(Repost) If you play video games, odds are that you have slogged through countless boring tutorials. What if I told you there was a better way to teach your players than to load them with too much info? This article looks at how to teach through design.
Introduction to the background of Iron Danger's story.
An examination of how game concepts in Portal are introduced to the player over the course of the game. The purpose is to better understand the balance and difficulty of the game for application and comparison with other games.
My written and video thoughts on the Resident Evil 2 Remastered and how it applies both action-horror and survival horror game design.
Thinking about colonial, non-colonial and decolonial mechanics.
This article does not talk what the fundamentals of what EA's FIFA franchise is, but rather focuses on what can be reasonably expected from upcoming FIFA 20 based on the current market trends as well as historical evolution of this franchise