Gamasutra.com - All Blogs https://gamasutra.com/blogs/ Gamasutra Blogs Sat, 26 May 2018 12:24:52 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Designing Highly Replayable Stealth Levels for Payday 2 - by Jason Mojica]]> https://gamasutra.com/blogs/JasonMojica/20180525/318720/Designing_Highly_Replayable_Stealth_Levels_for_Payday_2.php https://gamasutra.com/blogs/author/JasonMojica/1024198/ Design,Production https://gamasutra.com/blogs/JasonMojica/20180525/318720/Designing_Highly_Replayable_Stealth_Levels_for_Payday_2.php Fri, 25 May 2018 04:00:00 EDT <![CDATA[Game Design Beyond Screens & Joysticks - Game Interaction Loop (2/5) - by Tatiana Vilela dos Santos]]> https://gamasutra.com/blogs/TatianaVileladosSantos/20180522/315832/Game_Design_Beyond_Screens__Joysticks__Game_Interaction_Loop_25.php https://gamasutra.com/blogs/author/TatianaVileladosSantos/1012592/ Design,Indie https://gamasutra.com/blogs/TatianaVileladosSantos/20180522/315832/Game_Design_Beyond_Screens__Joysticks__Game_Interaction_Loop_25.php Tue, 22 May 2018 10:12:00 EDT <![CDATA[Five Productivity Tips for Solo Devs - by Shane Neville]]> https://gamasutra.com/blogs/ShaneNeville/20180522/318486/Five_Productivity_Tips_for_Solo_Devs.php https://gamasutra.com/blogs/author/ShaneNeville/620443/ Production,Indie https://gamasutra.com/blogs/ShaneNeville/20180522/318486/Five_Productivity_Tips_for_Solo_Devs.php Tue, 22 May 2018 10:10:00 EDT <![CDATA[Video Game Deep Cuts: The Secret Of Harry's Binding - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20180520/318428/Video_Game_Deep_Cuts_The_Secret_Of_Harrys_Binding.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/SimonCarless/20180520/318428/Video_Game_Deep_Cuts_The_Secret_Of_Harrys_Binding.php Sun, 20 May 2018 10:39:00 EDT <![CDATA[3 books all Producers should read - by Richard Wood]]> https://gamasutra.com/blogs/RichardWood/20180518/318328/3_books_all_Producers_should_read.php https://gamasutra.com/blogs/author/RichardWood/897815/ Production,Serious,Indie https://gamasutra.com/blogs/RichardWood/20180518/318328/3_books_all_Producers_should_read.php Fri, 18 May 2018 08:59:00 EDT <![CDATA[Game Design Beyond Screens & Joysticks - Introduction (1/5) - by Tatiana Vilela dos Santos]]> https://gamasutra.com/blogs/TatianaVileladosSantos/20180517/315831/Game_Design_Beyond_Screens__Joysticks__Introduction_15.php https://gamasutra.com/blogs/author/TatianaVileladosSantos/1012592/ Design,Indie https://gamasutra.com/blogs/TatianaVileladosSantos/20180517/315831/Game_Design_Beyond_Screens__Joysticks__Introduction_15.php Thu, 17 May 2018 06:03:00 EDT <![CDATA[Adding Online Skill Ranking to INVERSUS Deluxe - by Ryan Juckett]]> https://gamasutra.com/blogs/RyanJuckett/20180516/318172/Adding_Online_Skill_Ranking_to_INVERSUS_Deluxe.php https://gamasutra.com/blogs/author/RyanJuckett/833402/ Design,Programming https://gamasutra.com/blogs/RyanJuckett/20180516/318172/Adding_Online_Skill_Ranking_to_INVERSUS_Deluxe.php Wed, 16 May 2018 05:36:00 EDT <![CDATA[Composing video game music for Virtual Reality: 3D versus 2D - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20180515/318054/Composing_video_game_music_for_Virtual_Reality_3D_versus_2D.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,VR https://gamasutra.com/blogs/WinifredPhillips/20180515/318054/Composing_video_game_music_for_Virtual_Reality_3D_versus_2D.php Tue, 15 May 2018 09:44:00 EDT <![CDATA[The Myth of the Monomyth - by Wolfgang Walk]]> https://gamasutra.com/blogs/WolfgangWalk/20180514/318014/The_Myth_of_the_Monomyth.php https://gamasutra.com/blogs/author/WolfgangWalk/994042/ Design,Production https://gamasutra.com/blogs/WolfgangWalk/20180514/318014/The_Myth_of_the_Monomyth.php Mon, 14 May 2018 10:47:00 EDT <![CDATA[Revealing Regions &#8722; Prey 2's Locktown - by Nathan Cheever]]> https://gamasutra.com/blogs/NathanCheever/20180514/318037/Revealing_Regions_8722_Prey_2s_Locktown.php https://gamasutra.com/blogs/author/NathanCheever/1021787/ Design,Console/PC https://gamasutra.com/blogs/NathanCheever/20180514/318037/Revealing_Regions_8722_Prey_2s_Locktown.php Mon, 14 May 2018 10:45:00 EDT <![CDATA[Everything Is Authored - by Gregory Pellechi]]> https://gamasutra.com/blogs/GregoryPellechi/20180525/318868/Everything_Is_Authored.php https://gamasutra.com/blogs/author/GregoryPellechi/1016523/ Design,Console/PC,Indie https://gamasutra.com/blogs/GregoryPellechi/20180525/318868/Everything_Is_Authored.php Fri, 25 May 2018 09:48:00 EDT <![CDATA[Gaming Cultural Atonement - by Stephen Schafer]]> https://gamasutra.com/blogs/StephenSchafer/20180524/318544/Gaming_Cultural_Atonement.php https://gamasutra.com/blogs/author/StephenSchafer/1024166/ Design,Indie,VR https://gamasutra.com/blogs/StephenSchafer/20180524/318544/Gaming_Cultural_Atonement.php Thu, 24 May 2018 09:49:00 EDT <![CDATA[b r 1: Notes on Translating from Unity to Bitsy - by Pippin Barr]]> https://gamasutra.com/blogs/PippinBarr/20180524/318692/b_r_1_Notes_on_Translating_from_Unity_to_Bitsy.php https://gamasutra.com/blogs/author/PippinBarr/1023466/ Programming,Art,Indie,Design https://gamasutra.com/blogs/PippinBarr/20180524/318692/b_r_1_Notes_on_Translating_from_Unity_to_Bitsy.php Thu, 24 May 2018 09:48:00 EDT <![CDATA[Developing a procedural dialogue system for Tech Support: Error Unknown - by Kevin Giguere]]> https://gamasutra.com/blogs/KevinGiguere/20180524/318709/Developing_a_procedural_dialogue_system_for_Tech_Support_Error_Unknown.php https://gamasutra.com/blogs/author/KevinGiguere/1022782/ Design,Programming,Console/PC https://gamasutra.com/blogs/KevinGiguere/20180524/318709/Developing_a_procedural_dialogue_system_for_Tech_Support_Error_Unknown.php Thu, 24 May 2018 09:47:00 EDT <![CDATA[Better Together: Automated & Manual Testing - by Keegan Dillman]]> https://gamasutra.com/blogs/KeeganDillman/20180524/318791/Better_Together_Automated__Manual_Testing.php https://gamasutra.com/blogs/author/KeeganDillman/1021142/ Business/Marketing,Design,Programming,Production,Console/PC,Smartphone/Tablet https://gamasutra.com/blogs/KeeganDillman/20180524/318791/Better_Together_Automated__Manual_Testing.php Thu, 24 May 2018 09:45:00 EDT <![CDATA[How Startups Are Keeping Innovation Alive in the Social Casino Sector - by Daniel Kashmir]]> https://gamasutra.com/blogs/DanielKashmir/20180522/317423/How_Startups_Are_Keeping_Innovation_Alive_in_the_Social_Casino_Sector.php https://gamasutra.com/blogs/author/DanielKashmir/1019650/ Business/Marketing,Production,Indie,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/DanielKashmir/20180522/317423/How_Startups_Are_Keeping_Innovation_Alive_in_the_Social_Casino_Sector.php Tue, 22 May 2018 11:54:00 EDT <![CDATA[What’s New in Unity 2018.1 Beta? - by Dr. Michael Garbade]]> https://gamasutra.com/blogs/DrMichaelGarbade/20180522/318490/Whats_New_in_Unity_20181_Beta.php https://gamasutra.com/blogs/author/DrMichaelGarbade/1023826/ Design,Indie https://gamasutra.com/blogs/DrMichaelGarbade/20180522/318490/Whats_New_in_Unity_20181_Beta.php Tue, 22 May 2018 10:10:00 EDT <![CDATA[How we were able to offer a free EARTHLOCK upgrade to all customers - by Bendik Stang]]> https://gamasutra.com/blogs/BendikStang/20180522/318529/How_we_were_able_to_offer_a_free_EARTHLOCK_upgrade_to_all_customers.php https://gamasutra.com/blogs/author/BendikStang/982704/ Business/Marketing,Indie https://gamasutra.com/blogs/BendikStang/20180522/318529/How_we_were_able_to_offer_a_free_EARTHLOCK_upgrade_to_all_customers.php Tue, 22 May 2018 10:05:00 EDT <![CDATA[How To Create An Indie Game Whilst Holding Down A 10 Hour A Day Job, Being A Husband And Father – Part 3 - by Stavros Pilatis]]> https://gamasutra.com/blogs/StavrosPilatis/20180522/318543/How_To_Create_An_Indie_Game_Whilst_Holding_Down_A_10_Hour_A_Day_Job_Being_A_Husband_And_Father__Part_3.php https://gamasutra.com/blogs/author/StavrosPilatis/1019853/ Business/Marketing,Design,Programming,Serious,Indie https://gamasutra.com/blogs/StavrosPilatis/20180522/318543/How_To_Create_An_Indie_Game_Whilst_Holding_Down_A_10_Hour_A_Day_Job_Being_A_Husband_And_Father__Part_3.php Tue, 22 May 2018 10:03:00 EDT <![CDATA[Group Pathfinding & Movement in RTS Style Games - by Andrew Erridge]]> https://gamasutra.com/blogs/AndrewErridge/20180522/318413/Group_Pathfinding__Movement_in_RTS_Style_Games.php https://gamasutra.com/blogs/author/AndrewErridge/1024118/ Programming,Console/PC,Indie https://gamasutra.com/blogs/AndrewErridge/20180522/318413/Group_Pathfinding__Movement_in_RTS_Style_Games.php Tue, 22 May 2018 10:02:00 EDT