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June 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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YouTube introduces new monetization methods for its creators  
by Emma Kidwell [06.22.18]
YouTube is introducing new monetization methods for its creators, including a $4.99 channel membership and features like special emojis and subscriber badges.
Business/Marketing, Social/Online

Westworld bug outs stolen Fallout Shelter code, alleges Bethesda lawsuit 4
by Alissa McAloon [06.22.18]
Bethesda is suing Warner Bros. over the recently released Westworld mobile game, alleging that the Behaviour-developed game is based on code from Fallout Shelter.
Business/Marketing, Console/PC, Smartphone/Tablet

Bluehole to acquire mobile dev Delusion Studio  
by Alissa McAloon [06.22.18]
Bluehole plans to acquire Castle Burn and Guardian Stone developer Delusion Studio, though specific terms of the deal were not disclosed.
Business/Marketing, Smartphone/Tablet

Nintendo and Microsoft partner to bring cross-play of Minecraft on Switch  
by Emma Kidwell [06.21.18]
Nintendo and Microsoft are collaborating to bring cross-play capability for Minecraft to the Switch by announcing a new update that will bring cross-platform play with other consoles.
Business/Marketing, Console/PC

Microsoft says original Crackdown 3 dev no longer working on the game  
by Emma Kidwell [06.21.18]
Reagent Games has gone dark after Microsoft Studios confirms that the creator of the Crackdown franchise is no longer involved in the game's development.
Business/Marketing, Console/PC

Microsoft scraps plans for VR support on Xbox  
by Chris Kerr [06.21.18]
Microsoft no longer plans to support virtual or mixed reality on Xbox, and claims "the PC is probably the best platform for immersive VR and MR."
Business/Marketing, Console/PC

Data-supported videogame shrink: what we do to understand our players better  
by Artemiy Kozlov [06.22.18]
How we do community management at Pixonic: why we appreciate the angriest comments and value personal communication with everyone.
Business/Marketing, Serious, Social/Online

Video games, you are killing me  
by Eric Lagel [06.22.18]
A reaction to the latest E3 trailers and the place of the act of killing in our medium
Business/Marketing, Design

Board Game Accessibility Seminar at UKGE2018  
by Michael Heron [06.21.18]
In this seminar, Dr Michael Heron and Pauline Belford of Meeple Like Us discuss the topic of board game accessibility and why support for people with disabilities within the tabletop gaming community is important for all of us.
Business/Marketing, Design, Production, Serious

Awkward: Making a tabletop-style party game for console  
by Martijn van der Meulen [06.20.18]
Development Director at Snap Finger Click, Martijn van der Meulen, discusses their latest release Awkward. This adult party title was made for multiplayer and optimised for broadcasting using the team's years of experience in making social games.
Business/Marketing, Design, Production, Console/PC

The Problems of Mobile Strategy Game Design 5
by Josh Bycer [06.20.18]
Command and Conquer Rivals is the latest in the strategy genre to show up on mobile, but it also represents the biggest problem with trying to simplify the genre and its design.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Being a (pure evil) business developer #2 (and how to get my job?) 1
by Marcin Kaleta [06.20.18]
What is it like to be a business developer in a small indie studio? (and how to get my job?)
Business/Marketing, Production, Console/PC, Serious, Indie, Smartphone/Tablet

Galvanic Games, Inc — Seattle, Washington, United States
Multiplayer Game Engineer

Deep Silver Volition — Champaign, Illinois, United States
Senior System Designer

Armature Studio — AUSTIN, Texas, United States

Digital Extremes — London, Ontario, Canada
Senior Lighting Artist

Digital Extremes — London, Ontario, Canada
Weapons Artist

Bohemia Interactive Simulations — ORLANDO, Florida, United States
QA Test Engineer - Military Training Simulation

Rabbit — San Mateo, California, United States

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

innogames — Hamburg, Germany
(Senior) UI Designer for a New Mobile Game

innogames — Hamburg, Germany
QA Engineer/ Software Engineer in Test