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Category: Smartphone/Tablet

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Posted by Damian Kastbauer on 05/21/20 10:15:00 am in Smartphone/Tablet
The cancellation of this year's Game Developers Conference was a strong indication of what is now transpiring. The continued isolating measures bring many things into sharp focus, including issues present in our global game development environment.

Posted by Damian Kastbauer on 05/21/20 10:13:00 am in Smartphone/Tablet
Whether a layoff has ever affected you directly or not, the reality could someday come knocking. In the first in a two part series tackling change, I'll share some insights culled from my experience with layoffs over the past years.

Posted by Louise Shorthouse on 05/19/20 11:44:00 am in Smartphone/Tablet
In March, Nintendo’s Animal Crossing: Pocket Camp (ACPC) saw its best month for global downloads since its launch in 2017, at 2.7 million across Apple App Store and Google Play Store - growth of 458%.

Posted by Ruben Torres Bonet on 05/19/20 11:43:00 am in Smartphone/Tablet
In today's blog post, I'll show you how to measure how long it takes your GPU to draw each of your game elements. No matter if you are an artist, programmer or designer.... Reading this post will help you find out where to start optimizing.

Posted by Winifred Phillips on 05/19/20 11:25:00 am in Smartphone/Tablet
Second of a 2-part series. Game composer Winifred Phillips delves into the dynamic music system for the recently-released SPYDER video game, developed by Sumo Digital for Apple Arcade. Part 2 explores the action system (including many video examples).

Posted by Ruben Torres Bonet on 05/13/20 10:23:00 am in Smartphone/Tablet
In this post, I'll show you how to know if your game performance is suffering from too many Unity Draw Calls and what to do about it.

Posted by Simon Carless on 05/11/20 02:24:00 pm in Smartphone/Tablet
There is no silver bullet in having people find your game. If you’re relying on one thing to change your fortunes radically - you’re using the wrong strategy to develop & market your game.

Posted by Louise Shorthouse on 05/11/20 11:22:00 am in Smartphone/Tablet
Despite a seasonal quarter-over-quarter decline in 1Q20 for Niantic's Pokémon GO, the game has been largely untouched by the COVID-19-induced lockdown. Measures taken to enable at-home play will likely offset any decrease in engagement through 2Q20.

Posted by Simon Carless on 05/09/20 04:33:00 pm in Smartphone/Tablet
The latest roundup of interesting games, articles & videos from the last week includes new titles like Snowrunner & old beefs like the Donkey Kong high score lawsuit.

Posted by Josh Bycer on 05/08/20 10:50:00 am in Smartphone/Tablet
Today's post looks at the popularity of low stakes games, and how designers are creating rewarding, and relaxing, experiences.