Zack Wood's Member Blogs
Any RPG fan knows the feeling when battle stops being fun and starts being work, when you're just grinding because you feel you have to.
But it isn't necessary- just look at what some of the classic RPGs have done to keep "leveling up" fun!
Recap of Playpublik 2014 in Krakow, Poland- a new kind of games festival.
A game's magic system is an opportunity to set it apart with unique vision, style and mechanics, yet we often just see the same "fire and ice" spells in many RPGs. Let's see how some classic games have implemented alternative systems of magic.
Tired of having 0MP and no Ethers? Let's take a look at alternatives to the stereotypical "MP System" from some older RPGs. Part of a new series of posts called "Lessons from the Classics."
A look back at the "Ogre Battle Saga" games (1994-2002) and the worlds they created.
With 10+ entries, the "Saga" Series has been Square Enix's special side project since 1989. Here are some of the characteristic features that have earned it a passionate fan-base and kept the series going.
A quick look at Chrysanthemum, the little known Mac OS7 game from 1993 based on the art of flower arranging.
A look at the cyberpunk world of Natsume's 1990 classic for the NES, Shadow of the Ninja.
A look at the world created in "The Fantastic Adventures of Dizzy" ("Fantastic Dizzy") for the NES.
Analysis of the world of Kirby's Epic Yarn for the Wii. The game creates a warm world of yarn with endless imagination.
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