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March 26, 2019
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March 26, 2019
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Category: Design




Posted by Caleb Compton on 03/26/19 01:43:00 pm in Design
(Repost) If you play video games, odds are that you have slogged through countless boring tutorials. What if I told you there was a better way to teach your players than to load them with too much info? This article looks at how to teach through design.

Posted by Joel Sammallahti on 03/26/19 12:33:00 pm in Design
Introduction to the background of Iron Danger's story.

Posted by Richard Walsh on 03/26/19 10:39:00 am in Design
An examination of how game concepts in Portal are introduced to the player over the course of the game. The purpose is to better understand the balance and difficulty of the game for application and comparison with other games.

Posted by Josh Bycer on 03/26/19 10:38:00 am in Design
My written and video thoughts on the Resident Evil 2 Remastered and how it applies both action-horror and survival horror game design.

Posted by Nikhil Murthy on 03/26/19 10:38:00 am in Design
Thinking about colonial, non-colonial and decolonial mechanics.

Posted by Rajeev Varma on 03/26/19 10:38:00 am in Design
This article does not talk what the fundamentals of what EA's FIFA franchise is, but rather focuses on what can be reasonably expected from upcoming FIFA 20 based on the current market trends as well as historical evolution of this franchise