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Thomas Brush's Blog


Thomas Brush is the owner of Atmos Games and the creator of award winning games Coma and Skinny. Thomas is currently working on a three-year project about the afterlife called Pinstripe coming to Steam in 2016. Aside from meeting with developers while showcasing his games at conferences like GDC, SXSW, and IndieCade, Thomas is passionate about helping other developers dream big, work hard, and create awesome games. With over a decade of experience in game-development, Thomas has narrowed his focus to creating adventure-platformers with heart, character, and distinct atmospheres. With a variety of skill-sets, including illustration to writing game music, Thomas believes in personality-driven game-development combined with the power of individual persistence.




Member Blogs

Posted by Thomas Brush on Fri, 16 Feb 2018 10:45:00 EST in Audio, Business/Marketing, Design, Art, Indie
In 2016, Kickstarter resoundingly supported my game about a minister in Hell, and raised over $100,000. So you can imagine how excited and nervous I am about my next Kickstarter campaign, the sequel to my first Flash about a boy named Pete in a coma.

Posted by Thomas Brush on Tue, 25 Apr 2017 10:55:00 EDT in
After 5 years of obsessive development, my game about Hell is officially ready to be judged by the world.

Posted by Thomas Brush on Mon, 07 Mar 2016 05:16:00 EST in Audio, Design, Production, Art, Indie
The Legend of Zelda, Resident Evil, and Castlevania. These are games with incredible soundtracks. Each one is unique in its own way, but they all share common traits.

Posted by Thomas Brush on Tue, 23 Feb 2016 08:15:00 EST in Business/Marketing, Design, Production, Indie, Social/Online
I woke up around 3:30 a couple days ago and I was baffled. The Kickstarter for my game Pinstripe had been successfully funded in less than a day.

Posted by Thomas Brush on Mon, 07 Dec 2015 09:59:00 EST in Design, Programming, Production, Art, Indie
After almost 4 years working on a single game, somehow I got a little bit of affirmation that I was on the right track: my game was shown at The Game Awards. It was super cool, but made me wonder, was working alone on this game year after year worth it?

Posted by Thomas Brush on Fri, 09 Oct 2015 12:57:00 EDT in Design, Programming, Production, Art, Console/PC, Indie
You wont finish your game. No, really. You probably wont. Just give up now because you are wasting your time. Or do this instead: imagine the payoff of actually finishing it.

Thomas Brush's Comments

Comment In: [News - 05/03/2017 - 04:00]

Thanks Mohammed ...

Thanks Mohammed

Comment In: [Blog - 03/07/2016 - 05:16]

If you have any questions, ...

If you have any questions, feel free to email at [email protected]

Comment In: [Blog - 02/23/2016 - 08:15]

Thanks guys. I 'm glad ...

Thanks guys. I 'm glad I was able to offer the small advice I could : Good luck on your personal indie game development journeys

Comment In: [Blog - 12/07/2015 - 09:59]

This is very true. ...

This is very true.

Comment In: [Blog - 10/09/2015 - 12:57]

Very true. I agree one-hundred ...

Very true. I agree one-hundred percent. Failure is really the only way to grow. Even on the most basic level, exercising is a form of forcing your body to fail, your muscles to tear, and grow back stronger. r n r nBut if we don 't finish things, something worse ...