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February 17, 2020
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Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Untitled Goose Game comes out on top at DICE Awards 2
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Insomniac Games is hiring an Audio Designer  
by Staff [02.13.20]
Insomniac Games is looking for an audio designer with strong technical skills and Wwise proficiency to create, edit, and implement game-ready audio of the highest quality for AAA projects.
Audio, Design, Recruitment

Don't Miss: How composer Petri Alanko created the otherworldly score for Control 1
by Chris Kerr [02.12.20]
We recently caught up with BAFTA nominated composer, musician, and producer Petri Alanko to learn more about his anomalous approach to audio on Control.
Audio, Production, Console/PC

Blog: Video game composers and the importance of research 1
by Gamasutra Community [02.12.20]
Game composer Winifred Phillips discusses the role of music research in the game music composition process, from the context of her work composing the music for the Sports Scramble VR game.
Audio

Collaborate with friends and meet new ones at these GDC 2020 Community Spaces!  
by Staff [02.10.20]
This year GDC will host four community spaces (Narrative, Design, Audio, and Art), each appointed comfortably with creative aids to help you communicate and collaborate with fellow GDC attendees!
Audio, Design, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC


Video Game Deep Cuts: You Got Politics In My Dreams  
by Simon Carless [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

PixelCast 24, Jasmine Greene, Luminosity, Tortuga Racing, The Painter's Apprentice...  
by Jeremy Alessi [02.13.20]
In episode 24, Jeremy chats with an indie from New York City, Jasmine Greene, who co-founded Luminosity back in 2015 after a previous studio shuttered. Since then, Luminosity has released several titles, including The Painter's Apprentice on Steam...
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

05 Pro Business and Marketing Tips for Game Developers 1
by Andre Faure [02.13.20]
Here are 05 tips on business and marketing from my 23 years of experience developing and publishing games to help you out on decision making.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Composers and the Importance of Research: The Music of Sports Scramble 1
by Winifred Phillips [02.11.20]
Game composer Winifred Phillips discusses the role of music research in the game music composition process, from the context of her work composing the music for the Sports Scramble VR game from Armature Studio. Article includes video examples.
Audio, Design, Production, Console/PC, VR

PixelCast 23, David Hernly, Starship Horizons, Mythric Mystery Master...  
by Jeremy Alessi [02.10.20]
In episode 23, Jeremy chats with veteran developer David Hernly, the developer of the party bridge simulator Starship Horizons, which gets its own huge allocation of space at MAGFest every year and recently launched on Steam.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Deep Cuts: A Pedestrian Mario Paint Pagan  
by Simon Carless [02.08.20]
The latest highlights include a look at the innovative title The Pedestrian, the people still composing music in Mario Paint, the odd 'dead MMO' setting of PAGAN: Autogeny, and lots more besides, from streaming legality to Valentine's Day gaming for coupl
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


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