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October 22, 2019
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Don't Miss: 7 influential immersive sims that all devs should play 5
by Richard Moss [10.21.19]
Gamasutra checks in with some devs from around the industry to highlight some key games in the genre that all developers should study, in an effort to understand the strengths of the immersive sim.
Audio, Design, Art, Console/PC, Indie

Blog: How game composers can enhance virtual presence - Part 4  
by Gamasutra Community [10.16.19]
In this four-part series, video game composer Winifred Phillips shares ideas from her GDC 2019 talk entitled 'How Music Enhances Virtual Presence.'
Audio, Design

Registration is now open for GDC 2020!  
by Staff [10.16.19]
Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Owlchemy's audio wizard offers tips on making the most of music in VR  
by Staff [10.14.19]
Music is a critical aspect of game design players often overlook, and at XRDC in San Francisco today Owlchemy’s Daniel Perry shared some tips on how to use it well in virtual reality.
Audio, Design

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales 1
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Q&A: How composer Petri Alanko created the otherworldly score for Control  
by Chris Kerr [10.04.19]
We recently caught up with BAFTA nominated composer, musician, and producer Petri Alanko to learn more about his anomalous approach to audio on Control.
Audio, Production, Console/PC


Sound of mobile shooter games  
by Alex Mars [10.21.19]
Prototype of how mobile shooters could sound. In this video, we are showing the redesign of shots, the dynamic mix, the occlusion and diffraction systems, and the ambient sounds. This video compares the prototype to the original game sound.
Audio, Design

Video Game Deep Cuts: Fortnite's End In Jedi's Order 1
by Simon Carless [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus a whole heap of new titles under the microscope - from Manifold Garden to Killer Queen Black to Disco Elysium and far beyond.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

PixelCast 7, Pixels, Bears, and Sacrilegious Santa...  
by Jeremy Alessi [10.18.19]
n PixelCast 7, Jeremy hangs out at Pixels = Pints + Bytes for the latest PixelFest Devs meetup and chats with two local indies about their studios.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Game Music and Mood Attenuation: How Game Composers Can Enhance Virtual Presence (Pt. 4)  
by Winifred Phillips [10.15.19]
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 4: Game Music and Mood Attenuation. Included are practical examples and video demonstrations.
Audio, Production, Console/PC, VR

Ocarina of Time Dungeons Ranked Part 2  
by Caleb Compton [10.15.19]
Last week I looked at the first six dungeons in Ocarina of Time, and gave my thoughts on where they rank. This week I finish the job and rank the remaining 6!
Audio, Design, Art

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales 1
by Simon Carless [10.11.19]
This week's highlights include a look at fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus a great look at the reality of indie game sales and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Deep Silver Volition — Champaign, Illinois, United States
[10.22.19]
Gameplay Programmer


Sanzaru Games Inc. — Dublin, California, United States
[10.22.19]
Environment Artists
Sanzaru is looking for talented World Architects and Environment Artists to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists.

Sanzaru Games Inc. — Dublin, California, United States
[10.22.19]
UI Technical Artist
We’re looking for an amazing UI Technical Artist to work closely with our design and engineering team on implementation for our VR and AAA projects.

Obsidian Entertainment — Irvine, California, United States
[10.22.19]
Combat Designer


Manticore Games — San Mateo, California, United States
[10.22.19]
Senior Data Scientist


Deep Silver Volition — Champaign, Illinois, United States
[10.21.19]
Animator


University of Utah — Salt Lake City, Utah, United States
[10.21.19]
Assistant Professor (Lecturer)


HB Studios — Lunenburg/Halifax, Nova Scotia, Canada
[10.21.19]
Experienced Software Engineer


Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Gameplay Engineer
Gameplay Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Game Network Engineer
Game Network Engineer