Gamasutra.com - Member Blogs https://gamasutra.com/blogs/member/ Gamasutra Blogs Thu, 25 Feb 2021 03:06:42 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[Assassin's Creed vs. Feature Creep - by Aidan Herron]]> https://gamasutra.com/blogs/AidanHerron/20210225/377938/Assassins_Creed_vs_Feature_Creep.php https://gamasutra.com/blogs/author/AidanHerron/1036886/ Design,Production,Console/PC,Serious https://gamasutra.com/blogs/AidanHerron/20210225/377938/Assassins_Creed_vs_Feature_Creep.php Thu, 25 Feb 2021 01:17:00 EST <![CDATA[Why Nintendo’s Switch continues to see so much success - by Elijah Freeman]]> https://gamasutra.com/blogs/ElijahFreeman/20210225/377864/Why_Nintendos_Switch_continues_to_see_so_much_success.php https://gamasutra.com/blogs/author/ElijahFreeman/1030758/ Business/Marketing,Console/PC https://gamasutra.com/blogs/ElijahFreeman/20210225/377864/Why_Nintendos_Switch_continues_to_see_so_much_success.php Thu, 25 Feb 2021 01:10:00 EST <![CDATA[ Tap into your musical creativity with AI?! - by Kyle Worrall]]> https://gamasutra.com/blogs/KyleWorrall/20210225/377865/Tap_into_your_musical_creativity_with_AI.php https://gamasutra.com/blogs/author/KyleWorrall/1037600/ Audio https://gamasutra.com/blogs/KyleWorrall/20210225/377865/Tap_into_your_musical_creativity_with_AI.php Thu, 25 Feb 2021 01:10:00 EST <![CDATA[Writing Slapstick And Narrative As One - by Pietro Polsinelli]]> https://gamasutra.com/blogs/PietroPolsinelli/20210223/377789/Writing_Slapstick_And_Narrative_As_One.php https://gamasutra.com/blogs/author/PietroPolsinelli/829289/ Design,Programming https://gamasutra.com/blogs/PietroPolsinelli/20210223/377789/Writing_Slapstick_And_Narrative_As_One.php Tue, 23 Feb 2021 11:35:00 EST <![CDATA[Building Killer Player Support Operations — CRM Software - by Pascal Debroek]]> https://gamasutra.com/blogs/PascalDebroek/20210223/377798/Building_Killer_Player_Support_Operations__CRM_Software.php https://gamasutra.com/blogs/author/PascalDebroek/1036605/ Business/Marketing,Production https://gamasutra.com/blogs/PascalDebroek/20210223/377798/Building_Killer_Player_Support_Operations__CRM_Software.php Tue, 23 Feb 2021 11:35:00 EST <![CDATA[Year 4: My full time indie developer life - by Kevin Giguere]]> https://gamasutra.com/blogs/KevinGiguere/20210223/377524/Year_4_My_full_time_indie_developer_life.php https://gamasutra.com/blogs/author/KevinGiguere/1022782/ Business/Marketing,Programming,Production,Art,Console/PC,Indie https://gamasutra.com/blogs/KevinGiguere/20210223/377524/Year_4_My_full_time_indie_developer_life.php Tue, 23 Feb 2021 11:10:00 EST <![CDATA[Emergent Narratives in Survivor - by Yifat Shaik]]> https://gamasutra.com/blogs/YifatShaik/20210222/377735/Emergent_Narratives_in_Survivor.php https://gamasutra.com/blogs/author/YifatShaik/1007215/ Design,Serious https://gamasutra.com/blogs/YifatShaik/20210222/377735/Emergent_Narratives_in_Survivor.php Mon, 22 Feb 2021 10:59:00 EST <![CDATA[Fullscreen Exclusive Is A Lie (...sort of) - by Mason Remaley]]> https://gamasutra.com/blogs/MasonRemaley/20210222/377715/Fullscreen_Exclusive_Is_A_Lie_sort_of.php https://gamasutra.com/blogs/author/MasonRemaley/1030304/ Programming,Console/PC,Indie https://gamasutra.com/blogs/MasonRemaley/20210222/377715/Fullscreen_Exclusive_Is_A_Lie_sort_of.php Mon, 22 Feb 2021 10:58:00 EST <![CDATA[Beast Master - Dev Update 19 - Health Bar & AI Improvements - by Luca Russo]]> https://gamasutra.com/blogs/LucaRusso/20210222/377682/Beast_Master__Dev_Update_19__Health_Bar__AI_Improvements.php https://gamasutra.com/blogs/author/LucaRusso/1034527/ Design,Programming,Art,Console/PC,Indie,Smartphone/Tablet https://gamasutra.com/blogs/LucaRusso/20210222/377682/Beast_Master__Dev_Update_19__Health_Bar__AI_Improvements.php Mon, 22 Feb 2021 10:56:00 EST <![CDATA[Union Find algorithm in practice - by Tymur Koshel]]> https://gamasutra.com/blogs/TymurKoshel/20210219/377629/Union_Find_algorithm_in_practice.php https://gamasutra.com/blogs/author/TymurKoshel/1037317/ Programming,Serious https://gamasutra.com/blogs/TymurKoshel/20210219/377629/Union_Find_algorithm_in_practice.php Fri, 19 Feb 2021 10:46:00 EST <![CDATA[Game Dev Digest Issue #82 - How-To Tutorials - by Mike Marrone]]> https://gamasutra.com/blogs/MikeMarrone/20210219/377666/Game_Dev_Digest_Issue_82__HowTo_Tutorials.php https://gamasutra.com/blogs/author/MikeMarrone/1032857/ Business/Marketing,Design,Programming,Production,Art,Console/PC,Serious,Indie,Smartphone/Tablet https://gamasutra.com/blogs/MikeMarrone/20210219/377666/Game_Dev_Digest_Issue_82__HowTo_Tutorials.php Fri, 19 Feb 2021 09:09:00 EST <![CDATA[Yu-Gi-Oh: The Best Terrible Card Game Ever Made - by Aidan Herron]]> https://gamasutra.com/blogs/AidanHerron/20210218/377630/YuGiOh_The_Best_Terrible_Card_Game_Ever_Made.php https://gamasutra.com/blogs/author/AidanHerron/1036886/ Design,Production,Social/Online https://gamasutra.com/blogs/AidanHerron/20210218/377630/YuGiOh_The_Best_Terrible_Card_Game_Ever_Made.php Thu, 18 Feb 2021 12:59:00 EST <![CDATA[chaosmonger’s Nicola Piovesan on old school sci-fi, avoiding moon logic puzzles, and breaking the fourth wall - by Oleg Nesterenko]]> https://gamasutra.com/blogs/OlegNesterenko/20210218/377601/chaosmongers_Nicola_Piovesan_on_old_school_scifi_avoiding_moon_logic_puzzles_and_breaking_the_fourth_wall.php https://gamasutra.com/blogs/author/OlegNesterenko/1030904/ Design,Production,Art,Console/PC,Serious,Indie https://gamasutra.com/blogs/OlegNesterenko/20210218/377601/chaosmongers_Nicola_Piovesan_on_old_school_scifi_avoiding_moon_logic_puzzles_and_breaking_the_fourth_wall.php Thu, 18 Feb 2021 10:55:00 EST <![CDATA[Should Games Have Meaningful Choices? - by Peter M.J. Gross]]> https://gamasutra.com/blogs/PeterMJGross/20210218/377602/Should_Games_Have_Meaningful_Choices.php https://gamasutra.com/blogs/author/PeterMJGross/1037539/ Design,Programming,Indie https://gamasutra.com/blogs/PeterMJGross/20210218/377602/Should_Games_Have_Meaningful_Choices.php Thu, 18 Feb 2021 10:53:00 EST <![CDATA[Features of VR development. Part 1 - by Nikodem Swider]]> https://gamasutra.com/blogs/NikodemSwider/20210218/377587/Features_of_VR_development_Part_1.php https://gamasutra.com/blogs/author/NikodemSwider/1037593/ Design,Console/PC,Indie,VR https://gamasutra.com/blogs/NikodemSwider/20210218/377587/Features_of_VR_development_Part_1.php Thu, 18 Feb 2021 10:50:00 EST <![CDATA[Promobilia and the Accessibility Stack for Board Games - by Michael Heron]]> https://gamasutra.com/blogs/MichaelHeron/20210217/377550/Promobilia_and_the_Accessibility_Stack_for_Board_Games.php https://gamasutra.com/blogs/author/MichaelHeron/1010478/ Business/Marketing,Design,Programming,Production,Console/PC,Serious,VR https://gamasutra.com/blogs/MichaelHeron/20210217/377550/Promobilia_and_the_Accessibility_Stack_for_Board_Games.php Wed, 17 Feb 2021 10:41:00 EST <![CDATA[How to Develop Trending Games Using React Native? - by Pranav Raj]]> https://gamasutra.com/blogs/PranavRaj/20210217/377537/How_to_Develop_Trending_Games_Using_React_Native.php https://gamasutra.com/blogs/author/PranavRaj/1036584/ Programming https://gamasutra.com/blogs/PranavRaj/20210217/377537/How_to_Develop_Trending_Games_Using_React_Native.php Wed, 17 Feb 2021 10:38:00 EST <![CDATA[Not Game Over: Game Developers Tackle the Climate Crisis - by Paula Escuadra]]> https://gamasutra.com/blogs/PaulaEscuadra/20210216/377522/Not_Game_Over_Game_Developers_Tackle_the_Climate_Crisis.php https://gamasutra.com/blogs/author/PaulaEscuadra/1037579/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/PaulaEscuadra/20210216/377522/Not_Game_Over_Game_Developers_Tackle_the_Climate_Crisis.php Tue, 16 Feb 2021 09:17:00 EST <![CDATA[Breaking the Virtual Ice: Toxic Behaviors in Social VRs and How Developers Cope with Them - by Yasaman Farazan]]> https://gamasutra.com/blogs/YasamanFarazan/20210216/377341/Breaking_the_Virtual_Ice_Toxic_Behaviors_in_Social_VRs_and_How_Developers_Cope_with_Them.php https://gamasutra.com/blogs/author/YasamanFarazan/1035349/ Design,VR https://gamasutra.com/blogs/YasamanFarazan/20210216/377341/Breaking_the_Virtual_Ice_Toxic_Behaviors_in_Social_VRs_and_How_Developers_Cope_with_Them.php Tue, 16 Feb 2021 11:00:00 EST <![CDATA[Bioshock Infinite: A level analysis from a gameplay point of view #6 - by Mattia Beffa]]> https://gamasutra.com/blogs/MattiaBeffa/20210216/377448/Bioshock_Infinite_A_level_analysis_from_a_gameplay_point_of_view_6.php https://gamasutra.com/blogs/author/MattiaBeffa/1036655/ Design,Production,Console/PC,Serious https://gamasutra.com/blogs/MattiaBeffa/20210216/377448/Bioshock_Infinite_A_level_analysis_from_a_gameplay_point_of_view_6.php Tue, 16 Feb 2021 10:57:00 EST