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Video: Next-level creature sound design  
by Staff [01.14.21]
In this 2017 GDC session, Noiseworks' David Philipp and Byron Bullock provide a detailed approach for how to create creature sound design for games like Alien Isolation and beyond.
Audio, Console/PC, Video

Blog: Getting your big break as a game composer - 2021 edition  
by Gamasutra Community [01.14.21]
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, and cultivating a network of contacts.
Audio, Business/Marketing

GDC 2021's Core Concepts submissions are closing today  
by Staff [01.11.21]
Today is the last day to submit your talk for GDC 2021's Core Concepts section. Get your submissions in before time runs out!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, GDC

Obituary: Voice actor Brad Venable has passed away at 43  
by Bryant Francis [01.08.21]
Voice actor Brad Venable has passed away at age 43.
Audio, Console/PC

Video: Audio choreography for battle design  
by Staff [01.08.21]
In this 2017 GDC session, Khris Brown discusses best practices for audio design for video game combat to help players better understand what is going on in the fight around them.
Audio, Console/PC, Indie, Video

Last call: Submissions for GDC 2021 Core Concepts close on Monday  
by Staff [01.07.21]
Submissions for GDC 2021 Core Concepts talks are closing on January 11th at 11:59PM PST.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet


Getting your big break - 2021 edition (Video game music composer)  
by Winifred Phillips [01.13.21]
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, cultivating a network of contacts, & surfacing opportunities. Resources list included.
Audio, Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

2020 Relief: An Empathy-Driven Way to Design Games  
by Chris Solarski [01.05.21]
The 'Interactive Empathy and Embodiment' framework is an innovative, sensory design approach to game design founded on traditional craft, which promotes empathy and hopes to nudge the industry in a more self-aware and conscientious direction.
Audio, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Video Game Music Composers: The Timed Challenge (Pt. 2)  
by Winifred Phillips [12.15.20]
Part two of this two-part article series explores musical approaches to timed challenges in Fail Factory and Spyder. Includes video examples and in-depth discussion of strategies and contrasting techniques.
Audio, Design, Production, Indie, Social/Online, Smartphone/Tablet, VR

Video Game Music Composers: The Timed Challenge (Pt. 1)  
by Winifred Phillips [11.17.20]
Part one of this two-part article series explores musical approaches to timed challenges in Call of Champions, Hades' Star and Sports Scramble. Includes video examples and in-depth discussion of strategies and contrasting techniques.
Audio, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Game Composers and the Importance of Themes: Interactivity in Game Music (Pt. 5)  
by Winifred Phillips [10.13.20]
Let's explore what happens when musical themes are employed within more complex interactive music systems! This is the last installment of the five-part article series on the use of thematic content in video game music composition.
Audio, Design, Production, Console/PC, Indie, Smartphone/Tablet

Audio Accessibility Features for Roguelikes 2
by Josh Ge [09.17.20]
Explaining Cogmind's closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process.
Audio, Design, Production, Console/PC, Serious, Indie


Jackbox Games, Inc. — Chicago, Illinois, United States
[01.15.21]
Senior Gameplay Engineer
Jackbox Games Senior Gameplay Engineer for Jackbox Party Pack Games

Gunfire Games — Austin, Texas, United States
[01.15.21]
Senior Boss Designer


innogames — Hamburg, Germany
[01.15.21]
Game Designer - Forge of Empires


innogames — Hamburg, Germany
[01.15.21]
Senior Mobile Game Developer (C++) - Forge of Empires


Remedy Entertainment — Espoo, Finland
[01.14.21]
Senior Development Manager (Gameplay)


innogames — Hamburg, Germany
[01.14.21]
Frontend Developer (Haxe) - Video Game: Forge of Empires


Insomniac Games — Burbank, California, United States
[01.13.21]
Content Artist
Insomniac Games - Content Artist

Airship Syndicate — Austin, Texas, United States
[01.13.21]
Mid to Senior Artist - Stylized PBR


Airship Syndicate — Austin, Texas, United States
[01.13.21]
Mid to Senior Worldbuilder - Unreal Engine


Insomniac Games — Burbank, California, United States
[01.13.21]
Facial Character TD
Insomniac Games is looking for a Facial Rigging Character TD