Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 2, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Video: The mechanics of explosive growth in Roblox 1
by Staff [07.01.20]
In this 2018 GDC talk, Roblox's Adam Miller dissects the explosive growth of Roblox as a company and platform and shares lessons that can help other companies looking to accomplish similar feats.
Business/Marketing, Console/PC, Social/Online, Video, Vault

The Ubisoft paradox: How the publisher enabled a culture of abuse and control 3
by Chris Kerr [07.01.20]
"It is such a well-functioning system of control, because there is a lot of conversation happening in the company. It just leads nowhere. An audit in Ubisoft leads nowhere 9 times out of 10."
Business/Marketing, Production, Console/PC

European retailers can no longer sell download codes for Nintendo-published titles  
by Chris Kerr [07.01.20]
Nintendo said the decision was made after carefully examining the "evolving European marketplace," and came into effect today.
Business/Marketing, Console/PC

Sinespace dev partners with Unity to let Asset Store creators sell models in-game  
by Chris Kerr [07.01.20]
A new partnership will let Unity Asset Store creators sell their 3D models to players in free-to-play MMO Sandbox, Sinespace.
Business/Marketing, Production, Console/PC

Get a job: Join Ziggurat Interactive as a remote Brand and Marketing Manager  
by Staff [06.30.20]
Ziggurat is currently seeking a full-time Brand & Marketing Manager to work with its over 200 game titles and help grow its brand and digital presence in the game universe.
Business/Marketing, Recruitment

Ubisoft CEO sanctions formation of 'multidisciplinary working group' to tackle abuse  
by Chris Kerr [06.30.20]
Ubisoft has detailed some of the actions it will take to address the rampant abuse allegations that have rocked the company.
Business/Marketing, Production

Why You Need a Game Career Strategy  
by rahul sehgal [07.01.20]
Having a sound career strategy is essential for video game-makers to be able to do meaningful work as well as earn a decent living. In this article I chart out the broad contours of the actions one should take to prepare for the future
Business/Marketing, Design, Programming, Production, Art

WWDC 2020: What’s new for mobile games organic user acquisition?  
by Kate AppFollow [06.30.20]
This year the WWDC 2020 was a completely virtual event, streamed at website, Apple Developer apps, and even Apple YouTube channel. Let’s take a closer look at iOS 14 and how it’s new features will affect ASO and organic traffic acquisition.
Business/Marketing, Production, Smartphone/Tablet

UK Government issues report on loot boxes and "immersive and addictive technologies"  
by Paul Lanois [06.30.20]
The UK Government has issued a formal response to the Department for Digital, Culture, Media and Sport (DCMS) Select Committee’s report on Immersive and Addictive Technologies. The government's response covers topics such as loot boxes and gambling.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Nintendo Switch Game Sales: The Three Biggest Misconceptions 1
by Simon Carless [06.30.20]
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?
Business/Marketing, Design, Production, Console/PC, Indie

Monetizing Cooking Games: Q&A with Newvoy's CEO & Founder, Yang Lu  
by Marc Llobet [06.29.20]
Monetizing a successful Cooking mobile game: Interview with Newvoy's CEO & Founder, Yang Lu. Learn how Cooking Voyage (launched on iOS & Android during COVID-19), is rapidly growing in the app stores. +500K installs during the first month!
Business/Marketing, Indie, Social/Online, Smartphone/Tablet

My 10 Year Game Development Journey  
by Nico Tuason [06.29.20]
A long article about my experiences as a game developer for the past 10 years, including my failures, successes, and major life events.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Wooga GmbH — Berlin, Germany
Lead Game Designer
Lead Game Deisgner

Futureplay — Helsinki, Finland
Senior Game Animator

Disbelief — Cambridge, Massachusetts, United States
Programmer - Cambridge, MA

HB Studios — Lunenburg, Nova Scotia, Canada
Senior Producer

Insomniac Games — Burbank, California, United States
Character Artist (Blendshapes Focused)
Insomniac Games - Character Artist (Blendshapes)

Insomniac Games — Burbank, California, United States
VFX Artist
Insomniac Games - VFX Artist

Remedy Entertainment — Helsinki, Finland
Technical Director

Wooga GmbH — Berlin, Germany
Unity Game Engineer
Unity Game Engineer

Infinity Ward — Woodland Hills, California, United States
UI Artist (Temporary)
Infinity Ward is currently seeking a UI Artist for an exciting unannounced project. This person will work closely with the UI/UX Design team and UI Engineers to establish functional, original, and attractive interfaces for our game. Responsibilities include generating art content for the front-end and heads up display and solutions should be intuitive, stylish and have a consistent style.

Ziggurat Interactive Inc — Denver, Colorado, United States
Video Game Brand and Marketing Manager (Remote)