Gamasutra.com - All Blogs https://gamasutra.com/blogs/ Gamasutra Blogs Sun, 16 Jun 2019 12:32:03 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!) - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20190614/344809/Video_Game_Deep_Cuts_E3_E3_E3_and_some_NonE3.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/SimonCarless/20190614/344809/Video_Game_Deep_Cuts_E3_E3_E3_and_some_NonE3.php Fri, 14 Jun 2019 11:34:00 EDT <![CDATA[ A Chronicle of Story Games: Part 2 - by Junxue Li]]> https://gamasutra.com/blogs/JunxueLi/20190614/344735/A_Chronicle_of_Story_Games_Part_2.php https://gamasutra.com/blogs/author/JunxueLi/940564/ Design,Production,Art,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/JunxueLi/20190614/344735/A_Chronicle_of_Story_Games_Part_2.php Fri, 14 Jun 2019 10:21:00 EDT <![CDATA[Four Decades of Advergames - by Herman Tulleken]]> https://gamasutra.com/blogs/HermanTulleken/20190612/344674/Four_Decades_of_Advergames.php https://gamasutra.com/blogs/author/HermanTulleken/781115/ Business/Marketing,Design,Serious https://gamasutra.com/blogs/HermanTulleken/20190612/344674/Four_Decades_of_Advergames.php Wed, 12 Jun 2019 09:42:00 EDT <![CDATA[A Tool for Game Accessibility and Depth Analysis – Part 3 - by Tobias Karlsson]]> https://gamasutra.com/blogs/TobiasKarlsson/20190612/344372/A_Tool_for_Game_Accessibility_and_Depth_Analysis__Part_3.php https://gamasutra.com/blogs/author/TobiasKarlsson/1030028/ Design https://gamasutra.com/blogs/TobiasKarlsson/20190612/344372/A_Tool_for_Game_Accessibility_and_Depth_Analysis__Part_3.php Wed, 12 Jun 2019 10:34:00 EDT <![CDATA[A Tool for Game Accessibility and Depth Analysis – Part 2 - by Tobias Karlsson]]> https://gamasutra.com/blogs/TobiasKarlsson/20190612/344371/A_Tool_for_Game_Accessibility_and_Depth_Analysis__Part_2.php https://gamasutra.com/blogs/author/TobiasKarlsson/1030028/ Design https://gamasutra.com/blogs/TobiasKarlsson/20190612/344371/A_Tool_for_Game_Accessibility_and_Depth_Analysis__Part_2.php Wed, 12 Jun 2019 10:33:00 EDT <![CDATA[A Tool for Game Accessibility and Depth Analysis - Part 1 - by Tobias Karlsson]]> https://gamasutra.com/blogs/TobiasKarlsson/20190612/344369/A_Tool_for_Game_Accessibility_and_Depth_Analysis__Part_1.php https://gamasutra.com/blogs/author/TobiasKarlsson/1030028/ Design https://gamasutra.com/blogs/TobiasKarlsson/20190612/344369/A_Tool_for_Game_Accessibility_and_Depth_Analysis__Part_1.php Wed, 12 Jun 2019 10:31:00 EDT <![CDATA[The Secrets of Skeleton and Shark AI in Sea of Thieves (Part 2 of 4) - by Tommy Thompson]]> https://gamasutra.com/blogs/TommyThompson/20190612/344551/The_Secrets_of_Skeleton_and_Shark_AI_in_Sea_of_Thieves_Part_2_of_4.php https://gamasutra.com/blogs/author/TommyThompson/1020073/ Design,Programming,Console/PC https://gamasutra.com/blogs/TommyThompson/20190612/344551/The_Secrets_of_Skeleton_and_Shark_AI_in_Sea_of_Thieves_Part_2_of_4.php Wed, 12 Jun 2019 10:24:00 EDT <![CDATA[Statistics vs. Stories - by Sande Chen]]> https://gamasutra.com/blogs/SandeChen/20190612/344622/Statistics_vs_Stories.php https://gamasutra.com/blogs/author/SandeChen/43521/ Design,Serious https://gamasutra.com/blogs/SandeChen/20190612/344622/Statistics_vs_Stories.php Wed, 12 Jun 2019 10:23:00 EDT <![CDATA[Syncing a data-oriented ECS with a stateful external system - by Niklas Gray]]> https://gamasutra.com/blogs/NiklasGray/20190611/344437/Syncing_a_dataoriented_ECS_with_a_stateful_external_system.php https://gamasutra.com/blogs/author/NiklasGray/1016727/ Programming https://gamasutra.com/blogs/NiklasGray/20190611/344437/Syncing_a_dataoriented_ECS_with_a_stateful_external_system.php Tue, 11 Jun 2019 11:18:00 EDT <![CDATA[Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20190608/344337/Video_Game_Deep_Cuts_Combo_Breaking_E3_With_BitSummit_Flair.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/SimonCarless/20190608/344337/Video_Game_Deep_Cuts_Combo_Breaking_E3_With_BitSummit_Flair.php Sat, 08 Jun 2019 08:35:00 EDT <![CDATA[Levelhead: Solving the &quot;Play&quot; Problem for User Generated Content - by Seth Coster]]> https://gamasutra.com/blogs/SethCoster/20190614/344479/Levelhead_Solving_the_quotPlayquot_Problem_for_User_Generated_Content.php https://gamasutra.com/blogs/author/SethCoster/1030040/ Design,Console/PC,Indie,Social/Online https://gamasutra.com/blogs/SethCoster/20190614/344479/Levelhead_Solving_the_quotPlayquot_Problem_for_User_Generated_Content.php Fri, 14 Jun 2019 10:33:00 EDT <![CDATA[Why failing your Kickstarter might be a good thing - by Aiaz Marx]]> https://gamasutra.com/blogs/AiazMarx/20190614/344760/Why_failing_your_Kickstarter_might_be_a_good_thing.php https://gamasutra.com/blogs/author/AiazMarx/1030091/ Business/Marketing,Production,Serious,Indie https://gamasutra.com/blogs/AiazMarx/20190614/344760/Why_failing_your_Kickstarter_might_be_a_good_thing.php Fri, 14 Jun 2019 10:19:00 EDT <![CDATA[Extended Fiction in Game Design: ICEY - by Austin Anderson]]> https://gamasutra.com/blogs/AustinAnderson/20190613/342042/Extended_Fiction_in_Game_Design_ICEY.php https://gamasutra.com/blogs/author/AustinAnderson/1028242/ Design https://gamasutra.com/blogs/AustinAnderson/20190613/342042/Extended_Fiction_in_Game_Design_ICEY.php Thu, 13 Jun 2019 11:06:00 EDT <![CDATA[Social Media Marketing To Grow Your Community - by Natalie Mikkelson]]> https://gamasutra.com/blogs/NatalieMikkelson/20190613/344090/Social_Media_Marketing_To_Grow_Your_Community.php https://gamasutra.com/blogs/author/NatalieMikkelson/1015454/ Business/Marketing https://gamasutra.com/blogs/NatalieMikkelson/20190613/344090/Social_Media_Marketing_To_Grow_Your_Community.php Thu, 13 Jun 2019 11:05:00 EDT <![CDATA[Tips & Tricks to manage Open Game Development - by Yannick Elahee]]> https://gamasutra.com/blogs/YannickElahee/20190613/344644/Tips__Tricks_to_manage_Open_Game_Development.php https://gamasutra.com/blogs/author/YannickElahee/950167/ Business/Marketing,Production,Indie https://gamasutra.com/blogs/YannickElahee/20190613/344644/Tips__Tricks_to_manage_Open_Game_Development.php Thu, 13 Jun 2019 10:44:00 EDT <![CDATA[How to market your game on IOS? - by Emma Truong]]> https://gamasutra.com/blogs/EmmaTruong/20190612/344711/How_to_market_your_game_on_IOS.php https://gamasutra.com/blogs/author/EmmaTruong/1030078/ Business/Marketing https://gamasutra.com/blogs/EmmaTruong/20190612/344711/How_to_market_your_game_on_IOS.php Wed, 12 Jun 2019 11:04:00 EDT <![CDATA[So You Want to Have a Kick-Ass Steam Page - by Liviu Boar]]> https://gamasutra.com/blogs/LiviuBoar/20190612/344650/So_You_Want_to_Have_a_KickAss_Steam_Page.php https://gamasutra.com/blogs/author/LiviuBoar/1018642/ Business/Marketing,Console/PC,Indie,Social/Online https://gamasutra.com/blogs/LiviuBoar/20190612/344650/So_You_Want_to_Have_a_KickAss_Steam_Page.php Wed, 12 Jun 2019 10:22:00 EDT <![CDATA[How to make people play your game during a convention - by Giada Zavarise]]> https://gamasutra.com/blogs/GiadaZavarise/20190612/344647/How_to_make_people_play_your_game_during_a_convention.php https://gamasutra.com/blogs/author/GiadaZavarise/1028471/ Business/Marketing https://gamasutra.com/blogs/GiadaZavarise/20190612/344647/How_to_make_people_play_your_game_during_a_convention.php Wed, 12 Jun 2019 10:19:00 EDT <![CDATA[3 Design Techniques We Use To Keep Virtual Battlespace Development on Track - by Andrew Barron]]> https://gamasutra.com/blogs/AndrewBarron/20190611/344548/3_Design_Techniques_We_Use_To_Keep_Virtual_Battlespace_Development_on_Track.php https://gamasutra.com/blogs/author/AndrewBarron/988833/ Design,Production,Serious https://gamasutra.com/blogs/AndrewBarron/20190611/344548/3_Design_Techniques_We_Use_To_Keep_Virtual_Battlespace_Development_on_Track.php Tue, 11 Jun 2019 10:57:00 EDT <![CDATA[Creating Game Character from Scratch - by Tom Safarov]]> https://gamasutra.com/blogs/TomSafarov/20190610/344193/Creating_Game_Character_from_Scratch.php https://gamasutra.com/blogs/author/TomSafarov/1027042/ Art https://gamasutra.com/blogs/TomSafarov/20190610/344193/Creating_Game_Character_from_Scratch.php Mon, 10 Jun 2019 10:32:00 EDT