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September 23, 2019
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Category: Smartphone/Tablet


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Posted by Kenneth Liu on 09/13/19 11:02:00 am in Smartphone/Tablet
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Simon Carless on 09/10/19 04:50:00 pm in Smartphone/Tablet
This roundup around game discoverability includes looks at Steam users and how they look at your game, mobile discoverability and Steam wishlists to sales.

Posted by Kenneth Liu on 09/06/19 10:21:00 am in Smartphone/Tablet
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Louise Shorthouse on 09/04/19 10:25:00 am in Smartphone/Tablet
In catering to the needs of those who don’t have the budget or hardware capacity to play the non-lite versions of PUBG, Tencent and PUBG Corp. are laying the foundations for a strong audience rapport moving forward.

Posted by Simon Carless on 09/03/19 03:14:00 pm in Smartphone/Tablet
This week's roundup includes a look at a whole heap of new games, including Control, Knights On Bikes, Ancestors, and Astral Chain, as well as a retrospective interview with Seaman designer Yoot Saito.

Posted by Simon Carless on 08/30/19 01:57:00 pm in Smartphone/Tablet
So, video game pricing. You'd think this was a simple subject, but I'm convinced that at least 50% of all people launching games in 2019 get it wrong. And the core of the reason is this - you're undervaluing your game.

Posted by Sande Chen on 08/30/19 10:22:00 am in Smartphone/Tablet
In this article, game writer Sande Chen gives a preview of the upcoming choice-based story app from Decision Fiction.

Posted by Alex Wawro on 08/29/19 12:39:00 pm in Smartphone/Tablet
Here, veteran producer Grant Shonkwiler chats with Gamasutra about what it takes to be a good producer on a live game, and what you and your team can do to avoid crunching on your next milesto

Posted by Alex Wawro on 08/29/19 12:39:00 pm in Smartphone/Tablet
Veteran producer and consultant Keith Fuller speaks with Gamasutra about what it takes to push back against cultures of overwork in game studios, especially studios that are supporting living, evolving games.

Posted by Alex Wawro on 08/29/19 12:39:00 pm in Smartphone/Tablet
Zynga lead producer Tami Sigmund shares what she's learned about avoiding overwork and keeping crunch at bay while working on living, evolving games.