Gamasutra.com - All Blogs https://gamasutra.com/blogs/ Gamasutra Blogs Wed, 01 Apr 2020 09:15:02 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[The Differences Between Random and Randomized Progression - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20200331/360354/The_Differences_Between_Random_and_Randomized_Progression.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://gamasutra.com/blogs/JoshBycer/20200331/360354/The_Differences_Between_Random_and_Randomized_Progression.php Tue, 31 Mar 2020 12:21:00 EDT <![CDATA[Unity C#: Improved Out Parameters (C# 7.0) - by Ruben Torres Bonet]]> https://gamasutra.com/blogs/RubenTorresBonet/20200330/360305/Unity_C_Improved_Out_Parameters_C_70.php https://gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/RubenTorresBonet/20200330/360305/Unity_C_Improved_Out_Parameters_C_70.php Mon, 30 Mar 2020 10:31:00 EDT <![CDATA[Showcasing on Steam's Game Festival: the real numbers! - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20200327/360280/Showcasing_on_Steams_Game_Festival_the_real_numbers.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20200327/360280/Showcasing_on_Steams_Game_Festival_the_real_numbers.php Fri, 27 Mar 2020 05:38:00 EDT <![CDATA[Understanding LiveOps, Doing LiveOps - by Crystin Cox]]> https://gamasutra.com/blogs/CrystinCox/20200327/360105/Understanding_LiveOps_Doing_LiveOps.php https://gamasutra.com/blogs/author/CrystinCox/1033598/ Design,Production,Console/PC,Social/Online https://gamasutra.com/blogs/CrystinCox/20200327/360105/Understanding_LiveOps_Doing_LiveOps.php Fri, 27 Mar 2020 04:07:00 EDT <![CDATA[How to Stop the Spread of Overdraw (Before It Kills Your Game) - by Ruben Torres Bonet]]> https://gamasutra.com/blogs/RubenTorresBonet/20200325/360052/How_to_Stop_the_Spread_of_Overdraw_Before_It_Kills_Your_Game.php https://gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Console/PC,Serious,Indie,Smartphone/Tablet,VR https://gamasutra.com/blogs/RubenTorresBonet/20200325/360052/How_to_Stop_the_Spread_of_Overdraw_Before_It_Kills_Your_Game.php Wed, 25 Mar 2020 10:47:00 EDT <![CDATA[Chinese Mobile Life - by Junxue Li]]> https://gamasutra.com/blogs/JunxueLi/20200324/356889/Chinese_Mobile_Life.php https://gamasutra.com/blogs/author/JunxueLi/1029051/ Business/Marketing,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/JunxueLi/20200324/356889/Chinese_Mobile_Life.php Tue, 24 Mar 2020 10:00:00 EDT <![CDATA[Guide for Game Industry Talents Who Wish to Work in China - by Junxue Li]]> https://gamasutra.com/blogs/JunxueLi/20200324/358838/Guide_for_Game_Industry_Talents_Who_Wish_to_Work_in_China.php https://gamasutra.com/blogs/author/JunxueLi/1029051/ Business/Marketing,Console/PC,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/JunxueLi/20200324/358838/Guide_for_Game_Industry_Talents_Who_Wish_to_Work_in_China.php Tue, 24 Mar 2020 10:00:00 EDT <![CDATA[Game Discoverability: The Steam & Epic Stores, Circa Early 2020 - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20200323/359979/Game_Discoverability_The_Steam__Epic_Stores_Circa_Early_2020.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20200323/359979/Game_Discoverability_The_Steam__Epic_Stores_Circa_Early_2020.php Mon, 23 Mar 2020 04:49:00 EDT <![CDATA[Video Game Deep Cuts: Animal Crossing, Animal Crossing, DOOM - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20200322/359934/Video_Game_Deep_Cuts_Animal_Crossing_Animal_Crossing_DOOM.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Console/PC,Indie,Social/Online,Smartphone/Tablet,VR,Audio,Business/Marketing,Design,Programming,Production,Art https://gamasutra.com/blogs/SimonCarless/20200322/359934/Video_Game_Deep_Cuts_Animal_Crossing_Animal_Crossing_DOOM.php Sun, 22 Mar 2020 01:56:00 EDT <![CDATA[How to Break Down Game Design - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20200319/359788/How_to_Break_Down_Game_Design.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://gamasutra.com/blogs/JoshBycer/20200319/359788/How_to_Break_Down_Game_Design.php Thu, 19 Mar 2020 10:38:00 EDT <![CDATA[Games culturalisation: What does it involve? - by Chui Chui Tan]]> https://gamasutra.com/blogs/ChuiChuiTan/20200331/360074/Games_culturalisation_What_does_it_involve.php https://gamasutra.com/blogs/author/ChuiChuiTan/1033719/ https://gamasutra.com/blogs/ChuiChuiTan/20200331/360074/Games_culturalisation_What_does_it_involve.php Tue, 31 Mar 2020 12:44:00 EDT <![CDATA[15 Types of game developers - by Iuliana U]]> https://gamasutra.com/blogs/IulianaU/20200331/360368/15_Types_of_game_developers.php https://gamasutra.com/blogs/author/IulianaU/993658/ Indie,Social/Online https://gamasutra.com/blogs/IulianaU/20200331/360368/15_Types_of_game_developers.php Tue, 31 Mar 2020 12:20:00 EDT <![CDATA[Evolution Of Pokemon Designs – Generation 3 - by Caleb Compton]]> https://gamasutra.com/blogs/CalebCompton/20200330/360324/Evolution_Of_Pokemon_Designs__Generation_3.php https://gamasutra.com/blogs/author/CalebCompton/1022690/ Design,Art,Console/PC https://gamasutra.com/blogs/CalebCompton/20200330/360324/Evolution_Of_Pokemon_Designs__Generation_3.php Mon, 30 Mar 2020 10:54:00 EDT <![CDATA[The Selfish Story model - by Egil"Vumsy" Johansen]]> https://gamasutra.com/blogs/EgilVumsyJohansen/20200330/360286/The_Selfish_Story_model.php https://gamasutra.com/blogs/author/EgilVumsyJohansen/1033752/ Design,Production,Art,Serious,Indie https://gamasutra.com/blogs/EgilVumsyJohansen/20200330/360286/The_Selfish_Story_model.php Mon, 30 Mar 2020 10:38:00 EDT <![CDATA[FFIX - Extending Characters into Mechanics - by Stephen Trinh]]> https://gamasutra.com/blogs/StephenTrinh/20200330/360291/FFIX__Extending_Characters_into_Mechanics.php https://gamasutra.com/blogs/author/StephenTrinh/1019232/ Design,Console/PC,Indie https://gamasutra.com/blogs/StephenTrinh/20200330/360291/FFIX__Extending_Characters_into_Mechanics.php Mon, 30 Mar 2020 10:37:00 EDT <![CDATA[A/B Tests for Analysing LiveOps. Part 1 - by Vasiliy Sabirov]]> https://gamasutra.com/blogs/VasiliySabirov/20200330/360298/AB_Tests_for_Analysing_LiveOps_Part_1.php https://gamasutra.com/blogs/author/VasiliySabirov/1001734/ Business/Marketing,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/VasiliySabirov/20200330/360298/AB_Tests_for_Analysing_LiveOps_Part_1.php Mon, 30 Mar 2020 10:37:00 EDT <![CDATA[Video Game Tourism - by Jori Hamilton]]> https://gamasutra.com/blogs/JoriHamilton/20200327/360187/Video_Game_Tourism.php https://gamasutra.com/blogs/author/JoriHamilton/1028375/ Design,Art,Console/PC,Social/Online https://gamasutra.com/blogs/JoriHamilton/20200327/360187/Video_Game_Tourism.php Fri, 27 Mar 2020 04:08:00 EDT <![CDATA[Narrative Design for non-native speakers - by Giada Zavarise]]> https://gamasutra.com/blogs/GiadaZavarise/20200327/360227/Narrative_Design_for_nonnative_speakers.php https://gamasutra.com/blogs/author/GiadaZavarise/1028471/ Design https://gamasutra.com/blogs/GiadaZavarise/20200327/360227/Narrative_Design_for_nonnative_speakers.php Fri, 27 Mar 2020 04:08:00 EDT <![CDATA[Postmortem: A Rationally Designed Funny Game - The making of 'biped', in hindsight - by ding dong]]> https://gamasutra.com/blogs/DingDong/20200327/360226/Postmortem_A_Rationally_Designed_Funny_Game__The_making_of_biped_in_hindsight.php https://gamasutra.com/blogs/author/DingDong/1033744/ Design,Production,Indie https://gamasutra.com/blogs/DingDong/20200327/360226/Postmortem_A_Rationally_Designed_Funny_Game__The_making_of_biped_in_hindsight.php Fri, 27 Mar 2020 04:07:00 EDT <![CDATA[Game Dev Digest Issue #37 - Tutorials And How-to Guides, Profiling, Free Assets And Deals, Plus Plenty More! - by Mike Marrone]]> https://gamasutra.com/blogs/MikeMarrone/20200327/360229/Game_Dev_Digest_Issue_37__Tutorials_And_Howto_Guides_Profiling_Free_Assets_And_Deals_Plus_Plenty_More.php https://gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Production,Art,Console/PC,Serious,Indie,Smartphone/Tablet,VR https://gamasutra.com/blogs/MikeMarrone/20200327/360229/Game_Dev_Digest_Issue_37__Tutorials_And_Howto_Guides_Profiling_Free_Assets_And_Deals_Plus_Plenty_More.php Fri, 27 Mar 2020 04:07:00 EDT