Posted by
Neil Schneider
on 01/21/21 11:10:00 am
in
Audio,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR
Cross-platform development is based on a Boogle House foundation that is beginning to creak from age, stress, and limits reached. In part two of this series, Neil Schneider highlights the risks in action and possible solutions.
We’ve been discussing Steam prologues again - you know, those things where you take a short excerpt of your game and launch it on a completely separate Steam page, but link back to your actual game’s page? Are they a big booster of interest?
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