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June 25, 2018
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Category: Console/PC

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Posted by Simon Carless on 05/20/18 10:39:00 pm in Console/PC
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.

Posted by Nathan Cheever on 05/14/18 10:45:00 am in Console/PC
An iron fist ruled this sunny-side district on Exodus from the cancelled sequel to Prey. The once prosperous government center was now hiding a sinister secret looming over all...

Posted by Simon Carless on 05/13/18 10:23:00 pm in Console/PC
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.

Posted by Bryant Francis on 05/08/18 04:41:00 pm in Console/PC
Shadow of the Tomb Raider wants to help players dive into Lara Croft's character, but its developers say it's not commentary. How do developers sell emotionally risky games to the world?

Posted by Vince Napoli on 05/08/18 03:58:00 am in Console/PC
An in-depth look at how the Axe Recall mechanic was built in God of War.

Posted by Trent Polack on 05/07/18 12:13:00 pm in Console/PC
Details on the GitHub repository where I keep a variety of free game development resources: assets, UE4 content, git and OS scripts, experiments, UE4 C++ code, sample World Machine files/output, etc. So: here's all that and why/what it is.

Posted by Tim Merel on 05/07/18 10:36:00 am in Console/PC
America delivered more AR/VR/XR revenue than China last year, but Chinese growth in the next five years could see it dominate AR/VR long-term — and not by a small margin. China could take more than $1 of every $5 spent on AR/VR/XR globally by 2022.

Posted by Simon Carless on 05/06/18 10:48:00 pm in Console/PC
This week's highlights include an attempt to archive key Flash games, a deeper look at Valve's upcoming Artifact, and a super-deep oral history of Panzer Dragoon Saga, among others.

Posted by Jake Birkett on 05/04/18 04:03:00 am in Console/PC
Back in 2014, before SteamSpy, I wrote about using Steam’s review count to estimate sales. Now that SteamSpy is unable to show the number of owners due to Valve’s privacy policy changes, the review count method has become valid again!

Posted by Trent Polack on 05/03/18 11:41:00 am in Console/PC
A step-by-step breakdown of my final scene composition iteration process for environmental lighting, effects, clouds, atmospherics, and volumetrics in Steel Hunters (in Unreal Engine 4).