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December 10, 2018
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Catch new & classic GDC talks broadcasting live on the GDC Twitch channel  
by Staff [12.10.18]
The official Game Developers Conference Twitch channel has begun broadcasting gems from the GDC Vault of game development talks, roundtables, and postmortems, and you can tune in live now to watch!
Audio, Video, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

China has established an ethics committee to vet online games 1
by Chris Kerr [12.10.18]
The committee is comprised of online gaming experts and researchers from government departments, industry institutions, and media outlets. 
Business/Marketing

The South Korean government just made boosting a criminal offense  
by Chris Kerr [12.10.18]
Boosting is a lucrative business in South Korea, and is particularly prevalent in popular titles like Overwatch and League of Legends.
Business/Marketing, Console/PC

Video Game Deep Cuts: Smash That Punch-Out, Hard  
by Gamasutra Staff [12.09.18]
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a looks at the latest acclaimed Smash Bros. game, & a multitude of other neatness.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Daybreak Games lays off estimated 70 employees 4
by Emma Kidwell [12.07.18]
H1Z1 developer Daybreak Games has laid off a portion of its workforce, cutting jobs across various departments within the studio in the process.
Business/Marketing, Console/PC

Dauntless to provide cross-platform play across all devices  
by Emma Kidwell [12.07.18]
Phoenix Labs announced that its RPG Dauntless will be heading to Xbox One and PlayStation 4 for free in April 2019, with a Switch release to follow later on. 
Business/Marketing, Console/PC


The Epic Store, In Its Current State, is Not Good for Anyone. 5
by David Galindo [12.10.18]
Epic puts in 12% of the effort with an abysmal game launcher, few user features, but fantastic incentives for indie developers.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Paying for Power in Matchmade Games  
by Andrew Erridge [12.10.18]
Like most players, knowing that players can pay for power in a game of skill make me feels gross just on the surface, but let’s talk about how it manifests in still stranger ways below the surface.
Business/Marketing, Design

Sharing economy, revolutionizing the VIP gaming experience  
by Jason Kong [12.10.18]
Leasing VIP game accounts, a cheap alternative to experiencing high level/priced items
Business/Marketing, Console/PC, Smartphone/Tablet

How Do Free Apps Make Money in 2018?  
by Aleksandra Bessalitskykh [12.10.18]
If you are thinking of developing an app and are unsure how a free app brings profit, the following article provides clarification.
Business/Marketing, Programming, Production, Social/Online

Video Game Deep Cuts: Smash That Punch-Out, Hard  
by Simon Carless [12.09.18]
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a review (& compendium of reviews) for the latest acclaimed Smash Bros. game, & a multitude of other neatness.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Ten bad news for those who plan Kickstarter campaign  
by Artem Korovkin [12.06.18]
Black Tower is an aspiring indie publisher that pays special attention to games with RPG and RTS elements. We’ve originated on the basis of Dark Crystal Games studio, which is currently developing a post-apocalyptic RPG Encased.
Business/Marketing, Indie


The Behemoth — San Diego, California, United States
[12.10.18]
Experienced Network Programmer


innogames — Hamburg, Germany
[12.10.18]
Software Developer for Warlords


Velan Studios — Troy, New York, United States
[12.10.18]
Lead Producer


Wargaming Sydney — Broadway, New South Wales, Australia
[12.09.18]
Gameplay Programmer, C++ - Vehicle Physics
Gameplay Programmer, C++ - Vehicle Physics

Petroglyph Games — Las Vegas, Nevada, United States
[12.09.18]
Sr. Technical Artist - Rigger, Command and Conquer
Petroglyph is seeking an experienced tech artist to join our roster to work on our upcoming AAA titles which currently include a Conan strategy game, and the Command & Conquer series. Become a part of Petroglyph and join in on all the fun!

Sucker Punch Productions — Bellevue, Washington, United States
[12.07.18]
Cinematic Animator


Cignition — Palo Alto, California, United States
[12.07.18]
Game Programmer
We are looking for innovative gameplay programmers to join our team. Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences.

Monomi Park — San Mateo, California, United States
[12.07.18]
Senior Game Designer


Wombat Studio — Santa Clara, California, United States
[12.07.18]
Mobile Engineer


Charlie Company — Culver City, California, United States
[12.07.18]
Senior Unity Programmer/Artist