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May 27, 2020
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Category: Vr


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Posted by Ruben Torres Bonet on 05/13/20 10:23:00 am in VR
In this post, I'll show you how to know if your game performance is suffering from too many Unity Draw Calls and what to do about it.

Posted by Simon Carless on 05/11/20 02:24:00 pm in VR
There is no silver bullet in having people find your game. If you’re relying on one thing to change your fortunes radically - you’re using the wrong strategy to develop & market your game.

Posted by Simon Carless on 05/09/20 04:33:00 pm in VR
The latest roundup of interesting games, articles & videos from the last week includes new titles like Snowrunner & old beefs like the Donkey Kong high score lawsuit.

Posted by Ruben Torres Bonet on 05/06/20 10:41:00 am in VR
I've been frustrated to see how much useless repetition I had in my C# conditionals and switches, but I knew programmers could do better. In this post, I'll show you how to make your code more concise with Unity C# Pattern Matching (C# 7.0)

Posted by Ruben Torres Bonet on 05/05/20 10:46:00 am in VR
Let's avoid programmers' misunderstandings that often escalate to fist fights. In this post, I'll show you how you can make your code more explicit and simpler by using the Unity C# Discards feature (C# 7.0).

Posted by Ruben Torres Bonet on 05/04/20 11:00:00 am in VR
Did you know Unity can silently duplicate your assets in your bundles? Avoid this and wasting more money in CDNs with the Unity Asset Bundle Browser.

Posted by Simon Carless on 05/02/20 08:55:00 pm in VR
Lots of great things to see this week, from Streets Of Rage's surprising comeback to an Animal Crossing talk show & far beyond.

Posted by Simon Carless on 04/25/20 11:27:00 am in VR
The latest piece rounding up the week's notable writing and videos in games includes pieces on new games from Cloudpunk to Industries Of Titan, plus a bunch of neat historical writing & research.

Posted by Ruben Torres Bonet on 04/22/20 11:07:00 am in VR
Is your game rendering more geometry than your GPU can handle? Here, let me show you a few steps to check if your geometry is causing a performance bottleneck on your players' GPU.

Posted by Simon Carless on 04/18/20 11:58:00 pm in VR
The latest picks for the top writing, video & news of the week include a great Outer Worlds doc, the return of Chex Quest, & lots more besides.