Gamasutra.com - Member Blogs https://gamasutra.com/blogs/member/ Gamasutra Blogs Thu, 09 Dec 2021 03:22:57 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[User Research: How simulation games keep players staying - by Yongcheng Liu]]> https://gamasutra.com/blogs/YongchengLiu/20211118/391039/User_Research_How_simulation_games_keep_players_staying.php https://gamasutra.com/blogs/author/YongchengLiu/1037688/ Design,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/YongchengLiu/20211118/391039/User_Research_How_simulation_games_keep_players_staying.php Thu, 18 Nov 2021 11:29:00 EST <![CDATA[User Research: Look into those Eastern middle-aged players who still play games - by Yongcheng Liu]]> https://gamasutra.com/blogs/YongchengLiu/20211118/391027/User_Research_Look_into_those_Eastern_middleaged_players_who_still_play_games.php https://gamasutra.com/blogs/author/YongchengLiu/1037688/ Business/Marketing,Console/PC,Social/Online https://gamasutra.com/blogs/YongchengLiu/20211118/391027/User_Research_Look_into_those_Eastern_middleaged_players_who_still_play_games.php Thu, 18 Nov 2021 11:28:00 EST <![CDATA[The state of toxicity in multiplayer games in 2021 and beyond - by Merridew Smith]]> https://gamasutra.com/blogs/MerridewSmith/20211118/391029/The_state_of_toxicity_in_multiplayer_games_in_2021_and_beyond.php https://gamasutra.com/blogs/author/MerridewSmith/1039941/ Business/Marketing,Production,Serious,Indie,Social/Online https://gamasutra.com/blogs/MerridewSmith/20211118/391029/The_state_of_toxicity_in_multiplayer_games_in_2021_and_beyond.php Thu, 18 Nov 2021 11:28:00 EST <![CDATA[3 Ways to Promote Equity and Make Better Games - by Elliot Callighan]]> https://gamasutra.com/blogs/ElliotCallighan/20211118/391023/3_Ways_to_Promote_Equity_and_Make_Better_Games.php https://gamasutra.com/blogs/author/ElliotCallighan/1030526/ Audio,Business/Marketing,Production https://gamasutra.com/blogs/ElliotCallighan/20211118/391023/3_Ways_to_Promote_Equity_and_Make_Better_Games.php Thu, 18 Nov 2021 11:19:00 EST <![CDATA[What makes a gaming experience in casual video games satisfying? - by Starloop Studios]]> https://gamasutra.com/blogs/StarloopStudios/20211118/391125/What_makes_a_gaming_experience_in_casual_video_games_satisfying.php https://gamasutra.com/blogs/author/StarloopStudios/1027495/ Design https://gamasutra.com/blogs/StarloopStudios/20211118/391125/What_makes_a_gaming_experience_in_casual_video_games_satisfying.php Thu, 18 Nov 2021 11:10:00 EST <![CDATA[One Military Camp-How to make a character concept based on a briefing - by Eva Gaspar]]> https://gamasutra.com/blogs/EvaGaspar/20211118/391025/One_Military_CampHow_to_make_a_character_concept_based_on_a_briefing.php https://gamasutra.com/blogs/author/EvaGaspar/995772/ Design,Production,Art,Console/PC,Indie https://gamasutra.com/blogs/EvaGaspar/20211118/391025/One_Military_CampHow_to_make_a_character_concept_based_on_a_briefing.php Thu, 18 Nov 2021 11:08:00 EST <![CDATA[How to Make a Multiplayer Mobile Game that Rocks - by Marta Andres]]> https://gamasutra.com/blogs/MartaAndres/20211108/390665/How_to_Make_a_Multiplayer_Mobile_Game_that_Rocks.php https://gamasutra.com/blogs/author/MartaAndres/1039865/ Smartphone/Tablet https://gamasutra.com/blogs/MartaAndres/20211108/390665/How_to_Make_a_Multiplayer_Mobile_Game_that_Rocks.php Mon, 08 Nov 2021 12:00:00 EST <![CDATA[Slicing up the Hyper Casual Pie - by MARTIN MACMILLAN]]> https://gamasutra.com/blogs/MARTINMACMILLAN/20211108/390722/Slicing_up_the_Hyper_Casual_Pie.php https://gamasutra.com/blogs/author/MARTINMACMILLAN/1009628/ Business/Marketing,Programming,Serious,Indie https://gamasutra.com/blogs/MARTINMACMILLAN/20211108/390722/Slicing_up_the_Hyper_Casual_Pie.php Mon, 08 Nov 2021 11:59:00 EST <![CDATA[One Military Camp - Character behaviours: the mix of artificial intelligence and animations - by Eva Gaspar]]> https://gamasutra.com/blogs/EvaGaspar/20211108/390909/One_Military_Camp__Character_behaviours_the_mix_of_artificial_intelligence_and_animations.php https://gamasutra.com/blogs/author/EvaGaspar/995772/ Design,Programming,Production,Art,Console/PC,Indie https://gamasutra.com/blogs/EvaGaspar/20211108/390909/One_Military_Camp__Character_behaviours_the_mix_of_artificial_intelligence_and_animations.php Mon, 08 Nov 2021 11:58:00 EST <![CDATA[Game Dev Digest Issue #117 - Improving Visuals and Using Real-World Data - by Mike Marrone]]> https://gamasutra.com/blogs/MikeMarrone/20211108/390936/Game_Dev_Digest_Issue_117__Improving_Visuals_and_Using_RealWorld_Data.php https://gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/MikeMarrone/20211108/390936/Game_Dev_Digest_Issue_117__Improving_Visuals_and_Using_RealWorld_Data.php Mon, 08 Nov 2021 11:58:00 EST <![CDATA[Designing Game Spaces for Team Dynamics & Friendship - by Wyatt Martilik]]> https://gamasutra.com/blogs/WyattMartilik/20211108/390959/Designing_Game_Spaces_for_Team_Dynamics__Friendship.php https://gamasutra.com/blogs/author/WyattMartilik/1039912/ Design https://gamasutra.com/blogs/WyattMartilik/20211108/390959/Designing_Game_Spaces_for_Team_Dynamics__Friendship.php Mon, 08 Nov 2021 11:57:00 EST <![CDATA[Narrative Designers Take Notice: Space Games are the Future - by Christopher Kearns]]> https://gamasutra.com/blogs/ChristopherKearns/20211108/390810/Narrative_Designers_Take_Notice_Space_Games_are_the_Future.php https://gamasutra.com/blogs/author/ChristopherKearns/1039879/ https://gamasutra.com/blogs/ChristopherKearns/20211108/390810/Narrative_Designers_Take_Notice_Space_Games_are_the_Future.php Mon, 08 Nov 2021 11:56:00 EST <![CDATA[Golf Club: Wasteland creative director Igor Simic: “We create digital content for a generation that will live to witness the end times” - by Oleg Nesterenko]]> https://gamasutra.com/blogs/OlegNesterenko/20211105/390777/Golf_Club_Wasteland_creative_director_Igor_Simic_We_create_digital_content_for_a_generation_that_will_live_to_witness_the_end_times.php https://gamasutra.com/blogs/author/OlegNesterenko/1030904/ Audio,Design,Art,Console/PC,Serious,Indie https://gamasutra.com/blogs/OlegNesterenko/20211105/390777/Golf_Club_Wasteland_creative_director_Igor_Simic_We_create_digital_content_for_a_generation_that_will_live_to_witness_the_end_times.php Fri, 05 Nov 2021 10:46:00 EDT <![CDATA[How to Build a Super Community - by Michael Silverwood]]> https://gamasutra.com/blogs/MichaelSilverwood/20211103/390694/How_to_Build_a_Super_Community.php https://gamasutra.com/blogs/author/MichaelSilverwood/1039867/ Business/Marketing,Console/PC,Indie,Social/Online https://gamasutra.com/blogs/MichaelSilverwood/20211103/390694/How_to_Build_a_Super_Community.php Wed, 03 Nov 2021 12:50:00 EDT <![CDATA[Using the Steam Playtest feature: freaking awesome! - by Hernan Smicht]]> https://gamasutra.com/blogs/HernanSmicht/20211103/390767/Using_the_Steam_Playtest_feature_freaking_awesome.php https://gamasutra.com/blogs/author/HernanSmicht/1036254/ Business/Marketing,Production,Console/PC,Indie https://gamasutra.com/blogs/HernanSmicht/20211103/390767/Using_the_Steam_Playtest_feature_freaking_awesome.php Wed, 03 Nov 2021 12:50:00 EDT <![CDATA[Game Dev Digest Issue #116 - Do More With Less - by Mike Marrone]]> https://gamasutra.com/blogs/MikeMarrone/20211103/390661/Game_Dev_Digest_Issue_116__Do_More_With_Less.php https://gamasutra.com/blogs/author/MikeMarrone/1032857/ Audio,Design,Programming,Production,Art,Console/PC,Serious,Indie,Smartphone/Tablet https://gamasutra.com/blogs/MikeMarrone/20211103/390661/Game_Dev_Digest_Issue_116__Do_More_With_Less.php Wed, 03 Nov 2021 12:49:00 EDT <![CDATA[Working with Play-doh and the Benefits of Programmer Art - by Avram Dumitrescu]]> https://gamasutra.com/blogs/AvramDumitrescu/20211103/390693/Working_with_Playdoh_and_the_Benefits_of_Programmer_Art.php https://gamasutra.com/blogs/author/AvramDumitrescu/1038184/ Art https://gamasutra.com/blogs/AvramDumitrescu/20211103/390693/Working_with_Playdoh_and_the_Benefits_of_Programmer_Art.php Wed, 03 Nov 2021 12:49:00 EDT <![CDATA[One Military Camp - Designing the Spy Training Building - by Eva Gaspar]]> https://gamasutra.com/blogs/EvaGaspar/20211103/390462/One_Military_Camp__Designing_the_Spy_Training_Building.php https://gamasutra.com/blogs/author/EvaGaspar/995772/ Programming,Production,Art,Console/PC,Indie https://gamasutra.com/blogs/EvaGaspar/20211103/390462/One_Military_Camp__Designing_the_Spy_Training_Building.php Wed, 03 Nov 2021 12:48:00 EDT <![CDATA[English Teachers as Narrative Designers? - by Christopher Kearns]]> https://gamasutra.com/blogs/ChristopherKearns/20211103/390753/English_Teachers_as_Narrative_Designers.php https://gamasutra.com/blogs/author/ChristopherKearns/1039879/ Business/Marketing,Design,Production https://gamasutra.com/blogs/ChristopherKearns/20211103/390753/English_Teachers_as_Narrative_Designers.php Wed, 03 Nov 2021 12:46:00 EDT <![CDATA[One Military Camp - How to make the characters feel alive with animations - by Eva Gaspar]]> https://gamasutra.com/blogs/EvaGaspar/20211103/390817/One_Military_Camp__How_to_make_the_characters_feel_alive_with_animations.php https://gamasutra.com/blogs/author/EvaGaspar/995772/ Design,Programming,Production,Art,Console/PC,Indie https://gamasutra.com/blogs/EvaGaspar/20211103/390817/One_Military_Camp__How_to_make_the_characters_feel_alive_with_animations.php Wed, 03 Nov 2021 12:45:00 EDT