Gamasutra.com - Member Blogs https://gamasutra.com/blogs/member/ Gamasutra Blogs Mon, 30 Nov 2020 03:49:02 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[Video Game Music: A Developer’s Guide to Finding the Perfect Track - by Kent Carter]]> https://gamasutra.com/blogs/KentCarter/20201125/374239/Video_Game_Music_A_Developers_Guide_to_Finding_the_Perfect_Track.php https://gamasutra.com/blogs/author/KentCarter/1036768/ https://gamasutra.com/blogs/KentCarter/20201125/374239/Video_Game_Music_A_Developers_Guide_to_Finding_the_Perfect_Track.php Wed, 25 Nov 2020 10:30:00 EST <![CDATA[The Impact of Toxicity on Retention and LTV. - by Pascal Debroek]]> https://gamasutra.com/blogs/PascalDebroek/20201125/374272/The_Impact_of_Toxicity_on_Retention_and_LTV.php https://gamasutra.com/blogs/author/PascalDebroek/1036605/ https://gamasutra.com/blogs/PascalDebroek/20201125/374272/The_Impact_of_Toxicity_on_Retention_and_LTV.php Wed, 25 Nov 2020 10:29:00 EST <![CDATA[Home Upgrades for Gamers and Developers - by Jori Hamilton]]> https://gamasutra.com/blogs/JoriHamilton/20201124/373956/Home_Upgrades_for_Gamers_and_Developers.php https://gamasutra.com/blogs/author/JoriHamilton/1028375/ https://gamasutra.com/blogs/JoriHamilton/20201124/373956/Home_Upgrades_for_Gamers_and_Developers.php Tue, 24 Nov 2020 11:03:00 EST <![CDATA[6 Mistakes That’ll Drain the “Juice” Out Of Your Game - by Mike Salyh]]> https://gamasutra.com/blogs/MikeSalyh/20201124/373974/6_Mistakes_Thatll_Drain_the_Juice_Out_Of_Your_Game.php https://gamasutra.com/blogs/author/MikeSalyh/1036493/ https://gamasutra.com/blogs/MikeSalyh/20201124/373974/6_Mistakes_Thatll_Drain_the_Juice_Out_Of_Your_Game.php Tue, 24 Nov 2020 11:02:00 EST <![CDATA[Why are Valve's people saying pre-orders might hurt your sales – hypothesis - by Piotr Zygadlo]]> https://gamasutra.com/blogs/PiotrZygadlo/20201124/373901/Why_are_Valves_people_saying_preorders_might_hurt_your_sales__hypothesis.php https://gamasutra.com/blogs/author/PiotrZygadlo/287327/ https://gamasutra.com/blogs/PiotrZygadlo/20201124/373901/Why_are_Valves_people_saying_preorders_might_hurt_your_sales__hypothesis.php Tue, 24 Nov 2020 10:52:00 EST <![CDATA[A Pre-Post-Mortem About Marketing (5 Lessons Learned) - by Drew McIntosh]]> https://gamasutra.com/blogs/DrewMcIntosh/20201124/374142/A_PrePostMortem_About_Marketing_5_Lessons_Learned.php https://gamasutra.com/blogs/author/DrewMcIntosh/1001741/ https://gamasutra.com/blogs/DrewMcIntosh/20201124/374142/A_PrePostMortem_About_Marketing_5_Lessons_Learned.php Tue, 24 Nov 2020 10:35:00 EST <![CDATA[What Languages to Localize Your Mobile Game Into - by Damien Yoccoz]]> https://gamasutra.com/blogs/DamienYoccoz/20201124/374201/What_Languages_to_Localize_Your_Mobile_Game_Into.php https://gamasutra.com/blogs/author/DamienYoccoz/1013176/ https://gamasutra.com/blogs/DamienYoccoz/20201124/374201/What_Languages_to_Localize_Your_Mobile_Game_Into.php Tue, 24 Nov 2020 10:27:00 EST <![CDATA[Bioshock Infinite: A level analysis from a gameplay point of view #2 - by Mattia Beffa]]> https://gamasutra.com/blogs/MattiaBeffa/20201124/374135/Bioshock_Infinite_A_level_analysis_from_a_gameplay_point_of_view_2.php https://gamasutra.com/blogs/author/MattiaBeffa/1036655/ https://gamasutra.com/blogs/MattiaBeffa/20201124/374135/Bioshock_Infinite_A_level_analysis_from_a_gameplay_point_of_view_2.php Tue, 24 Nov 2020 10:27:00 EST <![CDATA[4 Hyper-Casual Prototype Best Practices - by Tomer Geller]]> https://gamasutra.com/blogs/TomerGeller/20201123/373903/4_HyperCasual_Prototype_Best_Practices.php https://gamasutra.com/blogs/author/TomerGeller/1034820/ https://gamasutra.com/blogs/TomerGeller/20201123/373903/4_HyperCasual_Prototype_Best_Practices.php Mon, 23 Nov 2020 10:56:00 EST <![CDATA[Beast Master - Dev Update 15 - Combat Improvements - by Luca Russo]]> https://gamasutra.com/blogs/LucaRusso/20201120/374101/Beast_Master__Dev_Update_15__Combat_Improvements.php https://gamasutra.com/blogs/author/LucaRusso/1034527/ https://gamasutra.com/blogs/LucaRusso/20201120/374101/Beast_Master__Dev_Update_15__Combat_Improvements.php Fri, 20 Nov 2020 10:45:00 EST <![CDATA[Obstacles | Roguelike Devlog #11 &quot;The Colosseum&quot; - by Deniz Cakmaz]]> https://gamasutra.com/blogs/DenizCakmaz/20201120/374081/Obstacles__Roguelike_Devlog_11_quotThe_Colosseumquot.php https://gamasutra.com/blogs/author/DenizCakmaz/1036180/ https://gamasutra.com/blogs/DenizCakmaz/20201120/374081/Obstacles__Roguelike_Devlog_11_quotThe_Colosseumquot.php Fri, 20 Nov 2020 10:40:00 EST <![CDATA[Ghost of Tsushima - The Art of Compelling Quest Design - by Sukhraj Johal]]> https://gamasutra.com/blogs/SukhrajJohal/20201120/374076/Ghost_of_Tsushima__The_Art_of_Compelling_Quest_Design.php https://gamasutra.com/blogs/author/SukhrajJohal/1032391/ https://gamasutra.com/blogs/SukhrajJohal/20201120/374076/Ghost_of_Tsushima__The_Art_of_Compelling_Quest_Design.php Fri, 20 Nov 2020 10:34:00 EST <![CDATA[Game Dev Digest Issue #71 - Tech Talks, Adventure Games, AI, Shaders - by Mike Marrone]]> https://gamasutra.com/blogs/MikeMarrone/20201120/374107/Game_Dev_Digest_Issue_71__Tech_Talks_Adventure_Games_AI_Shaders.php https://gamasutra.com/blogs/author/MikeMarrone/1032857/ https://gamasutra.com/blogs/MikeMarrone/20201120/374107/Game_Dev_Digest_Issue_71__Tech_Talks_Adventure_Games_AI_Shaders.php Fri, 20 Nov 2020 09:30:00 EST <![CDATA[How to price the perfect offer - by Michael Moran]]> https://gamasutra.com/blogs/MichaelMoran/20201119/374066/How_to_price_the_perfect_offer.php https://gamasutra.com/blogs/author/MichaelMoran/1036587/ https://gamasutra.com/blogs/MichaelMoran/20201119/374066/How_to_price_the_perfect_offer.php Thu, 19 Nov 2020 02:33:00 EST <![CDATA[Apple's 15% cut for non-millionaires: PR move or sound investment? - by Adam Coster]]> https://gamasutra.com/blogs/AdamCoster/20201119/373966/Apples_15_cut_for_nonmillionaires_PR_move_or_sound_investment.php https://gamasutra.com/blogs/author/AdamCoster/1019512/ https://gamasutra.com/blogs/AdamCoster/20201119/373966/Apples_15_cut_for_nonmillionaires_PR_move_or_sound_investment.php Thu, 19 Nov 2020 10:28:00 EST <![CDATA[Updating your games after production, general tips for Games as a Service for indie games - by Yannick Elahee]]> https://gamasutra.com/blogs/YannickElahee/20201117/373873/Updating_your_games_after_production_general_tips_for_Games_as_a_Service_for_indie_games.php https://gamasutra.com/blogs/author/YannickElahee/950167/ https://gamasutra.com/blogs/YannickElahee/20201117/373873/Updating_your_games_after_production_general_tips_for_Games_as_a_Service_for_indie_games.php Tue, 17 Nov 2020 12:29:00 EST <![CDATA[Don't Think - Create! - by Elliot Callighan]]> https://gamasutra.com/blogs/ElliotCallighan/20201117/373859/Dont_Think__Create.php https://gamasutra.com/blogs/author/ElliotCallighan/1030526/ https://gamasutra.com/blogs/ElliotCallighan/20201117/373859/Dont_Think__Create.php Tue, 17 Nov 2020 11:52:00 EST <![CDATA[Level Design - additional skills? - by Christopher Powell]]> https://gamasutra.com/blogs/ChristopherPowell/20201116/373731/Level_Design__additional_skills.php https://gamasutra.com/blogs/author/ChristopherPowell/1036454/ https://gamasutra.com/blogs/ChristopherPowell/20201116/373731/Level_Design__additional_skills.php Mon, 16 Nov 2020 11:28:00 EST <![CDATA[Unity Visual Effect Graph - How to use the Point Cache Property Binder Component - by Jacob Jameson]]> https://gamasutra.com/blogs/JacobJameson/20201116/373725/Unity_Visual_Effect_Graph__How_to_use_the_Point_Cache_Property_Binder_Component.php https://gamasutra.com/blogs/author/JacobJameson/1035723/ https://gamasutra.com/blogs/JacobJameson/20201116/373725/Unity_Visual_Effect_Graph__How_to_use_the_Point_Cache_Property_Binder_Component.php Mon, 16 Nov 2020 11:26:00 EST <![CDATA[Bioshock Infinite: A level analysis from a gameplay point of view #1 - by Mattia Beffa]]> https://gamasutra.com/blogs/MattiaBeffa/20201116/373721/Bioshock_Infinite_A_level_analysis_from_a_gameplay_point_of_view_1.php https://gamasutra.com/blogs/author/MattiaBeffa/1036655/ https://gamasutra.com/blogs/MattiaBeffa/20201116/373721/Bioshock_Infinite_A_level_analysis_from_a_gameplay_point_of_view_1.php Mon, 16 Nov 2020 11:25:00 EST