Gamasutra.com - All Blogs https://gamasutra.com/blogs/ Gamasutra Blogs Fri, 28 Jan 2022 04:26:56 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[The Impact of Team Fortress 2 on Game Design - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20220128/393117/The_Impact_of_Team_Fortress_2_on_Game_Design.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Production,Console/PC,Indie,Social/Online https://gamasutra.com/blogs/JoshBycer/20220128/393117/The_Impact_of_Team_Fortress_2_on_Game_Design.php Fri, 28 Jan 2022 11:38:00 EST <![CDATA[The &quot;KISS&quot; Dependency Injection Way in Unity - by Ruben Torres Bonet]]> https://gamasutra.com/blogs/RubenTorresBonet/20211118/390963/The_quotKISSquot_Dependency_Injection_Way_in_Unity.php https://gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/RubenTorresBonet/20211118/390963/The_quotKISSquot_Dependency_Injection_Way_in_Unity.php Thu, 18 Nov 2021 11:27:00 EST <![CDATA[Rational Design, Part 1 - The Player - by Alexis Jolis Desautels]]> https://gamasutra.com/blogs/AlexisJolisDesautels/20211118/391047/Rational_Design_Part_1__The_Player.php https://gamasutra.com/blogs/author/AlexisJolisDesautels/687608/ Design,Production https://gamasutra.com/blogs/AlexisJolisDesautels/20211118/391047/Rational_Design_Part_1__The_Player.php Thu, 18 Nov 2021 11:14:00 EST <![CDATA[The &quot;KISS&quot; Command Pattern for Unity - by Ruben Torres Bonet]]> https://gamasutra.com/blogs/RubenTorresBonet/20211118/391103/The_quotKISSquot_Command_Pattern_for_Unity.php https://gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/RubenTorresBonet/20211118/391103/The_quotKISSquot_Command_Pattern_for_Unity.php Thu, 18 Nov 2021 11:13:00 EST <![CDATA[Hybrid Horizontal-Vertical Structure for Game Music Composers (From Spyder to Sackboy: GDC 2021) - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20211118/391104/Hybrid_HorizontalVertical_Structure_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/WinifredPhillips/20211118/391104/Hybrid_HorizontalVertical_Structure_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php Thu, 18 Nov 2021 11:13:00 EST <![CDATA[How to make your own game engine (and why) - by Tyler Glaiel]]> https://gamasutra.com/blogs/TylerGlaiel/20211118/391107/How_to_make_your_own_game_engine_and_why.php https://gamasutra.com/blogs/author/TylerGlaiel/866349/ Programming https://gamasutra.com/blogs/TylerGlaiel/20211118/391107/How_to_make_your_own_game_engine_and_why.php Thu, 18 Nov 2021 11:12:00 EST <![CDATA[Rockstar's Quest for the Ultimate Videogame Horse - by Tommy Thompson]]> https://gamasutra.com/blogs/TommyThompson/20211118/391108/Rockstars_Quest_for_the_Ultimate_Videogame_Horse.php https://gamasutra.com/blogs/author/TommyThompson/1020073/ Design,Programming,Art,Console/PC https://gamasutra.com/blogs/TommyThompson/20211118/391108/Rockstars_Quest_for_the_Ultimate_Videogame_Horse.php Thu, 18 Nov 2021 11:11:00 EST <![CDATA[What Dead By Daylight Brings to (and fails) Horror - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20211118/391118/What_Dead_By_Daylight_Brings_to_and_failsHorror.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://gamasutra.com/blogs/JoshBycer/20211118/391118/What_Dead_By_Daylight_Brings_to_and_failsHorror.php Thu, 18 Nov 2021 11:10:00 EST <![CDATA[Experiencing &quot;Gamelessness&quot; - by Keith Burgun]]> https://gamasutra.com/blogs/KeithBurgun/20211026/390430/Experiencing_quotGamelessnessquot.php https://gamasutra.com/blogs/author/KeithBurgun/852396/ Design,Serious https://gamasutra.com/blogs/KeithBurgun/20211026/390430/Experiencing_quotGamelessnessquot.php Tue, 26 Oct 2021 10:45:00 EDT <![CDATA[Lobotomy Corporation Teaches the Value of Bad Choices - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20211022/390378/Lobotomy_Corporation_Teaches_the_Value_of_BadChoices.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://gamasutra.com/blogs/JoshBycer/20211022/390378/Lobotomy_Corporation_Teaches_the_Value_of_BadChoices.php Fri, 22 Oct 2021 05:01:00 EDT <![CDATA[One Military Camp - Marketing and indie games: how to leverage your content with special events - by Eva Gaspar]]> https://gamasutra.com/blogs/EvaGaspar/20220128/391347/One_Military_Camp__Marketing_and_indie_games_how_to_leverage_your_content_with_special_events.php https://gamasutra.com/blogs/author/EvaGaspar/995772/ Business/Marketing,Programming,Production,Console/PC,Indie,Social/Online https://gamasutra.com/blogs/EvaGaspar/20220128/391347/One_Military_Camp__Marketing_and_indie_games_how_to_leverage_your_content_with_special_events.php Fri, 28 Jan 2022 11:42:00 EST <![CDATA[User Research: can player immersion be achieved by game design in video games? - by Yongcheng Liu]]> https://gamasutra.com/blogs/YongchengLiu/20220128/391348/User_Research_can_player_immersion_be_achieved_by_game_design_in_video_games.php https://gamasutra.com/blogs/author/YongchengLiu/1037688/ Business/Marketing,Design https://gamasutra.com/blogs/YongchengLiu/20220128/391348/User_Research_can_player_immersion_be_achieved_by_game_design_in_video_games.php Fri, 28 Jan 2022 11:42:00 EST <![CDATA[Composer Darren Korb Talks Audio Middleware and Its Importance to Game Developers - by Kent Carter]]> https://gamasutra.com/blogs/KentCarter/20220128/391234/Composer_Darren_Korb_Talks_Audio_Middleware_and_Its_Importance_to_Game_Developers.php https://gamasutra.com/blogs/author/KentCarter/1036768/ Audio https://gamasutra.com/blogs/KentCarter/20220128/391234/Composer_Darren_Korb_Talks_Audio_Middleware_and_Its_Importance_to_Game_Developers.php Fri, 28 Jan 2022 11:26:00 EST <![CDATA[User Research: How simulation games keep players staying - by Yongcheng Liu]]> https://gamasutra.com/blogs/YongchengLiu/20211118/391039/User_Research_How_simulation_games_keep_players_staying.php https://gamasutra.com/blogs/author/YongchengLiu/1037688/ Design,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/YongchengLiu/20211118/391039/User_Research_How_simulation_games_keep_players_staying.php Thu, 18 Nov 2021 11:29:00 EST <![CDATA[User Research: Look into those Eastern middle-aged players who still play games - by Yongcheng Liu]]> https://gamasutra.com/blogs/YongchengLiu/20211118/391027/User_Research_Look_into_those_Eastern_middleaged_players_who_still_play_games.php https://gamasutra.com/blogs/author/YongchengLiu/1037688/ Business/Marketing,Console/PC,Social/Online https://gamasutra.com/blogs/YongchengLiu/20211118/391027/User_Research_Look_into_those_Eastern_middleaged_players_who_still_play_games.php Thu, 18 Nov 2021 11:28:00 EST <![CDATA[The state of toxicity in multiplayer games in 2021 and beyond - by Merridew Smith]]> https://gamasutra.com/blogs/MerridewSmith/20211118/391029/The_state_of_toxicity_in_multiplayer_games_in_2021_and_beyond.php https://gamasutra.com/blogs/author/MerridewSmith/1039941/ Business/Marketing,Production,Serious,Indie,Social/Online https://gamasutra.com/blogs/MerridewSmith/20211118/391029/The_state_of_toxicity_in_multiplayer_games_in_2021_and_beyond.php Thu, 18 Nov 2021 11:28:00 EST <![CDATA[3 Ways to Promote Equity and Make Better Games - by Elliot Callighan]]> https://gamasutra.com/blogs/ElliotCallighan/20211118/391023/3_Ways_to_Promote_Equity_and_Make_Better_Games.php https://gamasutra.com/blogs/author/ElliotCallighan/1030526/ Audio,Business/Marketing,Production https://gamasutra.com/blogs/ElliotCallighan/20211118/391023/3_Ways_to_Promote_Equity_and_Make_Better_Games.php Thu, 18 Nov 2021 11:19:00 EST <![CDATA[What makes a gaming experience in casual video games satisfying? - by Starloop Studios]]> https://gamasutra.com/blogs/StarloopStudios/20211118/391125/What_makes_a_gaming_experience_in_casual_video_games_satisfying.php https://gamasutra.com/blogs/author/StarloopStudios/1027495/ Design https://gamasutra.com/blogs/StarloopStudios/20211118/391125/What_makes_a_gaming_experience_in_casual_video_games_satisfying.php Thu, 18 Nov 2021 11:10:00 EST <![CDATA[One Military Camp-How to make a character concept based on a briefing - by Eva Gaspar]]> https://gamasutra.com/blogs/EvaGaspar/20211118/391025/One_Military_CampHow_to_make_a_character_concept_based_on_a_briefing.php https://gamasutra.com/blogs/author/EvaGaspar/995772/ Design,Production,Art,Console/PC,Indie https://gamasutra.com/blogs/EvaGaspar/20211118/391025/One_Military_CampHow_to_make_a_character_concept_based_on_a_briefing.php Thu, 18 Nov 2021 11:08:00 EST <![CDATA[How to Make a Multiplayer Mobile Game that Rocks - by Marta Andres]]> https://gamasutra.com/blogs/MartaAndres/20211108/390665/How_to_Make_a_Multiplayer_Mobile_Game_that_Rocks.php https://gamasutra.com/blogs/author/MartaAndres/1039865/ Smartphone/Tablet https://gamasutra.com/blogs/MartaAndres/20211108/390665/How_to_Make_a_Multiplayer_Mobile_Game_that_Rocks.php Mon, 08 Nov 2021 12:00:00 EST