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May 21, 2018
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Paradox looks at Crusader Kings 2 for improving DLC in future games  
by Emma Kidwell [05.21.18]
In an interview with PC Gamer, CEO and VP of business development at Paradox Interactive Ebba Ljungerud and Shams Jorjani discuss the DLC model forCrusader Kings 2.
Business/Marketing, Console/PC

Adult Swim acquires Pocket Mortys dev Big Pixel Studios  
by Alissa McAloon [05.21.18]
Adult Swim has acquired Big Pixel Studios, the developer behind the Pocket Mortys game based on the Rick And Morty animated series, for an undisclosed sum. 
Business/Marketing, Smartphone/Tablet

Capcom bringing Resident Evil 7 to Switch with experimental pricing  
by Chris Kerr [05.21.18]
Capcom will experiment with a new streaming and pricing model when it brings Resident Evil 7 to Nintendo Switch in Japan. 
Business/Marketing, Console/PC

Tencent acquires majority stake in Path of Exile dev Grinding Gear  
by Chris Kerr [05.21.18]
The move was announced in an FAQ on the Path of Exile forums, where Grinding Gear FAQ reassured fans it will remain an independent company following the deal. 
Business/Marketing, Console/PC

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Gamelynx raises $1.2 million to develop esports games on mobile 1
by Emma Kidwell [05.18.18]
Gamelynx has raised $1.2 million toward its goal of creating team-based competitive games on mobile platforms in an effort to make esports more accessible and global.
Business/Marketing, Smartphone/Tablet


Winning In Enterprise Gamification Initiatives  
by Jennifer Lynn [05.21.18]
Gamification opportunities for businesses are great – from having more engaged customers, to crowd sourcing innovation or improving employee performance.
Business/Marketing

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Simon Carless [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

How to Analyze and Improve Your Game Using Various Metrics 2
by Dr. Michael Garbade [05.16.18]
The success of any game depends on the ability of the developer to scrutinize its various metrics and discover useful tips on how to enhance the game and its monetization. So, after deploying a game to the app store, do not just sit there!
Business/Marketing, Indie, Smartphone/Tablet

Games and Visual Identity 2
by Nicholas Lives [05.16.18]
This week I woke up to news feeds announcing a new trailer for Bethesda’s Rage 2, and after watching it, it really got me thinking again about the importance of creating a strong visual identity for your game.
Business/Marketing, Art, Console/PC, Indie

Craft emotional intelligence into your game trailer 2
by M. Joshua Cauller [05.16.18]
Emotional intelligence could be the most neglected tool in your game dev belt. Time to sharpen it for your trailer.
Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet

Getting Started On Giving Gamedev Talks  
by Devon Wiersma [05.14.18]
In this blog, game designer Devon Wiersma will give some tips on how you can start making preparations on giving your first talks in game development and why you should consider sharing your knowledge with the world.
Business/Marketing, Design, Serious, Indie, Social/Online


Oath: A Verizon Company — Seattle, Washington, United States
[05.21.18]
Principal Engineer, HTML5 Games


Oath: A Verizon Company — Seattle, Washington, United States
[05.21.18]
Manager of Engineering, Full Stack


Giant Enemy Crab — Seattle, Washington, United States
[05.21.18]
Level Designer
We're looking for a level designer to work on our upcoming tactical FPS Due Process. This position is onsite and will require you to be local to Seattle. This is a paid position and relocation assistance is possible. Due Process is an adversarial SWAT shooter that delivers on planning and coordination. Each round, two teams of five confront each other in an attack/defend mission on a procedurally-generated level. Before action, each team draws out a plan of attack or defense using SWAT equipment such as breaching charges, flashbangs, ballistic shields, and night vision goggles.

Oath: A Verizon Company — Seattle, Washington, United States
[05.21.18]
Manager of Engineering, Cloud Architecture


Telltale Games — San Rafael, California, United States
[05.21.18]
Senior Character Concept Artist


Telltale Games — San Rafael, California, United States
[05.21.18]
Senior Character Concept Artist


Telltale Games — San Rafael, California, United States
[05.21.18]
Senior Animator


Telltale Games — San Rafael, California, United States
[05.21.18]
Texture Artist


Telltale Games — San Rafael, California, United States
[05.21.18]
UI Designer


Telltale Games — San Rafael, California, United States
[05.21.18]
VFX Artist