Gamasutra.com - All Blogs https://gamasutra.com/blogs/ Gamasutra Blogs Thu, 16 Aug 2018 09:49:23 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[VR Arcades for the Game Music Composer - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20180814/324316/VR_Arcades_for_the_Game_Music_Composer.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Business/Marketing,VR https://gamasutra.com/blogs/WinifredPhillips/20180814/324316/VR_Arcades_for_the_Game_Music_Composer.php Tue, 14 Aug 2018 07:44:00 EDT <![CDATA[The Dream IS the Product - by Neil Schneider]]> https://gamasutra.com/blogs/NeilSchneider/20180813/324265/The_Dream_IS_the_Product.php https://gamasutra.com/blogs/author/NeilSchneider/886871/ Business/Marketing,Console/PC,Smartphone/Tablet,VR https://gamasutra.com/blogs/NeilSchneider/20180813/324265/The_Dream_IS_the_Product.php Mon, 13 Aug 2018 11:46:00 EDT <![CDATA[Video Game Deep Cuts: We, Happy To Take The Magic Leap - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20180813/324284/Video_Game_Deep_Cuts_We_Happy_To_Take_The_Magic_Leap.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/SimonCarless/20180813/324284/Video_Game_Deep_Cuts_We_Happy_To_Take_The_Magic_Leap.php Mon, 13 Aug 2018 12:25:00 EDT <![CDATA[Scaling a Game Simulator with Cloud DataFlow - by Ben Weber]]> https://gamasutra.com/blogs/BenWeber/20180810/324190/Scaling_a_Game_Simulator_with_Cloud_DataFlow.php https://gamasutra.com/blogs/author/BenWeber/892316/ Programming,Smartphone/Tablet https://gamasutra.com/blogs/BenWeber/20180810/324190/Scaling_a_Game_Simulator_with_Cloud_DataFlow.php Fri, 10 Aug 2018 09:24:00 EDT <![CDATA[ADAPTIVE GAMEPLAY AESTHETICS (PART 1): A Disruptive Game Design Framework - by Krzysztof Solarski]]> https://gamasutra.com/blogs/KrzysztofSolarski/20180809/323929/ADAPTIVE_GAMEPLAY_AESTHETICS_PART_1_A_Disruptive_Game_Design_Framework.php https://gamasutra.com/blogs/author/KrzysztofSolarski/877030/ Audio,Design,Programming,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/KrzysztofSolarski/20180809/323929/ADAPTIVE_GAMEPLAY_AESTHETICS_PART_1_A_Disruptive_Game_Design_Framework.php Thu, 09 Aug 2018 11:08:00 EDT <![CDATA[Cyber Demons | The AI of DOOM (2016) - by Tommy Thompson]]> https://gamasutra.com/blogs/TommyThompson/20180806/323715/Cyber_Demons__The_AI_of_DOOM_2016.php https://gamasutra.com/blogs/author/TommyThompson/1020073/ Design,Programming,Console/PC https://gamasutra.com/blogs/TommyThompson/20180806/323715/Cyber_Demons__The_AI_of_DOOM_2016.php Mon, 06 Aug 2018 09:46:00 EDT <![CDATA[Video Game Deep Cuts: It's VGDC Issue #100! - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20180806/323739/Video_Game_Deep_Cuts_Its_VGDC_Issue_100.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/SimonCarless/20180806/323739/Video_Game_Deep_Cuts_Its_VGDC_Issue_100.php Mon, 06 Aug 2018 12:34:00 EDT <![CDATA[How a twitter campaign brought in 95 new game reviews - by Hannah Flynn]]> https://gamasutra.com/blogs/HannahFlynn/20180802/323531/How_a_twitter_campaign_brought_in_95_new_game_reviews.php https://gamasutra.com/blogs/author/HannahFlynn/997553/ Business/Marketing https://gamasutra.com/blogs/HannahFlynn/20180802/323531/How_a_twitter_campaign_brought_in_95_new_game_reviews.php Thu, 02 Aug 2018 01:23:00 EDT <![CDATA[What Men and Women Consider Hardcore Gaming Are Not The Same - by Nick Yee]]> https://gamasutra.com/blogs/NickYee/20180802/323466/What_Men_and_Women_Consider_Hardcore_Gaming_Are_Not_The_Same.php https://gamasutra.com/blogs/author/NickYee/325870/ Business/Marketing https://gamasutra.com/blogs/NickYee/20180802/323466/What_Men_and_Women_Consider_Hardcore_Gaming_Are_Not_The_Same.php Thu, 02 Aug 2018 10:37:00 EDT <![CDATA[My Love and Hate Relationship with Conception Phase - by Anne Gibeault]]> https://gamasutra.com/blogs/AnneGibeault/20180802/323502/My_Love_and_Hate_Relationship_with_Conception_Phase.php https://gamasutra.com/blogs/author/AnneGibeault/811555/ Design,Production,Art,Console/PC,Indie https://gamasutra.com/blogs/AnneGibeault/20180802/323502/My_Love_and_Hate_Relationship_with_Conception_Phase.php Thu, 02 Aug 2018 10:35:00 EDT <![CDATA[What are we talking about when we talk about systemic narrative. - by Victor Sanchez]]> https://gamasutra.com/blogs/VictorSanchez/20180815/324560/What_are_we_talking_about_when_we_talk_about_systemic_narrative.php https://gamasutra.com/blogs/author/VictorSanchez/936207/ Design,Programming,Console/PC,Indie https://gamasutra.com/blogs/VictorSanchez/20180815/324560/What_are_we_talking_about_when_we_talk_about_systemic_narrative.php Wed, 15 Aug 2018 07:03:00 EDT <![CDATA[How to make a Discord RPG: Part 3 - by Adrian Hawkins]]> https://gamasutra.com/blogs/AdrianHawkins/20180815/324540/How_to_make_a_Discord_RPG_Part_3.php https://gamasutra.com/blogs/author/AdrianHawkins/1001716/ Design,Programming,Indie https://gamasutra.com/blogs/AdrianHawkins/20180815/324540/How_to_make_a_Discord_RPG_Part_3.php Wed, 15 Aug 2018 07:02:00 EDT <![CDATA[Five Tips for VR/AR Device-independent Unity Projects - by Jonathan Linowes]]> https://gamasutra.com/blogs/JonathanLinowes/20180815/324547/Five_Tips_for_VRAR_Deviceindependent_Unity_Projects.php https://gamasutra.com/blogs/author/JonathanLinowes/1002191/ Programming,Console/PC,Smartphone/Tablet,VR https://gamasutra.com/blogs/JonathanLinowes/20180815/324547/Five_Tips_for_VRAR_Deviceindependent_Unity_Projects.php Wed, 15 Aug 2018 06:56:00 EDT <![CDATA[Game Designer Spotlight: Shigeru Miyamoto - by Caleb Compton]]> https://gamasutra.com/blogs/CalebCompton/20180814/324324/Game_Designer_Spotlight_Shigeru_Miyamoto.php https://gamasutra.com/blogs/author/CalebCompton/1022690/ Business/Marketing,Design,Art https://gamasutra.com/blogs/CalebCompton/20180814/324324/Game_Designer_Spotlight_Shigeru_Miyamoto.php Tue, 14 Aug 2018 07:34:00 EDT <![CDATA[Flaws Of An Undead Genre - What's Wrong With Point & Click Adventures? - by Marcus Bäumer]]> https://gamasutra.com/blogs/MarcusBumer/20180814/324402/Flaws_Of_An_Undead_Genre__Whats_Wrong_With_Point__Click_Adventures.php https://gamasutra.com/blogs/author/MarcusBumer/997062/ Design,Indie https://gamasutra.com/blogs/MarcusBumer/20180814/324402/Flaws_Of_An_Undead_Genre__Whats_Wrong_With_Point__Click_Adventures.php Tue, 14 Aug 2018 07:30:00 EDT <![CDATA[Taking a Swim with Sharkbite Games: A 'BeSwitched' Q&A - by Jill Sullivan]]> https://gamasutra.com/blogs/JillSullivan/20180814/324347/Taking_a_Swim_with_Sharkbite_Games_A_BeSwitched_QA.php https://gamasutra.com/blogs/author/JillSullivan/1020349/ Production,Indie,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/JillSullivan/20180814/324347/Taking_a_Swim_with_Sharkbite_Games_A_BeSwitched_QA.php Tue, 14 Aug 2018 07:22:00 EDT <![CDATA[The Design is the Implementation - by Daniel Shumway]]> https://gamasutra.com/blogs/DanielShumway/20180814/324413/The_Design_is_the_Implementation.php https://gamasutra.com/blogs/author/DanielShumway/944000/ Indie,Design,Programming https://gamasutra.com/blogs/DanielShumway/20180814/324413/The_Design_is_the_Implementation.php Tue, 14 Aug 2018 03:33:00 EDT <![CDATA[The Dangers of the Echo Chamber Effect on Game Development - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20180813/324254/The_Dangers_of_the_Echo_Chamber_Effect_on_Game_Development.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/JoshBycer/20180813/324254/The_Dangers_of_the_Echo_Chamber_Effect_on_Game_Development.php Mon, 13 Aug 2018 11:54:00 EDT <![CDATA[Coffee Talk Devlog #1: How the game came to be - The seed, the anxiety, and the belief of design by subtraction - by Mohammad Fahmi]]> https://gamasutra.com/blogs/MohammadFahmi/20180813/324257/Coffee_Talk_Devlog_1_How_the_game_came_to_be__The_seed_the_anxiety_and_the_belief_of_design_by_subtraction.php https://gamasutra.com/blogs/author/MohammadFahmi/1019737/ Design,Console/PC,Indie https://gamasutra.com/blogs/MohammadFahmi/20180813/324257/Coffee_Talk_Devlog_1_How_the_game_came_to_be__The_seed_the_anxiety_and_the_belief_of_design_by_subtraction.php Mon, 13 Aug 2018 11:49:00 EDT <![CDATA[Design Principles as applied to Virtual Reality - by Seth Edens]]> https://gamasutra.com/blogs/SethEdens/20180813/324259/Design_Principles_as_applied_to_Virtual_Reality.php https://gamasutra.com/blogs/author/SethEdens/1013151/ Design,VR https://gamasutra.com/blogs/SethEdens/20180813/324259/Design_Principles_as_applied_to_Virtual_Reality.php Mon, 13 Aug 2018 11:47:00 EDT