Gamasutra.com - All Blogs https://gamasutra.com/blogs/ Gamasutra Blogs Wed, 06 Jul 2022 02:25:32 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Late Game Lessons of Live Service Design - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20220624/398511/Late_Game_Lessons_of_Live_Service_Design.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/JoshBycer/20220624/398511/Late_Game_Lessons_of_Live_Service_Design.php Fri, 24 Jun 2022 12:36:00 EDT <![CDATA[Giving up on the “1P Strategy Game” - by Keith Burgun]]> https://gamasutra.com/blogs/KeithBurgun/20220620/398433/Giving_up_on_the_1P_Strategy_Game.php https://gamasutra.com/blogs/author/KeithBurgun/852396/ Design,Indie https://gamasutra.com/blogs/KeithBurgun/20220620/398433/Giving_up_on_the_1P_Strategy_Game.php Mon, 20 Jun 2022 11:45:00 EDT <![CDATA[Stemming for Modular Game Music (Composing for Lineage M: GDC 2022) - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20220615/398318/Stemming_for_Modular_Game_Music_Composing_for_Lineage_M_GDC_2022.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Design,Production,Console/PC,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/WinifredPhillips/20220615/398318/Stemming_for_Modular_Game_Music_Composing_for_Lineage_M_GDC_2022.php Wed, 15 Jun 2022 04:05:00 EDT <![CDATA[Deriving Game Mechanics From History - by Kevin Hassall]]> https://gamasutra.com/blogs/KevinHassall/20220610/398045/Deriving_Game_Mechanics_From_History.php https://gamasutra.com/blogs/author/KevinHassall/865312/ Design,Indie https://gamasutra.com/blogs/KevinHassall/20220610/398045/Deriving_Game_Mechanics_From_History.php Fri, 10 Jun 2022 01:32:00 EDT <![CDATA[No console required: Xbox app comes to Samsung smart TVs - by George Jijiashvili]]> https://gamasutra.com/blogs/GeorgeJijiashvili/20220610/398064/No_console_required_Xbox_app_comes_to_Samsung_smart_TVs.php https://gamasutra.com/blogs/author/GeorgeJijiashvili/1034996/ Business/Marketing,Console/PC https://gamasutra.com/blogs/GeorgeJijiashvili/20220610/398064/No_console_required_Xbox_app_comes_to_Samsung_smart_TVs.php Fri, 10 Jun 2022 12:32:00 EDT <![CDATA[When a Play-To-Earn Bubble Bursts - by Robert Green]]> https://gamasutra.com/blogs/RobertGreen/20220602/397268/When_a_PlayToEarn_Bubble_Bursts.php https://gamasutra.com/blogs/author/RobertGreen/620358/ Design,Serious https://gamasutra.com/blogs/RobertGreen/20220602/397268/When_a_PlayToEarn_Bubble_Bursts.php Thu, 02 Jun 2022 11:27:00 EDT <![CDATA[The Impossible Chase of “Fun” Game Design - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20220601/397637/The_Impossible_Chase_of_Fun_GameDesign.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie,Social/Online,VR https://gamasutra.com/blogs/JoshBycer/20220601/397637/The_Impossible_Chase_of_Fun_GameDesign.php Wed, 01 Jun 2022 01:33:00 EDT <![CDATA[Speak to Me! - by Martin Annander]]> https://gamasutra.com/blogs/MartinAnnander/20220531/397525/Speak_to_Me.php https://gamasutra.com/blogs/author/MartinAnnander/954097/ Design,Console/PC,Indie https://gamasutra.com/blogs/MartinAnnander/20220531/397525/Speak_to_Me.php Tue, 31 May 2022 12:48:00 EDT <![CDATA[The Game Design Prism - by Colin Anderson]]> https://gamasutra.com/blogs/ColinAnderson/20220527/397469/The_Game_Design_Prism.php https://gamasutra.com/blogs/author/ColinAnderson/865387/ Business/Marketing,Design,Indie https://gamasutra.com/blogs/ColinAnderson/20220527/397469/The_Game_Design_Prism.php Fri, 27 May 2022 11:32:00 EDT <![CDATA[Making the “Base” of Your Gameplay - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20220524/397325/Making_the_Base_of_YourGameplay.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://gamasutra.com/blogs/JoshBycer/20220524/397325/Making_the_Base_of_YourGameplay.php Tue, 24 May 2022 11:58:00 EDT <![CDATA[The 2 types of randomness and how to apply them to your board game - by Joe Slack]]> https://gamasutra.com/blogs/JoeSlack/20220706/398577/The_2_types_of_randomness_and_how_to_apply_them_to_your_board_game.php https://gamasutra.com/blogs/author/JoeSlack/1040137/ Design https://gamasutra.com/blogs/JoeSlack/20220706/398577/The_2_types_of_randomness_and_how_to_apply_them_to_your_board_game.php Wed, 06 Jul 2022 12:31:00 EDT <![CDATA[What does it mean when players complaining about &quot;low drop rate&quot;? - by Yongcheng Liu]]> https://gamasutra.com/blogs/YongchengLiu/20220705/398562/What_does_it_mean_when_players_complaining_about_quotlow_drop_ratequot.php https://gamasutra.com/blogs/author/YongchengLiu/1037688/ Design,Production,Console/PC,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/YongchengLiu/20220705/398562/What_does_it_mean_when_players_complaining_about_quotlow_drop_ratequot.php Tue, 05 Jul 2022 11:34:00 EDT <![CDATA[Group Effect in Destiny 2 - by Gabriele Serpella]]> https://gamasutra.com/blogs/GabrieleSerpella/20220705/398564/Group_Effect_in_Destiny_2.php https://gamasutra.com/blogs/author/GabrieleSerpella/1040784/ Design,Serious https://gamasutra.com/blogs/GabrieleSerpella/20220705/398564/Group_Effect_in_Destiny_2.php Tue, 05 Jul 2022 11:27:00 EDT <![CDATA[Big mobile marketing creative review: the things that work - by Evgeny Fedin]]> https://gamasutra.com/blogs/EvgenyFedin/20220705/397529/Big_mobile_marketing_creative_review_the_things_that_work.php https://gamasutra.com/blogs/author/EvgenyFedin/1040577/ Business/Marketing,Smartphone/Tablet https://gamasutra.com/blogs/EvgenyFedin/20220705/397529/Big_mobile_marketing_creative_review_the_things_that_work.php Tue, 05 Jul 2022 11:23:00 EDT <![CDATA[Web3 and GameFi are Big Business in China, But It Doesn't Care About Gaming - by Daniel Camilo]]> https://gamasutra.com/blogs/DanielCamilo/20220705/398571/Web3_and_GameFi_are_Big_Business_in_China_But_It_Doesnt_Care_About_Gaming.php https://gamasutra.com/blogs/author/DanielCamilo/1031213/ Business/Marketing,Serious https://gamasutra.com/blogs/DanielCamilo/20220705/398571/Web3_and_GameFi_are_Big_Business_in_China_But_It_Doesnt_Care_About_Gaming.php Tue, 05 Jul 2022 10:45:00 EDT <![CDATA[RTS Unit Death Animations: Deterrence - Video Devlog 16 - by Matthew Gianfrancesco]]> https://gamasutra.com/blogs/MatthewGianfrancesco/20220705/398563/RTS_Unit_Death_Animations_Deterrence__Video_Devlog_16.php https://gamasutra.com/blogs/author/MatthewGianfrancesco/1040269/ Design,Programming,Art,Indie https://gamasutra.com/blogs/MatthewGianfrancesco/20220705/398563/RTS_Unit_Death_Animations_Deterrence__Video_Devlog_16.php Tue, 05 Jul 2022 10:36:00 EDT <![CDATA[What Makes These Outfits in Games Go Viral? - by Yongcheng Liu]]> https://gamasutra.com/blogs/YongchengLiu/20220705/398559/What_Makes_These_Outfits_in_Games_Go_Viral.php https://gamasutra.com/blogs/author/YongchengLiu/1037688/ Business/Marketing,Design,Production,Art,Console/PC,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/YongchengLiu/20220705/398559/What_Makes_These_Outfits_in_Games_Go_Viral.php Tue, 05 Jul 2022 10:23:00 EDT <![CDATA[Game Dev Digest Issue #146 - Dev Hacks - by Mike Marrone]]> https://gamasutra.com/blogs/MikeMarrone/20220701/398561/Game_Dev_Digest_Issue_146__Dev_Hacks.php https://gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Production,Art,Console/PC,Serious,Indie https://gamasutra.com/blogs/MikeMarrone/20220701/398561/Game_Dev_Digest_Issue_146__Dev_Hacks.php Fri, 01 Jul 2022 01:37:00 EDT <![CDATA[How To Hire A CFO For Your Mobile Gaming Studio - by MARTIN MACMILLAN]]> https://gamasutra.com/blogs/MARTINMACMILLAN/20220630/398556/How_To_Hire_A_CFO_For_Your_Mobile_Gaming_Studio.php https://gamasutra.com/blogs/author/MARTINMACMILLAN/1009628/ Business/Marketing https://gamasutra.com/blogs/MARTINMACMILLAN/20220630/398556/How_To_Hire_A_CFO_For_Your_Mobile_Gaming_Studio.php Thu, 30 Jun 2022 02:09:00 EDT <![CDATA[How to Launch a Game in China: Pitfalls and Peculiarities of Working on Chinese Market - by Anastasiya Zayceva]]> https://gamasutra.com/blogs/AnastasiyaZayceva/20220630/398535/How_to_Launch_a_Game_in_China_Pitfalls_and_Peculiarities_of_Working_on_Chinese_Market.php https://gamasutra.com/blogs/author/AnastasiyaZayceva/1040521/ Business/Marketing,Serious https://gamasutra.com/blogs/AnastasiyaZayceva/20220630/398535/How_to_Launch_a_Game_in_China_Pitfalls_and_Peculiarities_of_Working_on_Chinese_Market.php Thu, 30 Jun 2022 01:59:00 EDT