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August 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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PUBG Mobile surpasses 100 million downloads since launch  
by Emma Kidwell [08.16.18]
PUBG Mobile has been downloaded over 100 million times on both iOS and Android devices since first launching about five months ago.
Business/Marketing, Smartphone/Tablet

Get a job: Warframe dev Digital Extremes is looking for a PR Manager  
by Staff [08.16.18]
Digital Extremes is looking for a PR Manager to plan, produce and execute strategic PR initiatives with the purpose of broadening the awareness of Warframe, its community, and more.
Business/Marketing, Recruitment

HTC adds Oculus Rift support to Viveport virtual reality storefront  
by Chris Kerr [08.16.18]
As of today, devs can opt-in their titles to display as Oculus Rift compatible in preparation for the full consumer launch on September 4, and the process seems to be relatively straightforward.
Business/Marketing

Little Nightmares has sold over 1 million copies worldwide  
by Chris Kerr [08.16.18]
That figure includes physical and digital sales across PS4, PC, Xbox One, and Nintendo Switch, and comes around 18 months after the game launched.
Business/Marketing, Console/PC

Worldwide PlayStation VR sales have topped 3 million  
by Chris Kerr [08.16.18]
Sony has sold-through over 3 million PlayStation VR headsets worldwide since launching the device back in October 2016. 
Business/Marketing, Console/PC

Treasure Hunters Fanclub is funding five new indie games  
by Emma Kidwell [08.15.18]
Treasure Hunters Fanclub announces its investment in five new indie games, brining its overall total committed funding to $500,00.
Business/Marketing, Console/PC, Indie


VR Arcades for the Game Music Composer  
by Winifred Phillips [08.14.18]
Video game composer Winifred Phillips explores how composers can learn about Virtual Reality through VR arcades. Includes the history of some major international VR arcade franchises, with success stories and possible future developments in the field.
Audio, Business/Marketing, VR

Game Designer Spotlight: Shigeru Miyamoto  
by Caleb Compton [08.14.18]
Most people know who directed their favorite movie or wrote their favorite book, but the people who make games are often unknown. In this series I hope to spotlight some of the best game designers around starting with an all-time great, Shigeru Miyamoto
Business/Marketing, Design, Art

The Dangers of the Echo Chamber Effect on Game Development 2
by Josh Bycer [08.13.18]
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.
Business/Marketing, Design, Production, Console/PC, Indie

The Dream IS the Product 4
by Neil Schneider [08.13.18]
Billions of dollars later (and many more to come, I'm sure), seemingly wild investments in Magic Leap, Oculus, and more are put into future computing perspective.
Business/Marketing, Console/PC, Smartphone/Tablet, VR

Game Developers Diaries. Crush of Bones  
by Andrei Semiankovich [08.13.18]
Here at Polygon Gamelab  we create small groups of our students who want obtain more practical knowledge about process of game-making and game-releasing.
Business/Marketing, Production, Art

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Simon Carless [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Sega of America — Irvine, California, United States
[08.16.18]
Submissions Specialist


Game Closure — Mountain View, California, United States
[08.16.18]
Senior Game Engineer (HTML5)
Join a global team of passionate engineers and game professionals, work on groundbreaking technology — invented at Game Closure. Build something new to engage and entertain millions of people on the world’s largest platforms.

Telltale Games — San Rafael, California, United States
[08.16.18]
Associate Cinematic Artist


Telltale Games — San Rafael, California, United States
[08.16.18]
Character Modeler


Telltale Games — San Rafael, California, United States
[08.16.18]
Senior Animator


Deep Silver Volition — Champaign, Illinois, United States
[08.16.18]
Associate Producer


Boss Fight Entertainment — Allen, Texas, United States
[08.16.18]
Senior Server Engineer


Baidu USA — Sunnyvale , California, United States
[08.16.18]
3D Tools Software Engineer
We are looking for a software engineer with the strong tools development background to build one of the advanced autonomous driving simulation systems in the world. He or she will use a game-engine based technology and create tools to efficiently author a virtual world with interesting road networks that can faithfully and reliably reproduce real-world driving behaviors in a wide range of situations and scenarios and closely collaborate with stakeholders like world builders and engineers in other autonomous driving teams.

Defiant Studios — New York, New York, United States
[08.16.18]
Lead Engine Programmer
Defiant Studios is looking for a Senior/Lead Engine Programmer to join our growing team in New York City

innogames — Hamburg, Germany
[08.16.18]
Game Designer