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October 25, 2020
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PlayStation's new (web) store, genre viability & more  
by Gamasutra Staff [10.23.20]
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...
Business/Marketing, Design, Production, Art, Console/PC, Indie, Smartphone/Tablet

Call of Duty: Mobile has topped 300 million downloads  
by Chris Kerr [10.23.20]
Call of Duty: Mobile has amassed over 300 million downloads during it first year on digital shelves. 
Business/Marketing, Smartphone/Tablet, GD Mag

Riot Games appoints first ever chief marketing officer to help expand player base  
by Chris Kerr [10.23.20]
League of Legends maker Riot Games has appointed its first chief marketing officer with a view to helping it reach new players.
Business/Marketing, Console/PC

Scopely acquires Spanish mobile studio Genjoy to expand match-3 roster  
by Chris Kerr [10.23.20]
Mobile developer-publisher Scopely has acquired Spanish casual mobile studio Genjoy for an undisclosed fee.
Business/Marketing, Console/PC

Learn to build your studio's brand from Kitfox's Victoria Tran  
by Staff [10.23.20]
Learn how to position your studio to better market your games in Victoria Tran's GDC Masterclass!
Business/Marketing, Console/PC, GDC

Google distances itself from Stadia creative director's comments  
by Kris Graft [10.22.20]
Google on Thursday distanced itself from tweets issued by the creative director of Stadia's Montreal studio, who said game streamers should be paying devs and publishers of games they stream.
Business/Marketing, Social/Online


PlayStation's new (web) store, genre viability & more  
by Simon Carless [10.23.20]
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...
Business/Marketing, Design, Production, Console/PC, Indie

We need to talk about Steam & China  
by Simon Carless [10.22.20]
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!
Business/Marketing, Design, Production, Console/PC, Indie

From App Development To Video Games — The Journey to HordeCore  
by Stas Ignatov [10.22.20]
A chat with Portuguese developer Digitality Studios on the journey from app development to HordeCore, the studios' first commercial release.
Business/Marketing, Indie

Data Deep Dive: 'Meteorfall: Krumit's Tale' on Steam  
by Simon Carless [10.21.20]
Want lots of real-world Steam data (wishlists, actual revenue?) on Meteorfall: Krumit’s Tale, a deckbuilding roguelike title that recently launched out of Early Access. That's what we're giving you here!
Business/Marketing, Design, Production, Console/PC, Indie

Will 4K/60fps Be The Next-Gen Standard? Not a Chance!  
by Daniel Camilo [10.21.20]
Marketing from both Sony and Microsoft want you to believe 4K/60fps will be the continuous standard for this next generation. However, once we get past all the cross-gen launch titles, expect a lot of performance diversity.
Business/Marketing, Design, Console/PC

What happened with Microsoft's Switch publishing experiments?  
by Simon Carless [10.19.20]
This game discovery look examines an interesting area of research - how Microsoft playing nice with other platforms looks to have been an attempt to extend the Xbox ecosystem to those very platforms.
Business/Marketing, Design, Production, Console/PC, Indie


Strange Loop Games — Remote, Remote, Remote
[10.24.20]
Programmer on PC game 'Eco'


Insomniac Games — Burbank, California, United States
[10.24.20]
Character TD
Character TD

Camouflaj — Bellevue, Washington, United States
[10.24.20]
Senior Graphics Engineer


Camouflaj — Bellevue, Washington, United States
[10.24.20]
Animation Engineer


Chromatic Games — Gainesville, Florida, United States
[10.23.20]
Community Manager


Chromatic Games — Gainesville, Florida, United States
[10.23.20]
Senior Game Designer


Insomniac Games — Burbank, California, United States
[10.23.20]
Technical Artist
Technical Artist

Deep Silver Volition — Champaign, Illinois, United States
[10.23.20]
Junior Gameplay Programmer


Remedy Entertainment — Espoo, Finland
[10.23.20]
UX Designer


Sucker Punch Productions — Bellevue, Washington, United States
[10.22.20]
Narrative Writer
DESIGN - Narrative Writer