The annual review of the performance of games projects on Kickstarter in the past 12 months.
Game composer Winifred Phillips presents a yearly collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, software resources, and info on concert tours (including video previews).
Can you guess why keeping Draw Calls at bay is today more relevant than ever? Don't let them screw your game. Find out how to use modern batching in Unity 2020+
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
The latest highlights include a great piece on a unique Ubisoft 'fixer', the unlikely story behind Disco Elysium's success, the underappreciated Switch games of last year, and a whooole bunch more great articles besides.
Based on Danny Weinbaum's Steam tag research, what I wanted to do was comment on the tags by revenue that stood out to me - and actually might be something you’d want to target when making games.
The latest highlights include two standout articles about id Software's classic Doom, as well as some picks for the top upcoming games of 2020, some final 'best of 2019' charts, some great retro game articles, & lots more besides.
In episode 18, Jeremy makes a New Year's Resolution to interview more people on the PixelCast. First up is the amazing Kishi Bashi, a musician and filmmaker who collaborated with Jeremy on a mobile game back in 2014.
Historians Bob Whitaker and Anne Proctor consider Assassin's Creed II. Topics include Renaissance Florence, the Medici family, Leonardo da Vinci, popular historical fiction, and the Teenage Mutant Ninja Turtles.
What happens when memory allocations go out of hands, are out of your control and you have to ship a game?