Gamasutra.com - All Blogs https://gamasutra.com/blogs/ Gamasutra Blogs Sun, 25 Oct 2020 02:41:09 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[PlayStation's new (web) store, genre viability & more - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20201023/372492/PlayStations_new_web_store_genre_viability__more.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20201023/372492/PlayStations_new_web_store_genre_viability__more.php Fri, 23 Oct 2020 06:14:00 EDT <![CDATA[We need to talk about Steam & China - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20201022/372400/We_need_to_talk_about_Steam__China.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20201022/372400/We_need_to_talk_about_Steam__China.php Thu, 22 Oct 2020 03:04:00 EDT <![CDATA[Screen Space Reflections in Blightbound - by Joost van Dongen]]> https://gamasutra.com/blogs/JoostVanDongen/20201022/372121/Screen_Space_Reflections_in_Blightbound.php https://gamasutra.com/blogs/author/JoostVanDongen/667401/ Programming,Console/PC,Indie https://gamasutra.com/blogs/JoostVanDongen/20201022/372121/Screen_Space_Reflections_in_Blightbound.php Thu, 22 Oct 2020 12:02:00 EDT <![CDATA[GAN-Supported Concept Art Workflows - by Max Schulz]]> https://gamasutra.com/blogs/MaxSchulz/20201022/372349/GANSupported_Concept_Art_Workflows.php https://gamasutra.com/blogs/author/MaxSchulz/1035897/ Production,Art https://gamasutra.com/blogs/MaxSchulz/20201022/372349/GANSupported_Concept_Art_Workflows.php Thu, 22 Oct 2020 11:10:00 EDT <![CDATA[Data Deep Dive: 'Meteorfall: Krumit's Tale' on Steam - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20201021/372275/Data_Deep_Dive_Meteorfall_Krumits_Tale_on_Steam.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20201021/372275/Data_Deep_Dive_Meteorfall_Krumits_Tale_on_Steam.php Wed, 21 Oct 2020 10:42:00 EDT <![CDATA[The Dark Side Of Ray-Traced Ambient Occlusion (RTAO) - by Ruben Torres Bonet]]> https://gamasutra.com/blogs/RubenTorresBonet/20201021/372207/The_Dark_Side_Of_RayTraced_Ambient_Occlusion_RTAO.php https://gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Art,Console/PC,Serious,Indie,VR https://gamasutra.com/blogs/RubenTorresBonet/20201021/372207/The_Dark_Side_Of_RayTraced_Ambient_Occlusion_RTAO.php Wed, 21 Oct 2020 10:39:00 EDT <![CDATA[What happened with Microsoft's Switch publishing experiments? - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20201019/372134/What_happened_with_Microsofts_Switch_publishing_experiments.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20201019/372134/What_happened_with_Microsofts_Switch_publishing_experiments.php Mon, 19 Oct 2020 07:17:00 EDT <![CDATA[Switch game discovery - look on the bright side? - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20201016/372041/Switch_game_discovery__look_on_the_bright_side.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20201016/372041/Switch_game_discovery__look_on_the_bright_side.php Fri, 16 Oct 2020 09:43:00 EDT <![CDATA[How to get on the good side of media & streamers - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20201014/371900/How_to_get_on_the_good_side_of_media__streamers.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie,Social/Online https://gamasutra.com/blogs/SimonCarless/20201014/371900/How_to_get_on_the_good_side_of_media__streamers.php Wed, 14 Oct 2020 05:41:00 EDT <![CDATA[10mg: invading Steam with microgames to make a point - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20201013/371817/10mg_invading_Steam_with_microgames_to_make_a_point.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20201013/371817/10mg_invading_Steam_with_microgames_to_make_a_point.php Tue, 13 Oct 2020 06:18:00 EDT <![CDATA[Why mobile games suck? - by Martin Kr]]> https://gamasutra.com/blogs/MartinKr/20201023/371411/Why_mobile_games_suck.php https://gamasutra.com/blogs/author/MartinKr/1036140/ Design,Smartphone/Tablet https://gamasutra.com/blogs/MartinKr/20201023/371411/Why_mobile_games_suck.php Fri, 23 Oct 2020 11:35:00 EDT <![CDATA[Procedural Level Generation Update | Devlog #8 - by Deniz Cakmaz]]> https://gamasutra.com/blogs/DenizCakmaz/20201023/372423/Procedural_Level_Generation_Update__Devlog_8.php https://gamasutra.com/blogs/author/DenizCakmaz/1036180/ https://gamasutra.com/blogs/DenizCakmaz/20201023/372423/Procedural_Level_Generation_Update__Devlog_8.php Fri, 23 Oct 2020 11:27:00 EDT <![CDATA[Game Dev Digest Issue #67 - The Re-create Issue - by Mike Marrone]]> https://gamasutra.com/blogs/MikeMarrone/20201023/372473/Game_Dev_Digest_Issue_67__The_Recreate_Issue.php https://gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Production,Art,Console/PC,Serious,Indie,Smartphone/Tablet,VR https://gamasutra.com/blogs/MikeMarrone/20201023/372473/Game_Dev_Digest_Issue_67__The_Recreate_Issue.php Fri, 23 Oct 2020 10:36:00 EDT <![CDATA[From App Development To Video Games — The Journey to HordeCore - by Stas Ignatov]]> https://gamasutra.com/blogs/StasIgnatov/20201022/372283/From_App_Development_To_Video_Games__The_Journey_to_HordeCore.php https://gamasutra.com/blogs/author/StasIgnatov/1035485/ Business/Marketing,Indie https://gamasutra.com/blogs/StasIgnatov/20201022/372283/From_App_Development_To_Video_Games__The_Journey_to_HordeCore.php Thu, 22 Oct 2020 12:00:00 EDT <![CDATA[Will 4K/60fps Be The Next-Gen Standard? Not a Chance! - by Daniel Camilo]]> https://gamasutra.com/blogs/DanielCamilo/20201021/372229/Will_4K60fps_Be_The_NextGen_Standard_Not_a_Chance.php https://gamasutra.com/blogs/author/DanielCamilo/1031213/ Business/Marketing,Design,Console/PC https://gamasutra.com/blogs/DanielCamilo/20201021/372229/Will_4K60fps_Be_The_NextGen_Standard_Not_a_Chance.php Wed, 21 Oct 2020 10:39:00 EDT <![CDATA[8 Must-Have Unity Plugins for Mobile Game Dev - by Richard Fu]]> https://gamasutra.com/blogs/RichardFu/20201020/372138/8_MustHave_Unity_Plugins_for_Mobile_Game_Dev.php https://gamasutra.com/blogs/author/RichardFu/1010686/ Programming,Serious,Indie,Smartphone/Tablet https://gamasutra.com/blogs/RichardFu/20201020/372138/8_MustHave_Unity_Plugins_for_Mobile_Game_Dev.php Tue, 20 Oct 2020 10:47:00 EDT <![CDATA[Coding Guideline for Unity C# - by Richard Fu]]> https://gamasutra.com/blogs/RichardFu/20201020/372137/Coding_Guideline_for_Unity_C.php https://gamasutra.com/blogs/author/RichardFu/1010686/ Programming,Serious,Indie https://gamasutra.com/blogs/RichardFu/20201020/372137/Coding_Guideline_for_Unity_C.php Tue, 20 Oct 2020 10:46:00 EDT <![CDATA[How I successfully pitched my first game as a solo dev with no experience - by Carl-Frederik Wibroe]]> https://gamasutra.com/blogs/CarlFrederikWibroe/20201019/372091/How_I_successfully_pitched_my_first_game_as_a_solo_dev_with_no_experience.php https://gamasutra.com/blogs/author/CarlFrederikWibroe/1036277/ Business/Marketing,Production,Indie https://gamasutra.com/blogs/CarlFrederikWibroe/20201019/372091/How_I_successfully_pitched_my_first_game_as_a_solo_dev_with_no_experience.php Mon, 19 Oct 2020 10:29:00 EDT <![CDATA[Shaping narrative and graphic through influences - by Thomas Pagani]]> https://gamasutra.com/blogs/ThomasPagani/20201019/372081/Shaping_narrative_and_graphic_through_influences.php https://gamasutra.com/blogs/author/ThomasPagani/1034059/ Audio,Design,Production,Art https://gamasutra.com/blogs/ThomasPagani/20201019/372081/Shaping_narrative_and_graphic_through_influences.php Mon, 19 Oct 2020 10:25:00 EDT <![CDATA[How to Lead Successful Playtesting Sessions for VR Games - by Eleanor Wright]]> https://gamasutra.com/blogs/EleanorWright/20201019/372085/How_to_Lead_Successful_Playtesting_Sessions_for_VR_Games.php https://gamasutra.com/blogs/author/EleanorWright/1036297/ Design,VR https://gamasutra.com/blogs/EleanorWright/20201019/372085/How_to_Lead_Successful_Playtesting_Sessions_for_VR_Games.php Mon, 19 Oct 2020 10:25:00 EDT