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January 23, 2020
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Digital Bros moves to acquire all Starbreeze assets from Smilegate  
by Chris Kerr [01.23.20]
Italian publisher Digital Bros has moved to acquire all of the Starbreeze assets held by South Korean developer Smilegate Holdings for $21.2 million.
Business/Marketing, Console/PC

Doom Eternal dev team were 'crunching pretty hard' during 2019  
by Chris Kerr [01.23.20]
"We were crunching pretty hard most of last year. It goes in phases. We'll have one group of people crunching so the next group of people are teed up properly"
Business/Marketing, Production, Console/PC

Paradox has been quietly testing a DLC subscription service  
by Chris Kerr [01.23.20]
Paradox is quietly trialling a subscription service for expansions that could be used to alleviate its DLC woes.
Business/Marketing, Console/PC

Koji Igarashi will share Bloodstained lessons learned at GDC 2020!  
by Staff [01.23.20]
At GDC 2020 in March veteran game developer Koji "IGA" Igarashi will present an in-depth look at what he learned while shepherding his first crowdfunded game project from Kickstarter to completion!
Business/Marketing, Indie, GDC

Blog: How to give a really great GDC talk 1
by Gamasutra Community [01.23.20]
Writing a great talk is really hard. You have to make it informative, and convincing, and yet still fun. Plus, you have to keep a lid on your anxiety. Here are some tips I used at GDC 2019.
Business/Marketing

Video: Showcasing your indie game with the right messaging and video  
by Staff [01.22.20]
In this 2019 GDC talk editor Derek Lieu and marketer Dana Trebella teach a practical process to find your indie game's unique message, and how to explain the hook via strong visuals and trailers.
Business/Marketing, Indie, Video, Vault


From a prototype to one of the biggest idle games in 3 years – postmortem  
by Rok Jesenicnik [01.23.20]
Enjoy a postmortem look at development of Gamex Studio's first military game War Clicks!
Business/Marketing, Programming, Production, Indie, Social/Online

Sips Happen #6: Addiction & Ethics  
by Xavier Rosee [01.23.20]
Every week, a rundown of the best articles around video games and how to market them. Comments & opinions are mine.
Business/Marketing, Smartphone/Tablet

Creature in the Well Trailer Analysis - Is it My Genre?  
by M. Joshua Cauller [01.23.20]
Let's take a look at why Creature in the Well's gameplay trailer captures the games unique genre unlike anything else. Video with transcript included.
Business/Marketing, Design, Console/PC, Indie

Part 5, Putting into play - On organizing thoughts and feelings  
by Katarina Gyllenback [01.23.20]
How to organize and direct your thoughts and feelings from a narrative and cognitive perspective in the design of an engaging and dynamic game system. What to keep an eye on when initiating the design process to avoid constraints and pitfalls.
Business/Marketing, Design, Production

Legal challenges in the games industry in 2020  
by Brandon Huffman [01.23.20]
At the very beginning of 2019, we made predictions as to what we would see growing and changing in the video games industry from a legal perspective. Here’s our predictions for 2020 and looking back at where we were right (and wrong) last year.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Kliuless #65: The X  
by Kenneth Liu [01.23.20]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR


Health Scholars — Westminster, Colorado, United States
[01.23.20]
Quality Assurance Engineer


Embodied Inc. — Pasadena, California, United States
[01.23.20]
Jr Performance Designer
Jr. Performance Designer - Contract

Deep Silver Volition — Champaign, Illinois, United States
[01.23.20]
Technical Artist


Deep Silver Volition — Champaign, Illinois, United States
[01.23.20]
Principal Writer


Sony PlayStation — San Mateo, California, United States
[01.23.20]
Digital Analytics and Monetization Manager (Esports)
As Sony Interactive Entertainment continues to help partners understand game-level engagement and revenue through data-driven analysis, our Digital Analytics and Monetization Group is looking for a talented team member to utilize his or her deep passion and knowledge of video games and the Esports industry to support the Esports / Competitive gaming Team (ES/CG) in their quest to maximize PlayStation’s impact to its partners within Esports. In this role, you will need to drive narrative, solve ambiguous problems, and communicate extremely effectively in order to be able to evangelize and champion Esports across PlayStation up to the Executive level. You must thrive in a fast-paced environment, possess a high level of intellectual curiosity, and have the ability to work cross-functionally and present findings autonomously. The position is based at our San Mateo office and involves close coordination with members of the Partner Strategy and Analytics and ES/CG teams in the US, London, and Japan. You will report to the Global Head of Digital Analytics and Monetization and will be the primary key thought partner for the PlayStation Esports / Competitive Gaming business. Projects will range on identifying key consumer behaviors and advising PlayStation on how to optimize its Esports strategy in conjunction with its partners across all game genres. You will drive thought leadership in regards to all strategy and data-driven aspects of PlayStation Esports.

Running With Scissors — Tucson, Arizona, United States
[01.23.20]
Level Designer


Gear Inc. — Hanoi, Vietnam
[01.23.20]
[Vietnam] Game Designer


Sucker Punch Productions — Bellevue, Washington, United States
[01.22.20]
Gameplay Programmer
Gameplay Programmer

ArtCraft Entertainment, Inc. — Austin, Texas, United States
[01.22.20]
VFX Artist
PopcornFX VFX Artist needed for Austin Studio

Health Scholars — Westminster, Colorado, United States
[01.22.20]
Technical Artist