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May 27, 2020
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Blizzard officially calls off BlizzCon 2020, though a digital event might be in the cards  
by Alissa McAloon [05.26.20]
The pandemic has spelled the end for many physical events this year, causing more and more events to consider digital replacements for 2020.
Business/Marketing, Social/Online

Don't Miss: Reusing content the Scrappy Social Media Management way 3
by Victoria Tran [05.26.20]
Reduce, reuse, recycle. Also, do the same to your content.
Business/Marketing, Social/Online

Game companies in Spain to benefit from $21.9 million in protective financing  
by Chris Kerr [05.26.20]
The Spanish Government has pledged €20 million to help protect those cultural industries affected by the COVID-19 pandemic, including the country's video game industry. 
Business/Marketing, Production

Tencent acquires 20% stake in Story of Seasons dev Marvelous for $65 million  
by Chris Kerr [05.26.20]
Tencent has purchased a 20 percent stake in Japanese game studio Marvelous for $65 million.
Business/Marketing, Console/PC

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Italy announces fund to support country's game studios during COVID-19 crisis 1
by Bryant Francis [05.22.20]
The Italian government will now provide for financial support for the country's game development studios in the wake of the COVID-19 crisis, which has struck the country with exceptional ferocity.
Business/Marketing, Console/PC


‘Our Prototype is a Success, Now what?’  
by Peter Adamondy [05.26.20]
Our prototype is a success, now what? On testing prototypes at game shows, the beauty of simplicity in games and last but not least, about fears that every game designer/entrepreneur must face when remaking the legendary game.
Business/Marketing, Design, Production, Console/PC, Indie

10 Golden Tips for Crowdfunding Projects (COVID-19 Edition)  
by Andre Faure [05.26.20]
Like me, you are probably checking at the amazing numbers game companies are posting during this very special time in our planet. Not only people are confined mostly everywhere, but current numbers will keep high even after you are "freed".
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Why New Players Matter to Indie Developers  
by Josh Bycer [05.26.20]
A follow up to my piece about the new player's experience. We're now talking indie teams, and why no matter how niche or small the genre, everyone should always be thinking about new players for their games.
Business/Marketing, Design, Production, Console/PC, Indie, VR

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Simon Carless [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

It cost $2923.90 to develop Hexicon, our word game. This is how we spent it. 1
by Christian Kasilag [05.22.20]
We break down our $2923.90 development cost and explain why we spent money in various categories.
Business/Marketing, Production, Serious, Indie, Smartphone/Tablet

How to Survive a Game Development Layoff  
by Damian Kastbauer [05.21.20]
Whether a layoff has ever affected you directly or not, the reality could someday come knocking. In the first in a two part series tackling change, I'll share some insights culled from my experience with layoffs over the past years.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Scanline VFX — Los Angeles, California, United States
[05.26.20]
Unreal Technical Director


Square Enix Co., Ltd. — Tokyo, Japan
[05.26.20]
Experienced Game Developer


XSEED Games — Torrance, California, United States
[05.26.20]
Localization Editor


Moon Studios — Remote, California, United States
[05.26.20]
Senior Character TD
Moon Studios is looking for a Senior Character TD!

innogames — Hamburg, Germany
[05.26.20]
(Senior) Java Developer


Stray Bombay Company — Seattle, Washington, United States
[05.26.20]
Senior Unreal Engineer


Digital Extremes Ltd. — London, Ontario, Canada
[05.25.20]
Senior Lighting Artist


Airship Syndicate — Austin, Texas, United States
[05.25.20]
Mid to Senior Worldbuilder - Unreal Engine


Visual Concepts — Agoura Hills, California, United States
[05.25.20]
Technical Producer


E-Line Media — Phoenix, Arizona, United States
[05.23.20]
Creative Director