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June 12, 2021
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Netflix announces Blood Dragon, Splinter Cell animated shows  
by Bryant Francis [06.11.21]
Two Ubisoft properties are being adapted into Netflix animated series: Far Cry: Blood Dragon and Tom Clancy’s Splinter Cell.
Business/Marketing, Console/PC

Star Wars Jedi: Fallen Order has clocked 20 million players  
by Bryant Francis [06.11.21]
Respawn Entertainment says over 20 million players have played Star Wars Jedi: Fallen Order across different platforms.
Business/Marketing, Console/PC

Delisting Cyberpunk was 'in the interest of the PlayStation community'  
by Bryant Francis [06.11.21]
PlayStation CEO Jim Ryan defended the company’s move to delist Cyberpunk 2077 in an interview with Axios.
Business/Marketing, Console/PC

Hypercasual publisher Voodoo acquires marketing company Bidshake  
by Chris Kerr [06.11.21]
Hypercasual mobile game publisher Voodoo has acquired cross-channel marketing automation platform Bidshake for an undisclosed fee.
Business/Marketing, Smartphone/Tablet

Turkish mobile dev Hungri Games nets $1.1 million to open UK studio  
by Chris Kerr [06.11.21]
Turkish mobile developer Hungri Games has raised $1.1 million to expand its game catalog and open a new UK studio.
Business/Marketing, Smartphone/Tablet

Bethesda to scrap Fallout 76 battle royale mode 'Nuclear Winter' as players lose interest  
by Chris Kerr [06.11.21]
Bethesda will scrap Fallout 76's battle royale mode 'Nuclear Winter' later this year due to dwindling player interest.
Business/Marketing, Production, Console/PC


Game Studios Should Option The Rights to Game Design Documents  
by Ryan Sumo [12.31.69]
The games industry should take a cue from the film industry and start optioning game design documents.
Business/Marketing, Console/PC, Indie

Microsoft's future vision sees premium gaming on every screen  
by George Jijiashvili [12.31.69]
Omdia analysts George Jijiashvili and Matthew Bailey summarize Microsoft's latest news about Game Pass and cloud gaming, while highlighting their key takeaways.
Business/Marketing

Data dive: anatomy of a Steam game launch  
by Simon Carless [12.31.69]
We're looking at the launch of winemaking sim Hundred Days, with real Steam numbers, alongside a whole bunch of other trends in and around game discovery.
Business/Marketing, Design, Production, Console/PC, Indie

Video Game Accessibility  
by Pulkit Garg [12.31.69]
An introduction to video game accessibility, and why does it matter.
Business/Marketing, Design, Serious, Indie

Can paid ads for PC/console games give you positive ROI?  
by Simon Carless [12.31.69]
Let's take a look into how paying big social media platform companies to promote your game could (or might not!) pay off - and other notable game discovery news.
Business/Marketing, Design, Production, Console/PC, Indie

Video game charts: a series of lenses  
by Simon Carless [12.31.69]
Sure, you're looking at the top games on the Steam charts, but are those really the 'top games'? This and lots more discoverability takes in this latest round-up.
Business/Marketing, Design, Production, Console/PC, Indie


Eyestorm Creative — Los Angeles, California, United States
[06.11.21]
Post Producer


Disbelief — Cambridge, Massachusetts, United States
[06.11.21]
Programmer
Programmer - Chicago, IL

Disbelief — Cambridge, Massachusetts, United States
[06.11.21]
Senior Programmer
Senior Programmer

Skybound — Los Angeles, California, United States
[06.11.21]
Producer (Games)


California College of the Arts — San Francisco, California, United States
[06.11.21]
Unranked, Adjunct Faculty, Animation Program


Insomniac Games — Burbank, California, United States
[06.11.21]
Lead Character Artist
Insomniac Games - Lead Character Artist

Insomniac Games — Burbank, California, United States
[06.11.21]
Technical Artist - Pipeline
Insomniac Games is looking for a Technical Artist - Pipeline

Insomniac Games — Burbank, California, United States
[06.11.21]
Technical Artist - Pipeline
Insomniac Games is looking for a Technical Artist - Pipeline

Insomniac Games — Burbank, California, United States
[06.11.21]
Technical Artist
Insomniac Games is looking for a Technical Artist

Insomniac Games — Burbank, California, United States
[06.11.21]
Engine Programmer
Insomniac Games is looking for an Engine Programmer