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November 14, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Video: The art of developing audio soundscapes  
by Staff [11.13.18]
In this GDC 2018 session, Guerrilla Games' Anton Woldhek presents some practical tips from his years of experience in game development on the art of developing audio soundscapes for video games.
Audio, Console/PC, Video

Blog: Adaptive music with Elias - Part 1  
by Gamasutra Community [11.13.18]
Adaptive music has come a long way in the past several years with custom middleware solutions like Elias Studio. This article provides a step by step guide to re-creating an adaptive project in Elias.
Audio, Production

The audio design behind the original Xbox startup sound 1
by Emma Kidwell [11.12.18]
Sound designer and composer Brian Schmidt discusses the audio design challenges behind the original Xbox startup sound.
Audio, Console/PC

Don't Miss: How Undertale's soundtrack shapes its narrative 10
by Jason Yu [11.12.18]
"My goal with this article is to show the different ways leitmotifs are used in Undertale, how they affect one's experience with the game, and how a game soundtrack can do much, much more than just provide catchy background music."
Audio, Design, Indie

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Gamasutra Staff [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Obsidian, inXile acquired by Microsoft Studios 4
by Gamasutra Staff [11.10.18]
Microsoft has announced the acquisition of RPG-centric studios Obsidian and inXile Entertainment, as part of a host of announcements at its X08 event in Mexico.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online


VR for the Game Music Composer: Audio for VR Platforms  
by Winifred Phillips [11.13.18]
Game composer Winifred Phillips looks at developments with VR platforms & their SDKs, focusing on audio issues. Included: Soundfield for AR, Spatial Sound for AR/MR, audio improvements in the Vive & Oculus SDKs, & audio for the new untethered platforms.
Audio, VR

Adaptive Music with Elias – Tutorial Series – Part 1  
by Dale Crowley [11.12.18]
Adaptive music has come a long way in the past several years with custom middleware solutions like Elias. This article provides a step by step guide to re-creating an adaptive music project in Elias Studio.
Audio

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Simon Carless [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Building an immersive soundscape in Shadow of the Tomb Raider - full Q&A  
by Chris Kerr [11.08.18]
Here's the full 5000+ world Q&A with Shadow of the Tomb Raider audio director Rob Bridgett and composer Brian D'Oliveira, digging into the tools and techniques the pair used to create a soundscape fuelled by fear.
Audio, Production, Console/PC

The Making of Cinderella VR  
by Laura Tallardy [11.08.18]
A dev diary for Cinderella VR, just released today. Choosing a concept, planning, learning VR & Unity, making minigames, 2D art and animation, voices, budgets, shipping, etc. Lessons learned from making an indie VR game. Sketches & screenshots too.
Audio, Design, Production, Art, Indie, VR

No More Tutorials! How to Convey Information Through Design  
by Caleb Compton [11.07.18]
If you play video games, odds are that you have slogged through countless boring tutorials. What if I told you there was a better way to teach your players than to front-load them with too much info? This article looks at how to teach through design.
Audio, Design, Programming, Console/PC, Serious


Zapdot — Cambridge, Massachusetts, United States
[11.13.18]
Software Engineer


Zapdot — Cambridge, Massachusetts, United States
[11.13.18]
Senior Software Engineer


Cold Iron Studios — San Jose, California, United States
[11.13.18]
Senior World Builder
Cold Iron is seeking an experienced Sr. World Builder to join us in creating a shooter set in the Alien universe for consoles and PC! Are you excellent at designing spaces that are as pleasing to look at as they are to play through? Do you revel in bridging the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities?

Monster Squad — Seattle, Washington, United States
[11.13.18]
UE4 GAMEPLAY PROGRAMMER
Monster Squad is a new Seattle studio established by team members from the Torchlight and Borderlands series. We are seeking an experienced Gameplay Programmer to join our squad. At Monster Squad, our Gameplay Programmers are also Gameplay Designers. In this role, you will go beyond just building tech, and actively design the systems that go into our games. This is a unique opportunity for creative individuals who have the self-direction to bring the team and your own inspiring ideas to life.

Cold Iron Studios — San Jose, California, United States
[11.13.18]
Senior Environment Artist
Cold Iron is seeking an experienced Sr. Environment Artist to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[11.13.18]
Sr. Hard Surface Artist
Cold Iron is seeking an experienced Senior Hard Surface Artist to join us in creating a shooter set in the Alien universe for consoles and PC! Are you able to translate 2D concepts into fully realized 3D weapons, mechanics, and armor? Are you a passionate game developer looking to create the best experiences possible?

XSEED Games — Torrance, California, United States
[11.13.18]
Localization Editor


Sixteen Tons Entertainment GmbH — Tuebingen, Germany
[11.13.18]
Unreal Engine Developer / C++


Digital Extremes — London, Ontario, Canada
[11.13.18]
Multimedia Designer


Playful Corp — McKinney, Texas, United States
[11.13.18]
UI Designer