Gamasutra.com - All Blogs https://gamasutra.com/blogs/ Gamasutra Blogs Fri, 23 Aug 2019 06:47:40 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Game stores: you need more real-time charts! - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20190820/349162/Game_stores_you_need_more_realtime_charts.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie,Smartphone/Tablet https://gamasutra.com/blogs/SimonCarless/20190820/349162/Game_stores_you_need_more_realtime_charts.php Tue, 20 Aug 2019 02:18:00 EDT <![CDATA[Kliuless #45: Esports Expands - by Kenneth Liu]]> https://gamasutra.com/blogs/KennethLiu/20190819/348931/Kliuless_45_Esports_Expands.php https://gamasutra.com/blogs/author/KennethLiu/1025726/ Business/Marketing,Design,Production,Console/PC,Serious,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/KennethLiu/20190819/348931/Kliuless_45_Esports_Expands.php Mon, 19 Aug 2019 10:36:00 EDT <![CDATA[Beginner balance versus pro balance - by Joost van Dongen]]> https://gamasutra.com/blogs/JoostVanDongen/20190819/348966/Beginner_balance_versus_pro_balance.php https://gamasutra.com/blogs/author/JoostVanDongen/667401/ Design https://gamasutra.com/blogs/JoostVanDongen/20190819/348966/Beginner_balance_versus_pro_balance.php Mon, 19 Aug 2019 10:33:00 EDT <![CDATA[Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20190818/348970/Video_Game_Deep_Cuts_Dicey_Dungeons_Gets_Rad_Patreon_Follows.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/SimonCarless/20190818/348970/Video_Game_Deep_Cuts_Dicey_Dungeons_Gets_Rad_Patreon_Follows.php Sun, 18 Aug 2019 10:32:00 EDT <![CDATA[Designing Communities for Kindness - by Victoria Tran]]> https://gamasutra.com/blogs/VictoriaTran/20190816/348749/Designing_Communities_for_Kindness.php https://gamasutra.com/blogs/author/VictoriaTran/1025677/ Business/Marketing https://gamasutra.com/blogs/VictoriaTran/20190816/348749/Designing_Communities_for_Kindness.php Fri, 16 Aug 2019 10:37:00 EDT <![CDATA[Changing The Ending - by William Volk]]> https://gamasutra.com/blogs/WilliamVolk/20190816/348867/Changing_The_Ending.php https://gamasutra.com/blogs/author/WilliamVolk/897501/ Business/Marketing,Indie https://gamasutra.com/blogs/WilliamVolk/20190816/348867/Changing_The_Ending.php Fri, 16 Aug 2019 10:27:00 EDT <![CDATA[Data Structures Part 2: Indices - by Niklas Gray]]> https://gamasutra.com/blogs/NiklasGray/20190815/348744/Data_Structures_Part_2_Indices.php https://gamasutra.com/blogs/author/NiklasGray/1016727/ Programming https://gamasutra.com/blogs/NiklasGray/20190815/348744/Data_Structures_Part_2_Indices.php Thu, 15 Aug 2019 10:14:00 EDT <![CDATA[Steam's 'Follower' counts - hidden in plain sight. - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20190814/348750/Steams_Follower_counts__hidden_in_plain_sight.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Console/PC https://gamasutra.com/blogs/SimonCarless/20190814/348750/Steams_Follower_counts__hidden_in_plain_sight.php Wed, 14 Aug 2019 02:02:00 EDT <![CDATA[Level Design for Combat - by Max Pears]]> https://gamasutra.com/blogs/MaxPears/20190814/348663/Level_Design_for_Combat.php https://gamasutra.com/blogs/author/MaxPears/1007924/ Design,Serious,Indie https://gamasutra.com/blogs/MaxPears/20190814/348663/Level_Design_for_Combat.php Wed, 14 Aug 2019 10:17:00 EDT <![CDATA[Game Music and Psychological Attachment: How Game Composers Can Enhance Virtual Presence (Pt. 2) - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20190813/348549/Game_Music_and_Psychological_Attachment_How_Game_Composers_Can_Enhance_Virtual_Presence_Pt_2.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Production,Console/PC,VR https://gamasutra.com/blogs/WinifredPhillips/20190813/348549/Game_Music_and_Psychological_Attachment_How_Game_Composers_Can_Enhance_Virtual_Presence_Pt_2.php Tue, 13 Aug 2019 10:37:00 EDT <![CDATA[The first week of a Kickstarter - by Nic Rutherford]]> https://gamasutra.com/blogs/NicRutherford/20190822/349266/The_first_week_of_a_Kickstarter.php https://gamasutra.com/blogs/author/NicRutherford/1030926/ Business/Marketing,Social/Online https://gamasutra.com/blogs/NicRutherford/20190822/349266/The_first_week_of_a_Kickstarter.php Thu, 22 Aug 2019 11:18:00 EDT <![CDATA[How to Fail in F2P Mobile Games Publishing, Part 1 - by Matthew Emery]]> https://gamasutra.com/blogs/MatthewEmery/20190822/349222/How_to_Fail_in_F2P_Mobile_Games_Publishing_Part_1.php https://gamasutra.com/blogs/author/MatthewEmery/1030980/ Business/Marketing,Design,Production,Smartphone/Tablet https://gamasutra.com/blogs/MatthewEmery/20190822/349222/How_to_Fail_in_F2P_Mobile_Games_Publishing_Part_1.php Thu, 22 Aug 2019 10:49:00 EDT <![CDATA[Aesthetic-Driven Development: creating Merchant of the Skies from announcement to Early Access launch - by Vladimirs Slavs]]> https://gamasutra.com/blogs/VladimirsSlavs/20190821/349197/AestheticDriven_Development_creating_Merchant_of_the_Skies_from_announcement_to_Early_Access_launch.php https://gamasutra.com/blogs/author/VladimirsSlavs/1023015/ Business/Marketing,Programming,Production,Indie https://gamasutra.com/blogs/VladimirsSlavs/20190821/349197/AestheticDriven_Development_creating_Merchant_of_the_Skies_from_announcement_to_Early_Access_launch.php Wed, 21 Aug 2019 10:43:00 EDT <![CDATA[Get To Know The WeChat Mini Game Infrastructure - by Luke Stapley]]> https://gamasutra.com/blogs/LukeStapley/20190821/349189/Get_To_Know_The_WeChat_Mini_Game_Infrastructure.php https://gamasutra.com/blogs/author/LukeStapley/851828/ Programming,Production,Smartphone/Tablet https://gamasutra.com/blogs/LukeStapley/20190821/349189/Get_To_Know_The_WeChat_Mini_Game_Infrastructure.php Wed, 21 Aug 2019 10:36:00 EDT <![CDATA[The Moral of the Story: Designing Moral Decisions in Games (Repost) - by Caleb Compton]]> https://gamasutra.com/blogs/CalebCompton/20190821/349179/The_Moral_of_the_Story_Designing_Moral_Decisions_in_Games_Repost.php https://gamasutra.com/blogs/author/CalebCompton/1022690/ Design https://gamasutra.com/blogs/CalebCompton/20190821/349179/The_Moral_of_the_Story_Designing_Moral_Decisions_in_Games_Repost.php Wed, 21 Aug 2019 10:35:00 EDT <![CDATA[How to Gear Up for iOS 13 to Get Noticed by Apple - by Kate AppFollow]]> https://gamasutra.com/blogs/KateAppFollow/20190821/349165/How_to_Gear_Up_for_iOS_13_to_Get_Noticed_byApple.php https://gamasutra.com/blogs/author/KateAppFollow/1029646/ Business/Marketing https://gamasutra.com/blogs/KateAppFollow/20190821/349165/How_to_Gear_Up_for_iOS_13_to_Get_Noticed_byApple.php Wed, 21 Aug 2019 10:30:00 EDT <![CDATA[Game as a Service: launch models and monetization approaches - by Oleg Poroshin]]> https://gamasutra.com/blogs/OlegPoroshin/20190820/348990/Game_as_a_Service_launch_models_and_monetization_approaches.php https://gamasutra.com/blogs/author/OlegPoroshin/1030740/ Business/Marketing,Design,Console/PC,Serious,Smartphone/Tablet https://gamasutra.com/blogs/OlegPoroshin/20190820/348990/Game_as_a_Service_launch_models_and_monetization_approaches.php Tue, 20 Aug 2019 10:32:00 EDT <![CDATA[The Making of a Sci-Fi Corridor: UE4 Scene Breakdown - by Aditya Rajani]]> https://gamasutra.com/blogs/AdityaRajani/20190820/349036/The_Making_of_a_SciFi_Corridor_UE4_Scene_Breakdown.php https://gamasutra.com/blogs/author/AdityaRajani/1030703/ Art https://gamasutra.com/blogs/AdityaRajani/20190820/349036/The_Making_of_a_SciFi_Corridor_UE4_Scene_Breakdown.php Tue, 20 Aug 2019 10:20:00 EDT <![CDATA[Are Video Games Glorifying Alcoholism? - by Jori Hamilton]]> https://gamasutra.com/blogs/JoriHamilton/20190820/349063/Are_Video_Games_Glorifying_Alcoholism.php https://gamasutra.com/blogs/author/JoriHamilton/1028375/ Business/Marketing,Design,Programming,Console/PC,Indie,VR https://gamasutra.com/blogs/JoriHamilton/20190820/349063/Are_Video_Games_Glorifying_Alcoholism.php Tue, 20 Aug 2019 10:16:00 EDT <![CDATA[Using mystery as the core of marketing. - by Alejandro Maldonado]]> https://gamasutra.com/blogs/AlejandroMaldonado/20190819/327100/Using_mystery_as_the_core_of_marketing.php https://gamasutra.com/blogs/author/AlejandroMaldonado/1026064/ Business/Marketing,Indie https://gamasutra.com/blogs/AlejandroMaldonado/20190819/327100/Using_mystery_as_the_core_of_marketing.php Mon, 19 Aug 2019 10:41:00 EDT