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October 22, 2020
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Winifred Phillips's Blog   Expert Blogs

 

Music Connection Magazine hailed Winifred Phillips as a “Superstar of video game music.” Her credits include games in five of the most popular franchises in gaming: Assassin’s Creed, God of War, Total War, LittleBigPlanet and The Sims. Phillips’ music has been featured in trailers for blockbuster movies such as Avengers Endgame and The Jungle Book, as well as television programs such as Anthony Bourdain’s Parts Unknown. Music from Phillips’ award-winning Assassin’s Creed Liberation score is currently being performed live by a top 80-piece orchestra and choir as part of the Assassin’s Creed Symphony World Tour, which kicked off in June 2019 with its Paris premiere.

Phillips' other video game credits include the Homefront: The Revolution shooter, six games in the LittleBigPlanet franchise (including LittleBigPlanet 3), God of War, Total War Battles: Kingdom, The Da Vinci Code, Charlie and the Chocolate Factory, Speed Racer, Shrek the Third, SimAnimals, and Spore Hero, among many others.  Among her 18 soundtrack albums is the first videogame soundtrack ever released by WaterTower Music, the film music record label of Warner Bros. Pictures.

Phillips has received an Interactive Achievement Award / D.I.C.E. Award from the Academy of Interactive Arts and Sciences, three Hollywood Music in Media Awards, six Game Audio Network Guild Awards, five Global Music Awards, an IGN Best Score Award, a GameSpot Best Music Award, a GameZone Score of the Year Award, a GameFocus Award, and three Gracie Awards from the Alliance of Women in Media.

Phillips is the author of the bestselling book, A COMPOSER'S GUIDE TO GAME MUSIC (The MIT Press), which won the Global Music Award Gold Medal for an exceptional book in the field of music, and was described by The Boston Globe as "the first book designed to help experienced musicians brave the transition to the world of game composing." Phillips' popular game music book was also hailed by Sound on Sound magazine as "partly educational and partly inspirational... a great introduction to this specialist art." Music Connection Magazine added that "Phillips' hands-on insights and advice make this one a keeper," and Film Score Monthly praised the book as "a touchstone academic achievement." 

 

Expert Blogs

Posted by Winifred Phillips on Tue, 13 Oct 2020 10:55:00 EDT in Audio, Design, Production, Console/PC, Indie, Smartphone/Tablet
Let's explore what happens when musical themes are employed within more complex interactive music systems! This is the last installment of the five-part article series on the use of thematic content in video game music composition.


Posted by Winifred Phillips on Tue, 15 Sep 2020 11:06:00 EDT in Audio, Design, Production, Console/PC, Indie, Social/Online
Fourth of a five-part article series based on composer Winifred Phillips' talk during the GDC 2020 online conference in March: "From Assassin's Creed to The Dark Eye: The Importance of Themes." Included: a discussion of recurrence, including rationale.


Posted by Winifred Phillips on Thu, 13 Aug 2020 10:21:00 EDT in Audio, Design, Production, Console/PC, Indie, Social/Online
Third of a five-part article series based on composer Winifred Phillips' talk during the GDC 2020 online conference in March: "From Assassin's Creed to The Dark Eye: The Importance of Themes." Included: a discussion of fragmentation and variation.


The second installment of a five-part article series based on game composer Winifred Phillips' presentation during the GDC 2020 online conference. Session was entitled "From Assassin's Creed to The Dark Eye: The Importance of Themes."


The first installment of a five-part article series based on game composer Winifred Phillips' presentation during the GDC 2020 online conference. Session was entitled "From Assassin's Creed to The Dark Eye: The Importance of Themes."


Second of a 2-part series. Game composer Winifred Phillips delves into the dynamic music system for the recently-released SPYDER video game, developed by Sumo Digital for Apple Arcade. Part 2 explores the action system (including many video examples).



Winifred Phillips's Comments



Comment In: [Blog - 04/17/2019 - 10:32]

Thanks very much, Ron Glad ...

Thanks very much, Ron Glad you enjoyed the Q A, and I really appreciate the kind words about my music

Comment In: [Blog - 04/16/2018 - 09:50]

Hey, Mike You make an ...

Hey, Mike You make an interesting point. Like music, silence can be a powerful tool for both composers and sound designers. Last year I wrote an article here on Gamasutra about using silence as a way to enhance suspense: http://gamasutra.com/blogs/WinifredPhillips/20170516/298114/Composing video game music to build suspense part 5 semi silence.php

Comment In: [Blog - 12/11/2017 - 02:58]

Very interesting, Tim We can ...

Very interesting, Tim We can all definitely compensate for any localization issues by cocking and rotating our heads until our brains get used to the aural input that the game is delivering. Comfort and wearability are definitely the first barrier that users will notice right away, so that has to ...

Comment In: [Blog - 09/12/2017 - 09:47]

You 're welcome, Pieter Happy ...

You 're welcome, Pieter Happy to help :