Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 30, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



The one key Steam stat that you’re not checking...  
by Gamasutra Staff [11.29.20]
When you’re understanding the potential success of your game before release - what’s the one Steam stat that more people should be paying attention to, but aren’t?
Business/Marketing, Design, Production, Console/PC, Indie

Saudi Arabian charity Misk acquires 33.3% stake in SNK 2
by Chris Kerr [11.27.20]
The crown prince of Saudi Arabia, Mohammed Bin Salman, has purchased a 33.3 percent stake in Japanese game company SNK through his charity 'Misk.'
Business/Marketing, Console/PC

Fall Guys developer Mediatonic opens new UK studio  
by Chris Kerr [11.27.20]
The office will be led by company vice president of art, Phil Warner, and will be hiring staff across a "wide range of disciplines."
Business/Marketing, Production, Console/PC

Tinybuild sinks $3 million into Secret Neighbor developer Hologryph  
by Chris Kerr [11.27.20]
American publisher Tinybuild has invested $3 million into Secret Neighbor developer Hologryph.
Business/Marketing, Production, Console/PC

Marvel's Avengers fails to meet Square Enix sales targets  
by Chris Kerr [11.26.20]
Square Enix has explained that sales of Marvel's Avengers were lower than expected, and that the advertising push for the title also proved costly.
Business/Marketing, Console/PC

Remnant: From the Ashes tops 1.7 million base game sales in just over a year  
by Chris Kerr [11.26.20]
The Remnant: From the Ashes base game has sold more than 1.7 million units worldwide in little over a year. 
Business/Marketing, Production, Console/PC


The one key Steam stat that you’re not checking...  
by Simon Carless [11.29.20]
When you’re understanding the potential success of your game before release - what’s the one Steam stat that more people should be paying attention to, but aren’t?
Business/Marketing, Design, Production, Console/PC, Indie

The anatomy of a Steam sale  
by Simon Carless [11.25.20]
What happens when you organize a themed sale on Steam, and what are the ramifications for increased profile of your games as a result? Real-world data within...
Business/Marketing, Design, Production, Console/PC, Indie

The Impact of Toxicity on Retention and LTV.  
by Pascal Debroek [11.25.20]
Toxicity is eroding video game communities. Churn probability of first-time players can rise to 320% when exposed to harassment on their first session. In the following blog, I explain how you can protect your players and reap the benefits doing so.
Business/Marketing, Production, Social/Online

Why are Valve's people saying pre-orders might hurt your sales – hypothesis  
by Piotr Zygadlo [11.24.20]
Why we are being discouraged from doing pre-orders on Steam? Is there a merrit behind it? If so - what is a reason? Some observation from the recent release of Ghostrunner and conclussion or two coming out it.
Business/Marketing, Console/PC, Indie

A Pre-Post-Mortem About Marketing (5 Lessons Learned) 2
by Drew McIntosh [11.24.20]
Five hard earned lessons I learned about marketing while making Spaceslingers for $0 as a small time indie developer.
Business/Marketing, Indie

What Languages to Localize Your Mobile Game Into  
by Damien Yoccoz [11.24.20]
In order to reach a bigger audience with your mobile game, you will need to carefully consider which languages to localize your game into. Here’s what you should consider when choosing which language to localize your mobile game into.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR


Airship Syndicate — Austin, Texas, United States
[11.27.20]
Junior to Mid Programmer


Airship Syndicate — Austin, Texas, United States
[11.27.20]
Mid to Senior Artist - Stylized PBR


New Moon Production — Hamburg, Germany
[11.27.20]
Technical Artist (all genders)


innogames — Hamburg, Germany
[11.27.20]
Concept Artist - New Mobile Game


Remedy Entertainment — Espoo, Finland
[11.27.20]
Development Manager (Xdev Team)


Lost Boys Interactive — austin, Texas, United States
[11.26.20]
FX/Tech Artist


Insomniac Games — Burbank, California, United States
[11.26.20]
Senior Lighting Artist
Insomniac Games - Sr. Lighting Artist

Insomniac Games — Burbank, California, United States
[11.26.20]
Senior Designer
Insomniac Games - Sr. Designer

Lawrence Technological University — Southfield, Michigan, United States
[11.26.20]
Assistant Professor of Game Design – Tenure-Track


Wooga GmbH — Berlin, Germany
[11.26.20]
(Senior) QA Automation Engineer