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March 23, 2019
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GDC 2019 is this week! Follow Gamasutra's coverage here  
by Staff [03.18.19]
Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: The Flappy Division Bell Is Ringing  
by Gamasutra Staff [03.18.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Follow Gamasutra's GDC 2019 coverage right here!  
by Staff [03.14.19]
GDC 2019 is just around the corner! You can follow along with up-to-the-minute news and interviews from the show all next week on this dedicated live coverage page...
Audio, Smartphone/Tablet, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: How music enhances virtual presence  
by Gamasutra Community [03.12.19]
Game composer Winifred Phillips shares preparatory research from two of her upcoming lectures.

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning  
by Gamasutra Staff [03.10.19]
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how SimCity inspired a lot of urban planners, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Tips on porting your indie game (and how we can help!)  
by Matthew Tighe, CTO and Founder; Steve Longhurst​, Technical Director, DO games [03.06.19]
Indies can handle porting by themselves, but there's significant investment required - likely several months per platform. DO games' tech leads offer tips on porting, and explore whether a dev partner is right for your game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, Sponsored Article


Game Workers Unite GDC 2019 Plans!  
by Larry&Brandon GDU [03.18.19]
No stranger to our podcast and fresh on the heels of more industry shakeup, we sat with Emma of Game Workers Unite to delve deeper into the “cough” state of the union (pun intended).
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Deep Cuts: The Flappy Division Bell Is Ringing   
by Simon Carless [03.17.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Copyright’s Owners Must Register Before Enforcing Their Rights. An Enforcement of an Age Old Rule, and the End of a Circuit Split.  
by Zac Rich [03.13.19]
On Monday, March 4 2019, the United States Supreme Court resolved a long-standing circuit split regarding when a party can sue for copyright infringement.
Audio, Business/Marketing, Design, Production, Art

Humanity vs. Human Resources  
by Gregory Campbell [03.11.19]
For game players and game makers, what should people understand of the sometimes overlapping and sometimes contradictory terms of 'humanity' and 'human resources?'
Audio, Business/Marketing, Design, Programming, Production, Serious

Video Game Composers: How Music Enhances Virtual Presence (GDC 2019)  
by Winifred Phillips [03.11.19]
Game composer Winifred Phillips shares preparatory research from two of her upcoming lectures: her GDC 2019 talk entitled "How Music Enables Virtual Presence" and her Library of Congress lecture, "The Interface Between Music Composition and Game Design."
Audio, Design, Console/PC, VR

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning  
by Simon Carless [03.10.19]
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how Sim City inspired a lot of urban planners, among other varied and notable topics.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Maximum Games — Walnut Creek, California, United States
[03.22.19]
Release Manager


Phosphor Studios — Chicago, Illinois, United States
[03.22.19]
UI Artist


Pixel Pool — Portland, Oregon, United States
[03.22.19]
Software Developer (Unreal Engine 4, Blueprint, C++)


Skybox Labs — Vancouver, British Columbia, Canada
[03.22.19]
Senior Gameplay Animator
Senior Gameplay Animator | Halo Infinite

Crystal Dynamics — Redwood City, California, United States
[03.22.19]
Senior Tools Engineer
Crystal Dynamics is looking for a talented software engineer to maintain and extend our world class proprietary tools and pipelines.

Sucker Punch Productions — Bellevue, Washington, United States
[03.22.19]
Open World Content Designer


Phosphor Studios — Chicago, Illinois, United States
[03.22.19]
Senior Gameplay Programmer


Phosphor Studios — Chicago, Illinois, United States
[03.22.19]
Senior Engine Programmer


Disbelief — Cambridge, Massachusetts, United States
[03.22.19]
Junior Programmer, Cambridge, MA
Junior Programmer

Disbelief — Cambridge, Massachusetts, United States
[03.22.19]
Senior Programmer, Cambridge, MA
Senior Programmer