Music Connection Magazine hailed Winifred Phillips as a “Superstar of video game music.” Her credits include games in five of the most popular franchises in gaming: Assassin’s Creed, God of War, Total War, LittleBigPlanet and The Sims. Phillips’ music has been featured in trailers for blockbuster movies such as Avengers Endgame and The Jungle Book, as well as television programs such as Anthony Bourdain’s Parts Unknown. Music from Phillips’ award-winning Assassin’s Creed Liberation score is currently in the repertoire of the Assassin’s Creed Symphony World Tour, which kicked off in June 2019 with its Paris premiere.
Phillips' other video game credits include seven games in the LittleBigPlanet franchise (including Sackboy: A Big Adventure), God of War, Total War Battles: Kingdom, The Da Vinci Code, Charlie and the Chocolate Factory, Speed Racer, Shrek the Third, SimAnimals, and Spore Hero, among many others. Among her 18 soundtrack albums is the first videogame soundtrack ever released by WaterTower Music, the film music record label of Warner Bros. Pictures.
Phillips has received an Interactive Achievement Award / D.I.C.E. Award from the Academy of Interactive Arts and Sciences, three Hollywood Music in Media Awards, six Game Audio Network Guild Awards, seven Global Music Awards, an IGN Best Score Award, a GameSpot Best Music Award, a GameZone Score of the Year Award, a GameFocus Award, and three Gracie Awards from the Alliance of Women in Media.
Phillips is the author of the bestselling book, A COMPOSER'S GUIDE TO GAME MUSIC (The MIT Press), which won the Global Music Award Gold Medal for an exceptional book in the field of music, and was described by The Boston Globe as "the first book designed to help experienced musicians brave the transition to the world of game composing." Phillips' popular game music book was also hailed by Sound on Sound magazine as "partly educational and partly inspirational... a great introduction to this specialist art." Music Connection Magazine added that "Phillips' hands-on insights and advice make this one a keeper," and Film Score Monthly praised the book as "a touchstone academic achievement."
Posted by
Winifred Phillips
on Wed, 13 Jan 2021 10:49:00 EST
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Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, cultivating a network of contacts, & surfacing opportunities. Resources list included.
Posted by
Winifred Phillips
on Tue, 15 Dec 2020 11:13:00 EST
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Part two of this two-part article series explores musical approaches to timed challenges in Fail Factory and Spyder. Includes video examples and in-depth discussion of strategies and contrasting techniques.
Posted by
Winifred Phillips
on Tue, 17 Nov 2020 01:35:00 EST
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Part one of this two-part article series explores musical approaches to timed challenges in Call of Champions, Hades' Star and Sports Scramble. Includes video examples and in-depth discussion of strategies and contrasting techniques.
Posted by
Winifred Phillips
on Tue, 13 Oct 2020 10:55:00 EDT
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Let's explore what happens when musical themes are employed within more complex interactive music systems! This is the last installment of the five-part article series on the use of thematic content in video game music composition.
Posted by
Winifred Phillips
on Tue, 15 Sep 2020 11:06:00 EDT
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Fourth of a five-part article series based on composer Winifred Phillips' talk during the GDC 2020 online conference in March: "From Assassin's Creed to The Dark Eye: The Importance of Themes." Included: a discussion of recurrence, including rationale.
Posted by
Winifred Phillips
on Thu, 13 Aug 2020 10:21:00 EDT
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Third of a five-part article series based on composer Winifred Phillips' talk during the GDC 2020 online conference in March: "From Assassin's Creed to The Dark Eye: The Importance of Themes." Included: a discussion of fragmentation and variation.
Comment In:
[Blog - 07/14/2020 - 11:22]
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[Blog - 06/17/2020 - 10:32]
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[Blog - 04/17/2019 - 10:32]
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[Blog - 04/16/2018 - 09:50]
Hey, Mike You make an ...
Hey, Mike You make an interesting point. Like music, silence can be a powerful tool for both composers and sound designers. Last year I wrote an article here on Gamasutra about using silence as a way to enhance suspense: http://gamasutra.com/blogs/WinifredPhillips/20170516/298114/Composing video game music to build suspense part 5 semi silence.php
Comment In:
[Blog - 12/11/2017 - 02:58]
Very interesting, Tim We can ...
Very interesting, Tim We can all definitely compensate for any localization issues by cocking and rotating our heads until our brains get used to the aural input that the game is delivering. Comfort and wearability are definitely the first barrier that users will notice right away, so that has to ...
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[Blog - 09/12/2017 - 09:47]