. Here's a summary of what people told us.
Design, Indie

The Design is the Implementation  
by Daniel Shumway [08.14.18]
In Reset Hard, I eschew tricks and clever programming in favor of direct, honest systems. This allows me to design mechanics with a greater degree of consistency and flexibility.
Design, Programming, Indie

Bohemia Interactive Simulations — Prague, Czech Republic
UI/UX Designer (Mid/Senior)

Deep Silver Volition — Champaign, Illinois, United States
Temporary Level Designer

Deep Silver Volition — Champaign, Illinois, United States
Senior Level Designer

Velan Studios — Troy, New York, United States
Sr. Multiplayer Level Designer

Roblox — San Mateo, California, United States
Sr. UX Designer
Sr. UX Designer

Roblox — San Mateo, California, United States
Technical Artist
Technical Artist

Gear Inc. — Hanoi, Vietnam
Remote Senior Game Designer

Crystal Dynamics — Redwood City, California, United States
External Lead Designer

Digital Extremes Ltd. — London, Ontario, Canada
Senior Lighting Artist

innogames — Hamburg, Germany
Head of Art