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May 19, 2022
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Yongcheng Liu's Member Blogs

Posted by Yongcheng Liu on Wed, 13 Apr 2022 12:43:00 EDT in Business/Marketing, Design, Production
UGC is important for games. But why do players keep creating UGC and how can developers make better use of UGC to satisfy players and make the lifespan of their games longer?


Posted by Yongcheng Liu on Tue, 12 Apr 2022 01:36:00 EDT in Design, Production, Social/Online
How to boost a game's appeal to players at the beginning stage? To solve this problem, it is necessary to understand what factors, exactly, affect the feeling of appealing features of the game for new players.


Posted by Yongcheng Liu on Wed, 06 Apr 2022 03:22:00 EDT in Design, Production, Console/PC, Smartphone/Tablet
Open world is a super hot topic in the game industry. But it might not be suitable for every game developer to try out. This article tries to discuss the elements and some notes of open world.


Posted by Yongcheng Liu on Wed, 06 Apr 2022 11:36:00 EDT in Business/Marketing, Design, Console/PC
Nintendo's popular game Ring Fit Adventure is one of the most successful cases of fitness games. This article digs into the interest behind the game of playing and exercising at the same time.


Posted by Yongcheng Liu on Fri, 01 Apr 2022 03:11:00 EDT
This article analyzes the factors that influence players' choice of drawing 1 or 10 cards in gacha card games.


Posted by Yongcheng Liu on Thu, 31 Mar 2022 01:43:00 EDT in Business/Marketing, Design, Console/PC
Shooting games have been in this industry for so many years, yet players don't really stop playing these games, old or new. So why do shooting games never lose their appeal?


Posted by Yongcheng Liu on Tue, 29 Mar 2022 02:53:00 EDT in Design, Production, Console/PC
The essence of Japanese mystery visual novels is to emphasize the circumstance ambiance, story plot, and revealing human truths. The key element to mystery games is the involvement of players in-game experience.


Posted by Yongcheng Liu on Thu, 17 Mar 2022 12:44:00 EDT in Production, Social/Online
Gamification design helps engage users better. But how does it work? Let's take a look at Ant Forest as an example to explore more.


Posted by Yongcheng Liu on Mon, 14 Mar 2022 12:57:00 EDT in Design, Social/Online
Young players have always been the user group that some game developers are very interested in and concerned about. But what characteristics do they have, especially in terms of social activities in a game?


Posted by Yongcheng Liu on Thu, 10 Mar 2022 12:35:00 EST in Design, Social/Online
This article introduces cat petting in different types of games and why players love cat petting.


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