Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 18, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Nintendo is bringing paid subscriptions to Animal Crossing: Pocket Camp  
by Chris Kerr [11.18.19]
Nintendo is preparing to introduce a subscription plan into Animal Crossing: Pocket Camp, doubling down on the model initially used in Mario Kart Tour last month.
Business/Marketing, Smartphone/Tablet

Google expands Stadia launch lineup to 22 titles right before launch 1
by Chris Kerr [11.18.19]
Google has expanded its Stadia launch lineup to 22 games, mere hours before the cloud-gaming platform officially rolls out on November 19.
Business/Marketing, Console/PC

Stadia delivers on low-latency, high quality cloud gaming - but is that enough? 2
by Kris Graft [11.18.19]
Google Stadia works great. But the technical side of game streaming might have been the "easiest" problem to solve when it comes to Stadia's overall acceptance and success.
Business/Marketing, Console/PC, Social/Online

Genre viability on Steam and other trends - An analysis using review count 8
by Danny Weinbaum [11.18.19]
Does genre affect your success odds? Using a database of review count-based revenue projections, we dive deep into sales trends on Steam. We look at which tags sell the best, as well as sales trends in release date and review score.
Business/Marketing, Console/PC, Indie

Video Game Deep Cuts: That Superliminal Jedi Guy  
by Gamasutra Staff [11.16.19]
This week's roundup looks at games from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Double Fine VP of business development Greg Rice departs studio 2
by Alissa McAloon [11.15.19]
Double Fine’s business development VP and longtime developer Greg Rice has announced he’s leaving the studio for an unannounced new position elsewhere in the game industry.
Business/Marketing


Scrappy Social Media Management: Reusing Content  
by Victoria Tran [11.18.19]
Reduce, reuse, recycle. Also, do the same to your content.
Business/Marketing, Social/Online

Kliuless #58: Tencent Eyes the West's Console Market  
by Kenneth Liu [11.18.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR

Video Game Deep Cuts: That Superliminal Jedi Guy  
by Simon Carless [11.16.19]
This week's roundup includes impressions of a plethora of new releases, from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB, how World Of Warcraft changed things (for good and ill), and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Genre Viability on Steam and Other Trends - An Analysis Using Review Count 8
by Danny Weinbaum [11.15.19]
Does genre affect your success odds? Using a database of review count-based revenue projections, we dive deep into sales trends on Steam. We look at which tags sell the best, as well as sales trends in release date and review score.
Business/Marketing, Console/PC, Indie

How to prepare your game design for a holiday season  
by Kate AppFollow [11.15.19]
Holidays are no doubt a goldmine for mobile game developers. They offer a great opportunity to show off all of your abilities as a designer, treat players with new engaging challenges, boost app installs and even increase revenue. 
Business/Marketing, Design, Indie, Smartphone/Tablet

Creating a local Gamedev Community  
by Ignacio Baldini [11.14.19]
A brief summary of what myself and other did to create a budding community of gamedevs, and what sort of tools you are provided with. Original article was posted by Myself over the reddit /r/gamedev
Business/Marketing


Insomniac Games — Burbank, California, United States
[11.18.19]
Sr. Project Manager
Insomniac Games - Sr. Project Manager

Insomniac Games — Burbank, California, United States
[11.18.19]
Lead Level Designer
Insomniac Games - Lead Level Designer

Insomniac Games — Burbank, California, United States
[11.18.19]
Lighting Artist
Insomniac Games - Lighting Artist

School of Design and Creative Technologies at The University of Texas at Austin — Austin, Texas, United States
[11.18.19]
Chair of the Department of Arts and Entertainment Technologies


iGotcha Studios — Stockholm, Sweden
[11.18.19]
Senior Game Designer


Square Enix Co., Ltd. — Tokyo, Japan
[11.17.19]
Experienced Game Developer


Deep Silver Volition — Champaign, Illinois, United States
[11.16.19]
Producer


Deep Silver Volition — Champaign, Illinois, United States
[11.16.19]
Temporary Writer


Insomniac Games — BURBANK, California, United States
[11.15.19]
Sr Outsourcing Project Manager
Sr Outsourcing Project Manager wanted for Insomniac Games

Insomniac Games — BURBANK, California, United States
[11.15.19]
Sr Outsourcing Artist
Insomniac Games is looking for Senior Outsourcing Artists