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September 20, 2019
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Google Stadia 'Founder's Edition' pre-order bundle has sold out in Europe  
by Chris Kerr [09.20.19]
Google's director for games Jack Buser explained the Founder's Edition is also close to selling out in other territories like the U.S. and Canada.
Business/Marketing, Console/PC

Unity acquires game marketing and analytics specialist deltaDNA  
by Chris Kerr [09.20.19]
The engine maker claims the deal will help developers manage and optimize projects from creation towards release and beyond by integrating deltaDNA's suite of LiveOps tools into Unity.
Business/Marketing, Console/PC

Making people understand and care about your game 1
by Gamasutra Community [09.20.19]
An exploration into the customer value proposition, AKA the full, persuasive explanation as to why someone would want your game and what they’d get if they bought it.
Business/Marketing

Blog: Why you should invest more in community management  
by Gamasutra Community [09.20.19]
Growth, retention, happy players, and a goldmine for feedback. Let's not forget revenue generation, either. How though? Two words: Community Management.
Business/Marketing

Steam Labs rolls out new discoverability experiments  
by Chris Kerr [09.19.19]
The boffins over at Steam Labs have provided more details on two new experimental discoverability features heading to Steam.
Business/Marketing, Console/PC

NBCUniversal is closing its game publishing division  
by Chris Kerr [09.19.19]
NBCUniversal is shuttering its game publishing division after just over two years, resulting in an unknown number of layoffs.
Business/Marketing, Production


TOP 5 Game Porting Tips for the Nintendo Switch  
by Veronika Chebotareva [09.20.19]
Why game publishers and developers are still about to port their smash titles to Nintendo Switch? The main reason is the huge potential audience reach. And that is exactly the qualitative porting that is a decisive factor of the game's success on Switch.
Business/Marketing, Design, Programming, Production, Art, Console/PC

What games and game categories get featured by Apple the most?  
by Kate AppFollow [09.20.19]
We analyzed all the mobile games that were featured in the App Store from January until August 2019 worldwide and in the US particularly and wrote a summary of the most featured games and categories.
Business/Marketing, Indie, Smartphone/Tablet

Kliuless #50: Platform Updates  
by Kenneth Liu [09.20.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR

PixelCast 1  
by Jeremy Alessi [09.20.19]
The first ever PixelFest Podcast (PixelCast). In this first episode, Jeremy rushes headlong into the unknown and runs the gamut from Pilotwings to the Oculus Quest. Listen along and always keep Growing through Love of Games! Original release 9/4/2019
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Why You Should Invest More in Community Management  
by Meg Betteridge [09.19.19]
Growth, retention, happy players, and a goldmine for feedback. Let's not forget revenue generation, either. How though? Two words: Community Management.
Business/Marketing, Production, Social/Online

Making People Understand And Care About Your Game 1
by Victoria Tran [09.19.19]
An exploration into the customer value proposition, AKA the full, persuasive explanation as to why someone would want your game and what they’d get if they bought it.
Business/Marketing, Indie, Social/Online


HB Studios — Lunenburg/Halifax, Nova Scotia, Canada
[09.20.19]
Experienced Software Engineer


University of Exeter — Exeter, England, United Kingdom
[09.20.19]
Serious Games Developer


innogames — Hamburg, Germany
[09.20.19]
PHP Developer - Tribal Wars


Insomniac Games — Burbank, California, United States
[09.20.19]
Sr. Project Manager
Insomniac Games - Sr. Project Manager

innogames — Hamburg, Germany
[09.20.19]
Java Software Developer - New Mobile Game


Big Red Button Entertainment — El Segundo, California, United States
[09.19.19]
Rigger, Technical Animator


Sucker Punch Productions — Bellevue, Washington, United States
[09.19.19]
UI Artist


Sucker Punch Productions — Bellevue, Washington, United States
[09.19.19]
Senior Lighting Artist


Sucker Punch Productions — Bellevue, Washington, United States
[09.19.19]
Producer


Sony Pictures Entertainment — Culver City, California, United States
[09.19.19]
Sr. Product Manager, Mobile Games