Gamasutra.com - All Blogs https://gamasutra.com/blogs/ Gamasutra Blogs Wed, 12 Dec 2018 05:59:51 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[The Game Designer’s Toolbox: User stories, or how to help a player get a grasp of new content - by Anatoly Shestov]]> https://gamasutra.com/blogs/AnatolyShestov/20181212/332084/The_Game_Designers_Toolbox_User_stories_or_how_to_help_a_player_get_a_grasp_of_new_content.php https://gamasutra.com/blogs/author/AnatolyShestov/1001385/ Design,Serious https://gamasutra.com/blogs/AnatolyShestov/20181212/332084/The_Game_Designers_Toolbox_User_stories_or_how_to_help_a_player_get_a_grasp_of_new_content.php Wed, 12 Dec 2018 10:05:00 EST <![CDATA[Resources for Video Game Music Composers: The Big List - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20181211/332682/Resources_for_Video_Game_Music_Composers_The_Big_List.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/WinifredPhillips/20181211/332682/Resources_for_Video_Game_Music_Composers_The_Big_List.php Tue, 11 Dec 2018 10:47:00 EST <![CDATA[Quantitative design - How to define XP thresholds? - by Pascal Luban]]> https://gamasutra.com/blogs/PascalLuban/20181211/332597/Quantitative_design__How_to_define_XP_thresholds.php https://gamasutra.com/blogs/author/PascalLuban/136385/ Design https://gamasutra.com/blogs/PascalLuban/20181211/332597/Quantitative_design__How_to_define_XP_thresholds.php Tue, 11 Dec 2018 10:05:00 EST <![CDATA[How Tom Clancy's The Division Manages AI Online - by Tommy Thompson]]> https://gamasutra.com/blogs/TommyThompson/20181210/332298/How_Tom_Clancys_The_Division_Manages_AI_Online.php https://gamasutra.com/blogs/author/TommyThompson/1020073/ Design,Programming,Console/PC https://gamasutra.com/blogs/TommyThompson/20181210/332298/How_Tom_Clancys_The_Division_Manages_AI_Online.php Mon, 10 Dec 2018 09:44:00 EST <![CDATA[A Team-Oriented Approval Process - by Timothy Ryan]]> https://gamasutra.com/blogs/TimothyRyan/20181210/332502/A_TeamOriented_Approval_Process.php https://gamasutra.com/blogs/author/TimothyRyan/285672/ Audio,Design,Programming,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/TimothyRyan/20181210/332502/A_TeamOriented_Approval_Process.php Mon, 10 Dec 2018 09:43:00 EST <![CDATA[The Epic Store, In Its Current State, is Not Good for Anyone. - by David Galindo]]> https://gamasutra.com/blogs/DavidGalindo/20181210/332517/The_Epic_Store_In_Its_Current_State_is_Not_Good_for_Anyone.php https://gamasutra.com/blogs/author/DavidGalindo/880867/ Business/Marketing,Console/PC,Indie,Smartphone/Tablet https://gamasutra.com/blogs/DavidGalindo/20181210/332517/The_Epic_Store_In_Its_Current_State_is_Not_Good_for_Anyone.php Mon, 10 Dec 2018 09:42:00 EST <![CDATA[Video Game Deep Cuts: Smash That Punch-Out, Hard - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20181209/332531/Video_Game_Deep_Cuts_Smash_That_PunchOut_Hard.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/SimonCarless/20181209/332531/Video_Game_Deep_Cuts_Smash_That_PunchOut_Hard.php Sun, 09 Dec 2018 03:33:00 EST <![CDATA[Game Project Funding: Matching Timing with Source - by Jason Della Rocca]]> https://gamasutra.com/blogs/JasonDellaRocca/20181206/332274/Game_Project_Funding_Matching_Timing_with_Source.php https://gamasutra.com/blogs/author/JasonDellaRocca/149405/ Business/Marketing,Production https://gamasutra.com/blogs/JasonDellaRocca/20181206/332274/Game_Project_Funding_Matching_Timing_with_Source.php Thu, 06 Dec 2018 09:54:00 EST <![CDATA[Kliuless #14: Game->Platform of Thrones - by Kenneth Liu]]> https://gamasutra.com/blogs/KennethLiu/20181206/332284/Kliuless_14_GamePlatform_of_Thrones.php https://gamasutra.com/blogs/author/KennethLiu/1025726/ Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/KennethLiu/20181206/332284/Kliuless_14_GamePlatform_of_Thrones.php Thu, 06 Dec 2018 09:53:00 EST <![CDATA[How Enemy AI works in Dicey Dungeons - by Terry Cavanagh]]> https://gamasutra.com/blogs/TerryCavanagh/20181205/332036/How_Enemy_AI_works_in_Dicey_Dungeons.php https://gamasutra.com/blogs/author/TerryCavanagh/1027063/ Design,Programming,Indie https://gamasutra.com/blogs/TerryCavanagh/20181205/332036/How_Enemy_AI_works_in_Dicey_Dungeons.php Wed, 05 Dec 2018 09:25:00 EST <![CDATA[Meaningful Play and Beyond: What Anthony Bourdain Taught Me About Making Games - by Mars Ashton]]> https://gamasutra.com/blogs/MarsAshton/20181212/332735/Meaningful_Play_and_Beyond_What_Anthony_Bourdain_Taught_Me_About_Making_Games.php https://gamasutra.com/blogs/author/MarsAshton/1002843/ Design,Production,Serious,Indie https://gamasutra.com/blogs/MarsAshton/20181212/332735/Meaningful_Play_and_Beyond_What_Anthony_Bourdain_Taught_Me_About_Making_Games.php Wed, 12 Dec 2018 10:04:00 EST <![CDATA[How Games take the Player through The Hero’s Journey: Part 1 – Departure - by Caleb Compton]]> https://gamasutra.com/blogs/CalebCompton/20181212/332736/How_Games_take_the_Player_through_The_Heros_Journey_Part_1__Departure.php https://gamasutra.com/blogs/author/CalebCompton/1022690/ Design https://gamasutra.com/blogs/CalebCompton/20181212/332736/How_Games_take_the_Player_through_The_Heros_Journey_Part_1__Departure.php Wed, 12 Dec 2018 10:02:00 EST <![CDATA[Indie Game business: now 15,000 times harder. - by Bram Stolk]]> https://gamasutra.com/blogs/BramStolk/20181212/332762/Indie_Game_business_now_15000_times_harder.php https://gamasutra.com/blogs/author/BramStolk/906355/ Business/Marketing,Indie https://gamasutra.com/blogs/BramStolk/20181212/332762/Indie_Game_business_now_15000_times_harder.php Wed, 12 Dec 2018 09:55:00 EST <![CDATA[Taking State Transitions in Vulkan and Direct3D12 under Control: a Diligent Approach - by Egor Yusov]]> https://gamasutra.com/blogs/EgorYusov/20181211/332596/Taking_State_Transitions_in_Vulkan_and_Direct3D12_under_Control_a_Diligent_Approach.php https://gamasutra.com/blogs/author/EgorYusov/1006649/ Programming,Console/PC,Smartphone/Tablet https://gamasutra.com/blogs/EgorYusov/20181211/332596/Taking_State_Transitions_in_Vulkan_and_Direct3D12_under_Control_a_Diligent_Approach.php Tue, 11 Dec 2018 10:05:00 EST <![CDATA[An IKEA guide to STEAM product page that simply works. - by Patryk Grzeszczuk]]> https://gamasutra.com/blogs/PatrykGrzeszczuk/20181211/332656/An_IKEA_guide_to_STEAM_product_page_that_simply_works.php https://gamasutra.com/blogs/author/PatrykGrzeszczuk/1010688/ Business/Marketing,Social/Online https://gamasutra.com/blogs/PatrykGrzeszczuk/20181211/332656/An_IKEA_guide_to_STEAM_product_page_that_simply_works.php Tue, 11 Dec 2018 10:02:00 EST <![CDATA[The Chinese Gamer, The Buyer - by SherryLi Wiitrans]]> https://gamasutra.com/blogs/SherryLiWiitrans/20181211/332635/The_Chinese_Gamer_The_Buyer.php https://gamasutra.com/blogs/author/SherryLiWiitrans/1027172/ Audio,Business/Marketing,Console/PC,Serious,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/SherryLiWiitrans/20181211/332635/The_Chinese_Gamer_The_Buyer.php Tue, 11 Dec 2018 10:00:00 EST <![CDATA[Desert Child: How I Faked Everything and Hopefully Got Away with It - A Tragedy in 3(D) Acts - by GameMaker Studio]]> https://gamasutra.com/blogs/GameMakerStudio/20181211/332655/Desert_Child_How_I_Faked_Everything_and_Hopefully_Got_Away_with_It__A_Tragedy_in_3D_Acts.php https://gamasutra.com/blogs/author/GameMakerStudio/1025279/ Design,Programming,Indie https://gamasutra.com/blogs/GameMakerStudio/20181211/332655/Desert_Child_How_I_Faked_Everything_and_Hopefully_Got_Away_with_It__A_Tragedy_in_3D_Acts.php Tue, 11 Dec 2018 10:00:00 EST <![CDATA[Making of a indie horror game - by Arjun Sankhala]]> https://gamasutra.com/blogs/ArjunSankhala/20181211/332607/Making_of_a_indie_horror_game.php https://gamasutra.com/blogs/author/ArjunSankhala/1027161/ Design,Programming,Production,Art,Indie,Smartphone/Tablet https://gamasutra.com/blogs/ArjunSankhala/20181211/332607/Making_of_a_indie_horror_game.php Tue, 11 Dec 2018 10:00:00 EST <![CDATA[Comic Book Antics - by Gregory Pellechi]]> https://gamasutra.com/blogs/GregoryPellechi/20181210/332436/Comic_Book_Antics.php https://gamasutra.com/blogs/author/GregoryPellechi/1016523/ Design,Console/PC,Serious,Indie https://gamasutra.com/blogs/GregoryPellechi/20181210/332436/Comic_Book_Antics.php Mon, 10 Dec 2018 09:44:00 EST <![CDATA[How to build world and tell stories in VR - Part 2 - by Michela Rimensberger]]> https://gamasutra.com/blogs/MichelaRimensberger/20181210/332487/How_to_build_world_and_tell_stories_in_VR__Part_2.php https://gamasutra.com/blogs/author/MichelaRimensberger/1022267/ Design,Console/PC,Indie,VR https://gamasutra.com/blogs/MichelaRimensberger/20181210/332487/How_to_build_world_and_tell_stories_in_VR__Part_2.php Mon, 10 Dec 2018 09:43:00 EST