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September 19, 2018
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    Emma Kidwell
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Got a great idea for a VR/AR talk? Pitch it for GDC 2019's VRDC!  
by Staff [09.14.18]
Got a great AR/VR/MR talk in mind? If it has to do with games or entertainment in general, GDC 2019 is still accepting VRDC talk submissions -- but only until Friday, October 5th at 11:59 pm Pacific!
Audio, Business/Marketing, Design, Programming, Production, Art

Blog: What headphones are right for VR?  
by Gamasutra Community [09.14.18]
Video game composer Winifred Phillips explores headphones designed for VR use, including promising new models, and previously-discussed products that failed to hit retail.
Audio

Don't miss your shot to pitch a talk for GDC 2019's Indie Games Summit!  
by Staff [09.12.18]
Hey devs, the 2019 Game Developers Conference is still accepting Independent Games Summit talk submissions -- but only through 11:59 PM Pacific on Friday, October 5th!
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, GDC

Developing Spore: An oral ('Sporal'?) history 10 years on  
by Aron Garst [09.11.18]
Ten years ago, Maxis released Spore. Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

GDC 2019's Mobile Summit needs you to submit great mobile-centric talks!  
by Staff [09.11.18]
Today officials want to give a special shoutout to folks who might have ideas for talks that would be a good fit for the GDC Mobile Summit, which helps kick off GDC 2019 next March in San Francisco!
Audio, Business/Marketing, Design, Programming, Production, Art, Smartphone/Tablet, GDC

Now's the time to submit talks for the GDC 2019 Educators Summit!  
by Staff [09.10.18]
Next March, GDC 2019 will again host the Educators Summit, a program of talks dedicated specifically to game education. If you have a great talk in mind, now's the time to pitch!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Video Game Deep Cuts: Destiny Forsaken, Remake Uncredited  
by Simon Carless [09.16.18]
This week's highlights include a look at Destiny 2's Forsaken expansion, an investigation of how game credits are handled for remasters, & lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Making of RPG Magic 2 Sound Pack 2
by Sing Huey Lee [09.13.18]
Making of RPG Magic 2 Sound Pack. Details of design processes, plugins, and challenges we faced while designing this sound pack!
Audio

VR Headphones Update 2018: Video Game Music Composers  
by Winifred Phillips [09.11.18]
Video game composer Winifred Phillips explores headphones designed for VR use, including promising new models, and previously-discussed products that failed to hit retail. Includes an examination of popular misperceptions concerning surround-sound in VR.
Audio, VR

Video Game Deep Cuts: Putting The AR in Artifact?  
by Simon Carless [09.09.18]
This week's highlights include an article about Facebook Messenger's AR microgames, a detailed look at Valve's upcoming Artifact card game, & lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

QA and our flirtation with Programming 3
by Alex Dorans [09.06.18]
Job specifications for Gameplay QA Testers are increasingly asking for programming experience. How does this impact our core QA teams? What skills are we missing out on?
Audio, Design, Programming, Production, Art

Video Game Deep Cuts: That Donut Exapunks Mooncrash  
by Simon Carless [09.02.18]
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Schell Games — Pittsburgh, Pennsylvania, United States
[09.19.18]
Senior Unreal Game Engineer


Schell Games — Pittsburgh, Pennsylvania, United States
[09.19.18]
Senior Designer


Wombat Studio — Silicon Valley, California, United States
[09.19.18]
Product Designer


NERD KINGDOM — IRVING, Texas, United States
[09.19.18]
Lead Gameplay Programmer


Obsidian Entertainment — Irvine, California, United States
[09.19.18]
Network Programmer


Leaftail Labs — Seattle, Washington, United States
[09.19.18]
Senior Software Engineer
Leaftail Labs is looking for a talented software engineer to help us on our quest to pioneer immersive gaming for everyone.

Leaftail Labs — Seattle, Washington, United States
[09.19.18]
Software Engineer
Leaftail Labs is looking for talented software engineers to help us on our quest to pioneer immersive gaming for everyone.

Hi-Rez Studios — Alpharetta, Georgia, United States
[09.19.18]
Lead QA Analyst
Hi-Rez Studios is hiring a Lead QA Analyst to work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, and challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication. Come join the creator of the critically acclaimed SMITE, Paladins, and Global Agenda as we embark on exciting new online game projects.

Fantasma Games — Stockholm, Sweden
[09.19.18]
Front-End Game Programmer


Bohemia Interactive — Mníšek pod Brdy, Czech Republic
[09.19.18]
Game Programmer