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Creative Director on Far Cry 3: Blood Dragon Dean Evans leaves Ubisoft  
by Emma Kidwell [03.23.18]
Dean Evans, best known asthe creative director onFar Cry 3: Blood Dragon,has departedUbisoft after 12 years at the company.
Business/Marketing, Console/PC

Crytek partners with PlayFusion to bring mixed reality tools to CryEngine  
by Chris Kerr [03.23.18]
PlayFusion has developed a variety of artificial intelligence and robotics technologies thatcan be used to createmixed reality experiences.

One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death  
by Staff [03.23.18]
Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutraeditor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you.
Audio, Video, Podcast, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

SteamSpy creator says 2017 was Valve's most profitable year yet  
by Simon Parkin [03.22.18]
2017 was Steams most profitable year yet, claims Sergey Galyonkin and the creator of SteamSpy, a website that, since 2015, has provided estimates on the number of game sales on the titular digital game store.
Business/Marketing, Console/PC, Indie, GDC

Gran Turismo Sport ad misrepresented offline content, rules UK ad authority  
by Alissa McAloon [03.22.18]
The UK Advertising Standards Authority has upheld a complaint against Sony that argued an ad for Gran Turismo Sport misled players about in-game content that was inaccessible offline.
Business/Marketing, Console/PC, Social/Online

Tencent pleased with 'strong growth' of mobile and PC games  
by Chris Kerr [03.22.18]
Revenues and profits are up at Tencent, thanks in part to the performance of the company's PC and smartphone game portfolio.
Business/Marketing, Console/PC, Smartphone/Tablet

Ten interviews about the state of video games and research  
by Mata HaggisBurridge [03.23.18]
Ten developers, from AAA to indies and community organisers, were interviewed about relationship with academia, thoughts on the future of games, and more. The results are inspiring and personal stories that drive devs in their work.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, VR

Lessons learned after two years as an indie developer  
by Vladimir Slav [03.22.18]
In this blog post, Vladimir tries to summarize his experience running the indie gamedev company in Riga, Latvia.
Business/Marketing, Serious, Indie

Postmortem: Chasing Carrot's Pressure Overdrive  
by Patrick Tejada [03.22.18]
This postmortem depicts the ups and downs leading to and during the development of Pressure Overdrive, a twin-stick shooter on wheels set in a colorful steampunk world, which German indie devs Chasing Carrots released in 2017.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Top Gaming Industry Trends for 2018  
by Alex Miller [03.19.18]
From buying loot boxes to casting magic spells on the streets we have a lot to do in 2018, as the gaming industry invents new ways to engage and entertain us.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: The Exoplanets Of Trust  
by Simon Carless [03.19.18]
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

What's up with the DMCA fight over defunct online games? 7
by Brandon Huffman [03.16.18]
If you've been paying attention, you may have seen press coverage of the ESA's opposition to a proposed change to the Digital Millenium Copyright Act. So, what is ESA arguing about? Who are they arguing with? Why is this happening?

Sony PlayStation — San Mateo, California, United States
Sr. Technical Project Manager - PlayStation
Senior Technical Project Manager is expected to manage projects impacting the Americas region from initial conception and planning through to execution and operational phases (full lifecycle).

Skydance Interactive — Marina Del Rey, California, United States
Skydance Interactive is on the forefront of Virtual Reality game development and we are looking for an innovative Animator to join our team.

Skydance Interactive — Marina Del Rey, California, United States
Systems Designer
Skydance Interactive is seeking a skilled and enthusiastic Systems Designer to work on our unannounced VR title.

Sony PlayStation — San Mateo, CA, California, United States
Tournament Program Manager, eSports
The Tournament Program Manager will work closely with Third Party Relations, publishers, ESL, MLG, Marketing, Product and others to ensure that tournaments are launched strategically and will be highlighted on the platform.

Tic Toc Games — Burbank, California, United States

Insomniac Games — Burbank, California, United States
Director, Engine
Insomniac Games is looking for a Director, Core in Burbank

Pixelberry Studios — Mountain View, California, United States
Software Engineering Manager

Sony PlayStation — San Mateo, California, United States
Director, Competitive Gaming
Competitive Gaming is an exciting and burgeoning space within the landscape of gaming. As one of the leaders of the gaming industry, PlayStation is focused on the eSports business both regionally and globally as a part of the strategic outlook on the future of gaming.

Rensselaer Polytechnic Institute — Troy, New York, United States
Lecturer, Senior Lecturer or Professor of Practice in Games and Simulation Arts and Sciences
Lecturer, Senior Lecturer or Professor of Practice in Games and Simulation Arts and Sciences

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
Principal UI Artist