Gamasutra.com - All Blogs https://gamasutra.com/blogs/ Gamasutra Blogs Sat, 12 Jun 2021 12:32:42 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Game Studios Should Option The Rights to Game Design Documents - by Ryan Sumo]]> https://gamasutra.com/blogs/RyanSumo/20210611/383187/Game_Studios_Should_Option_The_Rights_to_Game_Design_Documents.php https://gamasutra.com/blogs/author/RyanSumo/933395/ Business/Marketing,Console/PC,Indie https://gamasutra.com/blogs/RyanSumo/20210611/383187/Game_Studios_Should_Option_The_Rights_to_Game_Design_Documents.php Fri, 11 Jun 2021 03:00:00 EDT <![CDATA[Microsoft's future vision sees premium gaming on every screen - by George Jijiashvili]]> https://gamasutra.com/blogs/GeorgeJijiashvili/20210610/383083/Microsofts_future_vision_sees_premium_gaming_on_every_screen.php https://gamasutra.com/blogs/author/GeorgeJijiashvili/1034996/ Business/Marketing https://gamasutra.com/blogs/GeorgeJijiashvili/20210610/383083/Microsofts_future_vision_sees_premium_gaming_on_every_screen.php Thu, 10 Jun 2021 02:46:00 EDT <![CDATA[Data dive: anatomy of a Steam game launch - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210610/383076/Data_dive_anatomy_of_a_Steam_game_launch.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20210610/383076/Data_dive_anatomy_of_a_Steam_game_launch.php Thu, 10 Jun 2021 01:12:00 EDT <![CDATA[Why The Science of Game Design Matters - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20210609/382911/Why_The_Science_of_Game_DesignMatters.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Production,Console/PC,Indie,Smartphone/Tablet https://gamasutra.com/blogs/JoshBycer/20210609/382911/Why_The_Science_of_Game_DesignMatters.php Wed, 09 Jun 2021 10:14:00 EDT <![CDATA[A Debugging Story - by Niklas Gray]]> https://gamasutra.com/blogs/NiklasGray/20210609/382901/A_Debugging_Story.php https://gamasutra.com/blogs/author/NiklasGray/1016727/ Programming https://gamasutra.com/blogs/NiklasGray/20210609/382901/A_Debugging_Story.php Wed, 09 Jun 2021 10:13:00 EDT <![CDATA[Can paid ads for PC/console games give you positive ROI? - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210607/382828/Can_paid_ads_for_PCconsole_games_give_you_positive_ROI.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20210607/382828/Can_paid_ads_for_PCconsole_games_give_you_positive_ROI.php Mon, 07 Jun 2021 03:39:00 EDT <![CDATA[Using ink and Unity's Timeline to make Wayward Strand - by Jason Bakker]]> https://gamasutra.com/blogs/JasonBakker/20210607/382779/Using_ink_and_Unitys_Timeline_to_make_Wayward_Strand.php https://gamasutra.com/blogs/author/JasonBakker/746275/ Programming https://gamasutra.com/blogs/JasonBakker/20210607/382779/Using_ink_and_Unitys_Timeline_to_make_Wayward_Strand.php Mon, 07 Jun 2021 12:42:00 EDT <![CDATA[Introduction to The P3 Optimization Framework - by Ruben Torres Bonet]]> https://gamasutra.com/blogs/RubenTorresBonet/20210604/382734/Introduction_to_The_P3_Optimization_Framework.php https://gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/RubenTorresBonet/20210604/382734/Introduction_to_The_P3_Optimization_Framework.php Fri, 04 Jun 2021 10:25:00 EDT <![CDATA[Video game charts: a series of lenses - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210603/382718/Video_game_charts_a_series_of_lenses.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20210603/382718/Video_game_charts_a_series_of_lenses.php Thu, 03 Jun 2021 09:28:00 EDT <![CDATA[Ubisoft announces that it will develop free-to-play triple-A games: Has the French publisher gone mad or visionary? - by Pascal Luban]]> https://gamasutra.com/blogs/PascalLuban/20210603/382689/Ubisoft_announces_that_it_will_develop_freetoplay_tripleA_games_Has_the_French_publisher_gone_mad_or_visionary.php https://gamasutra.com/blogs/author/PascalLuban/136385/ Business/Marketing,Design https://gamasutra.com/blogs/PascalLuban/20210603/382689/Ubisoft_announces_that_it_will_develop_freetoplay_tripleA_games_Has_the_French_publisher_gone_mad_or_visionary.php Thu, 03 Jun 2021 12:15:00 EDT <![CDATA[Game Dev Digest Issue #98 - Multiplayer, starting shaders and more! - by Mike Marrone]]> https://gamasutra.com/blogs/MikeMarrone/20210611/383159/Game_Dev_Digest_Issue_98__Multiplayer_starting_shaders_and_more.php https://gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Production,Console/PC,Serious,Indie,Social/Online,VR https://gamasutra.com/blogs/MikeMarrone/20210611/383159/Game_Dev_Digest_Issue_98__Multiplayer_starting_shaders_and_more.php Fri, 11 Jun 2021 10:48:00 EDT <![CDATA[Keep or kill: 3 design features to test during prototyping - by Danielle Reich Cohen]]> https://gamasutra.com/blogs/DanielleReichCohen/20210609/382850/Keep_or_kill_3_design_features_to_test_during_prototyping.php https://gamasutra.com/blogs/author/DanielleReichCohen/1038646/ Design,Programming,Smartphone/Tablet https://gamasutra.com/blogs/DanielleReichCohen/20210609/382850/Keep_or_kill_3_design_features_to_test_during_prototyping.php Wed, 09 Jun 2021 10:21:00 EDT <![CDATA[(UX Design) Methodology of keeping cross-hair design on track - by Sisi Yuan]]> https://gamasutra.com/blogs/SisiYuan/20210608/382845/UX_Design_Methodology_of_keeping_crosshair_design_on_track.php https://gamasutra.com/blogs/author/SisiYuan/1038443/ Design https://gamasutra.com/blogs/SisiYuan/20210608/382845/UX_Design_Methodology_of_keeping_crosshair_design_on_track.php Tue, 08 Jun 2021 12:52:00 EDT <![CDATA[Video Game Accessibility - by Pulkit Garg]]> https://gamasutra.com/blogs/PulkitGarg/20210608/382888/Video_Game_Accessibility.php https://gamasutra.com/blogs/author/PulkitGarg/1038651/ Business/Marketing,Design,Serious,Indie https://gamasutra.com/blogs/PulkitGarg/20210608/382888/Video_Game_Accessibility.php Tue, 08 Jun 2021 12:50:00 EDT <![CDATA[Design Bits Analysis: Limbo's Level Design - Mostly Perfect - by Peter Doria]]> https://gamasutra.com/blogs/PeterDoria/20210607/375702/Design_Bits_Analysis_Limbos_Level_Design__Mostly_Perfect.php https://gamasutra.com/blogs/author/PeterDoria/1037095/ Design,Console/PC,Indie https://gamasutra.com/blogs/PeterDoria/20210607/375702/Design_Bits_Analysis_Limbos_Level_Design__Mostly_Perfect.php Mon, 07 Jun 2021 12:44:00 EDT <![CDATA[Espresso Tycoon Devlog - new features - by Joanna Berezowska]]> https://gamasutra.com/blogs/JoannaBerezowska/20210607/382798/Espresso_Tycoon_Devlog__new_features.php https://gamasutra.com/blogs/author/JoannaBerezowska/1038460/ Production,Console/PC https://gamasutra.com/blogs/JoannaBerezowska/20210607/382798/Espresso_Tycoon_Devlog__new_features.php Mon, 07 Jun 2021 12:41:00 EDT <![CDATA[Should You Use Voice-Overs for Your Game Trailer/Preview? - by Alexander Murauski]]> https://gamasutra.com/blogs/AlexanderMurauski/20210607/382802/Should_You_Use_VoiceOvers_for_Your_Game_TrailerPreview.php https://gamasutra.com/blogs/author/AlexanderMurauski/1007093/ https://gamasutra.com/blogs/AlexanderMurauski/20210607/382802/Should_You_Use_VoiceOvers_for_Your_Game_TrailerPreview.php Mon, 07 Jun 2021 12:41:00 EDT <![CDATA[Orkward Devlog #3: Getting Ink - by Joe Clark]]> https://gamasutra.com/blogs/JoeClark/20210607/382303/Orkward_Devlog_3_Getting_Ink.php https://gamasutra.com/blogs/author/JoeClark/1003765/ Design,Programming,Indie https://gamasutra.com/blogs/JoeClark/20210607/382303/Orkward_Devlog_3_Getting_Ink.php Mon, 07 Jun 2021 12:30:00 EDT <![CDATA[Game Dev Digest Issue #97 - Animate Away - by Mike Marrone]]> https://gamasutra.com/blogs/MikeMarrone/20210604/382743/Game_Dev_Digest_Issue_97__Animate_Away.php https://gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Console/PC,Serious,Indie,Smartphone/Tablet https://gamasutra.com/blogs/MikeMarrone/20210604/382743/Game_Dev_Digest_Issue_97__Animate_Away.php Fri, 04 Jun 2021 10:24:00 EDT <![CDATA[UE4Cookery CPP008: Widget Component insides part 1 (Screen space) - by Artur Kh]]> https://gamasutra.com/blogs/ArturKh/20210603/382576/UE4Cookery_CPP008_Widget_Component_insides_part_1_Screen_space.php https://gamasutra.com/blogs/author/ArturKh/1037711/ Programming,Indie https://gamasutra.com/blogs/ArturKh/20210603/382576/UE4Cookery_CPP008_Widget_Component_insides_part_1_Screen_space.php Thu, 03 Jun 2021 12:18:00 EDT