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January 16, 2019
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Blog: VR assets for the game music composer  
by Gamasutra Community [01.15.19]
Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros, discussing tech and tools, methods and techniques, communities and organizations, and popular events.
Audio

Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam  
by Gamasutra Staff [01.13.19]
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and 2018's best 'game jam' games.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Carving out a successful freelance career in game audio  
by Staff [01.09.19]
At GDC 2018, experienced audio professional Akash Thakkar breaks down the process of successfully freelancing in video game audio, exploring everything from finding high-quality work to setting rates.
Audio, Console/PC, Indie, Video, Vault

Blog: A guide for optimizing audio imports in Unity 4
by Gamasutra Community [01.09.19]
Freelance game audio designer Zander Hulme has put together a guide that explains how to use Unity's audio import settings to improve game performance.
Audio, Design, Programming

Sony Interactive Entertainment to acquire Wwise owner Audiokinetic 1
by Alissa McAloon [01.08.19]
Sony Interactive Entertainment has penned an agreement that will see the company pick up full ownership of Audiokinetic, the company behind game dev tools like the widely used audio middleware product Wwise. 
Audio

GDC 2019 to host a Classic Game Postmortem of Lemmings!  
by Staff [01.07.19]
One of the creators of the original Lemmings is coming to GDC 2019 in March to present a unique look at the making of this classic game! 
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, GDC


Tips, Tools and Guidance: VR Assets for the Game Music Composer  
by Winifred Phillips [01.14.19]
Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros. Included: technology and tools, methods and techniques, communities and organizations, and popular VR conferences.
Audio, VR

Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam  
by Simon Carless [01.13.19]
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and a surprising mega-roundup of 2018's best 'game jam' games.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Unity Audio Import Optimisation - getting more BAM for your RAM 4
by Zander Hulme [01.07.19]
A guide to using Unity's audio import settings to help improve game performance.
Audio, Console/PC, Indie, Smartphone/Tablet

Video Game Deep Cuts: Welcome To 2019, Already  
by Simon Carless [01.06.19]
This week's highlights include a detailed look at what 2019 may bring in terms of business trends & games - as well as a whole host of other leftover 2018 highlights, daily 'meditations' on games, a Chinese indie megahit, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Professionals: Do the Game Jam  
by George Collins [01.02.19]
The Global Game Jam isn't just for students and amateurs. It can be rewarding and entertaining exercise for professionals as well.
Audio, Design, Programming, Production, Art, Indie

Game audio analysis - Tetris Effect  
by Nicoletta Nomicou [01.02.19]
This article analyzes game audio of the game "Tetris Effect" for the PS4.
Audio


Infinity Ward / Activision — Woodland Hills, California, United States
[01.15.19]
Senior Audio Software Engineer
Infinity Ward is looking for a Senior Audio Software Engineer, someone with a strong interest in audio processing and a passion for creating an awesome audio experience. You should be comfortable working with both programmers and audio content creators, as you will be working closely with both teams. Our games have been nominated and won awards for both BAFTA and TEC. If you want to join a team making true AAA gaming experiences who push the bar for excellence every time, send us your resume.