Gamasutra.com - All Blogs https://gamasutra.com/blogs/ Gamasutra Blogs Thu, 21 Jun 2018 05:56:45 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Game Design Beyond Screens & Joysticks - Conclusion (5/5) - by Tatiana Vilela dos Santos]]> https://gamasutra.com/blogs/TatianaVileladosSantos/20180618/315861/Game_Design_Beyond_Screens__Joysticks__Conclusion_55.php https://gamasutra.com/blogs/author/TatianaVileladosSantos/1012592/ Design,Indie https://gamasutra.com/blogs/TatianaVileladosSantos/20180618/315861/Game_Design_Beyond_Screens__Joysticks__Conclusion_55.php Mon, 18 Jun 2018 10:29:00 EDT <![CDATA[A Prefab Primer - by Nathan Cheever]]> https://gamasutra.com/blogs/NathanCheever/20180618/320112/A_Prefab_Primer.php https://gamasutra.com/blogs/author/NathanCheever/1021787/ Audio,Design,Production,Art https://gamasutra.com/blogs/NathanCheever/20180618/320112/A_Prefab_Primer.php Mon, 18 Jun 2018 10:11:00 EDT <![CDATA[Why Dunbar's Number Means Shards are a Good Idea - by Greg Costikyan]]> https://gamasutra.com/blogs/GregCostikyan/20180618/320153/Why_Dunbars_Number_Means_Shards_are_a_Good_Idea.php https://gamasutra.com/blogs/author/GregCostikyan/951623/ Design https://gamasutra.com/blogs/GregCostikyan/20180618/320153/Why_Dunbars_Number_Means_Shards_are_a_Good_Idea.php Mon, 18 Jun 2018 10:07:00 EDT <![CDATA[Video Game Deep Cuts: Another Grim E3 World - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20180618/320148/Video_Game_Deep_Cuts_Another_Grim_E3_World.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/SimonCarless/20180618/320148/Video_Game_Deep_Cuts_Another_Grim_E3_World.php Mon, 18 Jun 2018 12:01:00 EDT <![CDATA[The Identity Switch - by Sande Chen]]> https://gamasutra.com/blogs/SandeChen/20180615/320021/The_Identity_Switch.php https://gamasutra.com/blogs/author/SandeChen/43521/ Design,Serious https://gamasutra.com/blogs/SandeChen/20180615/320021/The_Identity_Switch.php Fri, 15 Jun 2018 09:01:00 EDT <![CDATA[Composing video game music for Virtual Reality: Diegetic versus Non-diegetic - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20180614/319894/Composing_video_game_music_for_Virtual_Reality_Diegetic_versus_Nondiegetic.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,VR https://gamasutra.com/blogs/WinifredPhillips/20180614/319894/Composing_video_game_music_for_Virtual_Reality_Diegetic_versus_Nondiegetic.php Thu, 14 Jun 2018 11:15:00 EDT <![CDATA[Finding the magic in VR-centric design: Backpack Inventory - by Joel Green]]> https://gamasutra.com/blogs/JoelGreen/20180614/319908/Finding_the_magic_in_VRcentric_design_Backpack_Inventory.php https://gamasutra.com/blogs/author/JoelGreen/920124/ Design,Indie,VR https://gamasutra.com/blogs/JoelGreen/20180614/319908/Finding_the_magic_in_VRcentric_design_Backpack_Inventory.php Thu, 14 Jun 2018 11:14:00 EDT <![CDATA[Game Design Beyond Screens & Joysticks - Game Space Shift (4/5) - by Tatiana Vilela dos Santos]]> https://gamasutra.com/blogs/TatianaVileladosSantos/20180611/315860/Game_Design_Beyond_Screens__Joysticks__Game_Space_Shift_45.php https://gamasutra.com/blogs/author/TatianaVileladosSantos/1012592/ Design,Indie https://gamasutra.com/blogs/TatianaVileladosSantos/20180611/315860/Game_Design_Beyond_Screens__Joysticks__Game_Space_Shift_45.php Mon, 11 Jun 2018 11:41:00 EDT <![CDATA[After the Dawn: a mini-retrospective on Cultist Simulator - by ALEXIS KENNEDY]]> https://gamasutra.com/blogs/ALEXISKENNEDY/20180611/319686/After_the_Dawn_a_miniretrospective_on_Cultist_Simulator.php https://gamasutra.com/blogs/author/ALEXISKENNEDY/990785/ https://gamasutra.com/blogs/ALEXISKENNEDY/20180611/319686/After_the_Dawn_a_miniretrospective_on_Cultist_Simulator.php Mon, 11 Jun 2018 11:37:00 EDT <![CDATA[Video Game Deep Cuts: Diggin' In Bethesda's Carts - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20180610/319716/Video_Game_Deep_Cuts_Diggin_In_Bethesdas_Carts.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/SimonCarless/20180610/319716/Video_Game_Deep_Cuts_Diggin_In_Bethesdas_Carts.php Sun, 10 Jun 2018 07:36:00 EDT <![CDATA[Board Game Accessibility Seminar at UKGE2018 - by Michael Heron]]> https://gamasutra.com/blogs/MichaelHeron/20180621/320407/Board_Game_Accessibility_Seminar_at_UKGE2018.php https://gamasutra.com/blogs/author/MichaelHeron/1010478/ Business/Marketing,Design,Production,Serious https://gamasutra.com/blogs/MichaelHeron/20180621/320407/Board_Game_Accessibility_Seminar_at_UKGE2018.php Thu, 21 Jun 2018 10:29:00 EDT <![CDATA[Take It All In: Imbuing Video Games With a Potent Atmosphere - by Michel Sabbagh]]> https://gamasutra.com/blogs/MichelSabbagh/20180621/320429/Take_It_All_In_Imbuing_Video_Games_With_a_Potent_Atmosphere.php https://gamasutra.com/blogs/author/MichelSabbagh/893768/ Design,Console/PC https://gamasutra.com/blogs/MichelSabbagh/20180621/320429/Take_It_All_In_Imbuing_Video_Games_With_a_Potent_Atmosphere.php Thu, 21 Jun 2018 10:28:00 EDT <![CDATA[What do you mean by 'Narrative Design'? - by Dustin Connor]]> https://gamasutra.com/blogs/DustinConnor/20180621/320448/What_do_you_mean_by_Narrative_Design.php https://gamasutra.com/blogs/author/DustinConnor/1024659/ Design https://gamasutra.com/blogs/DustinConnor/20180621/320448/What_do_you_mean_by_Narrative_Design.php Thu, 21 Jun 2018 10:28:00 EDT <![CDATA[True First Person Camera in Unreal Engine 4 - by Fabrice Piquet]]> https://gamasutra.com/blogs/FabricePiquet/20180621/320400/True_First_Person_Camera_in_Unreal_Engine_4.php https://gamasutra.com/blogs/author/FabricePiquet/962320/ Programming,Art https://gamasutra.com/blogs/FabricePiquet/20180621/320400/True_First_Person_Camera_in_Unreal_Engine_4.php Thu, 21 Jun 2018 05:56:00 EDT <![CDATA[Setting Up a First-Person Character in Unreal Engine 4: Part I: Getting Ready - by Todd Vance]]> https://gamasutra.com/blogs/ToddVance/20180620/320416/Setting_Up_a_FirstPerson_Character_in_Unreal_Engine_4_Part_I_Getting_Ready.php https://gamasutra.com/blogs/author/ToddVance/1024571/ Programming,Console/PC,Indie https://gamasutra.com/blogs/ToddVance/20180620/320416/Setting_Up_a_FirstPerson_Character_in_Unreal_Engine_4_Part_I_Getting_Ready.php Wed, 20 Jun 2018 05:56:00 EDT <![CDATA[Awkward: Making a tabletop-style party game for console - by Martijn van der Meulen]]> https://gamasutra.com/blogs/MartijnVanderMeulen/20180620/320379/Awkward_Making_a_tabletopstyle_party_game_for_console.php https://gamasutra.com/blogs/author/MartijnVanderMeulen/1024645/ Business/Marketing,Design,Production,Console/PC https://gamasutra.com/blogs/MartijnVanderMeulen/20180620/320379/Awkward_Making_a_tabletopstyle_party_game_for_console.php Wed, 20 Jun 2018 10:21:00 EDT <![CDATA[The Problems of Mobile Strategy Game Design - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20180620/320339/The_Problems_of_Mobile_Strategy_Game_Design.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Production,Console/PC,Indie,Smartphone/Tablet https://gamasutra.com/blogs/JoshBycer/20180620/320339/The_Problems_of_Mobile_Strategy_Game_Design.php Wed, 20 Jun 2018 09:49:00 EDT <![CDATA[Being a (pure evil) business developer #2 (and how to get my job?) - by Marcin Kaleta]]> https://gamasutra.com/blogs/MarcinKaleta/20180620/320342/Being_a_pure_evil_business_developer_2_and_how_to_get_my_job.php https://gamasutra.com/blogs/author/MarcinKaleta/1023560/ Business/Marketing,Production,Console/PC,Serious,Indie,Smartphone/Tablet https://gamasutra.com/blogs/MarcinKaleta/20180620/320342/Being_a_pure_evil_business_developer_2_and_how_to_get_my_job.php Wed, 20 Jun 2018 09:48:00 EDT <![CDATA[Creating Decoupled Features: The Blackboard System - by Bruno Poli]]> https://gamasutra.com/blogs/BrunoPoli/20180619/320072/Creating_Decoupled_Features_The_Blackboard_System.php https://gamasutra.com/blogs/author/BrunoPoli/998023/ Design,Programming,Production https://gamasutra.com/blogs/BrunoPoli/20180619/320072/Creating_Decoupled_Features_The_Blackboard_System.php Tue, 19 Jun 2018 09:55:00 EDT <![CDATA[How 5G will transform mobile gaming and marketing - by Ignasi Prat]]> https://gamasutra.com/blogs/IgnasiPrat/20180619/320200/How_5G_will_transform_mobile_gaming_and_marketing.php https://gamasutra.com/blogs/author/IgnasiPrat/1023051/ Business/Marketing,Design,Programming,Indie,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/IgnasiPrat/20180619/320200/How_5G_will_transform_mobile_gaming_and_marketing.php Tue, 19 Jun 2018 09:54:00 EDT