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January 15, 2021
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Bungie is shutting down its Halo stats archive in February  
by Chris Kerr [01.15.21]
Bungie is taking its aging Halo statistics database, halo.bungie.net, offline over a decade after it stepped away from the franchise to work on Destiny. 
Business/Marketing, Console/PC

Epic submits claims against Google and Apple to UK Competition Appeal Tribunal  
by Chris Kerr [01.15.21]
Epic Games is taking both Apple and Google to the UK Competition Appeal Tribunal (CAT) over their decision to remove Fortnite from their respective platforms. 
Business/Marketing, Smartphone/Tablet

The Switch has officially shipped 1 million units in China  
by Chris Kerr [01.15.21]
The Switch has shipped 1 million units in China, according to official figures from Nintendo's distribution partner Tencent.
Business/Marketing, Console/PC

Get a job: Insomniac Games is hiring a Content Artist  
by Staff [01.14.21]
The Content Artist is responsible for assisting the Marketing/Community and Art departments with all aspects of marketing video creation and post production for our projects.
Business/Marketing, Art, Recruitment

Don't Miss: A Bloodstained Q&A with Koji 'Iga' Igarashi  
by Staff [01.14.21]
Legendary game developer Koji "Iga" Igarashi of Castlevania: Symphony of the Night fame answers our questions about the making of his latest game, Bloodstained: Ritual of the Night.
Business/Marketing, Design, Console/PC, Indie

Educational game studio Kuato nets $6.1 million to finance VR pivot  
by Chris Kerr [01.14.21]
Educational game developer Kuato Studios has raised £4.5 million ($6.1 million) in funding to launch virtual reality title Panic Room and create future VR projects.
Business/Marketing, Production


How did Rust make $1 million in Steam revenue in a day - twice?  
by Simon Carless [12.31.69]
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Business/Marketing, Design, Console/PC, Indie

Getting your big break - 2021 edition (Video game music composer)  
by Winifred Phillips [12.31.69]
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, cultivating a network of contacts, & surfacing opportunities. Resources list included.
Audio, Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Devlog #1 | Skyblock  
by Skyblock Game [12.31.69]
Skyblock is a freelance building and survival game created by Melody Studios. You can improve your island, build massive things, and do online multiplayer!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Nova Drift: the making of a Steam holiday 'sleeper' hit 1
by Simon Carless [12.31.69]
Nova Drift - arcade space combat roguelite, Geometry Wars meets Asteroids meets randomly generated ‘runs’ - had a really good holiday season sales-wise. But why? We look into it.
Business/Marketing, Design, Production, Console/PC, Indie

How good does your game look on a Steam search?  
by Hernan Smicht [12.31.69]
How appealing is your game on the eyes of a player search? I don't know, but I can tell you what we did about it!
Business/Marketing, Design, Production, Art, Indie

Discount strategy: your key post-launch game discovery tool  
by Simon Carless [12.31.69]
So, when your game has been released, how do you get people to keep talking about it or buying it? Discounts are key, but are you looking at comparables, & do you have a methodical strategy?
Business/Marketing, Design, Production, Console/PC, Indie


Sucker Punch Productions — Bellevue, Washington, United States
[01.15.21]
Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[01.15.21]
Producer


Jackbox Games, Inc. — Chicago, Illinois, United States
[01.15.21]
Senior Gameplay Engineer
Jackbox Games Senior Gameplay Engineer for Jackbox Party Pack Games

Gunfire Games — Austin, Texas, United States
[01.15.21]
Senior Boss Designer


innogames — Hamburg, Germany
[01.15.21]
Game Designer - Forge of Empires


innogames — Hamburg, Germany
[01.15.21]
Senior Mobile Game Developer (C++) - Forge of Empires


Remedy Entertainment — Espoo, Finland
[01.14.21]
Senior Development Manager (Gameplay)


innogames — Hamburg, Germany
[01.14.21]
Frontend Developer (Haxe) - Video Game: Forge of Empires


Insomniac Games — Burbank, California, United States
[01.13.21]
Content Artist
Insomniac Games - Content Artist

Airship Syndicate — Austin, Texas, United States
[01.13.21]
Mid to Senior Artist - Stylized PBR