Gamasutra.com - All Blogs https://gamasutra.com/blogs/ Gamasutra Blogs Tue, 19 Oct 2021 10:02:54 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Using Feedback as a Teacher in Videogames - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20211007/389613/Using_Feedback_as_a_Teacher_in_Videogames.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Production,Console/PC,Indie,VR https://gamasutra.com/blogs/JoshBycer/20211007/389613/Using_Feedback_as_a_Teacher_in_Videogames.php Thu, 07 Oct 2021 11:49:00 EDT <![CDATA[The Importance and challenge of “Speed Bumps” In RTS Economies - by Brandon Casteel]]> https://gamasutra.com/blogs/BrandonCasteel/20211007/389494/The_Importance_and_challenge_of_Speed_Bumps_In_RTS_Economies.php https://gamasutra.com/blogs/author/BrandonCasteel/1001769/ Design https://gamasutra.com/blogs/BrandonCasteel/20211007/389494/The_Importance_and_challenge_of_Speed_Bumps_In_RTS_Economies.php Thu, 07 Oct 2021 11:48:00 EDT <![CDATA[A Return to Quake Retrospective - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20211005/389333/A_Return_to_Quake_Retrospective.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://gamasutra.com/blogs/JoshBycer/20211005/389333/A_Return_to_Quake_Retrospective.php Tue, 05 Oct 2021 06:50:00 EDT <![CDATA[Omdia forecasts cloud gaming to nudge $12bn by 2026 - by George Jijiashvili]]> https://gamasutra.com/blogs/GeorgeJijiashvili/20210928/389017/Omdia_forecasts_cloud_gaming_to_nudge_12bn_by_2026.php https://gamasutra.com/blogs/author/GeorgeJijiashvili/1034996/ Business/Marketing https://gamasutra.com/blogs/GeorgeJijiashvili/20210928/389017/Omdia_forecasts_cloud_gaming_to_nudge_12bn_by_2026.php Tue, 28 Sep 2021 12:25:00 EDT <![CDATA[Progression mechanisms: Blessing or curse of modern action-adventure games? - by Pascal Luban]]> https://gamasutra.com/blogs/PascalLuban/20210921/388443/Progression_mechanisms_Blessing_or_curse_of_modern_actionadventure_games.php https://gamasutra.com/blogs/author/PascalLuban/136385/ Design https://gamasutra.com/blogs/PascalLuban/20210921/388443/Progression_mechanisms_Blessing_or_curse_of_modern_actionadventure_games.php Tue, 21 Sep 2021 10:58:00 EDT <![CDATA[Marketing Meatball Theory - by Chris Zukowski]]> https://gamasutra.com/blogs/ChrisZukowski/20210917/388559/Marketing_Meatball_Theory.php https://gamasutra.com/blogs/author/ChrisZukowski/842841/ Business/Marketing,Console/PC,Indie https://gamasutra.com/blogs/ChrisZukowski/20210917/388559/Marketing_Meatball_Theory.php Fri, 17 Sep 2021 11:50:00 EDT <![CDATA[Horizontal Resequencing and Dynamic Transitions for Game Music Composers (From Spyder to Sackboy: GDC 2021) - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20210915/388399/Horizontal_Resequencing_and_Dynamic_Transitions_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Design,Production,Console/PC,Indie,Smartphone/Tablet https://gamasutra.com/blogs/WinifredPhillips/20210915/388399/Horizontal_Resequencing_and_Dynamic_Transitions_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php Wed, 15 Sep 2021 09:37:00 EDT <![CDATA[Apple & Epic: The State of Intervention - by Ian Griffiths]]> https://gamasutra.com/blogs/IanGriffiths/20210913/388297/Apple__Epic_The_State_of_Intervention.php https://gamasutra.com/blogs/author/IanGriffiths/942188/ https://gamasutra.com/blogs/IanGriffiths/20210913/388297/Apple__Epic_The_State_of_Intervention.php Mon, 13 Sep 2021 12:11:00 EDT <![CDATA[The Dark Side of Monetization and Wargaming.net - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20210910/388151/The_Dark_Side_of_Monetization_and_Wargamingnet.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Production,Console/PC,Serious https://gamasutra.com/blogs/JoshBycer/20210910/388151/The_Dark_Side_of_Monetization_and_Wargamingnet.php Fri, 10 Sep 2021 11:16:00 EDT <![CDATA[Library of Ruina Delivers a Different Kind of Deck Builder - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20210910/388229/Library_of_Ruina_Delivers_a_Different_Kind_of_DeckBuilder.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Indie https://gamasutra.com/blogs/JoshBycer/20210910/388229/Library_of_Ruina_Delivers_a_Different_Kind_of_DeckBuilder.php Fri, 10 Sep 2021 07:49:00 EDT <![CDATA[How Do HTML5 Game Development Makes Money? - by Rishabh Aggarwal]]> https://gamasutra.com/blogs/RishabhAggarwal/20211014/389929/How_Do_HTML5_Game_Development_Makes_Money.php https://gamasutra.com/blogs/author/RishabhAggarwal/1039564/ Business/Marketing https://gamasutra.com/blogs/RishabhAggarwal/20211014/389929/How_Do_HTML5_Game_Development_Makes_Money.php Thu, 14 Oct 2021 11:19:00 EDT <![CDATA[Slow and careful return of in-person games industry events - by Pavol Buday]]> https://gamasutra.com/blogs/PavolBuday/20211014/389867/Slow_and_careful_return_of_inperson_games_industry_events.php https://gamasutra.com/blogs/author/PavolBuday/1038464/ Business/Marketing https://gamasutra.com/blogs/PavolBuday/20211014/389867/Slow_and_careful_return_of_inperson_games_industry_events.php Thu, 14 Oct 2021 11:18:00 EDT <![CDATA[Reflections on Puzzle Design in Puzzledorf - by Stuart Burfield]]> https://gamasutra.com/blogs/StuartBurfield/20211014/389928/Reflections_on_Puzzle_Design_in_Puzzledorf.php https://gamasutra.com/blogs/author/StuartBurfield/1009236/ Design,Console/PC,Indie https://gamasutra.com/blogs/StuartBurfield/20211014/389928/Reflections_on_Puzzle_Design_in_Puzzledorf.php Thu, 14 Oct 2021 08:04:00 EDT <![CDATA[User Research: What a player means when saying &quot;I don't like the art style of the game&quot;? - by Yongcheng Liu]]> https://gamasutra.com/blogs/YongchengLiu/20211012/389724/User_Research_What_a_player_means_when_saying_quotI_dont_like_the_art_style_of_the_gamequot.php https://gamasutra.com/blogs/author/YongchengLiu/1037688/ Design,Console/PC,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/YongchengLiu/20211012/389724/User_Research_What_a_player_means_when_saying_quotI_dont_like_the_art_style_of_the_gamequot.php Tue, 12 Oct 2021 11:07:00 EDT <![CDATA[Why is Intentional Replayability Important? - by Gregory Campbell]]> https://gamasutra.com/blogs/GregoryCampbell/20211012/389685/Why_is_Intentional_Replayability_Important.php https://gamasutra.com/blogs/author/GregoryCampbell/884814/ Design,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/GregoryCampbell/20211012/389685/Why_is_Intentional_Replayability_Important.php Tue, 12 Oct 2021 11:06:00 EDT <![CDATA[Alexa Music Mash Postmortem - by Adrian Gimate-Welsh]]> https://gamasutra.com/blogs/AdrianGimateWelsh/20211012/389661/Alexa_Music_Mash_Postmortem.php https://gamasutra.com/blogs/author/AdrianGimateWelsh/1039750/ Audio,Business/Marketing,Design,Programming,Production,Indie https://gamasutra.com/blogs/AdrianGimateWelsh/20211012/389661/Alexa_Music_Mash_Postmortem.php Tue, 12 Oct 2021 10:47:00 EDT <![CDATA[Getting to work on the Trader NPC for Bad Luck Black Cat | Blog 2 (8/10/2021) - by Callum McDermott]]> https://gamasutra.com/blogs/CallumMcDermott/20211011/389667/Getting_to_work_on_the_Trader_NPC_for_Bad_Luck_Black_Cat__Blog_2_8102021.php https://gamasutra.com/blogs/author/CallumMcDermott/1039246/ https://gamasutra.com/blogs/CallumMcDermott/20211011/389667/Getting_to_work_on_the_Trader_NPC_for_Bad_Luck_Black_Cat__Blog_2_8102021.php Mon, 11 Oct 2021 12:37:00 EDT <![CDATA[Game Dev Digest Issue #113 - Visual Effects - by Mike Marrone]]> https://gamasutra.com/blogs/MikeMarrone/20211011/389696/Game_Dev_Digest_Issue_113__Visual_Effects.php https://gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/MikeMarrone/20211011/389696/Game_Dev_Digest_Issue_113__Visual_Effects.php Mon, 11 Oct 2021 12:35:00 EDT <![CDATA[One bad update can silently kill a game; developers need to listen to their communities and build better. - by Sharel Omer]]> https://gamasutra.com/blogs/SharelOmer/20211007/389532/One_bad_update_can_silently_kill_a_game_developers_need_to_listen_to_their_communities_and_build_better.php https://gamasutra.com/blogs/author/SharelOmer/1039734/ Business/Marketing https://gamasutra.com/blogs/SharelOmer/20211007/389532/One_bad_update_can_silently_kill_a_game_developers_need_to_listen_to_their_communities_and_build_better.php Thu, 07 Oct 2021 11:55:00 EDT <![CDATA[Some thoughts on finishing a game - by Massih Naisan]]> https://gamasutra.com/blogs/MassihNaisan/20211005/389397/Some_thoughts_on_finishing_a_game.php https://gamasutra.com/blogs/author/MassihNaisan/1038396/ Production,Indie https://gamasutra.com/blogs/MassihNaisan/20211005/389397/Some_thoughts_on_finishing_a_game.php Tue, 05 Oct 2021 07:16:00 EDT