Gamasutra.com - All Blogs https://gamasutra.com/blogs/ Gamasutra Blogs Fri, 15 Jan 2021 02:50:56 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[Ion Cannon Online: How Do We Improve Support Powers in RTS? - by Brandon Casteel]]> https://gamasutra.com/blogs/BrandonCasteel/20210115/376250/Ion_Cannon_Online_How_Do_We_Improve_Support_Powers_in_RTS.php https://gamasutra.com/blogs/author/BrandonCasteel/1001769/ Design https://gamasutra.com/blogs/BrandonCasteel/20210115/376250/Ion_Cannon_Online_How_Do_We_Improve_Support_Powers_in_RTS.php Fri, 15 Jan 2021 11:16:00 EST <![CDATA[Compilation Visualizer: Uncover These Iteration Time Killers - by Ruben Torres Bonet]]> https://gamasutra.com/blogs/RubenTorresBonet/20210114/376172/Compilation_Visualizer_Uncover_These_Iteration_Time_Killers.php https://gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/RubenTorresBonet/20210114/376172/Compilation_Visualizer_Uncover_These_Iteration_Time_Killers.php Thu, 14 Jan 2021 10:29:00 EST <![CDATA[How did Rust make $1 million in Steam revenue in a day - twice? - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210113/376185/How_did_Rust_make_1_million_in_Steam_revenue_in_a_day__twice.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20210113/376185/How_did_Rust_make_1_million_in_Steam_revenue_in_a_day__twice.php Wed, 13 Jan 2021 07:54:00 EST <![CDATA[Getting your big break - 2021 edition (Video game music composer) - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20210113/376105/Getting_your_big_break__2021_edition_Video_game_music_composer.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/WinifredPhillips/20210113/376105/Getting_your_big_break__2021_edition_Video_game_music_composer.php Wed, 13 Jan 2021 10:49:00 EST <![CDATA[The Successful Steps of Early Access Games - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20210113/376120/The_Successful_Steps_of_Early_Access_Games.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Production,Console/PC,Indie https://gamasutra.com/blogs/JoshBycer/20210113/376120/The_Successful_Steps_of_Early_Access_Games.php Wed, 13 Jan 2021 10:49:00 EST <![CDATA[Nova Drift: the making of a Steam holiday 'sleeper' hit - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210111/376086/Nova_Drift_the_making_of_a_Steam_holiday_sleeper_hit.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20210111/376086/Nova_Drift_the_making_of_a_Steam_holiday_sleeper_hit.php Mon, 11 Jan 2021 11:27:00 EST <![CDATA[Discount strategy: your key post-launch game discovery tool - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210107/375954/Discount_strategy_your_key_postlaunch_game_discovery_tool.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20210107/375954/Discount_strategy_your_key_postlaunch_game_discovery_tool.php Thu, 07 Jan 2021 09:56:00 EST <![CDATA[PART I: It's Time to Move Out of the Boogle House - by Neil Schneider]]> https://gamasutra.com/blogs/NeilSchneider/20210106/375785/PART_I_Its_Time_to_Move_Out_of_the_Boogle_House.php https://gamasutra.com/blogs/author/NeilSchneider/886871/ Business/Marketing,Design,Programming,Production,Art,Console/PC,Serious,Indie,Smartphone/Tablet,VR https://gamasutra.com/blogs/NeilSchneider/20210106/375785/PART_I_Its_Time_to_Move_Out_of_the_Boogle_House.php Wed, 06 Jan 2021 12:05:00 EST <![CDATA[Deconstructing PC Building Simulator product strategy - by Javier Barnes]]> https://gamasutra.com/blogs/JavierBarnes/20210106/375797/Deconstructing_PC_Building_Simulator_product_strategy.php https://gamasutra.com/blogs/author/JavierBarnes/888565/ Business/Marketing,Design,Console/PC https://gamasutra.com/blogs/JavierBarnes/20210106/375797/Deconstructing_PC_Building_Simulator_product_strategy.php Wed, 06 Jan 2021 10:15:00 EST <![CDATA[How many currencies should my game have? & other game economy F.A.Q. - by Javier Barnes]]> https://gamasutra.com/blogs/JavierBarnes/20210106/375671/How_many_currencies_should_my_game_have__other_game_economy_FAQ.php https://gamasutra.com/blogs/author/JavierBarnes/888565/ Design,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/JavierBarnes/20210106/375671/How_many_currencies_should_my_game_have__other_game_economy_FAQ.php Wed, 06 Jan 2021 08:35:00 EST <![CDATA[Untitled Goose Game: The Importance of Having a Unified Theme - by Aidan Herron]]> https://gamasutra.com/blogs/AidanHerron/20210115/376230/Untitled_Goose_Game_The_Importance_of_Having_a_Unified_Theme.php https://gamasutra.com/blogs/author/AidanHerron/1036886/ Design,Console/PC https://gamasutra.com/blogs/AidanHerron/20210115/376230/Untitled_Goose_Game_The_Importance_of_Having_a_Unified_Theme.php Fri, 15 Jan 2021 11:18:00 EST <![CDATA[Game Dev Digest Issue #77 - Modelling and more - by Mike Marrone]]> https://gamasutra.com/blogs/MikeMarrone/20210115/376252/Game_Dev_Digest_Issue_77__Modelling_and_more.php https://gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Art,Console/PC,Serious,Indie,Smartphone/Tablet https://gamasutra.com/blogs/MikeMarrone/20210115/376252/Game_Dev_Digest_Issue_77__Modelling_and_more.php Fri, 15 Jan 2021 11:17:00 EST <![CDATA[How OK/NORMAL meditates on the endless loop stage - by Matt Morey]]> https://gamasutra.com/blogs/MattMorey/20210113/376035/How_OKNORMAL_meditates_on_the_endless_loop_stage.php https://gamasutra.com/blogs/author/MattMorey/1036362/ Design,Indie https://gamasutra.com/blogs/MattMorey/20210113/376035/How_OKNORMAL_meditates_on_the_endless_loop_stage.php Wed, 13 Jan 2021 10:58:00 EST <![CDATA[The North Star - Empowering change - by Vincent Nativo]]> https://gamasutra.com/blogs/VincentNativo/20210113/376127/The_North_Star__Empowering_change.php https://gamasutra.com/blogs/author/VincentNativo/1037209/ Production https://gamasutra.com/blogs/VincentNativo/20210113/376127/The_North_Star__Empowering_change.php Wed, 13 Jan 2021 10:56:00 EST <![CDATA[Collaboration games in the aftermath of COVID-19 - by Daniel Kleffmann]]> https://gamasutra.com/blogs/DanielKleffmann/20210112/376055/Collaboration_games_in_the_aftermath_of_COVID19.php https://gamasutra.com/blogs/author/DanielKleffmann/1036862/ Design,Production,Social/Online https://gamasutra.com/blogs/DanielKleffmann/20210112/376055/Collaboration_games_in_the_aftermath_of_COVID19.php Tue, 12 Jan 2021 10:33:00 EST <![CDATA[Long Dark: Survival game HUD UI - by Iuliana U]]> https://gamasutra.com/blogs/IulianaU/20210112/376097/Long_Dark_Survival_game_HUD_UI.php https://gamasutra.com/blogs/author/IulianaU/993658/ Design,Art,VR https://gamasutra.com/blogs/IulianaU/20210112/376097/Long_Dark_Survival_game_HUD_UI.php Tue, 12 Jan 2021 10:30:00 EST <![CDATA[Devlog #1 | Skyblock - by Skyblock Game]]> https://gamasutra.com/blogs/SkyblockGame/20210112/376079/Devlog_1__Skyblock.php https://gamasutra.com/blogs/author/SkyblockGame/1037159/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/SkyblockGame/20210112/376079/Devlog_1__Skyblock.php Tue, 12 Jan 2021 05:30:00 EST <![CDATA[Self Destructive Level Design: How Good Intentions Go Wrong - by Draven Jolicoeur]]> https://gamasutra.com/blogs/DravenJolicoeur/20210111/376017/Self_Destructive_Level_Design_How_Good_Intentions_Go_Wrong.php https://gamasutra.com/blogs/author/DravenJolicoeur/1032116/ Design,Console/PC https://gamasutra.com/blogs/DravenJolicoeur/20210111/376017/Self_Destructive_Level_Design_How_Good_Intentions_Go_Wrong.php Mon, 11 Jan 2021 10:20:00 EST <![CDATA[Quest Design in Linear Media - by Nathan Savant]]> https://gamasutra.com/blogs/NathanSavant/20210111/376020/Quest_Design_in_Linear_Media.php https://gamasutra.com/blogs/author/NathanSavant/1002032/ Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/NathanSavant/20210111/376020/Quest_Design_in_Linear_Media.php Mon, 11 Jan 2021 10:35:00 EST <![CDATA[Roguelike &quot;Saikyou&quot; | Update 0.10.3 Devlog - by Deniz Cakmaz]]> https://gamasutra.com/blogs/DenizCakmaz/20210111/376019/Roguelike_quotSaikyouquot__Update_0103_Devlog.php https://gamasutra.com/blogs/author/DenizCakmaz/1036180/ Design,Programming,Indie https://gamasutra.com/blogs/DenizCakmaz/20210111/376019/Roguelike_quotSaikyouquot__Update_0103_Devlog.php Mon, 11 Jan 2021 10:30:00 EST