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May 21, 2018
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Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Chrome temporarily rolls back audio-muting update so devs can prep for the change 5
by Alissa McAloon [05.16.18]
Google has pushed an update to Chrome that essentially rolls back the change that broke audio on a number of web-based games, though the company isn’t considering making the rollback permanent.
Audio, Console/PC

7 games worth studying for their excellent sound design 3
by Richard Moss [05.16.18]
From Battlefield to Her Story to That Dragon, Cancer, devs and game audio experts share the games they think do the best job of providing a rich, nuanced aural experience.
Audio, Console/PC, Indie

Blog: 2D vs. 3D when composing game music for VR  
by Gamasutra Community [05.16.18]
Game composer Winifred Phillips shares ideas from her GDC 2018 talk, and explores the role spatial delivery can play in music implementation in a virtual reality environment.
Audio

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Gamasutra Staff [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Weekly Jobs Roundup: Seismic Games, Telltale, and more are hiring now!  
by Staff [05.10.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Audio, Design, Programming, Art, Recruitment


Video Game Deep Cuts: The Secret Of Harry's Binding  
by Simon Carless [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Composing video game music for Virtual Reality: 3D versus 2D  
by Winifred Phillips [05.15.18]
The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 2: 3D versus 2D, with an exploration of the role spatial delivery can play in music implementation in a VR environment.
Audio, VR

Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility  
by Michael Heron [05.14.18]
This is a hopefully human readable version of my second paper published in the Computer Games Journal. It's about the stats that have emerged from the Meeple Centred Design project with regards to game accessibility.
Audio, Business/Marketing, Design, Production, Art, Serious, Indie

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Simon Carless [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Welcome to QA, you’ll go far if you leave soon  
by Alex Dorans [05.10.18]
A view into how fellow professionals assumptions about QA as a career is damaging and how we can change that.
Audio, Design, Programming, Production, Art

Creating Winning Video Game Theme Songs – Part 2  
by Matthew Myers [05.07.18]
A second article in my series about vocal theme songs in video games. In this post I showcase a recent project and feature work-in-progress audio examples to illustrate points about approaching the project.
Audio


Remedy Entertainment — Espoo, Finland
[05.17.18]
Audio Programmer


Telltale Games — San Rafael, California, United States
[05.15.18]
Audio Software Engineer