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October 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Games as a service drives huge market value spike for EA, Activision  
by Chris Kerr [10.19.18]
The combined market value of U.S. publishers EA and Activision has grown by $79 billion since 2012, largely thanks to the success of the games-as-a-service model.
Business/Marketing, Design, Console/PC

Skybound CEO aims to finish out The Walking Dead with '100%' former Telltalers  
by Emma Kidwell [10.18.18]
In an AMA held on Reddit, CEO of Skybound Games Ian Howe and former creative director at Telltale Kent Mudle answer questions from players to try and shed light on the Telltale deal.
Business/Marketing, Production, Console/PC

Sixth annual Day of the Devs line-up features over 70 games  
by Emma Kidwell [10.18.18]
Double Fine and iam8bit announce the 70 games which will be present at the sixth annual Day of The Devs.
Business/Marketing, Indie, Video

Rockstar devs comment on work culture after 100-hours backlash 2
by Chris Kerr [10.18.18]
Rockstar has given its employees permission to speak frankly about working conditions at the studio on social media, and it's resulted in some interesting tales from behind the scenes. 
Business/Marketing, Production

The Division developer: Politics in games are 'bad for business' 10
by Emma Kidwell [10.17.18]
According to Ubisoft Massive COO Alf Condelius​, the decision to avoid taking a political stance in video games is a purely a monetary one, as politics are "bad for business."
Business/Marketing, Console/PC

Get a job: Join the Digital Extremes team as a PR Manager  
by Staff [10.17.18]
The studio is looking for someone to plan, produce and execute world-class strategic PR initiatives with the purpose of broadening the awareness of Warframe, its community, and the company’s other products.
Business/Marketing, Recruitment


Kliuless? Gaming Industry ICYMI #8  
by Kenneth Liu [10.19.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR

Lessons Learned After Making Anodyne with Sean Han Tani  
by Larry&Brandon GDU [10.18.18]
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity,
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Why It's So Difficult to Talk About Crunch in Game Development  
by Josh Bycer [10.18.18]
The recent news surrounding Rockstar Studios regarding crunch frames today's talk about why the concept is always hard for developers to agree upon.
Business/Marketing, Design, Production, Console/PC, Indie

Persuasion and game design  
by Antonio Torres [10.18.18]
Leadership has many dimensions. While the naive view is that leaders give orders and subordinates follow them, the reality is much different in many situations.
Business/Marketing, Console/PC

Top 3 Game Career Planning Videos from Ask Gamedev  
by Matt AG [10.17.18]
Today Ask Gamedev turns 1 year old! If you haven't heard of Ask Gamedev, we're a YouTube channel made up of game industry veterans and we make videos on game design, marketing games, career planning and more. Here are our top 3 videos on career planning:
Business/Marketing

The Importance of Localization  
by Antti Kananen [10.15.18]
Translation is a very important step when making a game, but it’s not enough to just translate the words from one language to another. Read more about what guest bloggers in our blog at Koukoi Games wrote about the topic.
Business/Marketing, Design, Production, Console/PC, Smartphone/Tablet


Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]
Senior Game Developer
Senior Game Developer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]
General Game Designer
General Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]
Senior General Game Designer
Senior General Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]
Senior System Game Designer
Senior System Game Designer - Portage Michigan

Gear Inc. — Hanoi, Vietnam
[10.19.18]
[Vietnam] Senior Game Designer


Plastic Wax — Sydney, New South Wales, Australia
[10.19.18]
Lead UE/VR Developer
We seek a veteran VR/UE Blueprint/C++ Developer to Lead our Unreal Department onsite in our waterfront studio in Rhodes, Sydney.

Heart Machine — Culver City, California, United States
[10.18.18]
Gameplay Engineer


Cold Iron Studios — San Jose, California, United States
[10.18.18]
Console Gameplay Engineer
Cold Iron is seeking an experienced Console Gameplay Engineer to join our world class team on our next AAA title for consoles and PC! Are you a passionate game developer? Is making an awesome game the thing that gets you out of bed in the morning? We’re sure you’re amazing in your field, but do you see perfecting your skills as the means to making the best experiences possible? Great, we want to hear from you!

Cold Iron Studios — San Jose, California, United States
[10.18.18]
Site Reliability Engineer
Cold Iron is seeking an experienced Site Reliability Engineer to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[10.18.18]
Infrastructure Engineer
Cold Iron is seeking an experienced Infrastructure Engineer to join us in creating a shooter set in the Alien universe for consoles and PC!