Gamasutra.com - All Blogs https://gamasutra.com/blogs/ Gamasutra Blogs Tue, 22 Oct 2019 07:33:34 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Video Game Deep Cuts: Fortnite's End In Jedi's Order - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20191019/352539/Video_Game_Deep_Cuts_Fortnites_End_In_Jedis_Order.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/SimonCarless/20191019/352539/Video_Game_Deep_Cuts_Fortnites_End_In_Jedis_Order.php Sat, 19 Oct 2019 08:22:00 EDT <![CDATA[PixelCast 7, Pixels, Bears, and Sacrilegious Santa... - by Jeremy Alessi]]> https://gamasutra.com/blogs/JeremyAlessi/20191018/352432/PixelCast_7_Pixels_Bears_and_Sacrilegious_Santa.php https://gamasutra.com/blogs/author/JeremyAlessi/223635/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/JeremyAlessi/20191018/352432/PixelCast_7_Pixels_Bears_and_Sacrilegious_Santa.php Fri, 18 Oct 2019 10:38:00 EDT <![CDATA[Game events marketing walkthrough for service providers - by Junxue Li]]> https://gamasutra.com/blogs/JunxueLi/20191017/352374/Game_events_marketing_walkthrough_for_service_providers.php https://gamasutra.com/blogs/author/JunxueLi/940564/ Smartphone/Tablet,Business/Marketing,Art https://gamasutra.com/blogs/JunxueLi/20191017/352374/Game_events_marketing_walkthrough_for_service_providers.php Thu, 17 Oct 2019 10:19:00 EDT <![CDATA[Kliuless #54: A Decade of LoL - by Kenneth Liu]]> https://gamasutra.com/blogs/KennethLiu/20191017/352372/Kliuless_54_A_Decade_of_LoL.php https://gamasutra.com/blogs/author/KennethLiu/1025726/ Business/Marketing,Design,Production,Art,Console/PC,Serious,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/KennethLiu/20191017/352372/Kliuless_54_A_Decade_of_LoL.php Thu, 17 Oct 2019 10:15:00 EDT <![CDATA[Unity Addressables Hosting: Amazon S3 in 4 Steps - by Ruben Torres Bonet]]> https://gamasutra.com/blogs/RubenTorresBonet/20191016/352253/Unity_Addressables_Hosting_Amazon_S3_in_4_Steps.php https://gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Console/PC,Indie,Smartphone/Tablet https://gamasutra.com/blogs/RubenTorresBonet/20191016/352253/Unity_Addressables_Hosting_Amazon_S3_in_4_Steps.php Wed, 16 Oct 2019 11:03:00 EDT <![CDATA[Rewiring History: Hacking the Past Through Games - by Sande Chen]]> https://gamasutra.com/blogs/SandeChen/20191015/352283/Rewiring_History_Hacking_the_Past_Through_Games.php https://gamasutra.com/blogs/author/SandeChen/43521/ Design,Serious,VR https://gamasutra.com/blogs/SandeChen/20191015/352283/Rewiring_History_Hacking_the_Past_Through_Games.php Tue, 15 Oct 2019 11:20:00 EDT <![CDATA[Case study: Steam's 'Deal Of The Day' & DLC attach - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20191015/352268/Case_study_Steams_Deal_Of_The_Day__DLC_attach.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC https://gamasutra.com/blogs/SimonCarless/20191015/352268/Case_study_Steams_Deal_Of_The_Day__DLC_attach.php Tue, 15 Oct 2019 05:04:00 EDT <![CDATA[Game Music and Mood Attenuation: How Game Composers Can Enhance Virtual Presence (Pt. 4) - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20191015/352158/Game_Music_and_Mood_Attenuation_How_Game_Composers_Can_Enhance_Virtual_Presence_Pt_4.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Production,Console/PC,VR https://gamasutra.com/blogs/WinifredPhillips/20191015/352158/Game_Music_and_Mood_Attenuation_How_Game_Composers_Can_Enhance_Virtual_Presence_Pt_4.php Tue, 15 Oct 2019 10:24:00 EDT <![CDATA[A Postmortem. Making Games Is Easy. Selling Them, Not So Much. - by Chris Shrigley]]> https://gamasutra.com/blogs/ChrisShrigley/20191015/352194/A_Postmortem_Making_Games_Is_Easy_Selling_Them_Not_So_Much.php https://gamasutra.com/blogs/author/ChrisShrigley/951793/ Business/Marketing,Programming,Console/PC,Indie https://gamasutra.com/blogs/ChrisShrigley/20191015/352194/A_Postmortem_Making_Games_Is_Easy_Selling_Them_Not_So_Much.php Tue, 15 Oct 2019 10:22:00 EDT <![CDATA[Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20191011/352102/Video_Game_Deep_Cuts_Hearthstone_Boycotts_Concrete_Genie_Indie_Sales.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/SimonCarless/20191011/352102/Video_Game_Deep_Cuts_Hearthstone_Boycotts_Concrete_Genie_Indie_Sales.php Fri, 11 Oct 2019 08:03:00 EDT <![CDATA[When Playing an MMORPG Is no Longer an Adventure - by Adrien Laurent]]> https://gamasutra.com/blogs/AdrienLaurent/20191022/352599/When_Playing_an_MMORPG_Is_no_Longer_an_Adventure.php https://gamasutra.com/blogs/author/AdrienLaurent/1031252/ Design,Social/Online https://gamasutra.com/blogs/AdrienLaurent/20191022/352599/When_Playing_an_MMORPG_Is_no_Longer_an_Adventure.php Tue, 22 Oct 2019 10:31:00 EDT <![CDATA[Scale is A Giant Problem - by Gregory Pellechi]]> https://gamasutra.com/blogs/GregoryPellechi/20191022/352617/Scale_is_A_Giant_Problem.php https://gamasutra.com/blogs/author/GregoryPellechi/1016523/ Design,Indie,VR https://gamasutra.com/blogs/GregoryPellechi/20191022/352617/Scale_is_A_Giant_Problem.php Tue, 22 Oct 2019 10:31:00 EDT <![CDATA[Why Squeaky Wheel Decided to Publish Ruinarch - by Ryan Sumo]]> https://gamasutra.com/blogs/RyanSumo/20191022/352619/Why_Squeaky_Wheel_Decided_to_Publish_Ruinarch.php https://gamasutra.com/blogs/author/RyanSumo/933395/ Business/Marketing,Indie https://gamasutra.com/blogs/RyanSumo/20191022/352619/Why_Squeaky_Wheel_Decided_to_Publish_Ruinarch.php Tue, 22 Oct 2019 10:30:00 EDT <![CDATA[Pursuing Playability Part 1 -- Quality of Life - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20191021/352523/Pursuing_Playability_Part_1__Quality_of_Life.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/JoshBycer/20191021/352523/Pursuing_Playability_Part_1__Quality_of_Life.php Mon, 21 Oct 2019 10:41:00 EDT <![CDATA[Indie Postmortem: Sydney Hunter and the Curse of the Mayan (2019) - by John Lester]]> https://gamasutra.com/blogs/JohnLester/20191021/352524/Indie_Postmortem_Sydney_Hunter_and_the_Curse_of_the_Mayan_2019.php https://gamasutra.com/blogs/author/JohnLester/1031813/ Business/Marketing,Design,Programming,Production,Console/PC,Indie https://gamasutra.com/blogs/JohnLester/20191021/352524/Indie_Postmortem_Sydney_Hunter_and_the_Curse_of_the_Mayan_2019.php Mon, 21 Oct 2019 10:41:00 EDT <![CDATA[Sound of mobile shooter games - by Alex Mars]]> https://gamasutra.com/blogs/AlexMars/20191021/352533/Sound_of_mobile_shooter_games.php https://gamasutra.com/blogs/author/AlexMars/1018973/ Audio,Design https://gamasutra.com/blogs/AlexMars/20191021/352533/Sound_of_mobile_shooter_games.php Mon, 21 Oct 2019 10:40:00 EDT <![CDATA[Interaction Density 2.0 - by arne neumann]]> https://gamasutra.com/blogs/ArneNeumann/20191021/352542/Interaction_Density_20.php https://gamasutra.com/blogs/author/ArneNeumann/940481/ Business/Marketing,Design,Production https://gamasutra.com/blogs/ArneNeumann/20191021/352542/Interaction_Density_20.php Mon, 21 Oct 2019 10:37:00 EDT <![CDATA[How commercial video games are designed to develop players' skills - by Matthew Barr]]> https://gamasutra.com/blogs/MatthewBarr/20191021/352546/How_commercial_video_games_are_designed_to_develop_players_skills.php https://gamasutra.com/blogs/author/MatthewBarr/1017925/ Design,Serious https://gamasutra.com/blogs/MatthewBarr/20191021/352546/How_commercial_video_games_are_designed_to_develop_players_skills.php Mon, 21 Oct 2019 10:35:00 EDT <![CDATA[Top Ten Best Board Game Apps 2019 - by Michael Heron]]> https://gamasutra.com/blogs/MichaelHeron/20191021/352535/Top_Ten_Best_Board_Game_Apps_2019.php https://gamasutra.com/blogs/author/MichaelHeron/1010478/ Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/MichaelHeron/20191021/352535/Top_Ten_Best_Board_Game_Apps_2019.php Mon, 21 Oct 2019 10:32:00 EDT <![CDATA[Making a SEGA Mega Drive / Genesis game in 2019 - by Doctor Ludos]]> https://gamasutra.com/blogs/DoctorLudos/20191019/352537/Making_a_SEGA_Mega_Drive__Genesis_game_in_2019.php https://gamasutra.com/blogs/author/DoctorLudos/951393/ Design,Programming,Indie https://gamasutra.com/blogs/DoctorLudos/20191019/352537/Making_a_SEGA_Mega_Drive__Genesis_game_in_2019.php Sat, 19 Oct 2019 06:03:00 EDT