Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 18, 2019
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Design


Expert RSS


Posted by Jason Bakker on 01/17/19 09:58:00 am in Design
Having played Return of the Obra Dinn recently, I was inspired to write about historical settings, exploring themes, co-linear storytelling, and ships - all within the context of the Obra Dinn.

Posted by Om Tandon on 01/17/19 09:53:00 am in Design
Why and How to create Hi-fidelity game UX prototypes that rival finished game's feel to gather qualitative user data or pitch a new idea, way early in pre-production.

Posted by Kenneth Liu on 01/17/19 09:53:00 am in Design
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.





Posted by Nikhil Murthy on 01/17/19 09:55:00 am in Design
A technique to make the process of choosing a subset from a large set easier for your players.

Posted by Donald Dunbar on 01/17/19 09:50:00 am in Design
A deep-dive into the first few minutes of Valve's VR playground The Lab, examining how it onboards players into room-scale VR invisibly, painlessly, and even joyfully.

Posted by Tom Swanson on 01/16/19 09:05:00 am in Design
Tabletop game design holds great value for students as it is free of many technical barriers, allowing students to test and iterate quickly.This post describes a board game design program we ran and challenges students faced, as told through their games.