Gamasutra.com - All Blogs https://gamasutra.com/blogs/ Gamasutra Blogs Wed, 17 Oct 2018 10:29:21 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Video Game Music Composers: New VR Headphone Tech (2018) - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20181016/328638/Video_Game_Music_Composers_New_VR_Headphone_Tech_2018.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,VR https://gamasutra.com/blogs/WinifredPhillips/20181016/328638/Video_Game_Music_Composers_New_VR_Headphone_Tech_2018.php Tue, 16 Oct 2018 10:18:00 EDT <![CDATA[VR Design Principles in &quot;RIGS: Mechanized Combat League&quot; - by Pete Ellis]]> https://gamasutra.com/blogs/PeteEllis/20181015/328563/VR_Design_Principles_in_quotRIGS_Mechanized_Combat_Leaguequot.php https://gamasutra.com/blogs/author/PeteEllis/1007276/ Design,VR https://gamasutra.com/blogs/PeteEllis/20181015/328563/VR_Design_Principles_in_quotRIGS_Mechanized_Combat_Leaguequot.php Mon, 15 Oct 2018 11:20:00 EDT <![CDATA[The Three Words That Will Make Magic Leap and Products Like it - by Neil Schneider]]> https://gamasutra.com/blogs/NeilSchneider/20181015/328567/The_Three_Words_That_Will_Make_Magic_Leap_and_Products_Like_it.php https://gamasutra.com/blogs/author/NeilSchneider/886871/ Business/Marketing,Serious,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/NeilSchneider/20181015/328567/The_Three_Words_That_Will_Make_Magic_Leap_and_Products_Like_it.php Mon, 15 Oct 2018 11:19:00 EDT <![CDATA[Video Game Deep Cuts: Smash That Magic Spiderweb - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20181014/328585/Video_Game_Deep_Cuts_Smash_That_Magic_Spiderweb.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/SimonCarless/20181014/328585/Video_Game_Deep_Cuts_Smash_That_Magic_Spiderweb.php Sun, 14 Oct 2018 10:51:00 EDT <![CDATA[Kliuless? Gaming Industry ICYMI #7 - by Kenneth Liu]]> https://gamasutra.com/blogs/KennethLiu/20181012/328476/Kliuless_Gaming_Industry_ICYMI_7.php https://gamasutra.com/blogs/author/KennethLiu/1025726/ Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/KennethLiu/20181012/328476/Kliuless_Gaming_Industry_ICYMI_7.php Fri, 12 Oct 2018 09:19:00 EDT <![CDATA[Working with Local Developers to Gain Experience in Games User Research - by Jessica Tompkins]]> https://gamasutra.com/blogs/JessicaTompkins/20181011/328377/Working_with_Local_Developers_to_Gain_Experience_in_Games_User_Research.php https://gamasutra.com/blogs/author/JessicaTompkins/1009505/ Production,Console/PC,Indie,Smartphone/Tablet https://gamasutra.com/blogs/JessicaTompkins/20181011/328377/Working_with_Local_Developers_to_Gain_Experience_in_Games_User_Research.php Thu, 11 Oct 2018 10:41:00 EDT <![CDATA[Rebuilding the Reach - by Paul Arendt]]> https://gamasutra.com/blogs/PaulArendt/20181010/328312/Rebuilding_the_Reach.php https://gamasutra.com/blogs/author/PaulArendt/1007963/ Design https://gamasutra.com/blogs/PaulArendt/20181010/328312/Rebuilding_the_Reach.php Wed, 10 Oct 2018 10:47:00 EDT <![CDATA[Gaming the Next American Civil War - by Edward Castronova]]> https://gamasutra.com/blogs/EdwardCastronova/20181008/328120/Gaming_the_Next_American_Civil_War.php https://gamasutra.com/blogs/author/EdwardCastronova/291275/ Design,Serious https://gamasutra.com/blogs/EdwardCastronova/20181008/328120/Gaming_the_Next_American_Civil_War.php Mon, 08 Oct 2018 12:59:00 EDT <![CDATA[How to choose what game to make next - by Jake Birkett]]> https://gamasutra.com/blogs/JakeBirkett/20181008/328091/How_to_choose_what_game_to_make_next.php https://gamasutra.com/blogs/author/JakeBirkett/893550/ Business/Marketing,Indie https://gamasutra.com/blogs/JakeBirkett/20181008/328091/How_to_choose_what_game_to_make_next.php Mon, 08 Oct 2018 12:59:00 EDT <![CDATA[Does Telltales Games difficulties sign off the death of episodic content business model? - by Pascal Luban]]> https://gamasutra.com/blogs/PascalLuban/20181008/328119/Does_Telltales_Games_difficulties_sign_off_the_death_of_episodic_content_business_model.php https://gamasutra.com/blogs/author/PascalLuban/136385/ Design https://gamasutra.com/blogs/PascalLuban/20181008/328119/Does_Telltales_Games_difficulties_sign_off_the_death_of_episodic_content_business_model.php Mon, 08 Oct 2018 12:59:00 EDT <![CDATA[Breaking the VR Speed Barrier: Sprint Vector's Fluid Locomotion Technology - by Lauren Irvine]]> https://gamasutra.com/blogs/LaurenIrvine/20181017/328546/Breaking_the_VR_Speed_Barrier_Sprint_Vectors_Fluid_Locomotion_Technology.php https://gamasutra.com/blogs/author/LaurenIrvine/1025341/ Design,Programming,Production,VR https://gamasutra.com/blogs/LaurenIrvine/20181017/328546/Breaking_the_VR_Speed_Barrier_Sprint_Vectors_Fluid_Locomotion_Technology.php Wed, 17 Oct 2018 09:25:00 EDT <![CDATA[How Yacht Club Games Created Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight Bosses - by David Craddock]]> https://gamasutra.com/blogs/DavidCraddock/20181017/328730/How_Yacht_Club_Games_Created_Shovel_Knights_Specter_Knight_Plague_Knight_and_Propeller_Knight_Bosses.php https://gamasutra.com/blogs/author/DavidCraddock/942811/ Design,Programming,Art,Console/PC,Indie https://gamasutra.com/blogs/DavidCraddock/20181017/328730/How_Yacht_Club_Games_Created_Shovel_Knights_Specter_Knight_Plague_Knight_and_Propeller_Knight_Bosses.php Wed, 17 Oct 2018 09:24:00 EDT <![CDATA[Metaspoilers and how they can influence the player experience. - by Bruno Freitas]]> https://gamasutra.com/blogs/BrunoFreitas/20181017/328773/Metaspoilers_and_how_they_can_influence_the_player_experience.php https://gamasutra.com/blogs/author/BrunoFreitas/1014504/ Design https://gamasutra.com/blogs/BrunoFreitas/20181017/328773/Metaspoilers_and_how_they_can_influence_the_player_experience.php Wed, 17 Oct 2018 09:23:00 EDT <![CDATA[Top 3 Game Career Planning Videos from Ask Gamedev - by Matt AG]]> https://gamasutra.com/blogs/MattAG/20181017/328767/Top_3_Game_Career_Planning_Videos_from_Ask_Gamedev.php https://gamasutra.com/blogs/author/MattAG/1026391/ Business/Marketing https://gamasutra.com/blogs/MattAG/20181017/328767/Top_3_Game_Career_Planning_Videos_from_Ask_Gamedev.php Wed, 17 Oct 2018 09:20:00 EDT <![CDATA[How Yacht Club Games Created Shovel Knight's Baz, Mole Knight, and King Knight Bosses - by David Craddock]]> https://gamasutra.com/blogs/DavidCraddock/20181016/328724/How_Yacht_Club_Games_Created_Shovel_Knights_Baz_Mole_Knight_and_King_Knight_Bosses.php https://gamasutra.com/blogs/author/DavidCraddock/942811/ Programming,Art,Console/PC,Indie,Design https://gamasutra.com/blogs/DavidCraddock/20181016/328724/How_Yacht_Club_Games_Created_Shovel_Knights_Baz_Mole_Knight_and_King_Knight_Bosses.php Tue, 16 Oct 2018 11:41:00 EDT <![CDATA[How to build worlds and tell stories in VR - by Michela Rimensberger]]> https://gamasutra.com/blogs/MichelaRimensberger/20181016/328631/How_to_build_worlds_and_tell_stories_in_VR.php https://gamasutra.com/blogs/author/MichelaRimensberger/1022267/ Design,Art,Indie,VR https://gamasutra.com/blogs/MichelaRimensberger/20181016/328631/How_to_build_worlds_and_tell_stories_in_VR.php Tue, 16 Oct 2018 10:25:00 EDT <![CDATA[Remembering old games: Max Payne. Interview with the creators of the game - by Aleksandr Samovich]]> https://gamasutra.com/blogs/AleksandrSamovich/20181016/328657/Remembering_old_games_Max_Payne_Interview_with_the_creators_of_the_game.php https://gamasutra.com/blogs/author/AleksandrSamovich/1022798/ Audio,Production,Art https://gamasutra.com/blogs/AleksandrSamovich/20181016/328657/Remembering_old_games_Max_Payne_Interview_with_the_creators_of_the_game.php Tue, 16 Oct 2018 10:15:00 EDT <![CDATA[Clashing Business Models and the Videogame Industry’s ‘Runtime Error’ - by Oz Gore]]> https://gamasutra.com/blogs/OzGore/20181016/328674/Clashing_Business_Models_and_the_Videogame_Industrys_Runtime_Error.php https://gamasutra.com/blogs/author/OzGore/1026378/ Business/Marketing,Programming,Production,Console/PC https://gamasutra.com/blogs/OzGore/20181016/328674/Clashing_Business_Models_and_the_Videogame_Industrys_Runtime_Error.php Tue, 16 Oct 2018 10:15:00 EDT <![CDATA[The Importance of Localization - by Antti Kananen]]> https://gamasutra.com/blogs/AnttiKananen/20181015/328212/The_Importance_of_Localization.php https://gamasutra.com/blogs/author/AnttiKananen/1007124/ Business/Marketing,Design,Production,Console/PC,Smartphone/Tablet https://gamasutra.com/blogs/AnttiKananen/20181015/328212/The_Importance_of_Localization.php Mon, 15 Oct 2018 11:24:00 EDT <![CDATA[How Final Fantasy VI helped me build a better sports simulation game - by Quentin Sallat]]> https://gamasutra.com/blogs/QuentinSallat/20181015/328496/How_Final_Fantasy_VI_helped_me_build_a_better_sports_simulation_game.php https://gamasutra.com/blogs/author/QuentinSallat/1025425/ Design,Indie https://gamasutra.com/blogs/QuentinSallat/20181015/328496/How_Final_Fantasy_VI_helped_me_build_a_better_sports_simulation_game.php Mon, 15 Oct 2018 11:22:00 EDT