Svyatoslav Torick's Blog
Lead game designer at Creative Mobile (Estonia). Current projects: Nitro Nation Racing
Linked In profile: https://www.linkedin.com/pub/svyatoslav-torick/1b/20a/4bb
Facts about videogames, people who make them and the industry. Every day - a rare and unique fact: twitter.com/vgf365
The Game Designer is the only person who is utterly and completely in charge of the game experience, so to make the impressions seamless and thorough they have to meet compromises and make sacrifices. Here are five basic working issues we experience.
Svyatoslav Torick's Comments
[Blog - 12/14/2020 - 02:01]
Congratulations on reading Don Norman ...
Congratulations on reading Don Norman 's and Celia Hodent 's books and trying to retelling them here. Now, is there a methodology in particular you wanted to present
[Blog - 06/27/2017 - 12:40]
[Blog - 08/06/2015 - 12:43]
There is nothing of intellectual ...
There is nothing of intellectual value generated while we sleep, but we need the sleep to survive. Same goes to the 'time-killers '. At the end of the day, loaded with lots of info and actions we really need to reflect on the past and it 's way better to ...
[Blog - 07/17/2015 - 02:08]
[Blog - 10/28/2014 - 01:43]
That reminds me: in 2001 ...
That reminds me: in 2001 Vince Zampella, Jason West and other future Medal of Honor/Call of Duty core team made an FPS called C.I.A. Operative: Solo Missions. Not only the game was poorly executed it also featured Russian levels that were textured with gibberish cyrillic labels and signs that contained ...
[Blog - 09/23/2014 - 09:06]
As with all other kinds ...
As with all other kinds of medium, games are meant to take your time and concentration away from reality. That 's the main point, and all else is just the details.