Gamasutra.com - All Blogs https://gamasutra.com/blogs/ Gamasutra Blogs Sat, 17 Apr 2021 06:30:35 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[One Year Into the Pandemic - by Chelsea Blasko]]> https://gamasutra.com/blogs/ChelseaBlasko/20210416/379970/One_Year_Into_the_Pandemic .php https://gamasutra.com/blogs/author/ChelseaBlasko/1036086/ Serious https://gamasutra.com/blogs/ChelseaBlasko/20210416/379970/One_Year_Into_the_Pandemic .php Fri, 16 Apr 2021 10:26:00 EDT <![CDATA[Composer Interview: Examining the Craft of Video Game Music Composition - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20210415/379826/Composer_Interview_Examining_the_Craft_of_Video_Game_Music_Composition.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/WinifredPhillips/20210415/379826/Composer_Interview_Examining_the_Craft_of_Video_Game_Music_Composition.php Thu, 15 Apr 2021 12:34:00 EDT <![CDATA[Rendered #4: A New Reality for Epic and ML-Assisted Creativity - by Kyle Kukshtel]]> https://gamasutra.com/blogs/KyleKukshtel/20210415/379915/Rendered_4_A_New_Reality_for_Epic_and_MLAssisted_Creativity.php https://gamasutra.com/blogs/author/KyleKukshtel/1019252/ Business/Marketing,Programming,Production,Art,VR https://gamasutra.com/blogs/KyleKukshtel/20210415/379915/Rendered_4_A_New_Reality_for_Epic_and_MLAssisted_Creativity.php Thu, 15 Apr 2021 10:40:00 EDT <![CDATA[Why TikTok matters for game discovery - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210414/379838/Why_TikTok_matters_for_game_discovery.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,VR https://gamasutra.com/blogs/SimonCarless/20210414/379838/Why_TikTok_matters_for_game_discovery.php Wed, 14 Apr 2021 04:22:00 EDT <![CDATA[Classifying Pay to Win Design in Today's Market - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20210414/379766/Classifying_Pay_to_Win_Design_in_Todays_Market.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Console/PC,Indie,Smartphone/Tablet https://gamasutra.com/blogs/JoshBycer/20210414/379766/Classifying_Pay_to_Win_Design_in_Todays_Market.php Wed, 14 Apr 2021 10:53:00 EDT <![CDATA[Analysis: Apple vs. Epic - the key monopoly takeaways - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210412/379702/Analysis_Apple_vs_Epic__the_key_monopoly_takeaways.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20210412/379702/Analysis_Apple_vs_Epic__the_key_monopoly_takeaways.php Mon, 12 Apr 2021 03:00:00 EDT <![CDATA[Three Ways the NBA Top Shot Economy Could Collapse - by Ethan Levy]]> https://gamasutra.com/blogs/EthanLevy/20210412/379292/Three_Ways_the_NBA_Top_Shot_Economy_Could_Collapse.php https://gamasutra.com/blogs/author/EthanLevy/404017/ Business/Marketing,Design,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/EthanLevy/20210412/379292/Three_Ways_the_NBA_Top_Shot_Economy_Could_Collapse.php Mon, 12 Apr 2021 02:45:00 EDT <![CDATA[The Nemesis of Narrative - by Katarina Gyllenback]]> https://gamasutra.com/blogs/KatarinaGyllenback/20210408/379334/The_Nemesis_of_Narrative.php https://gamasutra.com/blogs/author/KatarinaGyllenback/932286/ Business/Marketing,Design,Programming,Production https://gamasutra.com/blogs/KatarinaGyllenback/20210408/379334/The_Nemesis_of_Narrative.php Thu, 08 Apr 2021 11:02:00 EDT <![CDATA[The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike - by Tommy Thompson]]> https://gamasutra.com/blogs/TommyThompson/20210408/379458/The_10Year_Journey_of_Ultima_Ratio_Regum_The_Culture_Generating_Roguelike.php https://gamasutra.com/blogs/author/TommyThompson/1020073/ Design,Programming,Art,Serious,Indie https://gamasutra.com/blogs/TommyThompson/20210408/379458/The_10Year_Journey_of_Ultima_Ratio_Regum_The_Culture_Generating_Roguelike.php Thu, 08 Apr 2021 10:59:00 EDT <![CDATA[Steam's marketing tracking, Epic's exclusivity data & more - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210407/379444/Steams_marketing_tracking_Epics_exclusivity_data__more.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie,Social/Online https://gamasutra.com/blogs/SimonCarless/20210407/379444/Steams_marketing_tracking_Epics_exclusivity_data__more.php Wed, 07 Apr 2021 01:53:00 EDT <![CDATA[The IAP Merchandising Playbook, Part 2: Visual Hierarchy - by Matthew Emery]]> https://gamasutra.com/blogs/MatthewEmery/20210416/379760/The_IAP_Merchandising_Playbook_Part_2_Visual_Hierarchy.php https://gamasutra.com/blogs/author/MatthewEmery/1030980/ https://gamasutra.com/blogs/MatthewEmery/20210416/379760/The_IAP_Merchandising_Playbook_Part_2_Visual_Hierarchy.php Fri, 16 Apr 2021 10:30:00 EDT <![CDATA[Should Gamers Become Developers? - by Berke Erem]]> https://gamasutra.com/blogs/BerkeErem/20210416/379971/Should_Gamers_Become_Developers.php https://gamasutra.com/blogs/author/BerkeErem/1038122/ Business/Marketing,Indie https://gamasutra.com/blogs/BerkeErem/20210416/379971/Should_Gamers_Become_Developers.php Fri, 16 Apr 2021 10:28:00 EDT <![CDATA[Hacking Stronger Enums Into GML - by GameMaker Studio]]> https://gamasutra.com/blogs/GameMakerStudio/20210416/379965/Hacking_Stronger_Enums_Into_GML.php https://gamasutra.com/blogs/author/GameMakerStudio/1025279/ Programming https://gamasutra.com/blogs/GameMakerStudio/20210416/379965/Hacking_Stronger_Enums_Into_GML.php Fri, 16 Apr 2021 10:25:00 EDT <![CDATA[Game Dev Digest Issue #90 - Find Out What's New - by Mike Marrone]]> https://gamasutra.com/blogs/MikeMarrone/20210416/379972/Game_Dev_Digest_Issue_90__Find_Out_Whats_New.php https://gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Production,Art,Console/PC,Serious,Indie,Smartphone/Tablet https://gamasutra.com/blogs/MikeMarrone/20210416/379972/Game_Dev_Digest_Issue_90__Find_Out_Whats_New.php Fri, 16 Apr 2021 07:59:00 EDT <![CDATA[7 Nudges & Manipulative Techniques present in Undertale - by Mattia Podini]]> https://gamasutra.com/blogs/MattiaPodini/20210415/379705/7_Nudges__Manipulative_Techniques_present_in_Undertale.php https://gamasutra.com/blogs/author/MattiaPodini/1037023/ Design,Console/PC,Serious,Indie https://gamasutra.com/blogs/MattiaPodini/20210415/379705/7_Nudges__Manipulative_Techniques_present_in_Undertale.php Thu, 15 Apr 2021 12:36:00 EDT <![CDATA[Publishing a game on Epic Games Store: Three (not so) simple steps - by Anna Plisovitskaya]]> https://gamasutra.com/blogs/AnnaPlisovitskaya/20210415/379859/Publishing_a_game_on_Epic_Games_Store_Three_not_so_simple_steps.php https://gamasutra.com/blogs/author/AnnaPlisovitskaya/1038191/ Business/Marketing,Console/PC,Serious,Indie https://gamasutra.com/blogs/AnnaPlisovitskaya/20210415/379859/Publishing_a_game_on_Epic_Games_Store_Three_not_so_simple_steps.php Thu, 15 Apr 2021 10:39:00 EDT <![CDATA[What if Bioshock Infinite was an Open World? - by Mattia Beffa]]> https://gamasutra.com/blogs/MattiaBeffa/20210414/379773/What_if_Bioshock_Infinite_was_an_Open_World.php https://gamasutra.com/blogs/author/MattiaBeffa/1036655/ Design,Production,Console/PC,Serious https://gamasutra.com/blogs/MattiaBeffa/20210414/379773/What_if_Bioshock_Infinite_was_an_Open_World.php Wed, 14 Apr 2021 10:52:00 EDT <![CDATA[The Carnegie Rule of Game Design: 6 Ways to Make Things Interesting - by Peter M.J. Gross]]> https://gamasutra.com/blogs/PeterMJGross/20210413/379746/The_Carnegie_Rule_of_Game_Design_6_Ways_to_Make_Things_Interesting.php https://gamasutra.com/blogs/author/PeterMJGross/1037539/ Design,Indie,Social/Online https://gamasutra.com/blogs/PeterMJGross/20210413/379746/The_Carnegie_Rule_of_Game_Design_6_Ways_to_Make_Things_Interesting.php Tue, 13 Apr 2021 10:52:00 EDT <![CDATA[Recounting A Successful Failure (The Spaceslingers Post-Mortem) - by Drew McIntosh]]> https://gamasutra.com/blogs/DrewMcIntosh/20210413/379707/Recounting_A_Successful_Failure_The_Spaceslingers_PostMortem.php https://gamasutra.com/blogs/author/DrewMcIntosh/1001741/ Business/Marketing,Serious,Indie https://gamasutra.com/blogs/DrewMcIntosh/20210413/379707/Recounting_A_Successful_Failure_The_Spaceslingers_PostMortem.php Tue, 13 Apr 2021 10:51:00 EDT <![CDATA[Going Indie in the Midst of a Pandemic - by Kasra Rahimi]]> https://gamasutra.com/blogs/KasraRahimi/20210412/379700/Going_Indie_in_the_Midst_of_a_Pandemic.php https://gamasutra.com/blogs/author/KasraRahimi/1038162/ Business/Marketing,Production,Indie https://gamasutra.com/blogs/KasraRahimi/20210412/379700/Going_Indie_in_the_Midst_of_a_Pandemic.php Mon, 12 Apr 2021 02:49:00 EDT