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February 17, 2019
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Category: Console/PC


Expert RSS


Posted by Raph Koster on 01/31/19 05:45:00 pm in Console/PC
Retaining players is critical to games-as-a-service, brand-building, customer loyalty, and reducing the heavy burden of user acquisition costs. Here is a set of strategies.

Posted by Kenneth Liu on 01/31/19 09:55:00 am in Console/PC
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Tommy Thompson on 01/30/19 04:59:00 pm in Console/PC
In this first of two blogs I explore the AI decision making framework that enables the machine-animals of Horizon Zero Dawn to behave independently and as part of a herd.

Posted by Tim Merel on 01/29/19 09:42:00 am in Console/PC
Digi-Capital’s Games Report Q1 2019 tracked games companies raising $5.7 billion in 2018, which was over twice the previous record investment from 2017.

Posted by Simon Carless on 01/27/19 10:47:00 pm in Console/PC
This week's highlights include creators building tiny houses in The Sims, impressions of BioWare's much anticipated Anthem, & a whole bunch of new games to check out - from the Resident Evil 2 reboot to FutureGrind through Metro Exodus.

Posted by Tommy Thompson on 01/24/19 05:44:00 pm in Console/PC
Sometimes if you want to make your game work as intended, you need to cheat a little bit. In this video I examine one of the best 'cheating' AI systems in recent years: the companion AI of 2017's Ghost Recon Wildlands.

Posted by Lars Doucet on 01/24/19 01:03:00 pm in Console/PC
Four new competitors have emerged to take on Steam: Epic, Discord, Kartridge, and RobotCache. Let's see how they stack up.

Posted by Kenneth Liu on 01/24/19 09:17:00 am in Console/PC
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Om Tandon on 01/17/19 09:53:00 am in Console/PC
Why and How to create Hi-fidelity game UX prototypes that rival finished game's feel to gather qualitative user data or pitch a new idea, way early in pre-production.

Posted by Kenneth Liu on 01/17/19 09:53:00 am in Console/PC
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.