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July 22, 2019
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Stephen Dewhurst's Blog


Hello!  I'm a former neuroscientist, graduate of CMU's Entertainment Technology, and current game designer at Microsoft Studios.  

I've had a short, but varied career. At school I self-published Orbital Slingshot, a physics game for iOS, as well as Evactuation - an XBLIG title put together by a 4-person team. I also put together the Fusion team, which created a prototype of a cross-genre multiplayer experience that let gamers with disparate gaming tastes game together. After graduating, I worked on Galactic Reign with an exceptional team at Microsoft - a competetive 4x strategy game for Win8.

There are few aspects of game and system design that don't interest me, but I consider myself particularly focused on strategy and multiplayer psychology.

[email protected]


Member Blogs

Posted by Stephen Dewhurst on Tue, 07 May 2013 05:49:00 EDT in Design, Smartphone/Tablet
Galactic Reign is a competitive 4x strategy game for Windows Phone and Win8. Here I'm looking at the platform constraints that lead to specific design decisions and what those decisions tell us about strategy gaming more broadly.

Stephen Dewhurst's Comments

Comment In: [Blog - 05/07/2013 - 05:49]

Empire looks awesome I 'll ...

Empire looks awesome I 'll try to keep it on my radar, will there be a beta r n r nI entirely agree about 4x dragging out way too long. I think Galactic Civilization was the one where you can 't even attack an enemy planet until like 30 turns ...

Comment In: [Feature - 01/05/2011 - 04:30]

Wonderfully useful article, thanks for ...

Wonderfully useful article, thanks for writing it Do you know of a good primer on indie game marketing Last summer some fellow students and I incorporated and published an XBLIG game for the usual student reasons the experience, a portfolio piece, and to see if we could do it. We're ...

Comment In: [Feature - 01/04/2011 - 04:30]

@Bart: Thanks so much for ...

@Bart: Thanks so much for your feedback : And yes, information-sharing is hugely important. There's so much happening in each mode and you want to make sure that everyone has a sense of what everyone else is doing without filling their screen with messages and data. The minimap with player ...